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TomServo

Junior Member
Kyoufu said:
Any advice given by people on PvP servers is purely anecdotal. Not every server is the same so your experience may vary and differ from ours.

Don't forget there are plenty of ways for people to interfere with your questing on PvE servers. Killing quest givers, flight masters, vendors, etc. People grinding out shit like Timbermaw rep for achievements. Etc.

You are right though, I can imagine a high-pop PvP server would have more ganking, just like a high-pop PvE server would have more competition for quest mobs.

Johnlenham said:
argghhh why is level 10+ so slow! I spent a week farming badges to kit out my druid but I hate every starting zone

Use the newer BC starting zones. Much better flow for low-level questing.

Speaking of leveling, having rested xp bonus + 20% heirloom item bonus + 150% flyer + 20% mounted speed talent makes leveling my DK hilarious. I went from 62 to 63 in just over an hour last night, even died a couple of times killing elites.

EDIT: DK leveling in general is just stupid. With improved blood presence, glyph of death strike, and improved death strike that one ability heals for what looks like 25% of his health. He's always at or near 100% health. All I do is death grip, bang on a single macro key (icy touch, blood strike, blood strike, plague strike, death strike, death coil), and loot.
 

Tamanon

Banned
Druids are silly slow from level 10-20. Killing in bear form takes forever when you don't have instant attacks or rage builders. Then you get cat form and it's blindingly fast to level.:lol
 

Won

Member
Damn, for some reason the daily quest counter didn't reset. I and another guy weren't able to turn in the Direbrew quest. :(
 

Retro

Member
The Lamonster said:
Anybody care to post the patch notes? Please and thank you.

World of Warcraft PTR Patch 3.2.2

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/


The Brood Mother Returns
After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft’s five-year anniversary.

* Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25-player modes.
* Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
* Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
* Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.


General

* Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.
* Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.


PvP
Battlegrounds

* Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).


Death Knight
Pets

* Gnaw: This death knight ghoul ability now has a 1-minute cooldown.


Blood

* Heart Strike: Secondary targets of Heart Strike now take half as much damage.
* Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
* Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.


Frost

* Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
* Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.
* Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.


Unholy

* Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.
* Dirge: This talent no longer grants additional runic power from using Obliterate.



Druid
Balance

* Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
* Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.


Feral Combat

* Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.
* Predatory Strikes: This talent now also causes the druid’s finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.


Hunter
Beast Mastery

* The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
* Bestial Wrath: The duration of this talent has been reduced to 10 seconds.


Mage
Arcane

* Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
* Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.
* Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.


Fire
Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.

Paladin
Protection

* Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
* Ardent Defender: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.
* Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
* Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
* Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.


Retribution

* Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.
* Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.


Priest
Shadow

* Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.
* Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.


Rogue

* Envenom’s scaling has been increased from 7% to 9% of attack power per combo point.
* Fan of Knives: The damage done by this ability has been reduced by 30%.


Assassination

* Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.


Combat

* Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.


Subtlety

* Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.


Shaman

* Cleansing Totem: No longer pulses instantly when dropped.
* Flame Shock: The duration of all ranks has been increased by 6 seconds.
* Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.


Elemental Combat

* Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.


Enhancement

* Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock’s melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).


Warrior
Arms

* Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.


Protection

* Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.


Dungeons & Raids
Shadowfang Keep

* Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.


Ulduar

* Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.



Achievements

* The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires 25 kills, down from 50.
* The Frostwolf Howler and Stormpike Battle Charger Achievements will now be awarded when a player learns the respective mount spells.


Professions

* The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.


Engineering

* The Mind Amplification Dish no longer changes the appearance of your helmet.


Inscription

* Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. The effect of this runescroll is exclusive with other stamina scrolls and Power Word: Fortitude.


Leatherworking

* Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.
* Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.


Items

* The Black Heart: This item’s animation has been changed and no longer resembles Hand of Protection.
* Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.
* Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold’s Rejuvenating Broach.
* Libram of Obstruction: The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.
* Libram of the Sacred Shield: The block value buff from this relic has been increased to match its item level.
* Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
* Totem of Quaking Earth: Attack power value increased to 400.


Glyphs

* Glyph of Bone Shield: This glyph now grants 1 additional charge instead of 2.
* Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.
* Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.
* Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.
* Glyph of Typhoon: This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.
* Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.
* Glyph of Vampiric Blood: The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.


User Interface
Battleground Queuing

* Players may now only queue for no more than two Battlegrounds at a time.
* The dialog box for entering a Battleground match has been changed to reflect the following options: “Enter Battle,” “Leave Queue,” and “Minimize.”
* The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
* Players already in a Battleground can now choose “Enter Battle” for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
* A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).
* The size of the Focus Frame can now be adjusted via the Interface Options menu.


Mail System Auto-Complete Feature

* The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.
* Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.


For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Bug Fixes

* Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
* Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
* Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.
* Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
* Mote of Flame: Corrected a typo in the tooltip.
* Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.
* Shard of Flame: Corrected a typo in the tooltip.
* Val’anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.


Death Knight

* Rune of Razorice: The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.


Druid

* Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.


Hunter

* Master's Call: This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.
* Trap Mastery’s (Survival) tooltip now states the correct amount of snakes summoned.


Mage

* Arcane Missiles: Ranks 12 and 13 will now properly cause players to enter combat.


Paladin

* Hand of Freedom: This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.


Priest

* Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
* Glyph of Power Word: Shield now correctly uses the Priest’s spell critical chance instead of the target’s.


Rogue

* Vanish: This ability now correctly removes the snaring component of Frostfire Bolt.
* Honor Among Thieves: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.


Shaman

* Grounding Totem will now properly protect against the Death Grip spell.
* Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
* Lightning Shield: This spell will no longer set off some trinkets when it is cast.
* Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
* Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.


Warlock

* Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.
* Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.
* When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.

EDIT:
Ghostcrawler posted an undocumented change for Hunters, if you're interesed;
The AP coefficient of Volley has been increased from 0.0586 to 0.0837. Base points did not change. This probably did not make the patch notes.
 

Bisnic

Really Really Exciting Member!
Johnlenham said:
argghhh why is level 10+ so slow! I spent a week farming badges to kit out my druid but I hate every starting zone :lol I ended up stick with tredesial>placewhichnameescapesme but there are all level 14+ quests apart from the odd 12 scattered.

I would go to the place with the bandits (again forgot the name) but that's just as bad not to mention I'd have to keep going back to do class quests:lol

fucking low levels are ruuubish

Go to Azuremyst/Bloodmyst Isles for your 10-20 quests. Aka the Draenei islands. Much better than boring-gray Darkshore or annoying-grind-boars-for-hours Westfall.


edit, i see they haven't fixed the T8.5 mage chest graphic bug which makes all your pants look like shit.

I just hope it's an undocumented change. :(
 

Chris R

Member
New Ony is hard (atleast for the first pug I joined)

There is a new twist to the fight as well... spoiler ->
During P2 after the first wave of whelps there is a melee add that joins the fight, giving the melee something to due during P2.

Make sure you bring at least half ranged dps :| we wiped in p2 because we had 2 ranged dps. Hunter was able to pull over 11k dps doing volley on whelps though :lol
 

Kyoufu

Member
Eh, we one-shotted ony 10man, it was a cakewalk lol.

Seal of Command is insane now for multiple mob fights. 7k DPS on Direbrew fights, good stuff.
 

Chris R

Member
Kyoufu said:
Eh, we one-shotted ony 10man, it was a cakewalk lol.

Seal of Command is insane now for multiple mob fights. 7k DPS on Direbrew fights, good stuff.
My pug was probably full of fail :| 2nd time we tried I got cleaved for 20k as the tank decided to backpedal to the wall and not run there :lol
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
rhfb said:
New Ony is hard (atleast for the first pug I joined)

There is a new twist to the fight as well... spoiler ->
During P2 after the first wave of whelps there is a melee add that joins the fight, giving the melee something to due during P2.

Make sure you bring at least half ranged dps :| we wiped in p2 because we had 2 ranged dps. Hunter was able to pull over 11k dps doing volley on whelps though :lol
What do you mean, "giving them something to do," you used to be able to just hit her in the air.
 

explodet

Member
Ony10 was a blast, we wiped once because the dps was slacking on the second phase - a lot of melee didn't realize they could dps her. I got one half of the spellpower trinkets.

Ony25 was harsh though, people kept getting tailwhipped into eggs. PUGs really suck sometimes.
 

sykoex

Lost all credibility.
Wow I just pugged heroic Halls of Stone and despite the highest DPS being about 2.1k, we didn't wipe once. Either the tank or the healer or both must have been doing some amazing work. :lol
 

Chris R

Member
Angry Grimace said:
What do you mean, "giving them something to do," you used to be able to just hit her in the air.
Something to focus on and bring down quick I mean similar to the waves of whelps. The new adds hit like a truck too.
 

NameGenerated

Who paid you to grab Dr. Pavel?
I can't even enter the world. Either get "A character with that name already exists"...yeah, mine! Or it just halts on the loading screen.
 

mclem

Member
Won said:
Damn, for some reason the daily quest counter didn't reset. I and another guy weren't able to turn in the Direbrew quest. :(
I'm slowly piecing together the weirdness regarding dailies and instances when this happened to me. Here's what I've figured out so far:

The changes which will ultimately lead to the cross-server LFG are already in place; while the LFG tool isn't yet implemented, the backend is now there (presumably linked to the 'additional instances' problem being fixed)

Instance servers are now *completely* separated from your server - meaning many things on your server that change on a daily basis are now not necessarily the same on the instance server.

Case in point: Dungeon dailies. You are now unlikely to be able to share them inside an instance (theory: The instance has its own 'today's dungeon daily' which doesn't necessarily match yours).

Evidence to prove it: I managed to share the Oculus normal dungeon daily while in Oculus on a day where Oculus was *not* the current normal dungeon daily on our server (I'd carried it forward from a previous day). I believe I lucked in to a situation where Oculus happened to be the dungeon daily on the instance server.

The server also has its own interpretation of your current 'number of dailies done'. I noticed the first few times we did Direbrew, on handing in the quest I'd get a message that "You can do 24 more daily quests" - regardless of how many dailies I'd actually done at that point.

Recent trips into BRD have shown - from discussing with my party mates - either '24/25' dailies (unbugged, can do Direbrew), or '25/25' dailies (bugged, will not be able to summon him)

Theory: At the time that Blizzard did the hotfix to add in the BoE mace, they also realised that there was a problem with daily quests inside the instance, so to prevent any risk of exploiting them they intended to set instance servers to default people to 24/25 dailies completed, but that fix didn't quite work.

Hypothesis: I can only think of one other daily quest held entirely within an instance - the Shattered Halls heroic timed run. Ought to check sometime if this exhibits similar behaviour.
 

Bisnic

Really Really Exciting Member!
I tried both Ony 10 & 25 with pugs.

25 was horrible, wiped 3-4 times before people started to leave.

One shotted the 10 man one.

Too many ranged idiots on 25 are aoeing the adds on phase 2 while ignoring the main boss.

Raid wipes.

Magetard : "Hey guys, look at me awsome 11k dps with my Blizzard spams!!1"

Leader : "Grats for being both #1 DPS and #1 retard of the day."

Leader kicks Magetard.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
sykoex said:
Wow I just pugged heroic Halls of Stone and despite the highest DPS being about 2.1k, we didn't wipe once. Either the tank or the healer or both must have been doing some amazing work. :lol
Dude, I used to clear 7 heroics a night back when my guild was utter, pure shite and maxed out at 1.7.
 

Won

Member
Professions

* The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.

Finally!

Engineering

* The Mind Amplification Dish no longer changes the appearance of your helmet.

Yes! Mind controlling bunny ears ftw!
 

yacobod

Banned
Macattk15 said:
Well Ony 25 was as easy and boring as I remember ...

crap loot too.


ya pretty much

things i noticed after the patch, the arp nerf really seemed to hurt melee dps, our rogues/ferals/fury war all seemed to do less damage in raid

our blood dk switched to unholy yesterday and was blowing up the meters, i thought it was kind of strange, but after reading up on EJ, it seems like unholy is going to be fotm for dks, the dps they put out now is crazy

oh and mages received some kind of buff as well because our mages were rocking meters as well
 

sykoex

Lost all credibility.
I won the Kodo mount! I can't believe it. Not only was I completely ignoring brewfest, I was almost annoyed at all the hub bub about it. But a guild I run with asked me to join to kill the boss so I went. I was in vent with them and when the mount dropped, I rolled for it and just put my head down waiting for someone to announce who got it. After that I probably spent a good 10 minutes strutting around Stormwind on that thing. Some random druid even came up and started spamming all kinds of heals and buffs on me.
 

Macattk15

Member
yacobod said:
ya pretty much

things i noticed after the patch, the arp nerf really seemed to hurt melee dps, our rogues/ferals/fury war all seemed to do less damage in raid

our blood dk switched to unholy yesterday and was blowing up the meters, i thought it was kind of strange, but after reading up on EJ, it seems like unholy is going to be fotm for dks, the dps they put out now is crazy

oh and mages received some kind of buff as well because our mages were rocking meters as well

Yeah pretty much same thing happened.

I'm sorry, they need to fucking nerf DK's. They are hybrids ... they should not dominate DPS charts.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
sykoex said:
I won the Kodo mount! I can't believe it. Not only was I completely ignoring brewfest, I was almost annoyed at all the hub bub about it. But a guild I run with asked me to join to kill the boss so I went. I was in vent with them and when the mount dropped, I rolled for it and just put my head down waiting for someone to announce who got it. After that I probably spent a good 10 minutes strutting around Stormwind on that thing. Some random druid even came up and started spamming all kinds of heals and buffs on me.

I won a kodo last night aswell. And the remote. Actually I didn't win the remote but I was with 4 alts and I was on my main and I hopelessly farm MC every week for my second binding so I simply convinced them I should get it and they all agreed, since then I've been a taxi service to BRD.
 

TomServo

Junior Member
Macattk15 said:
Well Ony 25 was as easy and boring as I remember ...

crap loot too.

I was suprised to see the warlock helm was a pretty solid upgrade from t8.5. Enough to make it a decent holdover when you're at 2pt9 / 2pt8.

Weapons looked like Ulduar25 quality from what I saw.

Three badges for a faceroll isn't too bad though.
 

Scrow

Still Tagged Accordingly
Tamanon said:
Druids are silly slow from level 10-20. Killing in bear form takes forever when you don't have instant attacks or rage builders. Then you get cat form and it's blindingly fast to level.:lol
even after getting cat form at 20 it's still a bit slow. cat form starts finding its stride at about 24. at 36 you get pounce, and that's when it REALLY starts getting fast.
 

Bisnic

Really Really Exciting Member!
Scrow said:
even after getting cat form at 20 it's still a bit slow. cat form starts finding its stride at about 24. at 36 you get pounce, and that's when it REALLY starts getting fast.

And once you get Mangle, you're getting to laugh at Claw and ignore it for the rest of your (druid) life. Feral druid is so easy for questing & lvling compared to any class at this point. 0 downtime, running 30% faster all the time with cat form, instant flight form, you might even kill stuff before pounce is gone if you're lucky on crits and use Tiger Fury at the right time for a free 60 energy, not to mention soloing some elites for those group quests while in bear form. Want to tank, but you don't have any defense gear? No problem! Can't say the same for warriors, paladins or death knights.
 

Weenerz

Banned
Macattk15 said:
Yeah pretty much same thing happened.

I'm sorry, they need to fucking nerf DK's. They are hybrids ... they should not dominate DPS charts.


Agreed, if they won't let enhancement shaman do the numbers that rogues are doing, why are ferals and DKs allowed to? Having heroism/bloodlust is a bullshit excuse too.
 

CAW

Member
Sciz said:
Halleujah, 80s-only AV at last.
Yep, but sadly the 71-79 bracket was nerfed. I just jumped into AV with my 79 pally (after a 30 min queue) and saw that the XP has been cut in half. After we killed Bal, I got 9K XP instead of 19K. Capped a tower, same, 9K. Ouch.
 

Won

Member
yacobod said:
our blood dk switched to unholy yesterday and was blowing up the meters, i thought it was kind of strange, but after reading up on EJ, it seems like unholy is going to be fotm for dks, the dps they put out now is crazy

Good. Both my DPS and tank spec are blood at the moment. Need some variation there. ^^

CAW said:
Yep, but sadly the 71-79 bracket was nerfed. I just jumped into AV with my 79 pally (after a 30 min queue) and saw that the XP has been cut in half. After we killed Bal, I got 9K XP instead of 19K. Capped a tower, same, 9K. Ouch.

Was looking forward to level with PvP. That sucks. :(
 
Horrible wipes on Onyxia last night (10 man). Actually a horrible raid night overall. We started with Ulduar, something we breeze through weekly but the last couple weeks have been odd. People show up extremely late, and the guild leader rewards them by delaying raids for hours as we wait for the best people to show up so we can do hardmodes. Well last night the GL decided not to wait for folks and invited some of our new recruits, who are actually good enough players but didn't know the fights...which is inexcusable in September imo. Multiple dumb wipes later we stopped on Hodir and went to Onyxia...

...where we proceeded to wipe because people were not moving away when she nuked portions of the room in fire. Maybe people are so reliant on Deadly Boss Mods they can't function without it, I dunno. Controlling adds wasn't too hard, but either myself or the OT kept dying due to weak heals. Which pissed me off because one of the healers (moderately geared shaman) has a disc priest geared out the fucking ass who he wouldn't bring. I'll carry dps, but carrying healers annoys the hell out of me
 
So crusader orbs have dropped from 3500g to 1000g in one day on my server, this is marvelous. Time to get some new bracers!

PhoenixDark said:
Horrible wipes on Onyxia last night (10 man). Actually a horrible raid night overall. We started with Ulduar, something we breeze through weekly but the last couple weeks have been odd. People show up extremely late, and the guild leader rewards them by delaying raids for hours as we wait for the best people to show up so we can do hardmodes. Well last night the GL decided not to wait for folks and invited some of our new recruits, who are actually good enough players but didn't know the fights...which is inexcusable in September imo. Multiple dumb wipes later we stopped on Hodir and went to Onyxia...

...where we proceeded to wipe because people were not moving away when she nuked portions of the room in fire. Maybe people are so reliant on Deadly Boss Mods they can't function without it, I dunno. Controlling adds wasn't too hard, but either myself or the OT kept dying due to weak heals. Which pissed me off because one of the healers (moderately geared shaman) has a disc priest geared out the fucking ass who he wouldn't bring. I'll carry dps, but carrying healers annoys the hell out of me


Shouldn't need DBM to tell you when to move to the walls, she has an emote when she starts casting her Deep Breath.
 

Macattk15

Member
Weenerz said:
Agreed, if they won't let enhancement shaman do the numbers that rogues are doing, why are ferals and DKs allowed to? Having heroism/bloodlust is a bullshit excuse too.

The enhancement shaman in our guild does quite a ton of damage also. He was doing 7k or something on Lord Jaraxxus (normal) last night I believe ... I was doing like 7.5k (rogue).

He's geared to the damn teeth though. I'd link the logs but I can't see my guild website behind the work firewalls.
 

Macattk15

Member
funkmastergeneral said:
So crusader orbs have dropped from 3500g to 1000g in one day on my server, this is marvelous. Time to get some new bracers!

I put up 4 on the AH last night when listing price was 3kg ... I put them up for 2k gold though each. I hope at least 2 of them sold overnight. I was probably just massively undercut though and have 4 still on the AH this minute however.
 

Chris R

Member
Weenerz said:
Agreed, if they won't let enhancement shaman do the numbers that rogues are doing, why are ferals and DKs allowed to? Having heroism/bloodlust is a bullshit excuse too.
same :/ And after wiping 10 times on Ony I'm just going to wait a week or two until all the failtards understand that the RANGED dps needs to stay on Ony during phase 2 :lol
 

yacobod

Banned
Macattk15 said:
I put up 4 on the AH last night when listing price was 3kg ... I put them up for 2k gold though each. I hope at least 2 of them sold overnight. I was probably just massively undercut though and have 4 still on the AH this minute however.


u can buy orbs with badges now right?
 
yacobod said:
ya pretty much

things i noticed after the patch, the arp nerf really seemed to hurt melee dps, our rogues/ferals/fury war all seemed to do less damage in raid

our blood dk switched to unholy yesterday and was blowing up the meters, i thought it was kind of strange, but after reading up on EJ, it seems like unholy is going to be fotm for dks, the dps they put out now is crazy

oh and mages received some kind of buff as well because our mages were rocking meters as well

Swear to God, they treat DKs like dice. "Don't get too comfortable with that spec, kids!"
 

Retro

Member
SatelliteOfLove said:
Swear to God, they treat DKs like dice. "Don't get too comfortable with that spec, kids!"

They enjoy it when you make them tons of money, and thus blow you repeatedly? :lol

Kidding. Sorry, I couldn't resist.

We're nearly 5 years and 2 expansions into WoW's lifecycle, and there are still a lot of very fundamental issues with the classes present at launch. DKs seem to be getting 5 years' worth of being batted around rapid fire to catch them up to the rest of us before Cataclysm hits. Here's hoping they sort em out, so they can get back to giving Paladins a second button to press between level 1 and 50.
 

TomServo

Junior Member
SatelliteOfLove said:
Swear to God, they treat DKs like dice. "Don't get too comfortable with that spec, kids!"

I'm just glad they've moved off of warlocks onto DK's.

"We're buffing conflag! We're nerfing conflag! We like that affliction is complex! We're trying to simplify affliction! You don't have enough burst damage! You have too much burst damage!"

Every time I read patch notes with no warlock changes I'm a happy man.
 

Macattk15

Member
Oni Link 666 said:
We did Ony 25 last night and I got the Bloodfang Hood. http://www.wowhead.com/?item=49477 It's a pretty big upgrade from the T8.5 helm. I also this dagger that has no stats. http://www.wowhead.com/?item=49465#. :lol And we finally got the grand champions down on 25 after the nerf tonight and went on to kill Anub. I got Nemesis Blade from the Twins. http://www.wowhead.com/?item=47886

That helm is pretty much BiS for Combat. I was very very tired and not paying attention the night we did Ony 25 and I let it get DE'ed. Put in a ticket to Blizzard to see if they can resurrect it from the DE GY and give it to me .... don't have much hope, but who knows.

Yeah those 4 crusader orbs I put on the AH sol overnight at 2.2k each. That was a pleasant surprise when I logged on last night to have 8k+ gold in my mailbox.

Then I also got a good amount of loot last night .... Heroic Northrend Beasts (25) legs, Heroic Anub (10) axe ... which allowed me to also equip my Heroic Anub (10) sword. Pushed me to the top of the rogues on the server (Wowheroes gearscore wise) by a decent amount.
 

Kweh

Member
Sigh...I succumbed and resubscribed. It's been 4-5 months since I last played, so what's the best action bar mod these days?
 
TomServo said:
I'm just glad they've moved off of warlocks onto DK's.

"We're buffing conflag! We're nerfing conflag! We like that affliction is complex! We're trying to simplify affliction! You don't have enough burst damage! You have too much burst damage!"

Every time I read patch notes with no warlock changes I'm a happy man.

It's oddly comforting to hear other classes fearing buffs like us Priests.
 
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