Death Knight (Skills List / Talent + Glyph Calc.)
Blood
* Rune Tap now costs 1 Blood Rune.
Frost
* Icy Touch has been changed, Frost Fever now also deals periodic damage.
* Tundra Stalker now makes your spells and abilities deal 3/6/9/12/15% (up from 2/4/6/8/10%) more damage to targets infected with Frost Fever. Also increases your expertise by 1/2/3/4/5.
* Black Ice now increases Frost and Shadow damage by 2/4/6/8/10%. (Old - Frost Damage only, 4/8/12/16/20%)
* Improved Icy Touch now gives your Icy Touch 5/10/15% additional damage. (Down from 10/20/30%)
Unholy
* Death Strike now heals the Death Knight for an amount based on the damage done and the number of his or her diseases on the target.
* Scourge Strike (Rank 5) now deals 45% of weapon damage (down from 55%) as shadow damage plus 357.19 (down from 436.56), total damage increased by 11% (up from 9%). Lower ranks have been modified as well.
* Summon Gargoyle now persists for 10 sec plus 1 sec per 3 runic power up to 1 min. (Old - 10 sec plus 1 sec per 8 runic power up to 30 sec.)
* Anti-Magic Zone now costs 1 Unholy rune.
* Reaping no longer affects Blood Boil and affects Pestilence instead.
* Impurity now increases the attack power bonus of your spells by 4/6/8/12/16/20%. (Down from 5/10/15/20/25%)
Druid (Skills List / Talent + Glyph Calc.)
Balance
* Innervate mana cost has been removed.
Feral
* Challenging Roar now affects all enemies within 10 yards.
* Savage Defense now only works in Bear Form or Dire Bear Form
* Dire Bear Form tooltip has been changed to reflect that it now only increases armor from cloth and leather items.
* Bear Form tooltip has been changed to reflect that it now only increases armor from cloth and leather items.
Restoration
* Revitalize now gives your Your Rejuvenation and Wild Growth spells have a chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick. (Old - 5/10/15% chance, 5/10/15% mana)
* Tree of Life - You can now cast Nature's Grasp and Thorns spells in this form.
Hunter (Skills List / Talent + Glyph Calc.)
Beast Mastery
* Aspect of the Viper now requires a ranged weapon.
Survival
* Trap Mastery now increases the duration of Frost Trap and Freezing Trap by 10% (Down from 20%), the periodic damage done by Immolatrion Trap, Explosive Trap, and Black Arrow by 10/20/30%, and increases the number of snakes summoned by Snake Trap by 30/60/90.
Pet
* Stamped (Rhino) no longer knockbacks the target but causes it to take 25% additional damage from bleed effects for 1 min instead.
* Spore Cloud range was increased from 5 to 6 yards.
Mage (Skills List / Talent + Glyph Calc.)
Fire
* Molten Armor now causes 170 Fire damage when hit for all ranks (Up from 75/130/170) and also increases your critical strike rating by 25% of your spirit.
* Improved Scorch now increases spell critical strike chance against the target by 1%.
Frost
* Winter's Chill now increases the chance spells will critically hit the target by 1%. (Down from 2%)
Paladin (Skills List / Talent + Glyph Calc.)
Protection
* Spiritual Attunement has been removed from trainers and is now available in the Protection tree (Tier 7)
Retribution
* Swift Retribution now affects all auras.
Priest (Skills List / Talent + Glyph Calc.)
Holy
* Hymn of Hope - You recite a Holy hymn, restoring hope to those in despair. Restores 3% mana to 3 nearby low mana friendly party or raid targets every 2 sec for 8 sec, and increases their total maximum mana by 20% for 8 sec. Maximum of 12 mana restores. The Priest must channel to maintain the spell. 40 yd range, Channeled, 6 min cooldown
* Divine Hymn - You recite a Holy hymn, summoning the power of the Divine to assist you in your time of need. Heals 3 nearby lowest health friendly party or raid targets for 1 to 6 every 2 sec for 8 sec, and increases healing done to them by 15% for 8 sec. Maximum of 12 heals. The Priest must channel to maintain the spell. 35% of base mana, 40 yd range, Channeled, 6 min cooldown
* Body and Soul now increases the target's movement speed by 30% (down from 60%). (Not a change, clarified by Ghostcrawler)
Shadow
* Shadowfiend doesn't have a reduced chance to be hit by spells and melee attacks anymore But they gained a healthy hp boost for PvP and the standard pet avoidance for AE damage in PvE. (Source)
* Misery now increases the benefit from spell power gained by your Mind Blast, Mind Flay and Mind Sear spells by 5/10/15%.
Rogue (Skills List / Talent + Glyph Calc.)
Combat
* Feint tooltip has been changed to "reduces the damage you take from area of effect attacks by 50% for 6 sec." (Didn't have the duration before)
Assassination
* Master Poisoner now also increases the bonus chance to apply Deadly Poison when Envenom is used by an additional 15/34/50%.
Shaman (Skills List / Talent + Glyph Calc.)
Elemental
* Stoneclaw Totem has been changed to display the amount of damage absorbed. (990 damage for Rank 9)
* Elemental Mastery now gives your Fire, Frost, and Nature damage spells a 15% (down from 20%) increased critical strike chance for 15 sec.
Enhancement
* Shamanistic Rage is now usable while stunned.
* Unleashed Rage range has been increased from 20 to 45 yards.
Restoration
* Restorative Totem has been changed from 5 to 3 ranks and now increases the effect of your Mana Spring Totem by 7/12/20%, and increases the amount healed by your Healing Stream Totem by 15/30/45%
Warlock (Skills List / Talent + Glyph Calc.)
Demonology
* Decimation now reduces the cast time of your next Soulfire by 35%. (Up from 30%)
Warrior (Skills List / Talent + Glyph Calc.)
Arms
* Unrelenting Assault now Reduces the cooldown of your Overpower and Revenge abilities by 2 secs and increases the damage done by both abilities by 10/20%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 25/50 for 6 sec.
* Weapon Mastery has been moved from Fury (Tier 5) to Arms (Tier 6)
* Juggernaut *New Talent* (Tier 8 ) - Your Charge ability is now usable while in combat.
* Improved Intercept was moved from Arms (Tier 6) to Fury (Tier 5)
Fury
* Titan's Grip wording has been changed: While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 10%.
* Weapon Mastery has been moved from Fury (Tier 5) to Arms (Tier 6)