Amir0x said:I'm lvl 64 now and boy Burning Crusade is like a different game. Old World shit is terrible compared to BC. The flow of quests is more natural, there is more variety, the graphics are better, you can fly, there are better dungeons and much more worthwhile loot.
I was gonna probably quit before I hit Hellfire Peninsula but I think I've found a good spot finally. Never doing old world crap again.
This. THIS.Skel said:Wait till Nagrand at 65.
My guess is a lot of noob types don't even buy Wrath until getting to 70.markot said:I despise people who kill non ewwwww critters >_<
Roaches, spiders, beetles. Thats it!
I bet your the type who kills the cats in the BE starting area too!
Also, ive leveled a few toons through wotlk/tbc content, and with random dungeon finder, and the boost in xp, I rarely get through the quests in Terrokar forrest before going to Northrend >.<! Which is kinda lame cause newbs wont experience some of the nice zones in TBC.
And yeah, as soon as you hit 68 go to northrend, you get better equipment that will help in dungeons and whatnot. The jump between vanilla/tbc gear happens with the northrend gear too.
Angry Grimace said:Ah, another evening of wandering around Dalaran Ice Lancing squirrels.
My guild is VERY active, as you can tell. :lol
DarkAngelYuna said:Quit wow, go outside and get a tan. Tanning through your window while on Wow doesn't count losers.
Amir0x said:I'm lvl 64 now and boy Burning Crusade is like a different game. Old World shit is terrible compared to BC. The flow of quests is more natural, there is more variety, the graphics are better, you can fly, there are better dungeons and much more worthwhile loot.
I was gonna probably quit before I hit Hellfire Peninsula but I think I've found a good spot finally. Never doing old world crap again.
Puncture said:Then storm peaks to finish off until level 80. IC is a great zone too, but its kinda gloomy.
Alex said:Howling Fjord is way more fun than Borean Tundra, but that's just IMO. I liked both. All of the Wrath zones are a good step above the BC zones. (Though I do have a soft spot for Zangarmarsh, outside of some of the annoying cross-water treks)
Grizzly Hills is my favorite zone in the entire game though. I love that place, the music is also awesome.
i loved Nagrand. Nowadays though, with nobody to fight for Halaa with, its a boring wasteland like every other zone except Hellfire and Icecrown.Skel said:Wait till Nagrand at 65.
Howling fjord gives you a couple trinkets and I think that's it for blue items.Duki said:borean tundra gives far better items though (and i found it less boring, but that's subjective).
it has that quest chain which is the culmination of all the other quest chains and gives you a fairly powerful blue weapon, while fjord gives you no blues at all.
in a really similar place. I've done old world shit like... ummm.. seriously probably around 12+ guys that are at over or close to 60. The thing about vanilla is it's all I've ever known. I took one guy through BC and just got my feet wet in WOTLK, but I didn't really pay attention too much in BC, at least one guy compares to a dozen or so in vanilla.Amir0x said:I'm lvl 64 now and boy Burning Crusade is like a different game. Old World shit is terrible compared to BC. The flow of quests is more natural, there is more variety, the graphics are better, you can fly, there are better dungeons and much more worthwhile loot.
I was gonna probably quit before I hit Hellfire Peninsula but I think I've found a good spot finally. Never doing old world crap again.
agreed. I was stuck on the ground being this is my first fully leveled character and Howling Fjord was awesome. I am about 80% through Borean Tundra and am enjoying the quest stories so will probably finish up there and go right to storm peaks.Acidote said:Howling Fjord is the greatest WOTLK to me if you face as it was supposed to be for the first time. From the ground.
Grizzly Hills and Howling Fjord are the most beautiful wow zones to me too.
Grizzly Hills gives you the REAL Drak'Tharon finale. Though Borean Tundra also gives you the real Nexus finale. Though thinking more on Grizzly Hills, I did love the hill giants storyline. Dirty lousy little dwarves. God damn WOTLK is so amazing.Alex said:Really? I loved the quests in Grizzly Hills, I still remember all of the fun and varried little chains there.
I liked Zul'Drak a lot too, that place had crazy variety.
hmm.. I don't remember this.. I started at launch (literally launch day) and honestly had no problem following from zone to zone as I was directed. Although I had a lot of RL friends who bought the game (our guild started the charter with 100% RL friends) so we were doing instances from the start. And that's with mounts at 40 so you were walking or taxiing EVERYWHERE. And with a shitload fewer flight paths to boot (Camp Taujuro and Ratchet... lol...)markot said:Lots of it was unfinished at launch pretty much, you ran out of quests, and they were really disorganised and pretty same same, had to grind mobs... it was pretty awful in vanilla, and all they did was work on end game pretty much.
Before Silithus was made a real zone (not an empty place with one quest and no lootable mobs lol) it was not possible afaik to get to 60 purely by questing. You had to either grind xp in instances (which wasnt as good as it should have been.. remember it took Blizzard more than a year after launch to put good loot in the high level instances) or grind xp off of random mobs. Those last couple levels were excruciatingly difficult to pound out if you just wanted to get them done and over with.borghe said:hmm.. I don't remember this.. I started at launch (literally launch day) and honestly had no problem following from zone to zone as I was directed. Although I had a lot of RL friends who bought the game (our guild started the charter with 100% RL friends) so we were doing instances from the start. And that's with mounts at 40 so you were walking or taxiing EVERYWHERE. And with a shitload fewer flight paths to boot (Camp Taujuro and Ratchet... lol...)
SiegfriedFM said:I'll agree with those saying that the expansions are much better. I'm currently levelling a paladin and in the mid 30's there really isn't much to choose from. Some of the instances are great but the itemization is awful. You may have to do Pit of Saron a thousand times but you know there's plenty of good stuff waiting for you, instead of noone going to Scarlet Monastery Armoury because only warriors and possibly paladins want the loot there.
This just isn't true. Furthermore you were already able to do end dungeons before even hitting level cap. Especially after they were nerfed.water_wendi said:Before Silithus was made a real zone (not an empty place with one quest and no lootable mobs lol) it was not possible afaik to get to 60 purely by questing. You had to either grind xp in instances (which wasnt as good as it should have been.. remember it took Blizzard more than a year after launch to put good loot in the high level instances) or grind xp off of random mobs. Those last couple levels were excruciatingly difficult to pound out if you just wanted to get them done and over with.
None of this stuff was that bad, or even a real hindrance if you just knew to avoid it. Most of these issues were addressed before BC came out, and the expansion brought new issues with it. There were raid bosses you couldn't kill or that would respawn, battlegrounds rendered pointless, poorly implemented world PvP, issues with players jumping off the world and being unable to recover their body, invisible mobs that would follow you until your inevitable death, mobs you simply couldn't hit, horrible respawn rates where new mobs would pop up as the body of the last one fell, the list goes on.water_wendi said:The game wasnt polished, imo, until Burning Crusade. There was so much broken shit that was just infuriating. Poisons going away from getting DCd, getting random dismounts while running around, getting stuck in trees/terrain in Wisp form and unable to use hearth or unstuck because you are dead, loot permission headaches, Loot rules not working correctly (theres a reason why guilds in some of those old ninja loot vids are using FFA and not ML), the list goes on and on. The main thing Blizzard did was fix stuff that was broken (look at Anarchy Online for a perfect example of the opposite of this) and continually stream in content every single patch (who cares if it should have been in the main game? Every couple months you were getting a new dungeon or a new Battleground or a new event so there was almost always something new to see or do).
exactly. silithus was added AFTER DM, Scholo, Strat, and BRS were already there. I believe even after MC. Silithus was basically "let's create a rep grind with rewards for non-raiders" and that's what they did. actual questing without grinding was pretty non-stop to 60 with the exception that at around 57 or so you either needed to grind out some of the last three levels, run all over the world for quests, or pug scholo, strat or BRS.Dance In My Blood said:This just isn't true. Furthermore you were already able to do end dungeons before even hitting level cap. Especially after they were nerfed.
I honestly think the only flack vanilla gets is from people who weren't at launch, or leveled so slowly that they didn't hit 50-60 until summer 2005 or later. We were farming dungeon sets by March 2005 and gave our first shot at MC by May/June. The first 6 months of WoW there was PLENTY to do at end game. About the only way you were screwed honestly was if you did 1-60 by the end of Dec/Jan and then only because there was a lot of broken stuff at the end game from not enough people playing it to test it.Vanilla gets way too much flack. It had a great end game, a fair leveling experience, and the most balanced and rewarding iteration of PvP WoW would ever see. And while it isn't convenient in terms of its presentation all the time it doesn't fall into the treadmill feel that the new leveling experience has. The content is years old at this point, of course it isn't relevant anymore. That's why Blizzard is redoing it.
borghe said:I honestly think the only flack vanilla gets is from people who weren't at launch, or leveled so slowly that they didn't hit 50-60 until summer 2005 or later. We were farming dungeon sets by March 2005 and gave our first shot at MC by May/June. The first 6 months of WoW there was PLENTY to do at end game. About the only way you were screwed honestly was if you did 1-60 by the end of Dec/Jan and then only because there was a lot of broken stuff at the end game from not enough people playing it to test it.
Freyjadour said:You also have to understand the date of this content and the consequences of all that came with that point in time for Blizzard. It was good for its time.
Amir0x said:I don't think that's a good excuse. I mean, plenty of games do hold up beyond its "time period."
Old world WoW is just legitimately terrible imo.
half a moon said:So, anyone else on Mal'Ganis horde?
Not disagreeing with it being pretty terrible.Amir0x said:I don't think that's a good excuse. I mean, plenty of games do hold up beyond its "time period."
Old world WoW is just legitimately terrible imo.
Door2Dawn said:New Ding animation: http://www.youtube.com/watch?v=5iosNQw4O78
I like it, but of course it's easier to use while leveling as a healer or tank than as a dps. So I barely use it while leveling my mage, aside from getting some emblems and a free quest's worth of exp once a day. If you level in a duo and you play classes that can tank/heal (and go those ways respectively) you could make dungeon finder totally painless as you go through content.Alex said:The end game in old WoW sucked too, so empty, so closed, so obnoxious. There is actually a decent sized sect of people who want that shit back, too.
I'm really happy for the redesign in Cataclysm. Blizzard has done so, so much good to their game in BC and LK.
I've never gotten to level with the dungeon finder, that will be fun too. I'm not a huge leveling person, it's a means to an end for me, but I do look forward to it in Cata.