So what exactly has changed that's making people worry about max level fishing?
With the hooks from the Outland daily or a Weather-beaten Fishing Hat plus the quest reward Nat Pagle's Lucky Fishing Pole I was doing Northrend dailies at like 350 fishing with minimal junk.
Even now I think my main's fishing is only around 405.
I started leveling w/ 17 points in Unholy (for On a Pale Horse) and the rest in Blood.
Comparisons of death strike to blood stike are pointless - they're consuming different runes. I still prefer death strike to obliterate for leveling because the self heal is stupidly OP when talented and glyphed. As for death strike vs. additional icy touch + plague strike, with death strike you can squeeze in a death coil before your runes start to come off of cooldown. Put it at the end of /castsequence behind Icy Touch, Plague Strike, Blood Strike x2, and Death Strike and there's always enough RP to get a Death Coil off.
Leveling is never about min/max'ing dps, it's about minimizing downtime. But back to the original point - it's not counterintuitive to look at the resources your character has (runes, mana, energy, rage) and figure out an efficient way to consume them. If someone is playing a DK in a way that has multiple runes not being consumed then obviously there's a lot of room for improvement. Even in our disagreement here we're agreeing that all the runes need to be on cooldown as much as possible.
With the hooks from the Outland daily or a Weather-beaten Fishing Hat plus the quest reward Nat Pagle's Lucky Fishing Pole I was doing Northrend dailies at like 350 fishing with minimal junk.
Even now I think my main's fishing is only around 405.
Angry Grimace said:I would really have to disagree with that; Death Strike doesn't do more damage than using another Icy Touch and Plague Strike unless you spec into Improved Death Strike in deep Blood talents, and it did less damage than a single Blood Strike prior to 3.0.8 AND it's damage isn't increased by on target diseases, which the "main" strikes, all are; i.e. Obliterate, Scourge Strike and Heart Strike. This is why most people don't "get" the DK damage dealing system at low levels.
I started leveling w/ 17 points in Unholy (for On a Pale Horse) and the rest in Blood.
Comparisons of death strike to blood stike are pointless - they're consuming different runes. I still prefer death strike to obliterate for leveling because the self heal is stupidly OP when talented and glyphed. As for death strike vs. additional icy touch + plague strike, with death strike you can squeeze in a death coil before your runes start to come off of cooldown. Put it at the end of /castsequence behind Icy Touch, Plague Strike, Blood Strike x2, and Death Strike and there's always enough RP to get a Death Coil off.
Leveling is never about min/max'ing dps, it's about minimizing downtime. But back to the original point - it's not counterintuitive to look at the resources your character has (runes, mana, energy, rage) and figure out an efficient way to consume them. If someone is playing a DK in a way that has multiple runes not being consumed then obviously there's a lot of room for improvement. Even in our disagreement here we're agreeing that all the runes need to be on cooldown as much as possible.