The Lamonster
Member
They don't necessarily need to make it fun, just make leveling about ten times faster than it is.
There shouldn't be things in the game that are baseline not fun. Making money is actually fun, i.e. grinding out some titanium bars to turn into Titansteel and sell at a huge profit has a clear time->reward aspect that to some people is actually fun.The Lamonster said:They don't necessarily need to make it fun, just make leveling about ten times faster than it is.
That's kind of what I'm saying -- instead of fixing the profession all they have done is try to entice you into a grind with a few throwaway rewards.Angry Grimace said:The fishing needs to be overhauled into something fun though. There's a difference between grinding something, and straight out boring-nonfun.
border said:That's kind of what I'm saying -- instead of fixing the profession all they have done is try to entice you into a grind with a few throwaway rewards.
Just looking at the WoWWiki Fishing page, they estimate that it takes roughly 4 hours straight to get Fishing from 340 to 400. That's ridiculous. It either needs to go faster or be more fun.
speedpop said:The only downside to every other profession is that I can't watch movies at the same time whilst out hunting herbs or mining nodes.
Weenerz said:$25 for race changes :lol
I can feel the Activision blood seeping into Blizzard.
Cost me 25 to move a rogue off of my old account onto my new one too. It's been like that for a while because people are willing to pay that kind of money. I think it's partially both that the idea is your character should be a more permanent investment and that the kind of person that wants to do that kind of thing will pay the money.Tamanon said:Considering it's been $25 for any service that changes your character even before Activision was involved, I don't see it.
None of the other professions are skill-based though, so I doubt Blizzard would bother to overhaul it like that. More people would play it that way though.border said:I think fishing should be turned into a minigame, where your performance determines your ability to skillup. It doesn't have to have much depth, but it needs to be more than "Click this thing when you hear a noise".
Oh you're one of those guys.Angry Grimace said:None of the other professions are skill-based though, so I doubt Blizzard would bother to overhaul it like that. More people would play it that way though.
Admission: When tired of questing on my rogue, I have, run all the way to the edge of the map in AV, stealthed and then started playing Bejeweled =/
Angry Grimace said:None of the other professions are skill-based though, so I doubt Blizzard would bother to overhaul it like that. More people would play it that way though.
I only did it once =(Epix said:Oh you're one of those guys.
It needs to be completely overhauled. Making something that baseline sucks easier doesn't make it not suck. It's like when they added analog controls to Lair. It doesn't make it better, just gives you more options for sucking.border said:It doesn't have to lock out people that suck, it just has to make things faster and more engaging for people that don't suck.
Consider the cast bar on fishing takes an excruciating 17-20 seconds to countdown.....how about a casting minigame that would reduce it to 6-10 seconds if properly performed? It could be like the swing meters in Tiger Woods or something.
I'm not really sure what you are saying, but there's nothing to be happy about in terms of Pure vs. Hybrid. The separation between "pure" and "hybrid" used to be balanced out around 30%, not 5%. It's not even relevant anymore beyond the meter obsessed.Puncture said:They finally went ahead and laid down the law for Pures and Hybrids, and I couldnt be more happy, folks will cry but it will pass:
http://forums.worldofwarcraft.com/thread.html?topicId=20677330431&sid=1
Fuck....yes..... I have always wondered why it is the hybrids that are the most vocal in this particular MMO. Maybe because there are more of them, since this game doesn't have pure tanks or pure healers so there are just waaaaaay more hybrids than pure dps.
But so rarely do you see someone raging out about the way a pure dps has to sit in LFG for 2 hours in order to find an instance run because we are a dime a dozen. But you ALWAYS hear from the hybrids who feel like having the option (doesn't matter if you don't use it, its there) to fulfill another role should matter. Saying that it makes them second class citizens not doing equal dps to a pure. Which would, just make the pures second class citizens instead?
Ugh.. Anyway I liked shaman when the game went live, loved their class mechanics but went with the hunter anyway because I had played enough MMO's to know I wanted to fulfill the role of a DD class. (at least thats what I used to call them before the WoW community coined this 'Pure' nonsense)
The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day.
The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day.
Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time.
Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the “Quests” section for details).
Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons.
Players can be placed in a group for a random dungeon no more than once every 15 minutes.
Random Dungeon rewards will be placed in each player’s inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon System.
My only problem with it is that there's literally no incentive to ever travel to any dungeon ever or even really have them on the map. It's one of those things that break the whole "world" for me.Tamanon said:http://www.worldofraids.com/
So, even after you do the Heroic random daily, each heroic random afterwards will give you two extra triumph badges. Really good stuff.
Tamanon said:http://www.worldofraids.com/
So, even after you do the Heroic random daily, each heroic random afterwards will give you two extra triumph badges. Really good stuff.
Angry Grimace said:My only problem with it is that there's literally no incentive to ever travel to any dungeon ever or even really have them on the map. It's one of those things that break the whole "world" for me.
Angry Grimace said:My only problem with it is that there's literally no incentive to ever travel to any dungeon ever or even really have them on the map. It's one of those things that break the whole "world" for me.
Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon System will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained.
Players can be placed in a group for a random dungeon no more than once every 15 minutes.
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon System and has been updated.
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item.
Players will be able to roll on items with a required minimum level higher than a player's current level.
LFG channel has returned to being a realm-wide channel accessible in any city!
Tamanon said:Perky Pug pet!
Also, the return of the LFG channel without queueing for anything is great. /leave trade from now on.
Racial
* Will of the Forsaken now shares a 45 sec cooldown with other similar effects.
Paladin
Holy
* Sacred Shield can now only occur every 30 sec. (Up from 6 sec)
* Lay on Hands can no longer be cast on yourself.
* Infusion of Light now also reduces the cooldown on the effect of Sacred Shield by 12/24 sec.
* Aura Mastery now lasts 6 sec. (Down from 10 sec)
We're going to have to disagree. That's what real fishing is about.jim-jam bongs said:A bit late but as someone who has been a BB tourny away from Salty for a while I wanted to comment on fishing. Fishing is one part of WOW that isn't a race for the best shinies. It's about kicking back with a beer and your favourite podcast and chilling. If you think it takes too long to get to max level then you may have missed the point of fishing.
Angry Grimace said:We're going to have to disagree. That's what real fishing is about.
WoW fishing is not real fishing.
border said:That's kind of what I'm saying -- instead of fixing the profession all they have done is try to entice you into a grind with a few throwaway rewards.
Just looking at the WoWWiki Fishing page, they estimate that it takes roughly 4 hours straight to get Fishing from 340 to 400. That's ridiculous. It either needs to go faster or be more fun.
My only problem with it is that there's literally no incentive to ever travel to any dungeon ever or even really have them on the map. It's one of those things that break the whole "world" for me.
Angry Grimace said:We're going to have to disagree. That's what real fishing is about.
WoW fishing is not real fishing.
Belfast said:To be honest, the Lay on Hands change will likely hurt Pally tanks more than healers.
Tamanon said:Looks like Blizz is already backtracking on the Lay on Hands change. They're also talking about that these changes are all currently just experiments.
LAUGHTREY said:Where is the backtracking?
Also; does anyone know if MMO-Champ just uses the model viewer that is so readily available or do they use something that they developed themselves.
Also, is there a way to track the new items in WoW model viewer so you can load up a new build and see new models and such?
As you can see, we are trying some different things with some paladin mechanics.
The Aura Mastery change (to 6 sec duration) is one we think is appropriate. If I had to guess, this one will stick.
We are trying some things with Sacred Shield to make it more of a Holy tool and less useful for Ret and Prot (without being totally irrelevant). I don't have a lot of faith that the implementation on the PTR is the one we'll go with for a couple of reasons, but our overall goal is to make Ret less tanky and the Holy tree feel like it's the right one to focus on for healing. I would expect a Sacred Shield change of some kind though.
I wouldn't worry too much on the Lay on Hands change at this point. I don't want to promise we won't change the spell for 3.3, but our intent was to revert the others only change before it went out to the PTR, which is why we didn't patch note it. We have already changed it back on our local builds.
The paladin class isn't just supposed to be for support anymore, but at the same time, the original intent for many paladin abilities was to help the group. Over time however they have contributed into making the paladin into a "one-man army," able to play offensively, defensively and heal without say the stance changing or shapeshifting or sometimes event talent specialization required of other classes. Many of the LK balance problems we've had with the class are because of that core issue.
With that said, we're just not sure a Lay on Hands change really accomplishes much from a balance perspective, while it feels bad to lose such an iconic ability. We just don't think the bang for the buck is there on this change, which is why we reverted it. But I'm not going to promise we won't touch it.
In fact, I'm not going to promise anything with this post. Please don't dredge it up later to try and argue against any upcoming changes. I'm just trying to clear up some confusion.
Belfast said:I'd like to know the answer, too. I can find some of the stuff Boubouille posts using the stock model viewer, but nowhere near as much as he does.
VaLiancY said:With race changes now out, I guess I can level up my Paladin and give up on the Death Knight.
yacobod said:is race changes something new, not related to faction changes??
jim-jam bongs said:A bit late but as someone who has been a BB tourny away from Salty for a while.
Thank you! I couldn't put my finger on what bugged me about expertise but that sums it up nicely.Angry Grimace said:Hit Cap 2.0
The thing that pisses me off about it is that there's very few options if I don't already have a bunch. There's a Trinket that sucks otherwise (Victor's Call), a Sword that's a 8% drop off of Onyxia, that I lost the roll on by 2 once, and some shit in 25 man that I have to roll against 8 other people for, in the event it ever drops (it doesn't.)explodet said:Thank you! I couldn't put my finger on what bugged me about expertise but that sums it up nicely.