Xabora said:But the T7 model is a modded T8 Model. :lol
Son of a bitch!
Xabora said:But the T7 model is a modded T8 Model. :lol
J-Rzez said:Get with it. I enjoyed those old instances back in the day when I would run them. I can enjoy them now if I really wanted to. What is wrong with complaining about things? What's wrong with expecting more from the most successful MMO of all time? I really enjoy the gameplay, it's the best-ever in a MMO, nothing comes close. Am I supposed to love everything else about the game then? No. I'm paying MONTHLY, thus would expect for some updates on content.
Tamanon said:Just give Death Knights the druid Tier 2 model also. Let them be Death Moose.
TomServo said:I did heal MC / ZG before I got tired of spamming healing wave and keeping totems up and quit for a couple of years...
But no, most of our healers who try to fill dps roles when needed (thanks to dual spec and free off-spec gear in raids) are terrible at it. We've got an amazing disc priest who can't dps as shadow to save his life (and he'll admit it, so I don't feel bad saying it). One DK went from being our MT to DPS and he's so far down the meters that I have to stretch the window to see his numbers. Etc, etc, etc.
Probably just give them Warrior models. My guess is that the gear she drops won't be class specific anymore.TomServo said:Maybe they'll recycle the t7 models
cubicle47b said:I was obviously trolling. I don't understand how anyone can be bad at caster DPS, though, and not be a complete retard. It took me a whole week after I hit 80 to start topping meters in PuGs on my Warlock in Naxx 10 / Malygos gear (and beating most of the partially Ulduar geared players in my own guild). Now, I raided through AQ40 on a Warlock but it's not like anything about it is hard.
Healing hard modes and some tanking is about the only thing I find challenging.
I had a lot of Holy Pallies in my guild going "WTF" when 3.2 came out and they actually ran out of mana :lolTamanon said:I'll actually tell you the main thing I've found that keeps a healer from excelling at DPS unless they get a lot of practice in. Resource management is such a huge part of healing, but not nearly as important in DPS. So a lot of times they're not used to blowing cooldowns and casting spells constantly.
Angry Grimace said:
cubicle47b said:I was obviously trolling. I don't understand how anyone can be bad at caster DPS, though, and not be a complete retard. It took me a whole week after I hit 80 to start topping meters in PuGs on my Warlock in Naxx 10 / Malygos gear (and beating most of the partially Ulduar geared players in my own guild). Now, I raided through AQ40 on a Warlock but it's not like anything about it is hard.
Healing hard modes and some tanking is about the only thing I find challenging.
cubicle47b said:I was obviously trolling.
cubicle47b said:I don't understand how anyone can be bad at caster DPS, though, and not be a complete retard. It took me a whole week after I hit 80 to start topping meters in PuGs on my Warlock in Naxx 10 / Malygos gear (and beating most of the partially Ulduar geared players in my own guild)..
cubicle47b said:Healing hard modes and some tanking is about the only thing I find challenging.
Perhaps the meme is before your time:Kintaro said:Uh...okay.
Blood is damn hot if you have enough ArP. (Easier to gear up than DW)StormyTheRabbit said:Xabora, whats the preferred raiding build for DK's now in 3.2? I can't do DW as I don't have the gear for it, so I guess I'm asking for the best 2H raiding build.
Beq said:I don't understand how people can be bad at dps too.
J-Rzez said:Idealy? No. I can always dream though.
GC: For our 6th anniversary, we want people to relive all of the greatness of World of Warcraft, thus we're deleting everyone's toons so they can experience all the fun and excitement all over again. Plus, you won't be able to level a new character until you get a rare drop token from the newly recyc-, newly realized 25 man hard mode SM! Also, to increase difficulty, if you die, there is a cooldown of 24hrs on all rez's. You will lose whatever gold, items, weapons, and armor you had. You must purchase a real scroll of resurrection, $5.49 through the store each time to rez. All dailies are now removed from the game, and vendors no longer will buy trash items. Also, there is one set of gear model, just colored to match your class, AND, the Ally and Horde armor set will be different!
LD's: OMG, thank you Blizzard! You can never-ever do any wrong.
Get with it. I enjoyed those old instances back in the day when I would run them. I can enjoy them now if I really wanted to. What is wrong with complaining about things? What's wrong with expecting more from the most successful MMO of all time? I really enjoy the gameplay, it's the best-ever in a MMO, nothing comes close. Am I supposed to love everything else about the game then? No. I'm paying MONTHLY, thus would expect for some updates on content.
They basically recycled every enchant effect in the game from TBC, though these are new enchants/runes. They recycle tons of items. They recycled a raid. They're recycling another. IF Naxx was the ultimate raid that everyone loved, so be it, it's a throw back. But now they're going to recycle Ony? They're recycling the armor models too? Come on. Where's the other things promised? Where are the new dances? No where.
It's a shame the gameplay is second to none, so great. It keeps me coming back, along with my RL friends and those that I made there. Get over yourself if you think customers don't deserve to complain.
Xabora said:Blood is damn hot if you have enough ArP. (Easier to gear up than DW)
Unholy is awesome since you use Obliterate now, which is easier to gearup than DW. (Uses some ArP)
DW is a pita to gear up but you also need ArP.
That last point is the hardest to fault people for. It takes a lot of work to train yourself for a good keybinding system, and the UI tools Blizzard provides out of the box offer poor support for that method of play. It requires motivation and tenacity to leave clicking behind for the whole range of abilities available to most level 80 specs.TomServo said:1.) Lack of understanding for how to spec / gem / enchant properly.
2.) Lack of understanding of what abilities they have at their disposal
That's where most bad puggers fall. Sad thing is that in less than 10 minutes on EJ they could have these basics down without even understanding why they're doing them.
After that, you've got guys who are stuck in the idea of a spell / ability rotation, as opposed to understanding that priority should drive their actions. They're not bad per se, but they're leaving a lot on the table (I have a feeling this is where most of our Recount bottom dwellers operate).
Ulduar has put a high value on mobility, so I'd also think anyone still clicking and/or keyboard turning is leaving a good chunk of dps on the table.
TomServo said:Dps feels pressure dps on 25 man hard modes because most of those turn the fights into dps races, as Flib mentioned. Not saying the pressure isn't on the healers or tanks on those hard modes, but dps (at least the dps at the top of the meters) isn't facerolling through them either.
cubicle47b said:You have to be a terrible Holy Paladin to truly run out of mana (in PVE) if you're in epic gear.
The problem is/was that in 3.1 you could gear for 0 mp5 and all for Intellect and Crit, and that is pretty ineffective now.cubicle47b said:You have to be a terrible Holy Paladin to truly run out of mana (in PVE) if you're in epic gear.
Sraza said:Trolling again I hope....:lol
For a large portion of my time in ulduar I was having to constantly heal. I couldn't even drop my 4pc t7.5 due to the holy light bonus. I was almost always topping the charts and constantly going oom. It was just a matter of extending how long it took before I went oom. We picked up some great healers and tanks while others starting getting better. There are too many factors to make a blanket statement like this.
we could even get into issue with people not moving out of fire, eyebeams, or any other fight where the dps can't just stand and flail their arms.
cubicle47b said:No, not trolling this time. My main is a Holy Paladin.
There are situations where you could legitimately go out of mana but they're few and far between. Unless your tank has absolutely terrible gear or you're fighting Algalon you simply don't need to spam Holy Light and even with nearly-constant casting you can get Seal of Wisdom procs in at some point as long as you can stay in melee range (most fights in Ulduar).
Angry Grimace said:Since Onyxia will be relevant again, does Onyxia Wipe Animation become relevant again? :lol
Sraza said:Maybe I'm the odd case then. I could last about 1 and half to 2 minutes on steelbreaker 25 man. I know I was carrying the healers because a couple months later we got a good healer for backup and I was fine.
Yes, I use the SoW proc as much as I can. XT is a breeze because of it.
It would hilarious if all the achievements were like:1up said:There's gotta be achievements called "Hit it like you mean it" and "THAT'S A 50 DKP MINUS!!!1"
cubicle47b said:I just sit on Steelbreaker's ass and take small breaks between casts when the tank is topped off to guarantee I get melee hits in. You just have to make sure you step it up immediately if a Rune of Power spawns under him because the tank can get gibbed before he's moved Steelbreaker completely out of it.
I solo heal it if we're doing it the normal way. If we're doing Steelbreaker last I assign another healer to the tank as I need to go into Phase 3 with nearly full mana (and if your tank is undergeared I'd do this anyway).
StormyTheRabbit said:http://www.wowarmory.com/character-sheet.xml?r=Burning+Blade&n=Bhong
Based off of those stats, what do you think my best course of action is?
The silly part about that quest is that you can tell the entire Quest and it's gimmick is just a means to make that Title appropriate to the quest.The Lamonster said:Some of these quest titles are hilarious. I just picked up "Kickin' Nass and Taking Manes" :lol
I'd avoid raiding on that toon. Blizzard put it right in your Armory that you're untalented.StormyTheRabbit said:http://www.wowarmory.com/character-sheet.xml?r=Burning+Blade&n=Bhong
Based off of those stats, what do you think my best course of action is?
Angry Grimace said:I'd avoid raiding on that toon. Blizzard put it right in your Armory that you're untalented.
Sorry.
Do you even raid on a Holy paladin? Doesn't sound like it.cubicle47b said:You have to be a terrible Holy Paladin to truly run out of mana (in PVE) if you're in epic gear.
2H I would say Blood. If you're planning for both specs to be DPS, then Unholy/Blood. The raid buffs/comp you bring + your ArP will determine which spec to use.StormyTheRabbit said:I can tell that was a joke, but thats why I'm asking what spec. Haven't specced him since the 3.2 reset for DKs.
thatbox said:Do you even raid on a Holy paladin? Doesn't sound like it.
Sraza said:When you are soloing healing is your tank not taking bursts of damage in between fusion punches, enough to two shot him within Holy Light's casting time? Or do you have another solution?
border said:Wow I was comparing my spell damage to other guild members and thought I was doing really well getting my warlock geared, until I realized that The Armory does not display the effects the buffs you had on yourself when you logged out (I swear it used to). So without Fel Armor and the Demonology buffs I'm only at like 1800 spellpower. Damn.
:lol Man that brings back some memories.1up said:There's gotta be achievements called "Hit it like you mean it" and "THAT'S A 50 DKP MINUS!!!1"
Evlar said:That last point is the hardest to fault people for. It takes a lot of work to train yourself for a good keybinding system, and the UI tools Blizzard provides out of the box offer poor support for that method of play. It requires motivation and tenacity to leave clicking behind for the whole range of abilities available to most level 80 specs.
Gear also can help, as well as exactly what they are speccing for. On my mage for instance, I'm dual specced for two different fire specs, one for 5/10 man shit, and another for 25 mans. The gear is the same for both, but my performance in 5 man heroics is usually shit compared to 25 man bosses due to how quick fights are in heroics. I mean I can pull 4k easy in my shitty gear in 25OS on the main boss, but fight to put up even 3k on trash/bosses in heroics just because my gear isn't stacked with haste/sp. Having an almost 2 second cast is just silly in heroics because shit is dead almost before my spell even gets there.TomServo said:1.) Lack of understanding for how to spec / gem / enchant properly.
2.) Lack of understanding of what abilities they have at their disposal
pmedlakesideflight said:anyone want to recruit me for RaF? I want to get a quick 60, we could probably do it in a week or so, maybe less depending on how we level (questing or getting instance runs?). I got bailed on at 28 by someone else I tried RaFing with, so I'm looking for someone that will stick with me to 60, and we can get this done quick. I'm in EST, U.S., so I'll play on any american server. I'll buy vanilla key, you recruit me. Either PM me or contact me at lakesideflight @ gmail.com
World of Warcraft PTR Patch 3.2.2
The latest test realm patch notes can always be found at: http://www.wow-europe.com/en/patchnotes/
The latest patch notes can always be found at: http://www.wow-europe.com/en/info/underdev/testrealm.html
General
The Brood Mother Returns
After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns to commemorate World of Warcrafts five-year anniversary.
Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25- player modes.
Adjustments have been made to the encounter to keep it fit for modern raiding, but the fundamental experience of fighting the Brood Mother will remain, as will the horror of the Deep Breaths!
Some classic items Onyxia offered level 60 players will have their stats adjusted appropriately for level 80 players.
Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.
Death Knight
Pets
Gnaw: This death knight ghoul ability now has a 1-minute cooldown.
Druid
Balance
Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
Typhoon: The knockback distance from this spell has been increased to match Thunderstorm.
Feral Combat
Predatory Strikes: This talent now also causes the druids finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.
Mage
Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 130% instead of 200%.
Arcane
Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it.
Paladin
Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
Talents
Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
Touched by the Light: This talent now provides 20/40/60% of the paladins strength as spell power instead of 10/20/30% of the paladins stamina.
Retribution
Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack.
Rogue
Fan of Knives: The damage done by this ability has been reduced by 30%.
Combat
Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.
Subtlety
Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.
Dungeons & Raids
Shadowfang Keep
Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.
Items
Glyphs
Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.
User Interface
The size of the Focus Frame can now be adjusted via the Interface Options menu.
Bug Fixes
Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.
Divine Aegis: Ranks 1 and 2 now work with Holy Nova.
Trap Mastery: Tooltip now states the correct amount of snakes summoned.
Yeah, RAF works on all characters in both accounts under level 60 for 90 days.firex said:just use your free levels on one or create another character with RAF bonus (unless it only works on one character, but I thought it worked based on accounts and time).