I do believe it all comes down to motivation. It took me the better part of a year to play through 40 hours of KOTOR because I did find the uneven "talking heads" exposition entirely detracting from my enjoyment. (Though I really ended up digging it, Baldur's Gate 2 took even longer for me to 'get into' until about 2 summers back when I had the time and propensity to really give it a serious shot)
Soul Reaver rarely gets demonized for keeping any sort of controller inputs out of the gamer hands on equal terms as MGS. (Because Amy Hennig writes such portentously agreeable prose? Maybe...)
I'm only a few hours into the game myself, and have had it on lockdown since Wed. night due to my staggeringly busy holiday schedule myself. I'm only barely past the Bond-esque dance number (In fact my savefile is kept right before that sequence, because time and patience got the better of me and I had to bypass all those cutscenes that set up the next part of the game...to which there is at least 10-15 minutes worth it seems, but I was too damned curious to get back to the jungle that night) and I can't blame people for pulling out their hair in desiring the sneak and kill stuff.
There is a time and place, and the responsibility is put almost purely on the gamer to satisfy those requirements to stay on the level of the game. It's a hefty commitment, particularly in this hobby of instant gratification and entertainment. The blowback is expected.
I remain vigilant though(or just crazy?) because some of those cutscenes are too bloody exciting . Dude, did you see the Ocelot bruhaha?