Got to lvl 14:
In Elwynn Forest, there are very few changes. It looks like itself 100% - Of the few changes I found was that the Defias are now called stuff like generic "Bandit" or "Rogue Wizard"(on the little Island near the Lumbermill). They also added a Flightpath in Goldshire and the Lumbermill and there are a few more houses.
- Hogger got a upgrade is that he now spawns in a area around the same place, but there is a lot of coverage of blood, mutilations and such. He was not difficult, but the gear you get is really niced. The itemization is at the level of the DK starting zone. Everything is perfect in how you scale up... except that some drops like generic chain mail armor, still gives better Armor than the Q reward, but that is quickly elevated as you quickly get stats on the gear.
- No changes to the Mines. Kobolds quest are the same. As are the ones involving murlocs, killing prowlers bears, collecting wood, finding the two missing guards, the love story between the McClure.
The quest involving killing Goldtooth, and retaining the ring, that Billy Mcclure dropped(he has not grown in the last 5 years...) was bugged as Goldtooth didn't spawn in there.
The Princess quest was much better, as Princess was on the Mcclure farm, so it was right besides the quest giver, which was nice. Less running.
I got lvl 10 in under two hours. It was pretty smooth, but the looking for Goldtooth, and the annoying killn the 8 prowlers and 5 bears quest was plain boring. I gave feedback on it too. But they need to scale that down, as the spawn points were not illogical.
Getting the Defias bandanas on the Cairne island, had changed to get the bandages from the generic Rogue Wizards.
There was a quest by the Marshall guy stationed near the bridge to kill a Jack something. A generic lvl 10 or 11. easy pie. He stands generic as a yellow mob in the house.. they could buff him up to be him more interesting. that was a bit to... generic. he drops the "collector" quest that was a very random drop on Live, and it dictates to kill the collector and turn it in, with the Goldshire marshall as usual.
There has been not a single class quest so far from what I have seen for Paladin. neither have I heard about anyone else. Somebody told me that they have removed them, except for those that had something to do with dungeons.
- Visual upgrades? Couldnt see much besides the water. The trees need a facelift, really bad though. I suggested leafs falling off the trees and blowing around in the wind as something that would be cool to make it more alive.
Westfall:
- Pretty cool. You get thrown right into it with Haratio(CSI parody guy) giving you quests. within the first 10 minutes your digging up leads as a detective on murlocs and gnolls for having something to do with the murder of old blanchey the horse(she lays slain under the verry carriage that she carried on her back throughout her life) and the abductions of the owners that owned her(forgot their names).
your also talking to poor peasents - some good anti-war propaganda thrown in, about how stormwind is poor after having run a expenssive war in northrend with the people of westfall suffering and people feeling worse under Varian's rule than when the defias ruled 5 years ago.
The angry peasents who attack you have a puke attack. really awesome. when you kill one, 4 beggar thief children pop up from the grass to loot the corpse on the poor stormwind citizens, refugees and such.
There was still a quest to kill harvest watchers on the second farm. Pretty standard, but afterwards you loot a heart of one of the watchers, you put it in a broken over-energized harvester and then you run around slaughtering them controlling the harvesters. fun and quick when it works(was bugged for me.. used 25 min. autoattacking them.. ugh).
the notorious meat pie ingredients have been scaled down and drop rates have been much improved. it only asks for 3 okra, and some vulture and pork meat which drops 10000 times as fast as currently on Live. it makes the process faster and more involving. you get a cake as a reward, which you are asked to take to their adopted daughter Hope who helps the people in sentinel. upon going there she tells you to take the cake and feed it to all the demonstrating citizens outside sentinel hill demanding to be let inside. pretty fun quest.
Sentinel Hill has got some sweet changes. your asked to kill gnolls at the mine, and do more quests with horatio.
and thats where I have gotten to now...
My feelings on Paladin as of lvl 14: Bloddy brilliant. Epic stuff. you cant heal unless you have holy power, which makes things tricky. you get 1 holy power for a crusader strike, but that runs up in 30 seconds. but healing yourself with 1 holy power is barely a heal. unleashing 1 holy power with templars verdict(lvl 10 retribution starter instant attack) is also weak. but get 3 holy power(max) and you heal yourself almost 100% with almost no mana cast and no CD. its a crazy ass system. its like the most OP thing ever.. but then again, you need to attack something three times in a row, and then pull out a 4th skill before you can even heal yourself.
Its such a different way of thinking.
As of lvl 14 I have no Auras and no Blessings... they will come later, but I much more like this current rotation. Between Templars verdict, crusader strike, judgement, and hammer of justice I felt I had a satisfying amount of buttons to press constantly. combat was faster and more furious. i almost never ran out of mana.
The biggest nerf? it might be because i had no Aura or Blessing of might, but getting attacked by two enmies - or more - made it much harder. it feels like that there is a extra high damage if you get attacked by two. it gets dangerous really quick, and I felt more like a rogue, than the old paladin in terms of vulnerbillity. but i always had 1 or 2 holy power, and then the heal was imminent, but its defintely less forgiving if you fuck up your rotation which is great.
Holy power is IMO the best thing that has ever happened to this class. Im so impressed.
What sucks ass? Exorcism. Get rid of that shit and burn it with fire. First of all, it gives petty damage(have not tried undead target, but who gives a crap about those? seriously.. ), it has an annoying long ass casting time, and its icons and name just does not scream paladin. give it to warlock and do something with it.. I dont see the need for it. Its just waste of skill and I dont like it. Worst skill I have encountered so far. I really hate that skill. I wonder if its the same on live... I should check that. I have a 25 lvl paladin alt on some server I forgot about.
Talents: work great as shit. getting them every 2 level is PERFECT. they are great, just great. some few tweaks here and there. as of my three first talents(one that rises dmg with crusader strike, and healing critical hits) in retribution, I didnt get any mastery? but someone said they were bugged? hmm?
Thats it so far. I still can't get to make a Worgen character. I don't know what's up with that.
Does anyone have any preferences to something they want feedback on? Night elf starting zone and Night elf mage? draenei and blood elf starting zones? pictures of something? Worgen death knights?