I must say the social implications (i.e. guild breakups due to long streches of contentless time) never occurred to me before, but the subscription point is exactly why I said previously that I understand the way content is managed is a necessity. I get that this genre has its inherent flaws that must exist for the sake of the business model; I just don't see why gamers wouldn't understand why others don't like the flaws.
To put it a different way, I would consider the ideal WoW to be a game where people cancel their subscriptions frequently but also one people come back to time and time again. Allowing content to be experience in its purest, most undiluted form- albeit in large gaps- is more preferable to me than dragging it out to the point where the ideal customer stays subscribing month to month.
To put it a different way, I would consider the ideal WoW to be a game where people cancel their subscriptions frequently but also one people come back to time and time again. Allowing content to be experience in its purest, most undiluted form- albeit in large gaps- is more preferable to me than dragging it out to the point where the ideal customer stays subscribing month to month.