speedpop said:Uther and Terenas eh? Another instance filled with lore that I'll be missing out again.
Pretty sure thats all from the 5 man, so you don't plan on running that? :lol
speedpop said:Uther and Terenas eh? Another instance filled with lore that I'll be missing out again.
This is outside model viewing, but MMOChampion has a backend database where I can browse stuff mined from his tools.Belfast said:Hey, Xabora. How exactly do you find out things like quest data and NPCs that don't have models yet? I know how to use the model and MPQ viewers, but it's just a matter of not quite knowing where to look.
Nope. Not going to play WoW again till the expansion hits.Weenerz said:Pretty sure thats all from the 5 man, so you don't plan on running that? :lol
speedpop said:Nope. Not going to play WoW again till the expansion hits.
I don't mind since there are a few sites out there that will detail everything that happens in an instance lore-wise. If I want to see the final battles or whatever, I'll throw on the latest world 1st kills.. I'll just have to stomach the shitty music they always seem to throw on to accompany them.
Weenerz said:Pretty sure thats all from the 5 man, so you don't plan on running that? :lol
speedpop said:Nope. Not going to play WoW again till the expansion hits.
I don't mind since there are a few sites out there that will detail everything that happens in an instance lore-wise. If I want to see the final battles or whatever, I'll throw on the latest world 1st kills.. I'll just have to stomach the shitty music they always seem to throw on to accompany them.
jim-jam bongs said:Use it to your advantage. Just search for "Linkin Park Arthas" on youtube and you'll find the goods.
Usually blizzplanet.com do their little lore things as soon as it is available in the game, wow.com does some things now and then but they're never as detailed as Blizzplanet can usually get. Only problem is because they're pretty close to Blizzard they don't have the balls to leak F&F Alpha expansion details.ZombieSupaStar said:what sites detail this?
speedpop said:Usually blizzplanet.com do their little lore things as soon as it is available in the game, wow.com does some things now and then but they're never as detailed as Blizzplanet can usually get. Only problem is because they're pretty close to Blizzard they don't have the balls to leak F&F Alpha expansion details.
Tamanon said:First time ever setting foot into CoS before on any character, ran Heroic CoS, made it to the Corruptor and won the Bronze Drake. That instance is EASY.
ZombieSupaStar said:sadly even now 5 mans are too hardcore for me to dedicate to :lol
what sites detail this?
also this WoW "strange facts" thread on SA is awesome
http://forums.somethingawful.com/showthread.php?threadid=3161820
Macattk15 said:What instance is hard?
Tamanon said:Heroic Hall of Stone with subpar DPS.
LAUGHTREY said:Should copy and paste it into this thread
more info on this said:"...There are three kinds of crates in Stratholme:
A) Has a Medic Sign
B) Normal Crate, with cast time
C) Normal Crate, without cast time
Crates are spawned randomly but they have fixed places. Crates type C, when clicked, will despawn the nearest doodad.
So you can rush and skip the three ziggurats until the Slaughter Square gates. Outside it there are five possible Crate spawn locations, two behind the key boss I forgot the name, and three behind the ghoul/skeleton groups nearby. At least two of those should be a Crate type C.
The first one will despawn the first gate, the second one will despawn the second gate.
Inside the Slaughter Square there are five doodads:
1) The Slaughterhouse Gate
2) The Baron's Gate inside the Slaughterhouse
3) The Argent Chick's Jail
4) The Gate leading to the Green Portal to the left that is open
5) The Gate closing said Green Portal
If you turn left, the C-type Crates will despawn 4 and 5 first. So turn right and start clicking on the crates. The first will always despawn 1, the second MAY despawn 2, but often despawns 3. You can go in and check but usually you should find 3 crates to be safe, unless you were lucky and had 3 crates before entering the Slaughter Square (the third one will always despawn 1). You kill the Baron and run back.
By the way, on your way in, you can despawn the gate from that area that traps you in with the maggots. This will make your way out faster. If you're a druid you can just walk through it before the gate closes though.
For those of you thinking about (ab)using the Baron/crate strat, be warned, it is a suspendable offence which my arena partner found out the hard way so do it at your own risk.
Most likely a GM just saw something unusual and suspended him. From what I remember when the glitch was first discovered by goons, someone said that GM's, looking at the instance, can't see whether a gate is up or down just that things are dead or alive. A GM probably saw Baron dead with none of the prior bosses dead and suspended him because of that.
more info said:1) People made mods that allow you to follow an underground passage in Stratholme straight to Baron. They'd literally enter the instance and walk into a straight-line to the boss, kill him, then get back. Rinse and repeat.
2) You could back in the day turn the netherwing eggs into gigantic stuff that would make the farming much easier. To solve this, Blizzard made the frost chips as actually HUGE models that are down-scale in the game engine. Still, people found out that in models with sound, the sound radius would not be re-scaled, and use them (like the dark portal model) to replace the frost chips.
As a result you can know you're near a frost chip by sound, which makes farming them unfairly easy.
3) NW of Darnassus is the GM Island. To get there you needed to either be very creative with your exploits and game mechanic knowledge (there were several ways but you HAD to be very good) or... model-edit the ocean. Which was considerably easier.
Unnecessary to say players are not supposed to be in the GM Island.
Adding to the list includes pretty much any part of the Battlegrounds. When model-editing was starting to appear and was even more obscure, people would change the battlegrounds to absurd extents. Specially Warsong Gulch. These changes include:
1) Making underground tunnels that would lead you straight to the enemy flag
2) Making a "stairway to heaven" that linked the graveyards so you could fly your way to/from the enemy base.
3) Eliminating doodads, trees and what not.
4) Adding doodads and changing the shape of the terrain in such a way that it would look to the opposite team that you were playing normally, but you'd have several ways to cause your opponents to evade or escape hairy situations.
World\Maps\HellfireRampart\HellfireRampart_28_34.adt
World\Maps\PVPZone04\PVPZone04_30_29.adt
DBFilesClient\CreatureModelData.dbc
World\Maps\PVPZone04\PVPZone04_29_30.adt
World\Maps\PVPZone01\PVPZone01_32_29.adt
World\GENERIC\PassiveDoodads\ValentinesDay\ValentineBasket_01.m2
World\Expansion02\Doodads\Stormpeaks\IceShards\FrostGiantIceShard04.M2
World\AZEROTH\ELWYNN\PASSIVEDOODADS\Campfire\ElwynnCampfire.m2
World\Maps\PVPZone01\PVPZone01_32_30.adt
world\maps\stratholme\stratholme_38_25.adt
world\maps\stratholme\stratholme_38_24.adt
World\Maps\Kalimdor\Kalimdor_29_9.adt
world\goober\g_fishingbobber.blp
World\Generic\Human\Passive Doodads\BeerKegs\BeerKeg01_NoCollide.M2
World\Generic\PASSIVEDOODADS\DuelingFlag\DuelingFlag.m2
Adt files are terrain, m2 files are models of generic stuffs, blp is texture, dbc is databases.
Basically they don't want you fucking with battlegrounds, making easily spawned things into the dark portal (beer kegs, duel flags etc), making your fishing bobber bright pink, or going to gm island.
In fact, here's a very strange fact about WoW that very few people who did not play at the very start don't realize: for all of the talk of how "polished" the game was, World of Warcraft was released in a desperately incomplete state. The manual flaunted a PvP reward system that wasn't in at launch (it got added with the aforementioned patch in fact), but that was just the tip of the iceberg. Maraudon, Dire Maul and Blackwing Lair were all supposed to be in the launch version of the game. Maps for all three were in the data files of the 1.1 launch client. (Indeed, Dire Maul was originally going to be a mid-fifties BRD-level instance!)
This was most obvious with BWL in the early days. The raid portal behind Rivendare's place in Stratholme (yes, the original idea was that you had to lead a raid through a five-man tuned instance whenever you wanted to raid and every. time. you. wiped) was barred from the start to indicate "this will come in to play later", and the gates of AQ were shut, but BWL's portal, right above the arena in UBRS? Unbarred, looked open, it just didn't work. It was turned off, just like the MC portal was during the beta test for Blackrock Depths. It's also worth noting that for a while, Tier 2 had a super-rare chance of dropping off of Molten Core bosses (who weren't Rag) - since Ony dropped the T2 Helm and Rag the T2 pants, the rest of T2 had to be somewhere since the T2 dungeon planned for launch wasn't in the game yet. (Need I even mention the placeholder epic graphics?)
This actually ended up being a big problem. Firstly, of course, was the simple fact that there were only two raids in the endgame (and the major one featured an eye-bleedingly oppressive grind to get anything at all done in the instance), and so the more dedicated players didn't have much to do once they finished leveling. The bigger problem, though, was that it was obvious that the released raids weren't tested since the game was released incomplete; in addition to (slowly) filling out the content the game should have shipped with, the developers had to spend months attempting to un-fuck various aspects of the game and especially the existing raids.
Example: early on, melee DPS (rogues in particular) were reporting a lot of misses in Molten Core raids. Now, these were the days when hit calculations were not well understood (and before +hit gear was even really available), but even then to the more theorycraft-inclined the miss rates for melee seemed higher than they really should be. Incidentally, wow these bosses hit hard.
And then, in 1.3, we get this note:
quote:
Previously, in many cases, a Block, Parry, or Dodge was translated into a "Miss," thus causing confusion over actual miss rates. We've made the following changes in an attempt to be more clear as to what is actually happening in combat:
Patch Notes
* Block: All creatures will now report a Block on attacks from the front, reducing damage caused instead of converting the attack into a "Miss." Creatures will no longer be able to Block attacks from behind.
* Dodge: Every time a creature Dodges, it will report a Dodge. We will no longer translate a creature's Dodge of a rear attack to a "Miss."
* Parry: All creatures will now report a Parry on attacks from the front instead of translating them into a "Miss." Creatures will no longer be able to Parry attacks from behind.
Yes. Bosses would report any attack from behind that did not connect as a "miss". And the bosses could parry 10 or so melee attackers in 40-mans from behind. If you are at all familiar with melee mechanics you should be cringing right about now, and this was well before the days of expertise.
1.3 came out four months after the game launched. Just to give you an idea of how long it took to understand and change that.
So yeah. World of Warcraft was hugely unfinished until about patch 1.6 or so, when BWL was finally put into the game.
The interesting thing is, Blizzard could get away with this primarily because it wasn't obvious that parts of the game were broken early on until you reached the endgame and could see the areas where the stitching wasn't quite done on the seams, so to speak. The leveling experience up to 60 was in fact as polished as could nearly be (with the exception of a missing dungeon or two, and to Blizzard's credit Maraudon at least was live a little after a month of the game's launch). And by the time a majority of players hit 60 and managed to organize into raids (or at least those who could organize 40 people at one time to raid), Blizzard had managed to smooth out most (most) of the problems that the game had launched with. For those of us at launch, though, holy god it got obvious that the game wasn't anywhere near done once you hit the level cap.
Ironforge Bombing said:The Molten Core boss Baron Geddon has a raid wiping ability known as Living Bomb, that dealt massive AOE damage. Raid members were always instructed to put away any active pets as they too could also be effected by the Living Bomb ability wiping the raid if not dismissed in time, pets that were dismissed with this ability would retain it until summoned again.
Unlike most raid wide damage, this was a aggressive AOE ability that did not need to target anyone in order to do damage, therefore worked outside of MoltenCore and even your own raid, dealing massive damage to anyone that happened to be near the Living Bomb. Players would dismiss their pets effected by the Living Bomb and then summon them again in highly populated areas like the auction house killing dozens of players at once.
Plague said:I don't think I've seen it mentioned yet, but another thing similar to the above AH bombing was the plague of corrupted blood that spread once Zul'Gurub first came out and people started fighting Hakkar. One of the mechanics of the fight was to negate his life-drain/stun by killing an add from off his platform and all getting the debuff it would leave after it died in a cloud on the ground. This corrupted blood was spread to other nearby players after you got it, so you could also give it to the main tank without having to reposition. Like the above Living Bomb, it could also be given to pets and then have the pets dismissed, but it also persisted on players who could then spread it in the major cities. This was the time of the WoW-AIDS.
ZombieSupaStar said:ok ill grab a few, you guys cant see em on there?
Yup Yup!Number 2 said:Heres an odd tidbit i came across recently. You know that Elemental Flux you see at every blacksmith and trade supply vendors all over the place? Its only used for one thing.. to Smelt Elementium, a legendary quality bar that itself is used for only one thing.
WORF TELLS ME WHERE TO FIND THE ENCHANTING TRAINER! - SA ForumsZombieSupaStar said:-Michael Dorn does one of the voices for the guards in stormwind.
ZombieSupaStar said:wow launch infos about polish
FLEABttn said:This information is kind of biased, or not fully honest. Complaining about not having all content in game at the start is kind of stupid because you won't be able to do it all from the start and once you finish it all, you're waiting even longer for the expansion with the expectation that all raids are available at the start. Vanilla WoW shipped with 11 raid bosses, TBC shipped with 14 (not counting the stupid boss that drops trass epics in Kara and counting the opera event as just 1 boss, you only saw 1 every week anyways) WotLK shipped with 17, 15 of which were partial redo's of bosses in vanilla. There wasn't a lack of PvE to do at 60 compared to 70 or 80.
Compared to any other game at release, even at endgame, WoW was incredibly polished.
ZombieSupaStar said:Lord Kazzak destroys stormwind (had to be despawned by GM's)
http://video.google.com/videoplay?docid=-982380251124231965&q=world+of+warcraft#
I don't do any dungeon runs unless I really have to for the guild, and even then I'm the last player to put up my hand.Magnus said:If the 1-hour 5-mans are beyond your time investment abilities...why play video games? :lol
speedpop said:I don't do any dungeon runs unless I really have to for the guild, and even then I'm the last player to put up my hand.
Plus you aren't paying for my subscription so why should I play in a style that I don't enjoy anymore? Just because there is a majority of players who play WoW merely to hit a level cap and run instances over and over to get better gear does not mean that I have to follow the herd.
This is even in the Original WoW manual so I guess they changed it really close to launch.-Originally Taurens were not able to use any mounts because Kodos weren't introduced. Instead they had a passive aura that allowed them to run as fast as mounts called Plainsrunning.
My old guild had done all the crap there was to do in WoW before TBC hit, and even then during my spare time I would do silly things in-game such as that Crypt video, or getting underneath Orgrimmar and spooking people out by talking to them with /say under the ground, or jumping off the edge of Winterspring with an old Halloween regent that made me slow fall until I canceled it and plummeted to my death after falling for close to a minute.jim-jam bongs said:What kind of stuff do you get up to?
speedpop said:People would think I'm stupid and wasting my time with the game but it's still fun in its own little way.
Good luck! :lolspeedpop said:Grinning with glee I changed passwords on my account to something I've never used before, and done it for my email address just in case. So now I'm facing two prospects; my main is stripped of everything which doesn't bother me because I was running around with quest gear anyway, and the bank-alt has some very interesting items in their purse.
ZombieSupaStar said:Lord Kazzak destroys stormwind (had to be despawned by GM's)
http://video.google.com/videoplay?docid=-982380251124231965&q=world+of+warcraft#
Had to wait for my brother to arrive home at his house then I gave him a call and asked him to log in for me and check.Number 2 said:Good luck! :lol
Zaptruder said:So I've played 5 levels of Dark Knight, and it's super OPed. Do they always stay so OP for soloing?
When you first start out, you kind of are a bit op just because of the gear. Also when wotlk first launch dks were op. This is not so much the case now though. Blizz has made a ton of corrections/fixes/nerfs to the class since wotlk launch. Although you will have decent survivability at 80 (esp with going down the blood tree for Rune Tap) there are 3 things that you will realize about dks..Zaptruder said:So I've played 5 levels of Dark Knight, and it's super OPed. Do they always stay so OP for soloing?
Number 2 said:edit-edit: if you are going to level your DK there isnt a whole lot gearwise you need to worry about while leveling until 70.