Puncture said:Eh, my job on 25 man Saurfang last night was dropping traps at his little platform every few seconds to slow the blood beasts and Distracting shotting the beasts off of the healers (who prefer to remain in full turret mode chain casting but not moving/kiting when they are healing people with the mark on them) and kiting 2 and 3 of those things at a time with small breaks of dps here and there on Saurfang. The gunship was a faceroll, but I found that much more enjoyable as a hunter with the jetpacking back and forth lol.
Oh well.
Bisnic said:Speaking of Saurfang, the group with which i do raids usually have such a hard time with Saurfang 10. It's our first time in ICC, but we only wiped like 2-3 times in the other boss fights, but this one... we just can't make the last 20% at all. There's always someone dying from those damn marks and once that person die, you know the boss fight is doomed in the following minutes.
Any special tips? Is 2 healers enough for this fight? We had 2 ranged for each add, which was enough for this, we also had a shaman for heroism near the end. But those marks are killing us near the end.
The key to Saurfang is controlling the rate at which he gains blood power. There's a few sources for it - hitting the tank (not a whole lot you can do about this; our tanks switched in more avoidance gear, which seemed to make a small difference, and our priest went disc since i don't think he gains anything from fully-absorbed hits), hitting people with blood nova (random aoe on ranged, spread out so it only hits one person at once), ticks of blood boil (dot cast on random raid members - absorb effects seem to prevent him gaining power from absorbed ticks, so disc priests are awesome here), the blood beasts hitting people (have the ranged kite them - hunters are amazing for distracting shot and frost traps, but anyone can do the job, just nuke them to death and snare/root them as much as possible), and the mark hitting people (acts just like more melee attacks, basically; disc priests are again awesome).Bisnic said:Speaking of Saurfang, the group with which i do raids usually have such a hard time with Saurfang 10. It's our first time in ICC, but we only wiped like 2-3 times in the other boss fights, but this one... we just can't make the last 20% at all. There's always someone dying from those damn marks and once that person die, you know the boss fight is doomed in the following minutes.
Any special tips? Is 2 healers enough for this fight? We had 2 ranged for each add, which was enough for this, we also had a shaman for heroism near the end. But those marks are killing us near the end.
ToddG15 said:On the topic of Saurfang - the last 2 weeks (between 2 toons), we've managed to down him 1 out of 4. Now, I'm reading about 2 healing that fight, which in hindsight makes sense... Is this how most groups are approaching this fight, because we've been taking 3 heals there? I realize that the other bosses in the wing are a joke anyway, but it's incredibly frustrating to go into 10 icc with what feels like a good group of players and gear, 1 shot/steam roll everything up to Saurfang and then bang our heads against the wall until we just give up. Well consistently get him down to 10-20% and then just get overwhelmed and the snowball effect of the first death to a mark will wipe us.
Are most successful groups using 2 heals there? Maybe we just fail at keeping the boss from gaining the blood points
Yah, we are all well geared, mostly toc 25 with some stuff from 10 toc/togc as well. I hate to use gearscore, as it's not necessarily indicative of skill but avg gs is 5.1k+. Next week we'll have to try 2 healers and hopefully end our problems with this boss.FLEABttn said:If you're appropriately geared for ICC10 (as in your raid is pretty much mostly 10 man geared), then yes, 3 healers is doing you a disservice. Two Friday's ago we tried with 3 healers and wiped like 7 times and were barely getting Saurfang to 30% before a third mark would go up and someone would inevitably die. Then we had one of our healers go DPS and three shot him. Then last Friday with 2 healers we one shot him.
This has never not been true.etiolate said:God damn WoW players have become lazy ass motherfuckers.
It's because they don't bother to update it.Epix said:Addon question:
I'm using MoveAnything to move elements of my minimap UI around and it's causing me headaches. First of all I have my minimap moved from it's default location to the bottom right of the screen but the '+' and '-' zoom buttons are still up in the corner. I use the MoveAnything mod to hide them but they reappear every time I log and I have to use the mod again (very annoying). Secondly, the patch added a new UI element being the LFG queue icon as well as the dungeon indicator (5, 10, 25man icon) that are located in the defaut minimap location as well and there doesn't appear to be a selection in the mod to move these elements. Is there an easier way to handle this minimap fiasco? I just want to move the damn thing from the upper right to the lower right and have ALL its sub elements come with it. Sigh.
etiolate said:God damn WoW players have become lazy ass motherfuckers.
<Story>
This happens to me with the tool tip, fucking thing is allways moving around after a log out/log-in, I really do need to sort out my addons as something is also stopping me from having a frame for the MT so it makes misdirect use easier for me.Epix said:Addon question:
I'm using MoveAnything to move elements of my minimap UI around and it's causing me headaches. First of all I have my minimap moved from it's default location to the bottom right of the screen but the '+' and '-' zoom buttons are still up in the corner. I use the MoveAnything mod to hide them but they reappear every time I log and I have to use the mod again (very annoying). Secondly, the patch added a new UI element being the LFG queue icon as well as the dungeon indicator (5, 10, 25man icon) that are located in the defaut minimap location as well and there doesn't appear to be a selection in the mod to move these elements. Is there an easier way to handle this minimap fiasco? I just want to move the damn thing from the upper right to the lower right and have ALL its sub elements come with it. Sigh.
Yep. I have to have my guild run me through everything at least once, or else the pug leader will tell me I'm not good enough because I don't have the achievement. It even goes far enough that they won't let you do 10-man TOC even if you have the 25-man TOC achievement because anyone can get carried through the 25-man. 1-shotted that 10-man TOC later that day with a different PUG that wasn't led by an idiot.hobart said:The new thing on our servers are freshly made 80s asking for Gearscore and Achievement links for ToC and ICC rep runs when they don't even come CLOSE to what they are asking for.
It's comical. This gearscore shit has been a PLAGUE. I understand what it tried to do... but I see more harm from it. If it weren't for random dungeons (and my guildees... ok....) my alt would never have a chance to run anything.
That shits crazy!Liu Kang Baking A Pie said:Yep. I have to have my guild run me through everything at least once, or else the pug leader will tell me I'm not good enough because I don't have the achievement. It even goes far enough that they won't let you do 10-man TOC even if you have the 25-man TOC achievement because anyone can get carried through the 25-man. 1-shotted that 10-man TOC later that day with a different PUG that wasn't led by an idiot.
There's also the people that request you be in the gear you're trying to obtain before you're ready to do that particular raid.
etiolate said:At this point, I'm a little tired of their lazy asses. We ran the entire dungeon clean. The healer says he was carrying me at some point. I barely had a hit that dropped me below 90 percent on a boss for him to even heal. These people have been carried, as if they never had to try at healing. Heroics were started by people in blues when worlk opened. That is the gear level expected, there is just some skill expected, and since I knew every pull and how to pull, when to use CDs and work mobs and bosses, it was god damned easy. At the end the lock says "great group and run", the DK and healer just bow out silently. The whole ordeal felt like grouping with lazy ass players, who never had to shed an ounce of skill. I could have 45k hp and not take a ding, and you could sleepwalk through the dungeon, but that is not the norm. I've carried 30k hp tanks and 1k dps on my Ele Shaman by burning every boss down, and I didn't say a word because that level of gear is fine for heroics. How the hell do these people succeed in heroic raids where you can't just over gear it?
Hit the Record key to start and then the Stop key when you're done.Banzaiaap said:Does anyone have any tips for using the recording of the mac version?
I mock people in trade chat asking for gearscore.hobart said:The new thing on our servers are freshly made 80s asking for Gearscore and Achievement links for ToC and ICC rep runs when they don't even come CLOSE to what they are asking for.
It's comical. This gearscore shit has been a PLAGUE. I understand what it tried to do... but I see more harm from it. If it weren't for random dungeons (and my guildees... ok....) my alt would never have a chance to run anything.
Thanks for the tip, that's a lifesaver right there!Liu Kang Baking A Pie said:Hit the Record key to start and then the Stop key when you're done.
Mr Nash said:It's easy, they don't succeed. They're the same people that botch every fight, not trying to learn it, then rage quit after, blaming everyone else. The problem with making a lot of high tiered gear available to everyone is that it makes the stupids forget that Gearscore does not equal skill. I've seen people geared to the hilt that can't get past Beasts of Northrend in reg ToC 10.
That said, I finally had a random group that was so bad, I just had to pack it up and leave. I mentioned it a little bit ago, but some tanks seem to think it's okay to run ahead of the group as fast as they can, chain pulling despite the casters having their mana down below 10%. The idiot tank in a PoS run we were doing was constantly doing this, and would go into boss fights before topping up too. During Garfrost, he would chase after him when he ran back to his forge after throwing the saronite, then wonder why we weren't joining him, instead staying behind the rocks. Of course, I had to run out a couple of times to get out of line of sight issues to heal the moron, almost dying myself in the process. We finally down the guy, I top up everyone's HPs, and he runs off for the next group while all our mana in utterly drained.
This continues up through Ick and Krick. After the fight, I had to rez the rogue in our group since he got thumped pretty good by an unlucky cluster of those lightning explosions during the fight. I do that, buff him, and top up the group again, after which the idiot barrels straight into the gauntlet on the hill despite my having virtually no mana to speak of. At this point the mage and hunter sigh, and try to catch up and help despite not being ready themselves. Meanwhile, I'm still replenishing my mana, and they promptly wipe. After this, I'd pretty much had enough of this tank's running into fights before everyone else is ready, and left.
I wouldn't have minded so much if he was the sort that can take care of himself for some trash pulls, I've seen plenty of these types of tanks of late, but this guy was getting thumped hard without a healer present (it was kind of surprising too since he was a DK, and well-geared, yet he was getting hit hard, and not using any of his self healing abilities). Ploughing through a dungeon is fine, but be sure to coordinate it with everyone first. Don't just take an "I'm running through this as fast as I can, and you're gonna like it" attitude. That's just gonna cause problems.
Elitist Jerks said:Note the expertise on the Badge cloak may be useful to you, but in fact Haste is better for Unholy DK than Ret (largely due to the extra benefit you get to pets Ghoul, AotD, and Garg being affected by it). Warriors get the least benefit from haste from the three. To better compare the two, Ret's dps benefit is 1 Haste about equal to 1 Attack power (since other than getting SoV up, it only affects auto and the resulting Seal hits and makes Cons and Exo cooldown a little faster), while a Unholy gets 1 haste equal to 1.75 attack power.
ToddG15 said:On the topic of Saurfang - the last 2 weeks (between 2 toons), we've managed to down him 1 out of 4. Now, I'm reading about 2 healing that fight, which in hindsight makes sense... Is this how most groups are approaching this fight, because we've been taking 3 heals there? I realize that the other bosses in the wing are a joke anyway, but it's incredibly frustrating to go into 10 icc with what feels like a good group of players and gear, 1 shot/steam roll everything up to Saurfang and then bang our heads against the wall until we just give up. Well consistently get him down to 10-20% and then just get overwhelmed and the snowball effect of the first death to a mark will wipe us.
Are most successful groups using 2 heals there? Maybe we just fail at keeping the boss from gaining the blood points
Bisnic said:The new Vote Kick is there for these kind of situations you know.
Tamanon said:All Icecrown 10-man fights should be able to be 2 healed. I know we try initially on a lot of them to 3-heal just to get a feel for it, and 3-healing Marrowgar just makes it easier for us since I'm a resto off-spec and HoTs make the fight trivial.
But yeah, on Deathwhisper and Saurfang we were gimping ourselves by using three healers, just because both fights it is so important to get adds down, that it works the healing out that way.
That means it's random.Tamanon said:So is anybody else getting absolutely no randomness in the heroics they run for the daily?
Every day on my druid healer it's either Halls of Lightning or Drak'tharon Keep, that's it. I don't mind of course because they're super easy and I just want the frost badges.
Tamanon said:So is anybody else getting absolutely no randomness in the heroics they run for the daily?
Every day on my druid healer it's either Halls of Lightning or Drak'tharon Keep, that's it. I don't mind of course because they're super easy and I just want the frost badges.
Yeah, it has a bad reputation because it used to be harder and that made it take longer. The trash isn't that exciting, but at least it doesn't last long. The most annoying part might just be the very beginning with all the whelps, at least for me. I think I dislike the Culling of Stratholme more, simply because the distance you have to run at the beginning and the dialogue you have to listen to takes so long.border said:Occulus is just un-fun garbage. Fight a bunch of trash -- get on a dragon -- get off the dragon -- fight a bunch of trash -- get on a dragon -- get off the dragon -- fight a bunch of trash -- get on the dragon......
They really ought to have just had everyone on dragons for the entire thing.
Angry Grimace said:They should probably let you delete your posts there though if they are going to be all draconic with those posting rules. :lol
A Blood DK shouldn't really do much threat on a Blood Beast given that the AoE reduction is like 90% and virtually anything would pull it off. You could also start using Blood Strike for the 4 seconds in which the Beasts are in Cleave range.Puncture said:QFT.
In any case more info to the guy above about Saurfang. Pop hero at the start of the fight as SOON as the engagement goes, thats what we did after our first wipe.
Theres no use popping it when he does his soft enrage at 25% because alot of the heroism is wasted because ranged is kiting and dpsing beasts. The idea is to get as much of that dps into Saurfang to get him dead before that mark goes out and he starts generating rp. Use it when everyone can get the most uptime out of it.
And for the love of god, get your enhance shaman to stop chain lightning on whatever that proc is they get, get your pally tank to find a way to manage without consecrate (put the hunters and rogues on MD and Tricks every cooldown to supplement for his threat loss) tell the warriors if you see a cleave on the freaking recount its a gkick and I have no clue what to tell you to do if you have a blood dk. Point is, its annoying to have the beasts pop and aggroed onto the freaking melee in 25 man. Ranged have to peel them off, but it wont happen before the beasts hit melee and give Saurfang RP because the beasts have like 90% AE avoidance.
So ranged cant just spam volley over the top of the entire area to aggro the beasts off of melee, it wont do enough damage to peel fast enough.
Even your main NPC ally in that dungeon is from the bronze dragonflight, a bunch of time travellers!border said:I'm surprised that there are "skip dialogue" options for both Trial of the Champion and Halls of Reflection, yet they never bothered to give you something like that for Culling of Stratholme.
border said:I'm surprised that there are "skip dialogue" options for both Trial of the Champion and Halls of Reflection, yet they never bothered to give you something like that for Culling of Stratholme.
How any one could hate CoS though, I dunno. It's fun, moves pretty fast and yields 5 badges.
border said:I can't bring myself to use an Authenticator just because it adds time to the login process. It doesn't seem like a big deal, but if you get DC'ed or crash during a big encounter I don't think you want to be scrambling to look for your iPhone or gadget.
Banzaiaap said:Does anyone have any tips for using the recording of the mac version?
Tamanon said:So is anybody else getting absolutely no randomness in the heroics they run for the daily?
Every day on my druid healer it's either Halls of Lightning or Drak'tharon Keep, that's it. I don't mind of course because they're super easy and I just want the frost badges.
border said:Getting defense capped is not hard -- getting enough stamina so that people don't start moaning and complaining the second you show up is another thing :lol Nobody cares about your defense cap if you have 23K health.