Gloomfire said:http://www.wowarmory.com/character-sheet.xml?r=Smolderthorn&n=Lateran
According to EJ, my gear (except shoulder and back) is on or equivalent to the gear on their list for best non-raid gear. I messaged someone looking for Naxx 10 ready players for their guild for shits and giggles to see what they would say and they responded ":lol , your gear needs a ton of work". Am I missing something here?
Gloomfire said:http://www.wowarmory.com/character-sheet.xml?r=Smolderthorn&n=Lateran
According to EJ, my gear (except shoulder and back) is on or equivalent to the gear on their list for best non-raid gear. I messaged someone looking for Naxx 10 ready players for their guild for shits and giggles to see what they would say and they responded ":lol , your gear needs a ton of work". Am I missing something here?
I paid 525 without a second thought. What you are forgetting is that no matter how well of a bargain you get on each item, constructing an item means you consume the average price of the mats. Opportunity costs, yo. Those DE's for instance would have been very easy to resell. Same for the Orb.Gloomfire said:BTW, I'm pretty proud of how (relatively I guess) cheaply I had my Spellshock Ring made.
Dragon's Eye (4) - 300g
Frozen Orb - Free
Titanium Bar (2) - 14.5g
Eternal Air (4) - 23g
Eternal Water (4) - 15.5g
353g total and I tipped 25g so 378g all told. Not bad, huh? Where I saved the most obviously was using the Frozen Orb I won from an instance and getting a good deal on the DE. The cheapest on the AH when I bought them were 89g each.
What do these mats prices look like compared to your server?
GDJustin said:You really need to be hit-capped before joining raids. If you're gemming for spellpower when you're under hit-cap, I wouldn't take you either.
Edit: Dude was still a dick though. You'd have pulled your weight in naxx10. I'm just sayin... get your priorities in order. Before thinking any more thoughts about spellpower haste or crit, gear up for hit.
Edit2: I would take all your +14SP gems and replace them with +16 hit. That's 48 more hit right there. The +19SP you might as well leave, since they're more expensive. I would also at least get SOME form of cheapy enchant on the rest of your gear pieces:
http://www.wow-heroes.com/index.php?zone=us&server=Smolderthorn&name=Lateran
I'm still using a BC enchant on my head piece, because it's the only one offering hit...
Gloomfire said:Is it worth it to replace them with +16 hit and lose their respective socket bonuses? If not, I found orange gems that are +9SP and +8H. That would get me an additional 24 hit and not lose the socket bonuses. You tell me.
Son of Godzilla said:What the hell is a mage casting that's so important to be hit-capped?
Son of Godzilla said:What the hell is a mage casting that's so important to be hit-capped?
Son of Godzilla said:Half of 16% or whatever is a problem, sure. But ya'll are griefing the guy over .5% hit. I'd say the biggest problem his gear has is no meta gem.
You're hit capped now as long as there's a balance druid/shadow priest in the raid. Now you can collect other hit gear, but just keep it as a backup set for if you do raid and there's no spriest/moonkin.Gloomfire said:http://www.wowarmory.com/character-sheet.xml?r=Smolderthorn&n=Lateran
Please tell me that has to do it. I won an auction on a bid for the Rigid Autumn's Glow for 6g 75s. Normal sell price on my server is 30g. If this does it, I can sell the ones I bought earlier for 20g a piece and make some money back.
BTW, I looked into buying the mantle yesterday, but it was on the AH for like 175g. Today one magically appears for 49g :lol .
Son of Godzilla said:What the hell is a mage casting that's so important to be hit-capped?
Well, that's not really informative enough to say; any thing including trash or adds is less relevant because the level of mobs that aren't skull level are 82, and the miss rate is only 5% (vs. 17% against skulled mobs). It's not really informative enough to say, "I only have 5% hit and never miss" because a) it's not relevant at all against non-raidboss mobs, b) it doesn't tell us whether you're raiding with the benefit of improved Faerie Fire or Misery, or c) whether you're getting Heroic Presence/other buffs.Mr Pockets said:I have 161 hit on my mage, with same spec as gloom.
I never miss spells and I am always pretty high on the DPS meters if not top few spots. So I really don't get the importance.
I have done Naxx 10/25, OS 10/25, Eye 25, VoA 10/25, all the Heroics etc
I have not been in Uldaar yet, maybe it will matter more there.
In fact, the only time I ever "missed" recently was on an MC run we did for kicks.
EDIT...
THIS : http://forums.worldofwarcraft.com/thread.html?topicId=7475660772&sid=1
Awesome thread on Mage hit capping. Very clearly explained.
Not quite true. Feral (cat) Druids actually gain more dps from at least agility and armor pen than hit, since they get decent energy refund on missed specials and white damage is a relatively low percentage of their damage. Every cat model supports this, including rawr. My druid is like 140 hit rating under the cap, but I'd lose dps by swapping my agility gems to hit gems (regardless of socket bonus).GDJustin said:Every DPS class/spec has a stat "priority" based on how much that stat will improve their DPS. And hit is the #1 stat for every single DPS spec in the game, until you hit cap and no longer miss.
Gloomfire said:BTW, how expensive is it to level Enchanting as a profession?
Its quite awesome too.Lain said:That nose ring made me laugh.
Xabora said:Its quite awesome too.
But I predict druids are going to be a shitton more popular now. :lol