Angry Grimace said:
Well partially that's not a problem becuase there aren't any races that can play both shaman and paladin. :lol
If aesthetics are the only issue, there's a bigger problem, since every piece of gear from each tier of content looks identical outside of the tier pieces.
My particular problem is that it's lame when a piece of plate Healing shit drops because at most, even in a 25 man, only 2 guys care.
On the same note, why is it that the BoE from each boss is Plate Spell power crap, thus flooding the AH with multiple pieces of shitty Plate SP stuff that no-one apparently wants?
that's why I think they should find a way to limit a lot of the one class/spec gear from dropping, but make it easy enough to get for those who play that one class/spec gear composition to earn.
I mean, imagine playing elemental shaman/boomkin druid in Naxx25. One of your best weapons is Wraith Strike. There's no way to get that except a low % drop off 2 bosses.
I think it would be better to just have stuff like more dps/tank plate drops, and you can exchange it + some emblems (way less than it costs to buy a piece of gear itself) for spell power plate, or hit/spell power mail/leather. And at the same time, add new crafted stuff that also fits some slots and requires drops from the new raid. So basically the old Sunwell sunmote idea, except an easier transaction to make.
With this idea, you could have all the healer plate you want, without it clogging loot tables. You could have items like Wraith Strike, stuff that's relatively unique, without it being highly restricted and rare so raids don't get pissed off at one item 2 possible specs can use out of 30.
I know the art on plate/mail/leather/cloth tends to be palette swapping different tier sets, but what I'm getting at is you should be able to tell what class a player is just by looking at them, which is why I don't want to remove spell power plate from the game and force paladins to use other armor. There's also, in general, that kind of psychological "this is
my armor type, I should be wearing that instead of another class's armor type" feeling a lot of people have, even when there are best in slot items that are a different armor type. I know it's not that way for everybody, but for enough people it is. But especially the whole thing about being able to tell what class someone is just by what they're wearing without an /inspect should be true.
So I think the best solutions overall for this are:
1) add more crafted stuff to the game that fills those unique class/spec gear niches
2) add in a system where you can trade one piece of gear + emblems for a same slot, same type, totally different stats piece of gear suited to those unique class/spec gear combos
The second has a loot issue where you wouldn't want to pass up gearing a dps/tank just so your healer could get new stuff when you're done with the instance, but I think it's a better option for raids than having bloated loot tables. Especially if that means more gear for the more represented specs, so you can actually give some to the unique class/spec combos. Although then we're still getting into issues for gearing up those classes pre-raid.
But I mean, you and I and nearly everyone else who plays a plate dps/tank class can be frustrated when plate healer gear drops, but on the reverse of that, I gave up playing elemental on my shaman when I looked at mail gear with hit and spell power and the only things listed were the tier pieces and pvp gear. So I know it wouldn't be fair to holy pallies to remove spell power plate from the game, even if they can use cloth/leather/mail. You can always use that argument for a class with multiple armor types and a unique gear concern, but it's brutal to have no gearing options at your ideal armor level.