moojito
Member
Tamanon said:Tanking is the easiest job in Icecrown.
Aye, as a tank I feel guilty on the blood prince and saurfang fights just kind of standing there hitting taunt every once in a while or moving a few steps to the side.
Tamanon said:Tanking is the easiest job in Icecrown.
yacobod said:i'd hate to burst your bubble, but i pugged a 10m on saturday night, we only downed 6 bosses, we wiped on putricide 5 times before calling the raid, we one shot every boss besides rotface, which i think we 2 or 3 shot, i think your mileage may vary by server, but on servers like Illidan or Mal'ganis, its pretty common for the 10m and 25m to be pugged and go at least down 6 bosses
most of the ppl in raid were pretty geared and experienced tho, i think i was the lowest geared person in the raid, i was a 5k gearscore offtank w/like 36k hp unbuffed, it was my first time in the instance, but at least the first 6 fights seemed pretty easy
Yaweee said:The puggable/not-puggable debate is a bit of a moving window. Once people get geared up more, known strategies are better refined, and people have done the fights before (10 or 25 man), I wouldn't be surprised to see every available boss so far get pugged. It's astonishing how much better the recent 25m pugs are compared to the first few weeks.
Macattk15 said:Ok but I'd love to see a true pug in 25 man deal with Phase 3 on Putricide or co-ordinating bites and such on Blood Queen.
Yaweee said:What's a "true pug"? People that have never done the encounter before, never watched strategies, and suck? You'd be amazed at the progress a pug can make if people are willing to actually try rather than quitting after 2 wipes.
KernelPanic said:On my server, one wipe is usually enough to have a few people disband from the raid. Waiting around to fill those spots usually results in several more leaving ... and so on.
Yaweee said:That's the biggest strike against pugs. Why the hell would people leave with one boss down after one wipe, just after they are locked to the instance? It can be maddening at times.
Yaweee said:What's a "true pug"? People that have never done the encounter before, never watched strategies, have bad gear, and suck? You'd be amazed at the progress a pug can make if people are willing to actually try rather than quitting after 2 wipes.
Macattk15 said:Just the typical grouping of people you would find by spamming trade chat in any major city. Not some group of alts from the top guild on the server or say 10 players from one guild directing the others.
For instance, I actually for some reason stayed in the random heroic Occulus I got in until the end where I knew the mouth-breathers would be unable to handle Eregos. EVEN after I explained how to play EACH drake and when to Time Stop and EVERYTHING. 2 people just kept failing and failing and I eventually just left and re-queued ... got in the ToC heroic and was done in like 10 mins.
KernelPanic said:I've seen people fail Occulus all the time, even with the buffed drakes.
Our server's weekly raid was Eye of Eternity, I can't even begin to imagine PuG'ing that :lol
It also depends how many people are really puggers, as opposed to just guys who already know each other.Yaweee said:The puggable/not-puggable debate is a bit of a moving window. Once people get geared up more, known strategies are better refined, and people have done the fights before (10 or 25 man), I wouldn't be surprised to see every available boss so far get pugged. It's astonishing how much better the recent 25m pugs are compared to the first few weeks.
Yaweee said:The weekly raid has been EoE twice so far for us, pugged it both times.
It's also been Ignis twice. I fucking hate Ulduar.
yacobod said:with how buffed the drakes are in occulus now, is it possible to fail anymore?, peoples drakes typically have like 110-120k hp, not like 75k hp or w/e it used to be, its pretty ridiculous
I was hoping to get the Oculus in a random-frenzy for some Crusader Orbs I wanted to use to farm for an alt, but it never happens. Oculus is actually very fast compared to some dungeons, and you get 8 triumphs if you're on your second or higher a day. Not to mention, I could use the blue gems to transmute to epics.Akim said:I really don't think so. Me and my buddy did it yesterday and accidentally pulled while the other 3 group members weren't mounted and we 2 manned it with 1 red, 1 amber.
Bisnic said:Shadow priest is ridiculous with full BOA gear.
Spirit Tap + the 2 spellpower trinkets = Who the fuck needs water?
Just need 1 Vampiric Touch, 1 Shadow Word Pain and 2 Mind Flays and the npc is dead, im back at full mana and he barely hit me, and if he did, my Vampiric Embrace buff was enough to put it back to 100%. By the way, i love how VE is a buff now and not something you have to reapply on every npc you attack.
Bind on Account gear that "levels" with your character so it always has Blue quality stats. It requires you have an 80 already though.Dunlop said:The leveling is taking a little longer now that I am 70 (think it went from like 900k to 1.5 million xp). I might go all shadow and give the dungeons a break so I can grind out the quests faster, hopefully find a way to make 1000g so I can dual spec.
My firewall at works prevents me from finding any site to which derive the answer and not look stupid so:
What is BOA gear?
Dunlop said:The leveling is taking a little longer now that I am 70 (think it went from like 900k to 1.5 million xp). I might go all shadow and give the dungeons a break so I can grind out the quests faster, hopefully find a way to make 1000g so I can dual spec.
My firewall at works prevents me from finding any site to which derive the answer and not look stupid so:
What is BOA gear?
lol this is what I tell everyoneTamanon said:The toughest part of Oculus period are just those stupid whelps at the very beginning, that's it.
moojito said:Aye, as a tank I feel guilty on the blood prince and saurfang fights just kind of standing there hitting taunt every once in a while or moving a few steps to the side.
Tamanon said:The toughest part of Oculus period are just those stupid whelps at the very beginning, that's it.
KernelPanic said:I prefer running something short and easy like AN, get my frost emblems for the day and be done with it.
Yaweee said:I expect many people to stop doing their dailies soon enough. 14 badges per week stops being so important when you're getting 52 per week raiding, you don't need a continuing supply of badges due to how the armor tokens merely "upgrade" the 251/264 set pieces, and Primordial Saronites are already dropping fast in price.
Angry Grimace said:I'm just calling bullshit on the "Plagueworks are pugged on my server" guy entirely. My guess is he's mostly just trying to show off by implying that he thinks Plagueworks is easy.
A pick up group walking into the place =/= Rotface/Festergut much less Prof. Putricide down, and you claimed the entire place is easy. The part where you claimed the whole of hte Plagueworks is easy and you don't understand why people have trouble with it is why I'm assuming you're just edick waggling. Not to mention the fact that I have my doubts what he's talking about is a "PUG" at all. It sounds like you're just organizing it with say 8 people from high-end guilds and filling in like 2 slots with someone's alt from another high end guild. That's not what "puggable" means. Puggable implies a bunch of random people who don't know each other can down it.Sullen said:I don't wanna be a dick, but I am on Illidan, same as Yacobod, and as he confirmed, it is pug'd on our server.
Yours don't reset on Saturday?Weenerz said:We had Flame Leviathan as our weekly this week, it was great not having to have any class roles, by Sunday, I stopped seeing spam at all for doing the weekly.
Not mine, found on another site.Dungeon and Raid
Icecrown Citadel
The Frostwing Halls, the last stronghold of the Lich King and the Scourge, has been added, but the Ashen Verdict must break down the door first.
(Looks like this means it's added this week but we have to wait to fight Arthas?)
Halls of Stone
Brann Bronzebeard has been working out, so he'll run faster during the escort event.
Forge of Souls
Devourer of Souls will cast Mirrored Soul less often.
Trash mob Spell Reflect abilities have been changed. It now has a casting time, and will proc only twice at a rate of 75% instead of 100%
Nexus
Anomalus will create rifts only once.
AhnKahet: Old Kingdom
Elder Nadoxs Ahnkahar Guardian will only spawn once.
Jedoga Shadowseeker will initiate her volunteer phase only once.
Some trash packs between Nadox and Jedoga have been reduced/removed.
Pit of Saron
Dead players are now able to re-enter the instance when the Ick/Krick and Forgemaster Garfrost encounters are active.
Utgarde Pinnacle
Players can bring down Skadi's drake using only three harpoons, down from five.
Svala Sorrowgrave only casts Ritual of the Sword once, down from thrice.
Vault of Archavon
Toravon the Icewatcher has been added to the dungeon! He awaits your challenge on 10- and 25-player difficulties.
Violet Hold
Portals will open faster after Portal Guardians are killed.
Battleground and Arena
Arena
Arena Season 8 has started and new rewards are available!
Druid
Balance
Earth and Moon: Now increases spell damage by 2/4/6% for the druid, Up from 1/2/3%.
Shaman
Elemental
Shamanism: Now increases your Lightning Bolt/Chain Lightning spell damage by 4/8/12/16/20% (up from 3/6/9/12/15%) and your Lava Burst spell damage by 5/10/15/20/25% (up from 4/8/12/16/20%).
Warlock
Affliction
Shadow Embrace: Now stacks 3 times. Healing reduction effect reduced to 2/4/8/10% (down from 3/6/9/12/15%).
Demonology
Demonic Pact: This talent now increases your spell damage by 2/4/6/8/10% (up from 1/2/3/4/5%). The benefit to party/raid members remains unchanged.
Destruction
Conflagrate: Periodic Spell damage increased to 40% (Up from 20%)
Empowered Imp: Damage done by imp increased to 10/20/30% (Up from 5/10/15%)
Improved Shadow Bolt: Now increases Shadow Bolt damage 2/4/6/8/10% (Up from 1/2/3/4/5%)
Warrior
Protection
Concussion Blow : Damage decreased by 50%. Threat level remains unchanged.
Devastate: Damage increased by 20%.
Shield Slam: Damage modifier from block value decreased, and scales worse at low block value levels. Players in high-end gear shouldn't notice the change. In addition, threat generated by Shield Slam has been increased by 30%.
Warbringer: Now only affects Intervene.
Player Interface
Party leader role renamed (don't know to what).
Item
The Ashen Verdict now offers a Strength-based ring for classes that benefit from it.
Tier 10 Elemental Shaman set bonus: Redesigned. Whenever Lava burst successfully damages the target, it increases the duration of Flame Shock by 6 sec.
Sullen said:I don't wanna be a dick, but I am on Illidan, same as Yacobod, and as he confirmed, it is pug'd on our server.
I think he's saying 10m. But even then, I doubt many true pugs are doing 10m Putricide successfully, either.Puncture said:I know all about Illidan and its stable of skilled players and Im still calling BULLSHIT if your talking 25 man.
10m is different, but your not seeing pugs down 25 man Putricide yet. No way in hell.
Its translated from the WoW Korean site.Angry Grimace said:Also, those patch "notes" look kind of suspect. It looks more like someone just summarized every single change that the developers mentioned by just subscribing to a "blue post tracker." I mean, it says, "Warbringer: Now only affects Intervene" which is just wrong. That verbiage would literally devalue the talent to worthless.
Yeah, I'll bust out my Korean dictionaryXabora said:Its translated from the WoW Korean site.
Although having someone else give a crack at it may help.
Charge and Intercept are like the sold advantage Warriors have in Protection spec over Paladins/DKs, so I can't imagine they are really removing that capability. There's already very few reasons to bring anything other than 3 Paladins as-is.Bisnic said:I hope the Warbringer change "Now only affect Intervene" is only about the removal of impairing effects. If I can't use Charge in Defensive Stance anymore, my tank is gonna cry.
DeathNote said:joined a similar (mostly 232) geared guild wanting to start 10/25 toc.
since it was released 4 months before icc, realistically, if this guild wanted to progress by itself, how many months of gearing up in toc would it take?
Patch Notes said:Nexus
Anomalus will create rifts only once.