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Macattk15

Member
Oni Link 666 said:
Yep. Brenyeto was one of our best player too. Best boomkin I've ever had the pleasure to group with. He went to FT though.

Did you guys have awesome Warlocks or Hunters :p

Could really use a quality either of those!
 

Macattk15

Member
Askani said:
Like I said before, I have been playing for over 4 years now. I know what I'm doing and I don't need anyone's help with gear. I already know about everything you just said. I never said my gems does more DPS. Those enchant are just what fits how I like to play. I refuse to play with gear I don't like just because some dude with a spreadsheet on the guild forum says I should. I like my Blues and Greens, ok?

That is certainly a joke post.

I hope?
 

Scum

Junior Member
It's taken months on end but I finally sold my Titanium Spellshock Ring for 800G! \o/
I'm never making another one again! :lol
 

etiolate

Banned
Angry Grimace said:
I sorta gave up on raiding for the time being because its impossible to get my Death Knight in anywhere and Warrior sucks.

Nobody seems to want anything but ranged DPS classes. I just want to get that Priest up about 9 levels so I can start on Outlands.

??

From my experience, Ulduar is much more melee friendly. All the movement involved lowers ranged dps active time.
 
Macattk15 said:
Did you guys have awesome Warlocks or Hunters :p

Could really use a quality either of those!

We had one really good warlock named Chasm and one other OK lock called Killzme. I was the best hunter... On my alt. I think all the other hunters stayed.
 

Macattk15

Member
etiolate said:
??

From my experience, Ulduar is much more melee friendly. All the movement involved lowers ranged dps active time.

Some fights yes, others no.

Yogg Saron is definitely not friendly to melee at all. Vezax helps out the casters (dps wise). Mimiron .... melee has a much harder time (harder to see rockets, get out of shock blast while avoiding mines).

All the other bosses are pretty trivial and favor neither really.


Oni, who is your hunter alt?
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I sort of wish I had a laserchicken, but I dont' think my wife will like me stealing her main to dick around on :lol
 
Ulduar is kinda meh taken as an entire tier of content. They shoulda released another sanctum boss or something. I much prefer optional bosses to optional hard modes, feels better progression wise.
 
Askani said:
Like I said before, I have been playing for over 4 years now. I know what I'm doing and I don't need anyone's help with gear. I already know about everything you just said. I never said my gems does more DPS. Those enchant are just what fits how I like to play. I refuse to play with gear I don't like just because some dude with a spreadsheet on the guild forum says I should. I like my Blues and Greens, ok?
You don't know what you're doing if you want to be part of a productive raid group. It's not fair to the others relying on you to do a certain amount of damage to beat enrage timers, etc. Just don't be offended when you are asked not to go or told how you can improve to get in. You can even keep the gear you like and the spec you enjoy, but then go buy the new dual talent option to have another set to do raiding.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Son of Godzilla said:
Ulduar is kinda meh taken as an entire tier of content. They shoulda released another sanctum boss or something. I much prefer optional bosses to optional hard modes, feels better progression wise.
I don't much care for the new wave of raiding mindset which is "less raids, but they are fucking massive."

I mean, you look at what TBC launched/ended up with, and you're actually talking about a very similar number of boss encounters. I guess 4 - 6 boss encounters agreed with me more. More variety.

What's the deal with this "Blizzcon" anyways? It's like Comiccon, but only for WoW, Diablo and Starcraft? o_O How far in advance do they announce WoW expansions anyways?
 

Cipherr

Member
Askani said:
Like I said before, I have been playing for over 4 years now. I know what I'm doing and I don't need anyone's help with gear. I already know about everything you just said. I never said my gems does more DPS. Those enchant are just what fits how I like to play. I refuse to play with gear I don't like just because some dude with a spreadsheet on the guild forum says I should. I like my Blues and Greens, ok?


If this is a serious post, Fine man. Play how you like, noone is going to force you to do anything.

But you do not belong in a progression raiding guild or a progression raiding SPOT in a guild unless you are going to do everything to squeeze effectiveness out of your character. When your raiding, its not so much about you, as it is about your team of 25.

If you want to turn your nose up at spreadsheets that show the most effective way to utilize gear and spec the class in favor of what you think looks pretty on your character or whatever, fine. Just be as fair to your guild as you are asking them to be with you, and step aside and let them find someone to fill your raiding spot who actually is interested in min/maxing to get the job done.

Noone has a problem with your personal playstyle preferences, we tend to have a problem with people like you who however dont want to put in the effort/sacrifice yet still want to run Uld25 and have their pick at the top of the line drops 3 nights a week. Quid pro quo friend. If you are saying no to speccing/gemming/playing a certain way, and at the same time you AREN'T also bitching about getting into the Uld25 raids however, then people should leave you alone as you arent doing anything wrong IMO.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Puncture said:
If this is a serious post, Fine man. Play how you like, noone is going to force you to do anything.

But you do not belong in a progression raiding guild or a progression raiding SPOT in a guild unless you are going to do everything to squeeze effectiveness out of your character. When your raiding, its not so much about you, as it is about your team of 25.

If you want to turn your nose up at spreadsheets that show the most effective way to utilize gear and spec the class in favor of what you think looks pretty on your character or whatever, fine. Just be as fair to your guild as you are asking them to be with you, and step aside and let them find someone to fill your raiding spot who actually is interested in min/maxing to get the job done.

Noone has a problem with your personal playstyle preferences, we tend to have a problem with people like you who however dont want to put in the effort/sacrifice yet still want to run Uld25 and have their pick at the top of the line drops 3 nights a week. Quid pro quo friend. If you are saying no to speccing/gemming/playing a certain way, and at the same time you AREN'T also bitching about getting into the Uld25 raids however, then people should leave you alone as you arent doing anything wrong IMO.
Well his actual reasoning was less that he wanted to have his own playstyle, but more more that it was too much of a pain in the ass to have to deal with the expensive enchants. *shrug*

The truth is that a lot of stubborn people deride the "cookie cutter" specs stolen straight from EJ, but the truth is, for the most part, there really aren't that many optional choices for PvE content in terms of where you put your build points. There are a few exceptions, (notably Unholy DK), but for the most part, there aren't a lot of talents that sit squarely in the middle of usefulness.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
The bottom line is that you can play WoW however you want.


...UNLESS you're going to be raiding with 24 other people, all of whom rely on you to be the best DPS/Tank/Healer you can be.

If you're in a raid group, you've more or less signed a social contract with those other players to not waste their time, and they DO have every right to tell you what you should gem/spec.
 

Magnus

Member
GDJustin said:
The bottom line is that you can play WoW however you want.


...UNLESS you're going to be raiding with 24 other people, all of whom rely on you to be the best DPS/Tank/Healer you can be.

If you're in a raid group, you've more or less signed a social contract with those other players to not waste their time, and they DO have every right to tell you what you should gem/spec.

This, and what the others have said, agreed.
 
Askani is just trolling me guys. He doesn't deserve any kind of serious response or me coming in to say this since he totally deserves his dumbass trolling to backfire on him. I'll tell you this much though, a slightly fucked up spec isn't going to make or break your DPS (or whatever you're doing) as much as a totally fucked up spec, plus bad (or no) gemming and enchanting, standing in the fire, and generally not knowing what the fuck you're doing will. I was topping the charts on my Rogue even with my "bad" spec. I am using a more popular raiding spec now and have my fun shadowstep spec as my second spec for everything else btw.

A cookie cutter spec does not make up for skill. Neither does having the better gear for that matter. My Hunter is a perfect example of that. I was 51/20 BM (not the most common raiding spec by a long shot) with a spirit beast with badge, rep, and Giant Maim gear and a Nesingwary 4000 when I first came in to our 25 mans. I was fully gemmed and enchanted though. I was hit capped. I brought flasks and food. I was using the good bullets. I was doing things to improve my alt that others weren't doing for their mains. And I was out DPSing Hunters in 4 piece Valorous with more popular raiding BM, MM, and SV builds from day 1 and they never caught up to me. The gap only got wider as I got the left-over gear no one needed. I was making the other Hunters look bad on Gluth with my kiting. Ect. That's not to say our hunters were bad though. Far from it. They were doing just fine for a more casual guild, which is what we were. I certainly did raise few eyebrows when I brought my hunter in though.
 

zam

Member
Oni Link 666 said:
I'll tell you this much though, a slightly fucked up spec isn't going to make or break your DPS (or whatever you're doing) as much as a totally fucked up spec, plus bad (or no) gemming and enchanting, standing in the fire, and generally not knowing what the fuck you're doing will.
No, but having proper gems, enchants AND a good spec is better than having proper gems, enchants and a fucked up spec.
 

firex

Member
Askani said:
Like I said before, I have been playing for over 4 years now. I know what I'm doing and I don't need anyone's help with gear. I already know about everything you just said. I never said my gems does more DPS. Those enchant are just what fits how I like to play. I refuse to play with gear I don't like just because some dude with a spreadsheet on the guild forum says I should. I like my Blues and Greens, ok?
I loled. only way you could have been harsher is if you said his guild wouldn't have broken up if he knew how to spec his rogue.
 

Macattk15

Member
Woo.

Killed Yogg Saron TWO minutes before our raid usually ends at 12. What a night. We had a flawless attempt on our kill. NO adds going into phase 2. No crushers going into phase 3. We left 2 Corruptors up and just went on Yogg.

One tank death but he was brezzed immediately.

And I got T8.5 shoulders.

Server 2nd. Horde 1st.

FTW.
 

zam

Member
Macattk15 said:
Woo.

Killed Yogg Saron TWO minutes before our raid usually ends at 12. What a night. We had a flawless attempt on our kill. NO adds going into phase 2. No crushers going into phase 3. We left 2 Corruptors up and just went on Yogg.

One tank death but he was brezzed immediately.

And I got T8.5 shoulders.

Server 2nd. Horde 1st.

FTW.
Congratulations man, my guild is still working on getting past p2. Best we did was getting the brain to 50%.
 

Kyoufu

Member
Macattk15 said:
Woo.

Killed Yogg Saron TWO minutes before our raid usually ends at 12. What a night. We had a flawless attempt on our kill. NO adds going into phase 2. No crushers going into phase 3. We left 2 Corruptors up and just went on Yogg.

One tank death but he was brezzed immediately.

And I got T8.5 shoulders.

Server 2nd. Horde 1st.

FTW.

Congrats. My guild is struggling with Kologarn :(
 

Xabora

Junior Member
Macattk15 said:
Woo.

Killed Yogg Saron TWO minutes before our raid usually ends at 12. What a night. We had a flawless attempt on our kill. NO adds going into phase 2. No crushers going into phase 3. We left 2 Corruptors up and just went on Yogg.

One tank death but he was brezzed immediately.

And I got T8.5 shoulders.

Server 2nd. Horde 1st.

FTW.
Grats! :D


In other news my current guild is progressing backwards due to Leaders having a power trip.
But hopefully my Golden Parachute will come through.
 
Macattk15 said:
Woo.

Killed Yogg Saron TWO minutes before our raid usually ends at 12. What a night. We had a flawless attempt on our kill. NO adds going into phase 2. No crushers going into phase 3. We left 2 Corruptors up and just went on Yogg.

One tank death but he was brezzed immediately.

And I got T8.5 shoulders.

Server 2nd. Horde 1st.

FTW.
Grats.

My guild is currently on Mimiron, going to get him down next reset most likely. We'll then probably breeze through Vezax and then we're onto Yogg.
 

Alex

Member
Found Vezax harder than Mimiron, myself. Almost all issues we had on Mimiron were concerning our melee having two left feet when it came to mines, shockwave, etc.
 

aechris

Member
Oni Link 666 said:
a slightly fucked up spec isn't going to make or break your DPS

Funny thing that happened this week...

As an arcane mage I didn't see much use in Torment the Weak until I realized that a bunch of tank debuffs count as snared/slowed on raid bosses regardless of not ACTUALLY being snared/slowed. The DPS race I was pushing through for top spot against a lock and two hunters immediately turned into 12% of the raid's damage and a consistent #1.

Soooo, a slightly fucked up spec very well can make or break your DPS.
 
BigJonsson said:
My guild is failing badly at Thorim =/

What are you all doing to get it done? Seems we suck in the arena

Freya and Hodir went down easy =/


You just need a tank and a few good DPS and a healer in the tunnel. The majority of the raid needs to be in the arena.
Have EVERYONE stack in the middle to avoid the lightning.
Hunters lay frost traps and just have your tanks gather everything up.

Alex said:
Found Vezax harder than Mimiron, myself. Almost all issues we had on Mimiron were concerning our melee having two left feet when it came to mines, shockwave, etc.


Vezax is an easy fight, once you get the mechanics of the two pools down.
And it helps if you have a druid tank that can eat that powered up hit (ours can survive with a few thousand health).

OH HEY! New patch today!

http://www.worldofraids.com/wow-blue-tracker/us-forums/16473976334-3-1-2-ptr-patch-notes.html

Equipment Manager

* When enabled from the Interface Options menu, this feature will allow players to store sets of equipment, easily swap between saved sets using hotkeys, and pull items directly from backpacks or bank slots (must be at the bank to equip inventory from the bank).*

Nice.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
AceBandage said:
You just need a tank and a few good DPS and a healer in the tunnel. The majority of the raid needs to be in the arena.
Have EVERYONE stack in the middle to avoid the lightning.
Hunters lay frost traps and just have your tanks gather everything up.




Vezax is an easy fight, once you get the mechanics of the two pools down.
And it helps if you have a druid tank that can eat that powered up hit (ours can survive with a few thousand health).

OH HEY! New patch today!

http://www.worldofraids.com/wow-blue-tracker/us-forums/16473976334-3-1-2-ptr-patch-notes.html



Nice.
NOOOOOOOOOO

They are nerfing my 4 pc. Scourgebourne that I worked my ass off for. They're doing it because it's bonus is better than 4 pc. T8 :lol
 

firex

Member
oh my god, that last one is hilarious. I always like the fucked up respawning/releasing bugs that port you someplace completely different for no reason, because they've yet to happen to me.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
firex said:
oh my god, that last one is hilarious. I always like the fucked up respawning/releasing bugs that port you someplace completely different for no reason, because they've yet to happen to me.
I assume you're talking about randomly appearing in Westfall?

We need a Dead Mines Heroic.
 
firex said:
oh my god, that last one is hilarious. I always like the fucked up respawning/releasing bugs that port you someplace completely different for no reason, because they've yet to happen to me.

Happened to me a few times in Vanilla WoW. Servers went down during Zul'Gurub, and when they come back online everyone's corpse is underneath the Alterac Mountains. not fun.
 
Are you just AOEing the Thorim arena mobs down or focusing on any?
Are your healers in the middle or on the fringes?

Our best attempts have been focusing on the champions and AOE-ing the rest of the mobs but it only works for so long before someone makes a mistake and gets killed
 

Kyoufu

Member
BigJonsson said:
Are you just AOEing the Thorim arena mobs down or focusing on any?
Are your healers in the middle or on the fringes?

Our best attempts have been focusing on the champions and AOE-ing the rest of the mobs but it only works for so long before someone makes a mistake and gets killed

You need to kill the rune evokers or whatever they're called since they can heal.....
 

JoeFu

Banned
firex said:
oh my god, that last one is hilarious. I always like the fucked up respawning/releasing bugs that port you someplace completely different for no reason, because they've yet to happen to me.

Best bug in the game. I one time I logged off in Dal and when I logged back on I was dead in The Barrens.
 

zam

Member
BigJonsson said:
Are you just AOEing the Thorim arena mobs down or focusing on any?
Are your healers in the middle or on the fringes?

Our best attempts have been focusing on the champions and AOE-ing the rest of the mobs but it only works for so long before someone makes a mistake and gets killed
We all stand in the middle and AoE, and one tank stands outside and only pulls the champions out.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
ToddG15 said:
Patch notes post for those of us at work? Thanks!

A minor patch it may be, but it does bring a few changes of interest:

* The Equipment Manager, which was originally slated to be a part of patch 3.1, is now enabled. Personally, I'm still sticking with Outfitter.
* The Argent Tournament mounts now have a new look. Old mounts already bought are upgraded to the new look automatically. You can buy both kinds of mounts from the Tourney vendors.
* Innervate: This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
* [Warrior] Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.

The whole patch notes, including some fun class changes, are after the break.

General

* Equipment Manager When enabled from the Interface Options menu, this feature will allow players to store sets of equipment, easily swap between saved sets using hotkeys, and pull items directly from backpacks or bank slots (must be at the bank to equip inventory from the bank).
* New art textures have been added for Argent Tournament mounts. Any mounts already purchased from the Argent Tournament vendors will be updated automatically. Argent Tournament mounts with the old textures will still be available for purchase from the Argent Tournament vendors for a small Champion's Seal and gold cost (standard faction requirements apply).
* Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

PVP

* Vehicle health and damage output in Strand of the Ancients and Lake Wintergrasp now scale with the item level of the operator's gear. Power scaling is now 1% damage and 1% health per average item level.
* All Lake Wintergrasp daily quests have been changed to a weekly format. The honor and Stone Keeper's Shards rewarded for completing these quests have been increased to compensate.

Death Knights

* Improved Death Strike: This talent now also increases the healing from Death Strike by 25/50% and the tooltip has been adjusted to reflect the actual functionality after the hotfix in 3.1.0.
* Ghoul Frenzy: Now has a 10-second cooldown.

Druids

* Innervate: This ability has been redesigned to grant 450% of the casting Druid's base mana pool to the target over 20 seconds.
* Improved Moonkin Form: Now grants 10/20/30% of spirit as spell power.

Mages

* Mirror Images: The images summoned by this spell will now target the creature that most hates the Mage, and should no longer cast Fire Blast or Frostbolt on targets that are affected by crowd control debuffs that break immediately on damage unless they are already casting these spells when crowd control is applied.

Paladins

* Blessing of Wisdom and Greater Blessing of Wisdom: Now grant 92 mana per 5 seconds to prevent being overwritten by Mana Spring Totem.
* Exorcism: Can no longer be used on player-controlled creatures.

Priests

* Divine Hymn: Healing and healing scaling reduced by 30%. Buff on affected players changed from 15% to 10%.
* Renewed Hope: Effect can no longer be dispelled.
* Soul Warding: Mana cost reduction is now 15% down from 30%.

Warlocks

* Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame.
* Fire and Brimstone: Now increases the damage done by your Incinerate and Chaos Bolt by 3/6/9/12/15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 5/10/15/20/25%.
* Nether Protection reduced to 30% damage reduction, down from 60%.
* Sacrifice (Voidwalker) redesigned: Sacrifices a portion of the Voidwalker's health, giving its master a shield that will absorb X damage for 30 seconds. While the shield holds, spell casting will not be interrupted by damage. 1-minute cooldown.
* Shadow and Flame: Now also includes Shadowburn.

Warriors

* Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.

Items

* Darkruned Battlegear 2-Piece Set Bonus: The bonus critical strike chance for Frost Strike and Death Coil has been increased from 5% to 8%.
* Furious Gladiator's Staff and Furious Gladiator's Greatstaff: The agility values on these two items were too high. They have been reduced by 50%.
* Glyphs
o Glyph of Conflagrate redesigned: When you use Conflagrate, the damage done by your next 3 Destruction spells is increased by 10% for 15 seconds if the Immolate on the target has 5 or fewer seconds remaining.
o Glyph of Innervate: Has been adjusted to grant the Druid 90% of his or her base mana pool over 20 seconds.
o Glyph of Mass Dispel: Now only decreases Mass Dispel cost by 35%.
o Glyph of Rapid Charge: Reduced to 7%, down from 20% cooldown reduction to Charge.
* Guise of the Midgard Serpent: The base attack power on this item has been lowered to balance it against items of a similar quality.
* Increased the health and mana restored from Northrend food and drinks.
* Most scopes now have a level requirement and will bind the item to which they are applied.
* Nightsong Garb 4-Piece Set Bonus: Chance for Insect Swarm to trigger an instant Starfire changed to 15%.
* Scourgeborne Battlegear 4-Piece Set Bonus: The runic power gain has been reduced to 5 runic power from 10 runic power.

Professions

* Fishing Jewel of the Sewers: You can now fish in all parts of the Dalaran sewers for this quest. Phantom Ghostfish: Can now be caught from Nettlefish schools in Sholazar Basin.

Bug Fixes

* Death Knights
o Anti-magic Shell: Tooltip error corrected.
o Blood Boil: If no target is available for Blood Boil to hit, the spell will now cast and consume a blood rune but generate no runic power.
* Druids
o Maim: Rank 2 of this ability is properly considered a stun and can be escaped by Blink.
* Hunters
o Go For The Throat: Explosive Shot critical strikes now trigger this talent.
o Lock and Load: The tooltip has been corrected to display its actual chance to occur.
o Rabid: This Hunter pet talent no longer lists a percentage chance to be triggered, as that chance varies by the attack speed of the pet.
* Paladins
o Divine Sacrifice: Damage done to the Paladin while this is active will no longer cause the effect to break early, and if it is dispelled or cancelled early, the damage counter will reset correctly the next time the spell is cast.
* Rogues
o Shadow Dance: Issues with action bars and ability use arising from using Stealth while Shadow Dance is active have been fixed.
o Tricks of the Trade: To prevent exploits, this ability can no longer be cast on non-player targets.
* Warlocks
o Demonic Sacrifice: This spell will no longer appear in any Warlock's spellbook.
* Professions [Tailoring] Swordguard Embroidery: Now correctly increases ranged attack power.
* Dungeons and Raids
o Players can no longer become saved to an instance when they aren't in the instance during a boss kill.
o Hodir should now reset in a timely manner if a group fails to kill him.
o 10-player bosses that drop Runed Orbs will also sometimes drop the recipes that use those orbs.
o The Spark of Imagination: Characters that release in part of the boss room will no longer be ported to Westfall or The Barrens.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
GDJustin said:
Warriors

* Juggernaut: Critical strike chance bonus reduced to 25%, down from 100%.

.
I guess in some delusional fantasy world Arms Warriors needed nerfing :lol

I actually have my Warrior Arms specced at the moment just for fun and I have to say it's one of the least fun, least effective specs I've tried in the game.
 

Chris R

Member
CcrooK said:
Why must battle.net account mergers be fucked up ALL the time? -sigh-
Same, I'm wondering if there is a way to switch back, or to just keep bitching and maybe get a free months of playtime.
 

Fularu

Banned
Angry Grimace said:
I guess in some delusional fantasy world Arms Warriors needed nerfing :lol

I actually have my Warrior Arms specced at the moment just for fun and I have to say it's one of the least fun, least effective specs I've tried in the game.

IT's to calm down the crybabies. The crit chance is still as high as 80% after a charge. It just prevents charge --> MS and destroying a mage/priest shield instantly. Doubt it will have a huge impact.
 

usea

Member
I'm leveling a shaman as enchancement, and I bought two of the heirloom daggers for dual wield. As I understand, slower weapons are better, but there aren't any other options for heirloom stuff. Will I still do OK with the Balanced Heartseeker? I haven't played a shaman in 4 years.

Also, this bnet account login stuff pisses me off.
 

firex

Member
usea said:
I'm leveling a shaman as enchancement, and I bought two of the heirloom daggers for dual wield. As I understand, slower weapons are better, but there aren't any other options for heirloom stuff. Will I still do OK with the Balanced Heartseeker? I haven't played a shaman in 4 years.

Also, this bnet account login stuff pisses me off.
you'll be alright until Northrend. Just make sure you get slow weapons from Northrend quest rewards/instances and dual wield those. You can get a fist weapon pair from BT quests and Nexus at 71. Fast offhand weapons are a net dps loss, but as long as you replace them by 80 you should be fine.

I really don't like the lack of good leveling gear for enhance shamans via heirlooms. It's easier to level elemental using caster gear and dual trinkets, and the heirloom caster shoulders are a decent thing to hold you over at 80 until you can get an instance drop.
 

Xabora

Junior Member
rhfb said:
Same, I'm wondering if there is a way to switch back, or to just keep bitching and maybe get a free months of playtime.
Call the account management number and you can request to have your wow account un-merged.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
When I logged in post-patch a notice popped up that said "your video settings have changed."

And I'm now getting SIGNIFICANTLY improved performance in Dalaran. Before, during peak hours I literally couldn't go in or go anywhere near the city. Even flying underneath Dal would cause WoW to lock-up for ~5-10 seconds every couple steps. And if I tried to go IN during peak hours, it would generally crash.

Now, performance is noticeably better. Still poor, but better. Instead of 1-3FPS, I am getting 8-10, in the heart of the city. I'm also getting 60FPS in normal Northrend zones, instead of 30-40. I wonder what Blizz changed.

Playing on a launch (3 yrs old) Macbook Pro for the record.
 
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