I played it a year ago when I was burned out on WoW and got bored of it pretty quickly. I got a Captain to level 12 or 14, and like I said, nearly every other class to level 8, just trying to find one I liked. None of them, and I mean none of them, really held my interest at all. Largely because the combat was so boring, and the only class that felt like it was a real threat to the enemies was the hunter, but that class was boring as fuck because it was like taking the WoW hunter, juicing up all their abilities, and then removing the pets.
I also really hated the progression with characters. Leveling felt slow, way slower than WoW, the UI, again, was atrocious, and most classes felt like you had to jump through 3x the hoops to do the same stuff a WoW class does with a basic ability. Despite this faux-complexity, the game was retarded easy.
And the achievements were a mixed bag. A lot of them were just grinding abilities X-hundred times to unlock a talent that makes said ability stronger/have some secondary function, but some of them were easy enough to naturally progress with and were interesting.
Player housing was good, the barbershop stuff was good, titles were good, and it did look really pretty. But the core game was no fun for me to play. Oh, and lest we forget, crafting was weird and seemed like they did the system purely based on a meeting where they all agreed "we don't like people being able to take whatever pair of professions they liked in WoW." It wasn't really bad, but very weird.
The thing for me is, WoW was fun from level 1. It's still very fun from level 1 for me a lot of the time, unless it's just a class I don't like (rogue/druid). LotRO was fun in the starter instance, but past that, it was very, very meh. If it gets better at higher levels, that's good. It sure as hell needs to get better at the lower levels, because I could not at all find the quests or class mechanics engaging.
I also really hated the progression with characters. Leveling felt slow, way slower than WoW, the UI, again, was atrocious, and most classes felt like you had to jump through 3x the hoops to do the same stuff a WoW class does with a basic ability. Despite this faux-complexity, the game was retarded easy.
And the achievements were a mixed bag. A lot of them were just grinding abilities X-hundred times to unlock a talent that makes said ability stronger/have some secondary function, but some of them were easy enough to naturally progress with and were interesting.
Player housing was good, the barbershop stuff was good, titles were good, and it did look really pretty. But the core game was no fun for me to play. Oh, and lest we forget, crafting was weird and seemed like they did the system purely based on a meeting where they all agreed "we don't like people being able to take whatever pair of professions they liked in WoW." It wasn't really bad, but very weird.
The thing for me is, WoW was fun from level 1. It's still very fun from level 1 for me a lot of the time, unless it's just a class I don't like (rogue/druid). LotRO was fun in the starter instance, but past that, it was very, very meh. If it gets better at higher levels, that's good. It sure as hell needs to get better at the lower levels, because I could not at all find the quests or class mechanics engaging.