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Tamanon

Banned
Weird, after switching to just running Icecrown 10 on a guild run after fooling around with Sarth 3D and wiping at 50k health, we downed Marrogar with 4 new folks who had never seen the fight. They were just so much better at killing the spikes, that we one-shotted him. It's amazing how much simpler a fight can be if you don't have a bunch of "BOSS DAMAGE UBER ALLES" crew. Got my friendly ring at least too.
 

border

Member
GDJustin said:
Border the point is you can kill that trash without being saved. So you can do it over and over. It's not just the ~5 pulls per day.
Yeah, but at that point you are sitting around waiting for respawns, which is more time invested into getting an item with an extremely low droprate.

Yes, you can kill 5 mobs in Heroic Pit of Saron without a group, and yes if you are solo'ing you'll won't have to worry about rolling against anyone else for the Battered Hilt. At the same time I've probably killed 200-300 Heroic Icecrown mobs in groups and not seen a single Battered Hilt drop. So considering that, is it worth the time it'd take to go out each day and farm? You might get lucky but if I've gone through hundreds of kills without a drop then exactly how lucky do you have to be? REALLY LUCKY. It's an interesting proposition, but I'm not sure if it is worth the dedication. By the time you get the drop the Battered Hilt may have come down to reasonable Auction House prices and if you'd spent that time doing dailies or farming you could just buy it instead.
 

Tamanon

Banned
border said:
Yeah, but at that point you are sitting around waiting for respawns, which is more time invested into getting an item with an extremely low droprate.

Yes, you can kill 5 mobs in Heroic Pit of Saron without a group, and yes if you are solo'ing you'll won't have to worry about rolling against anyone else for the Battered Hilt. At the same time I've probably killed 200-300 Heroic Icecrown mobs in groups and not seen a single Battered Hilt drop. So considering that, is it worth the time it'd take to go out each day and farm? You might get lucky but if I've gone through hundreds of kills without a drop then exactly how lucky do you have to be? REALLY LUCKY. It's an interesting proposition, but I'm not sure if it is worth the dedication. By the time you get the drop the Battered Hilt may have come down to reasonable Auction House prices and if you'd spent that time doing dailies or farming you could just buy it instead.

I'm pretty sure you can reset heroics as long as you're not saved.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
border said:
Yeah, but at that point you are sitting around waiting for respawns, which is more time invested into getting an item with an extremely low droprate.

Yes, you can kill 5 mobs in Heroic Pit of Saron without a group, and yes if you are solo'ing you'll won't have to worry about rolling against anyone else for the Battered Hilt. At the same time I've probably killed 200-300 Heroic Icecrown mobs in groups and not seen a single Battered Hilt drop. So considering that, is it worth the time it'd take to go out each day and farm? You might get lucky but if I've gone through hundreds of kills without a drop then exactly how lucky do you have to be? REALLY LUCKY. It's an interesting proposition, but I'm not sure if it is worth the dedication. By the time you get the drop the Battered Hilt may have come down to reasonable Auction House prices and if you'd spent that time doing dailies or farming you could just buy it instead.
All you do is reset the dungeon, bro.
 

border

Member
Yeah, but even assuming you can reset the instance it still takes maybe 2 minutes to kill each Necrolyte (they have like 320K HP). So assuming it's 15 minutes for 5 mobs (accounting for eating and travel time), followed by a reset....it'd take you 300 minutes (roughly 5 hours) to kill 100 mobs. In theory you should have seen the Battered Hilt drop at least once if it is a 1% chance. The problem is that IN THEORY I should have seen the Hilt drop at least 3-4 times by now and I haven't seen it at all. That's the problem with statistics I guess....if I have a 100-sided diced and I need to roll a 67, I should be able to roll it 100 times and get at least 1 67.....but actually I could roll it hundreds of times and never see that number come up. With every roll my odds increase slightly, but they don't increase by 1% per roll.

So in actuality it could take dozens upon dozens of hours of solo farming to get a Battered Hilt. IMO that time would be better spent running dailies or coming up with some Auction House scheme to earn enough money to just buy it straight up. It's like asking whether or not you should have a full-time job or whether you should just play the lottery everyday.....they payoff for the lottery is way better, but the job is guaranteed money.
 
Oh you'll grind if you want it badly enough. If someone told me a couple of years ago that I'd spend dozens of hours in Stratholme just so that my nameplate reads Mcgankable the Argent Champion I'd have called them a mean name.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
border said:
Yeah, but even assuming you can reset the instance it still takes maybe 2 minutes to kill each Necrolyte (they have like 320K HP). So assuming it's 15 minutes for 5 mobs (accounting for eating and travel time), followed by a reset....it'd take you 300 minutes (roughly 5 hours) to kill 100 mobs. In theory you should have seen the Battered Hilt drop at least once if it is a 1% chance. The problem is that IN THEORY I should have seen the Hilt drop at least 3-4 times by now and I haven't seen it at all. That's the problem with statistics I guess....if I have a 100-sided diced and I need to roll a 67, I should be able to roll it 100 times and get at least 1 67.....but actually I could roll it hundreds of times and never see that number come up. With every roll my odds increase slightly, but they don't increase by 1% per roll.

So in actuality it could take dozens upon dozens of hours of solo farming to get a Battered Hilt. IMO that time would be better spent running dailies or coming up with some Auction House scheme to earn enough money to just buy it straight up. It's like asking whether or not you should have a full-time job or whether you should just play the lottery everyday.....they payoff for the lottery is way better, but the job is guaranteed money.
Don't kill the necrolyte. It turns out they still do drop off the skeletons.
 

Cipherr

Member
border said:
Yeah, but even assuming you can reset the instance it still takes maybe 2 minutes to kill each Necrolyte (they have like 320K HP). So assuming it's 15 minutes for 5 mobs (accounting for eating and travel time), followed by a reset....it'd take you 300 minutes (roughly 5 hours) to kill 100 mobs. In theory you should have seen the Battered Hilt drop at least once if it is a 1% chance. The problem is that IN THEORY I should have seen the Hilt drop at least 3-4 times by now and I haven't seen it at all. That's the problem with statistics I guess....if I have a 100-sided diced and I need to roll a 67, I should be able to roll it 100 times and get at least 1 67.....but actually I could roll it hundreds of times and never see that number come up. With every roll my odds increase slightly, but they don't increase by 1% per roll.

So in actuality it could take dozens upon dozens of hours of solo farming to get a Battered Hilt. IMO that time would be better spent running dailies or coming up with some Auction House scheme to earn enough money to just buy it straight up. It's like asking whether or not you should have a full-time job or whether you should just play the lottery everyday.....they payoff for the lottery is way better, but the job is guaranteed money.



Ehh sorry I didnt clarify, I kinda thought everyone knew, I was talking about killing the skeletons in HPoS. Im a hunter so I just wyvern sting them drop a fire trap, and volley the skeles, they die, I loot feign and ride to the next pack. I do 5 packs zone out and reset. And yes hilts do still drop the rate is alot lower though than it was patch day, they nerfed it hard, but on the bright side you can sell them for 15k a pop now because of the rarity rather than 5k.

Id love for you to find me another way to make 30k in 5 days. No amount of dailies in a week is going to make that kind of money. Hell I dont even want the sword. I just want a way to get massive amounts of gold across my characters while the getting is good. These things will be BoP and not dropping off of 8k life skeles in no time, anyone can see that coming. Best thing is you make great gold doing it will all the greens and greys and epic drops (vendoring them) even when a hilt doesnt drop. Its very nice.
 

J-Rzez

Member
Can't believe all the people farming trash in ICC now. Talk about really exploiting the system here. They won't take away the rep from people either, now those who played it right the first time they went in will be far behind everyone else.
 

border

Member
jim-jam bongs said:
Oh you'll grind if you want it badly enough. If someone told me a couple of years ago that I'd spend dozens of hours in Stratholme just so that my nameplate reads Mcgankable the Argent Champion I'd have called them a mean name.

The difference being that you had to grind for Argent Dawn reputation, as there was no way to buy yourself to Exalted status (unless you were playing back in the day when reputation items could be bought on the Auction House). If you could have simply paid 15K for the title, you might have considered a more efficient scheme to get it.

Angry Grimace said:
Don't kill the necrolyte. It turns out they still do drop off the skeletons.

Are you sure about that? Is there any way to be sure, really? I gotta imagine that Blizzard has nerfed all the instance's non-Elite mobs by this point.

Unless you are a paladin you probably won't be able to loot the skeletons without killing their guardian. Plus there's a couple Necrolytes that don't have skeleton escorts, so downing them too increases your chances by a not insignificant percent.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
border said:
The difference being that you had to grind for Argent Dawn reputation, as there was no way to buy yourself to Exalted status (unless you were playing back in the day when reputation items could be bought on the Auction House). If you could have simply paid 10K for the title, you might have considered a more efficient scheme to get it.



Are you sure about that? Is there any way to be sure, really? I gotta imagine that Blizzard has nerfed all the instance's non-Elite mobs by this point.

Unless you are a paladin you probably won't be able to loot the skeletons without killing their guardian. Plus there's a couple Necrolytes that don't have skeleton escorts, so downing them too increases your chances by a not insignificant percent.
Someone sent me a jpg of it dropping like an hour ago.

Sure you can, on my druid I just Entangling Roots the Necrolyte and run out of range and then Shadowmeld. Obviously, it's easier on Paladin since you jsut repent.
 
border said:
The difference being that you had to grind for Argent Dawn reputation, as there was no way to buy yourself to Exalted status (unless you were playing back in the day when reputation items could be bought on the Auction House). If you could have simply paid 15K for the title, you might have considered a more efficient scheme to get it.

People were selling quite a lot of the stuff on my server, I just never have any cash :lol Still, good point.
 

border

Member
Puncture said:
Id love for you to find me another way to make 30k in 5 days.
Well I'm not considering it as a moneymaking scheme -- just a way to get an item you want. There is of course some sort of tradeoff you make between "fun" playing and just straight out hard grinding. "30K in 5 days" assumes a pretty insane time investment though. I gotta imagine that'd mean at least several hours of grinding each day.

If Blizzard changes the Battered Hilt to BoP I have to imagine that they will offset it by increasing the droprate, or making it a badge item or something. The only reason it's there is to encourage people to run the dungeons once they've got all the gear they need (which you can probably do in under a week). Once that angle wears out they will probably just make it more common so as to encourage a second wave of more casual players.

Angry Grimace said:
Sure you can, on my druid I just Entangling Roots the Necrolyte and run out of range and then Shadowmeld. Obviously, it's easier on Paladin since you jsut repent.

I doubt my Warrior will be able to do it even in decent tanking gear, so I'm only left with the option of using my Death Knight. Which means I'm pretty much stuck killing the Necrolyte. I could kite everything to a safe location, kill the skeletons, die and then loot the skeletons......but considering the time a corpse run takes you might as well just down the Elite too. I guess it takes more time, but the tradeoff is that I probably have +10% chance to drop because I kill the 9 mobs instead of 8. That's probably offset by the fast speed at which hunters and pallys and druids can kill the non-Elites and reset the dungeon, though.

I have tomorrow off so I'll probably just put some podcasts in my playlist and experiment around.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
border said:
Well I'm not considering it as a moneymaking scheme -- just a way to get an item you want. There is of course some sort of tradeoff you make between "fun" playing and just straight out hard grinding. "30K in 5 days" assumes a pretty insane time investment though. I gotta imagine that'd mean at least several hours of grinding each day.

If Blizzard changes the Battered Hilt to BoP I have to imagine that they will offset it by increasing the droprate, or making it a badge item or something. The only reason it's there is to encourage people to run the dungeons once they've got all the gear they need (which you can probably do in under a week). Once that angle wears out they will probably just make it more common so as to encourage a second wave of more casual players.



I doubt my Warrior will be able to do it even in decent tanking gear, so I'm only left with the option of using my Death Knight. Which means I'm pretty much stuck killing the Necrolyte. I could kite everything to a safe location, kill the skeletons, die and then loot the skeletons......but considering the time a corpse run takes you might as well just down the Elite too. I guess it takes more time, but the tradeoff is that I probably have +10% chance to drop because I kill the 9 mobs instead of 8. That's probably offset by the fast speed at which hunters and pallys and druids can kill the non-Elites and reset the dungeon, though.

I have tomorrow off so I'll probably just put some podcasts in my playlist and experiment around.
On my paladin, I have to actually run out in between mobs though, but I still hit the cap on dungeons I can open every time.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Tamanon said:
BTW, apparently the reason Marrowgar might've been easier for us also is that his damage to tanks was nerfed in 3.3.0a
:lol

I chewed out our tanks for being babies when they complained about the amount of tank damage going out.
 

Tamanon

Banned
Angry Grimace said:
:lol

I chewed out our tanks for being babies when they complained about the amount of tank damage going out.

Well the tank damage would be manageable if healers couldn't get spiked, with 2 healers in a 10-man, one getting spiked means you'd better hope to god that Saber Lash doesn't hit too much, it went from 13k on our tank to 8k today.
 

Alfarif

This picture? uhh I can explain really!
Tamanon said:
Well the tank damage would be manageable if healers couldn't get spiked, with 2 healers in a 10-man, one getting spiked means you'd better hope to god that Saber Lash doesn't hit too much, it went from 13k on our tank to 8k today.

In the ICC10 PUG I was a part of, me and the other healer were spiked repeatedly every single time. It resulted in a wipe. When we were both up, everything was fine, but as soon as we got spiked, the tank would go down pretty quickly.
 

Tamanon

Banned
Alfarif said:
In the ICC10 PUG I was a part of, me and the other healer were spiked repeatedly every single time. It resulted in a wipe. When we were both up, everything was fine, but as soon as we got spiked, the tank would go down pretty quickly.

That's exactly how it happened with us last week. This week we went with our shammy/priest healing and me going in tree spec as backup. Worked just fine, think the lowest the tanks got was 10% one time. And they weren't overgeared for the instance either with both being ToC10 tanks, a pally and a DK.
 

Kyoufu

Member
Going to be farming ICC rep all day today, tomorrow and thursday. I've calculated that it'll take roughly 45 trash clears before Marrowgar to become Exalted for the BiS ring.

going to be fun (sarcasm)
 

J-Rzez

Member
I can't believe they're nerfing fights already. Yeah, we wiped once on almost each boss (we didn't watch nor read info on the fights before hand), but it was cake then.

Didn't hear/notice any problems on Marrow, but I honestly think I'm lucky enough to play with some of the best healers in the game.
 
Marrowgar was the only boss that gave us trouble, but a lot of that was due to stupid mistakes ("enhancement shammy gtfo away from me I'm tanking, dps in the back - *shammy dies* lol") and healers getting spiked. I'd imagine many casual guilds can't take him down though. It would be interesting seeing Blizzard's numbers on this

I guess nerfing things will ensure our secondary ICC group is successful; from what I understand they spent 3hrs wiping on Marrowgar on saturday
 
J-Rzez said:
I can't believe they're nerfing fights already. Yeah, we wiped once on almost each boss (we didn't watch nor read info on the fights before hand), but it was cake then.

Didn't hear/notice any problems on Marrow, but I honestly think I'm lucky enough to play with some of the best healers in the game.

A lot of 10 man guilds felt the damage going out was too much for 232 (ie 10 man geared) tanks. It's understandable.
 

FLEABttn

Banned
It's nothing unmanageable though. He hit hard but we though it was pretty easy still, as we 4 shot him, didn't know the fight at all before hand, and if you were to average the ilvl of our gear, might be just a tiny little bit under 232. Though, to be fair, I'd heard some people complaining on the forum that it was a PITA for DK tanks, but I don't know how true that is, we haven't used a DK tank for anything since April or so.

Honestly we found Saurfang to be harder, but that was mainly due to our strat. When we changed that, we three shot him.
 

mclem

Member
GDJustin said:
This starts a little mini flame war between the tank and his Hunter buddy and me. Hunter is telling me to keep my mouth shut with my DPS as low as it is. I try to explain that the meters don't work in cross-server groups yet but he isn't listening. I also point out that my (supposedly) low DPS hasn't wiped the group, unlike the tanking antics.

First I've heard of this. Recount's always given me numbers that *look* right ("This is slow... oh, wait, I'm top damage while tanking. That'd be why").

I've never had any truly disastrous group, although that may in part be because I'm geared well enough to carry most DPS if required, so long as the healer has a pulse. I've certainly never had a group that's actively antagonistic and doesn't feel like they're trying in the instance.

Guess I've been lucky... so far.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
mclem said:
First I've heard of this. Recount's always given me numbers that *look* right ("This is slow... oh, wait, I'm top damage while tanking. That'd be why").

I've never had any truly disastrous group, although that may in part be because I'm geared well enough to carry most DPS if required, so long as the healer has a pulse. I've certainly never had a group that's actively antagonistic and doesn't feel like they're trying in the instance.

Guess I've been lucky... so far.

All the WoW blogs and other WoW resources have all been discussing how recount and other similar addons aren't working in cross-server groups.

http://www.hotsdots.com/2009/12/15-things-you-should-know-about-the-dungeon-finder/
http://www.wow.com/2009/12/11/dungeon-finder-reactions-from-players/

etc.

Something about how these cross-server players are sending game data back & forth. Different than it used to be, with everyone on the same server. And it messes with DMG meters. I believe the issue is mainly with ranged DPS. It's very unlikely you were top DPS as tank :)
 

Belfast

Member
Marrowgar's pretty easy, but our guild is STILL stuck on Deathwhisper 25-man. Our 10-man group blew through all four fights pretty easily, but I don't think we have enough DPS for Lady, never mind the Deformed Fanatics blowing up the nearest tank when they spawn.

It's like if one person dies, especially a tank, it just creates a domino effect and we wipe soon after. If we manage to last for awhile, then we don't have enough DPS on the boss and we're nowhere close on the Enrage timer.

UGH.
 
FLEABttn said:
It's nothing unmanageable though. He hit hard but we though it was pretty easy still, as we 4 shot him, didn't know the fight at all before hand, and if you were to average the ilvl of our gear, might be just a tiny little bit under 232. Though, to be fair, I'd heard some people complaining on the forum that it was a PITA for DK tanks, but I don't know how true that is, we haven't used a DK tank for anything since April or so.

Honestly we found Saurfang to be harder, but that was mainly due to our strat. When we changed that, we three shot him.

Meh, my guild still had some major issues in the second 10 man we ran (ie using our second best healers and tanks). The damage was very high on the tanks, and after getting both healers bonespiked in a row we wipe. It seemed too dependent on RNG of spikes due to the huge damage going out.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
mclem said:
First I've heard of this. Recount's always given me numbers that *look* right ("This is slow... oh, wait, I'm top damage while tanking. That'd be why").

I've never had any truly disastrous group, although that may in part be because I'm geared well enough to carry most DPS if required, so long as the healer has a pulse. I've certainly never had a group that's actively antagonistic and doesn't feel like they're trying in the instance.

Guess I've been lucky... so far.
It's because Recount needs to set up "hidden" chat channels between users to know what kind of damage is going out. If you've ever tried to whisper a player in Cross Realm LFG groups, you'll notice that chat channels other than party chat are all disabled. You can't set up custom channels in there. For this reason, it only has the capability of "sensing" damage occurring in a ~10 yard radius around the characters, which results in ranged players, especially hunters, ending up with damage that reflects nothing but pet damage. Apparently.
 

FLEABttn

Banned
funkmastergeneral said:
Meh, my guild still had some major issues in the second 10 man we ran (ie using our second best healers and tanks). The damage was very high on the tanks, and after getting both healers bonespiked in a row we wipe. It seemed too dependent on RNG of spikes due to the huge damage going out.

Hmm. We did it with our best tanks and healers. Though if spikes are an issue you may want to have the DPS focus on that. As ranged (I'm a hunter now), my primary job in that fight is to kill spikes, with killing the boss being a distant second.

I'd recommend all ranged focusing on the spikes with melee DPS helping if the spike is close by, assuming you have 3 ranged. Any less and I could see that fight being hairy.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Spent an absurd amount of time farming that hilt off the skeletons.

I fucking hate you Puncture. Why did you have to tell me about this? :lol

I spent literally 5 hours while my GF was like "WTF are you doing" with about 9000 Unsharpened Ice Razor and Ghostly Wristwrap drops and no hilts. Ironically, the drop rate for all the epics in the dungeons are the same. /fail

I strongly doubt they are going to nerf this anytime soon because the drop rate is so abysmal in the first place. Part of the reason I don't think they will is because a) not every class can do it anyways, and b) even if you can, it's still going to be quite slow and unlikely to bear fruit unless you do it for long periods of time. Unlike the Star's Tears, which was clearly an unintended exploit (yes, things that are in the game and work can still be exploits.), I think that ultimately, even the Skeletal Slaves are supposed to drop the hilt. Removing the hilt from the loot tables would lower the number of drops by quite a bit given that there are only so many mobs in the instance in the first place.

Ultimately, I think they'll take the stance that AHing it is a bad idea, but I think they really don't want a ton of players to have it. When you think about it, it really is completely overpowered based on what you have to do to get it.
 
Angry Grimace said:
Ultimately, I think they'll take the stance that AHing it is a bad idea, but I think they really don't want a ton of players to have it. When you think about it, it really is completely overpowered based on what you have to do to get it.


There was a blue post today comparing the hilt to Foror's Compendium, but for every class in the game, so I assume they approve the AHing of it. Here's a link

http://forums.worldofwarcraft.com/thread.html?topicId=21730648265&pageNo=4&sid=1#77
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
funkmastergeneral said:
There was a blue post today comparing the hilt to Foror's Compendium, but for every class in the game, so I assume they approve the AHing of it. Here's a link

http://forums.worldofwarcraft.com/thread.html?topicId=21730648265&pageNo=4&sid=1#77
Blizzard said:
Yes, we intentionally made the drop rate what it now is. This item is not meant to be common but something special like the original Quel'Serrar was way back when. That said, anything can change as time goes by.
I'm literally interpreting this as, "QQ enough and we'll change it"

Edit: So long as the skeletal slaves drop the hilt, I will farm it until I fall over dead, probably clicking Repentance. I simply don't think they have any need to nerf the droprate from the skeletons because it literally takes Baron-mount levels of dedication to even try farming.

The odd part is, I'm not even sure I'd use it on my main. I guess it would be nice, but I have a much greater chance on my main to just get Oxheart, Blade of Culling or Citadel Enforcer's Blade, which would be very minor downgrades from Quel'Delar, Might of the Faithful.
 
Angry Grimace said:
Spent an absurd amount of time farming that hilt off the skeletons.

I fucking hate you Puncture. Why did you have to tell me about this? :lol

I spent literally 5 hours while my GF was like "WTF are you doing" with about 9000 Unsharpened Ice Razor and Ghostly Wristwrap drops and no hilts. Ironically, the drop rate for all the epics in the dungeons are the same. /fail

I strongly doubt they are going to nerf this anytime soon because the drop rate is so abysmal in the first place. Part of the reason I don't think they will is because a) not every class can do it anyways, and b) even if you can, it's still going to be quite slow and unlikely to bear fruit unless you do it for long periods of time. Unlike the Star's Tears, which was clearly an unintended exploit (yes, things that are in the game and work can still be exploits.), I think that ultimately, even the Skeletal Slaves are supposed to drop the hilt. Removing the hilt from the loot tables would lower the number of drops by quite a bit given that there are only so many mobs in the instance in the first place.

Ultimately, I think they'll take the stance that AHing it is a bad idea, but I think they really don't want a ton of players to have it. When you think about it, it really is completely overpowered based on what you have to do to get it.

I do all 3 at least once a day and have never seen any epic drop, and I need the dagger :(
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
arts&crafts said:
I do all 3 at least once a day and have never seen any epic drop, and I need the dagger :(
I disenchanted four and sold 2 Unsharpened Ice Razors farming the trash.

:lol

I die a little on the inside when I see Paladins and Death Knights using Ferocity of the Scorned especially when enchanted with +85 AP and/or Fallen Crusader. I just want to beat them over the head.
 

Xabora

Junior Member
Guys, don't give up on Unholy.
SS nurf is nowhere near as bad as it sounds.

2u6p8k3.jpg

This was with a 232 weapon, so keep working it and its still pounding out damage.
Talent Layout: http://www.wowarmory.com/character-talents.xml?r=Undermine&cn=Ardhavara&gn=Dying+Breed
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I'm sort of interested in what kind of drops we might see from Old Arthas himself. Maybe the "Depleted Frostmourne" :lol (Would be kind of funny at least)
 

Xabora

Junior Member
Angry Grimace said:
I'm sort of interested in what kind of drops we might see from Old Arthas himself. Maybe the "Depleted Frostmourne" :lol (Would be kind of funny at least)

Depleted Frostmourne
Two-Hand Sword
20 - 60 Damage Speed 3.70
(21.6 damage per second)
Durability 120 / 120
Requires Level 80
Item Level 200

DO WANT
 

speedpop

Has problems recognising girls
Xabora said:
Depleted Frostmourne
Two-Hand Sword
20 - 60 Damage Speed 3.70
(21.6 damage per second)
Durability 120 / 120
Requires Level 80
Item Level 200

DO WANT
The RP crowds will love it to death.


We killed the Banshee Queen last night after three tries over the week of which two failed due to Horde defending, and with confidence brimming our raid leader told us to head to Silvermoon to take out the Elves. Scouts reported that The Sunguard (PVP guild) were milling around outside after an RP-PVP event and I said that if we took a step further it'd be a suicide mission and that we should have stuck with the original plan of killing Cairne before we hit the Undercity.

What happens?

Less than a foot into the room the shit hits the fan, we get bottle-necked and decimated. What does the raid leader do? Calls us to head to Theramoore and we'll hit Thunder Bluff.

I proclaim myself a clairvoyant, we run up to the ol' Bloodhoof, we get hit from the back by defenders from time to time and the tank pulls Cairne a bit too far from the tent.... and he resets. Nothing worse than beating on something, getting it down to 10% with some ease whilst our healers keep getting hassled, only to have it all repeat itself. Quite a nasty moment.
 
Got into an Occulus group on my lv79 shaman. Someone left the group the second the instance loaded lol, so we got another dps and started. I was the only person in the group who had done it before (on my main though), so of course I tried explaining fights. I've never been in a group full of bigger retards than this; they had to be kids or something. We got on the dragons and I told them to stay together, but nooo everyone's zooming around trying to solo adds. Then I land on one of the islands and ping the map telling them to come, no one does. I decided to leave, holy shit :lol

I've also noticed blood DKs constantly stealing aggros from tanks I heal, which causes lots of bitching. Doesn't happen to me when I tank on my main, even though I've come across a couple DKs who were clearly intent on stealing as much aggro as possible
 
It's spelt Oculus.

And I've actually found it reasonably fun now that it's nerfed. It was never a hard instance, just people cannot wrap their heads around different mechanics to their class.
 

GriffD17

Member
Can I not queue up for Onyxia's Lair in lfg or am I looking in the wrong spot?

Edit: Lame. Nevermind. It's a raid. Well, still can't do raids. bah.
 

vilmer_

Member
Macattk15 said:

How can I pretty up my UI like this, it's perfect with little clutter! So far I've found kgpanels, bartender, and mikscrollingbattletext and I'm on a mission to find some good kgpanels layouts...

<------ noob
 

jlai

Member
I guess I should consider myself lucky.. I've seen 4 Battered Hilts drop (finally won for the first time a few days ago). And also last week I decided to farm for the stratholme mount.. and got it on my 3rd run.

Another thing though, I'm getting a little frustrated here. I feel like my DPS should be a tad bit higher considering the level of my gear. I know the gear isn't the best stuff out there, as I know I still have to upgrade my cloak, trinket, and ring.. but am I wrong for feeling like 3700-4200 DPS for overall data on Heroic 5-mans are a tad bit low (probably 5-6k for boss fights where I use cooldowns), especially considering I am wieldning the Quel'Delar weapon?

Just for reference, I am using a Blood spec and am following all the correct rotations. Is that just how the death knight class is? It makes wish I had just rolled a different class from the start (first character to 80 for me). Thanks in advance for the insight

Armory link: http://www.wowarmory.com/character-sheet.xml?r=Dragonmaw&n=Deathright
 

Yaweee

Member
Some interesting stuff from a Blizzard designer:
http://wow.gamona.de/media/intervie...-world-of-warcraft-lead-designer-tom-chilton/
WorldofWar.de: You just revamped Onyxia. Are there plans to do the same for Cataclysm with other old instanced like Blackwing Lair?

Tom Chilton: We have some ideas for revisiting those instances, except with probably much more substantial changes. We had the revamped versions of Naxxramas and Onyxia, but they we’re pretty much the same encounters with the exception of a few changes. But we have future plans for raiding in Cataclysm, for example: we’ll use Blackrock Mountain to create a new raid instance within the Blackrock that’s an extension to Blackwing Lair. This area is a completely new area where players have never been before, with a lot of new bosses. It’s not like bringing Broodlord Lashlayer back. Lorewise, there are a lot of connections between the two instances, but all the encounters are new.


WorldofWar.de: Will there be another patch before Cataclysm or do you even plan to release a new raid boss?

Tom Chilton: We do expect that there will be a new patch before the new expansion, although we don’t expect it to be like a typical numbered patch like 3.4 or 3.5. This could include balance changes, it could potentially include new features, depending on once the BattleNet-Features come online, maybe it could implement some of these. There’s even the possibility for a new raid boss, but it’s too early to say for sure.

But something we do know is, that there will be world events that lead to the Cataclysm!

Depending on how far off Cataclysm is or isn't, I'd guess a 5th boss in VoA?
 

speedpop

Has problems recognising girls
I'm expecting a big pre-Cataclysm patch the month before the game, ala Burning Crusade.

It's going to make the lore nerd within me squeal.
 

border

Member
Angry Grimace said:
Spent an absurd amount of time farming that hilt off the skeletons.
Same here

/tar Angry Grimace
/cry

I'm still figuring out my technique -- 170g in repairs today :( Even with perfect execution you can still get fucked if the Necrolytes just feel like casting Shadowbolt a lot.

How many skeleton packs can you pull in a single run? As a DK I can only really get 3 -- the group that comes near the left hill, the dudes that stand on the right hill, and the dude that pats near the bottom of the right hill. Even that 3rd pat is a risk, because after killing the 3rd skeleton pack I have to run out and aggro the dude on the top of the right hill.....and you'd better be moving super fast with 2 warlocks charging up 10K Shadowbolts behind you.

I could probably do 4 groups if I killed the one pat, but I'm not sure if it's worth the extra time.
 
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