Oni Link 666 said:
Probably because pets use a system that's just like that called Focus. Your average Joe Hunter probably don't know how Energy works for Rogues but, they probably know how their pet's Focus works.
Your Average Joe Death Knight didn't know that they had "focus" on the pets either! :lol
It sounds like energy based on its description...it would make sense if physical dps classes had "energy" and magic ones had "rage" :lol
jim-jam bongs said:
I can't decide whether to level my hunter through Wrath now or later. If I wait he'll probably be 71 forever.
Hey Grim (or any other people with a priest) have you been checking out the 3.3 shadow changes? I've swapped my disc spec over to shadow now because nobody wants me tank-healing when there are Shaman around. With badges I'm in 4-pieces of T9 and a couple of bits and pieces but half the set is actually my holy gear.
Currently stats are about:
- 2700 spell after Inner Fire and Divine Spirit
- 17% crit (which seems absurdly low)
- 450 haste rating
- 400 hit rating (excessive I know, but everything seems to have heaps of hit on it)
Thing is I'm only doing about 3.5k DPS on a single target, whereas I've got a similarly geared friend who does 6-8k so I think I my rotation must just suck. Badly. Any quick pointers? I know about shadowpriest.com but there is an intimidating amount of information to sift through for a noob like me.
The reason why is because Shadow Priest is actually pretty tricky if you aren't used to it.
Spells need to be kept up in the following priority:
VT -> MB -> DP -> MF -> SW
You want to keep your DoTs ticking but NOT miss casting Mind Blast every time it is off cooldown. SW
does more damage than DP or MF but you don't have to cast it more than once because Pain and Suffering talent refreshes it on Mind Flays.
Here's how your opening rotation would go:
Essentially, you want to put up Vampiric Touch first, because it does more damage than the other two DoTs and has the shortest duration. You then cast a Mind Blast. Then cast your Devouring Plague (which lasts the longest of your DoTs). Then, you want to cast a full duration 3 tick Mind Flay. You then cast Shadow Word: Pain.
The reason you don't want to cast the Shadow Word: Pain until after all those spells (even though it does more damage than them) is because you want to have 5 Shadow Weaving stacks up when you cast it because it gets refreshed by your Mind Flays
at the value it was cast at. It also gets refreshed with whatever debuffs are on the mob when you cast it. If someone casts Ebon Plague after you put up SW
, it won't get the benefit from being refreshed; only if manually recast SW
.
Mind Flay works essentially as your "filler spell." You cast it when you have all DoTs up but they aren't going to expire and Mind Blast is on cooldown. Having a lot of haste is awesome because you can fit more non-clipped Mind Flays in between Mind Blasts (clipping your Mind Flays is almost always a DPS loss because it's not easy to tell how and when to do it).
Clipping your other DoTs is a significant loss as well. What this means is, you always want your DoTs up; however, they only tick every 3(?) sec and the last tick occurs as the DoT falls off. If your Vampiric Touch has 4 seconds left and you cast another one and it lands with 2.3 seconds left, you won't have any ticks of that spell for 5.3 seconds because the application of the spell starts the tick timer over. Ideally, you will c
ast Vampiric Touch when the duration of the existing DoT is less than the cast time, but not after it has fallen off.
It is tricky but your DPS really does go up when you do it.