nataku said:
The Hunter changes aren't bad, I never said that. They just don't do anything for the class and don't tackle the major issues with it. A few of those bugs we didn't even know were bugs (enhanced quiver/ammo pouch speed, pet resists) until this very patch. There have been a number of 40+ page posts on the WoW forums that Blizzard just completely ignores, they don't even reply with a "Thanks for the input. I'll take these concerns to the developers." They just flat out ignore them. The only thing I'm a little mad about is the bugged quiver giving more haste then intended. But hey, if it's a bug, it's a bug. Nothing I can do about it.
All the Hunter bugs fixed in this patch (except distracting shot) were exploitable. Just goes to show you that they will only fix bugs if you find a way to exploit them. Which makes a little sense... but c'mon. If they would at least acknowledge the other Hunter bugs I wouldn't even care. They just need to let us know that THEY know and that they are working towards a fix.
I dunno... I'm just ranting. They probably won't work on the major Hunter bugs (that can't be exploited) for a long time, since Hunter is a new class compared to the others. Bleh.
Hunter Issues:
Bug fix reducing overall hunter class DPS by upto 16%; Given that Hunter DPS is fine now, and has been for the most part balanced around the existence of the bug (even tho it was not known), this is clearly a nerf.
Hunter's don't have any real specific well defined roles that are critical or unavailable to other classes. Our role as sustained DPS dealer doesn't enter the equation in most instances, as most mages have enough mana to last for each group of mobs pulled. Groups will always give magic users enough time to regen their mana with drinks before pulling again. If a wipe is going to happen, mages have more utility in preventing a complete wipe then hunters, despite the sustained DPS we can provide.
Limits on instances means class prioritization similar to party based raids. Hunters are already pretty low on the list of priority, will now be lower with DPS nerf.
Party based DPS has already been nerfed 10-30%, with attack up buffs no longer working on ranged attack. Along with the speed nerf, our party based DPS will drop by upto 45%
Pet resists taken away, takes away another branch of variety for hunter pets. Now the only pets that 90% of hunters will use are cats, bears and LBRS spiders.
Tabbing finds mobs upto 30 yards. Our ranged attacks go upto 41 yards. Try clicking for a red target when they're friendly units all infront of it.
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Upto this point, there hasn't been a dearth of posts complaining about hunters been overpowered. Just the opposite in fact. But we'll be nerfed further because some beneficial bugs aren't working as intended. Maybe in a year or two, they'll change what was intended and finally bump up our DPS in line with the overall intended class functionality.
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As for Floater's post; Just because you can tolerate problems, because you have work arounds for those problems, doesn't justify the problems and their existence. It doesn't mean they should be overlooked either.