WoW Open Beta

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I forgotten how cumbersome the interface, controls, and user-friendliness most MMOs are, especially post FFXI (keyboard).

Anyhoo, I'll have to do some money hoarding today so I can get some new gear and then quickly get some XP. I'm finding myself looking for Stamina gear, damn FFXI PLD. :lol
 
Malakhov said:
Any pics of trolls and taurens in chain armor? This will help me make my decision on wich race my shaman will be.

Troll ftw.

Honestly, every high level tauren I've seen looks like a ninja with a humpback. And high level trolls don't exist.
 
Hmmm... I think I might give this game a chance. The professions sound pretty cool, and the job classes are neat. The game seems a lot different than FFXI and it's worth a shot. You say you can get a good amount done in the game in a short amount of time? How does a Hume Warrior sound? /newbie
 
Kintaro said:
How does a Hume Warrior sound? /newbie

@_@

Kweh said:
Choo choo!

:lol

Kintaro said:
You say you can get a good amount done in the game in a short amount of time?

The game moves along approximately 10,000 times faster than FFXI. And for multiple reasons.

- Faster leveling.

- No loading screens except when you travel between continents. If you're near a town and want to pop in, you just do so seamlessly.

- Less downtime in between fights. You honestly barely even feel like you are ever sitting down.

- It's far easier to travel (you can take animal rides to cross large distances in 2-3 minutes - after you've traveled there on foot the first time).

Despite these things, the world is still ginormous, and building and leveling your character has tons of depth. WoW = perfection!
 
Leveling is only faster for players that don't spend a lot of time in game actually. Once you get used to the mechanics, FFXI is faster up until 61 where then it becomes a nasty ass timesink/slow leveling process. The only problem there is parties (woo dumb people ahoy!). I hit 13 in like 10-11 hours yesterday at this low level. I would get 20-25 in FFXI if I had a party that wasn't full of morons (yay! -_-)
 
Shouta said:
Leveling is only faster for players that don't spend a lot of time in game actually. Once you get used to the mechanics, FFXI is faster up until 61 where then it becomes a nasty ass timesink/slow leveling process. The only problem there is parties (woo dumb people ahoy!). I hit 13 in like 10-11 hours yesterday at this low level. I would get 20-25 in FFXI if I had a party that wasn't full of morons (yay! -_-)

Going to have to disagree. Strongly. >_<

Levels come at a very brisk pace in WoW. FFXI felt like the slowest moving MMO out of all the ones I have played. Exp was just really slow, travelling took forever, the way xp in groups worked was flawed, the LFG search system was flawed, no class can solo efficiently except for beastmasters maybe, loading screens between zones, needing to level up multiple jobs on the same character all the way from level 1, etc etc.

I am not trying to turn this into an anti-FFXI topic. There is a lot to FFXI and many aspects of the game are high quality. However I felt by FAR many aspects of it were also the most tedious of the genre.
 
You also didn't play as much as I have Cheez =P.

Trust me, leveling up until 61 in FFXI is quick. I'm talking ACTUAL XPing, not setting up to XP. The slow, plodding pace a lot of people hated was because of several other factors and not the actual XP rate/leveling.
 
You're right, I haven't. But I have played more WoW than you, so it evens out a little bit maybe? ;D

The thing is though, getting that "ACTUAL xp" was damn hard work. You can't just ignore the "setting up" part, because that is still part of your playtime and therefore is still part of this argument IMO. It shouldn't take luck to progress me in the game. Because after the first handful of levels soloing is not efficient, you are forced to group. And finding a group and actually leveling in one was very very difficult and flawed. (The level range in groups that allowed for decent xp was very small). For me, I had to be super lucky to find a group and get good xp out of it.

In WoW, you can turn in quests for usually a 1/6th or maybe even a 1/4th of a level. You can solo efficiently. The game has little downtime, but you can also use food or drink to decrease it even further.

It's funny we're having this dicussion because MANY people are complaining the leveling speed in WoW is TOO fast, and are petitioning to get it increased.
 
Again though, I'm not out to bash FFXI (anymore, anyway ;D ). Shouta, have you been completing quests or just killing monsters? The exp and rewards off quests rock. :)
 
One thing I like about WoW so much (so far, dunno how it is later in levels) is that so much of my exp 1-10 has come through quests, and not mindlessly killing the same mobs over and over. Doing quests that give me anywhere from 400-1100 exp upon completion. 1-10 so far has been incredibly fun. It's neat that discovering new areas also gives you a minor exp boost... seems like 40-80 exp so far. :)
 
The thing is though, getting that "ACTUAL xp" was damn hard work. You can't just ignore the "setting up" part, because that is still part of your playtime and therefore is still part of this argument IMO. It shouldn't take luck to progress me in the game. Because after the first handful of levels soloing is not efficient, you are forced to group. And finding a group and actually leveling in one was very very difficult and flawed. (The level range in groups that allowed for decent xp was very small). For me, I had to be super lucky to find a group and get good xp out of it.

I didn't ignore setting up, I said setting up was a nasty little part of the thing. After breaking the hurdle for setting up though, it's actually quite quick (assuming you're not playing with morons).

In WoW, you can turn in quests for usually a 1/6th or maybe even a 1/4th of a level. You can solo efficiently. The game has little downtime, but you can also use food or drink to decrease it even further.

Actually, this is one of the big reasons why WoW feels quicker than FFXI (in the overall sense). Questing and leveling are tied to each other. A fairly big chunk of XP can be gained through questing. XP and Quests are pretty much mutually exclusive in FFXI so the game plods more because you need to spend time on both. Questing + XPing in FFXI = slower than WoW. The components separately are as fast if not faster (questing can be slow unless everyone is organized in FFXI)

It's funny we're having this dicussion because MANY people are complaining the leveling speed in WoW is TOO fast, and are petitioning to get it increased.

Probably because the scaling is just right on for WoW. FFXI's end-game levels (thus far) are scaled like asssssssss with the XP jump being stupid dumb after 61. Takes me like 7 hours to gain a level at my currently (66/67) at the 5k target rate.

You just level slow. Lvl 20 in 12 hours is a go.

You've played the game before no? Means you got a jump on me with knowing what quests to hit ;).

Been doing both quests and monsters and combating the lag =|.
 
Shouta said:
Leveling is only faster for players that don't spend a lot of time in game actually. Once you get used to the mechanics, FFXI is faster up until 61 where then it becomes a nasty ass timesink/slow leveling process.

o.O I think FFXI became a timesink way before lvl 61, at least when the exp needed increases by alot around the lvl 50 mark?
 
I banged my way to 61 quickly when I was actually leveling. Not that slow. See my above post about why the overall game feels slow.
 
Couldn't make it past the free first month of FFXI due to overwhelming boredom.

I am dying for the WoW servers to come back up currently.

EDIT: BTW a handful of them are back up. :D
 
krypt0nian said:
Couldn't make it past the free first month of FFXI due to overwhelming boredom.

I am dying for the WoW servers to come back up currently.

EDIT: BTW a handful of them are back up. :D

They are starting to show up in the realm lists again, but I haven't been able to connect yet.
 
Shouta said:
I banged my way to 61 quickly when I was actually leveling. Not that slow. See my above post about why the overall game feels slow.

But I don't understand why you're making the distinction between the overall game and the leveling xp itself? The overall game is putting up obstacles you must get by in order to achieve the leveling speed you describe. It might take someone 3 hours due to the 'overall game' to GET to the 1 hour of fast leveling. And that 1 hour of fast leveling could be attained instantly in WoW.

When I refer to leveling and game speed, I mean your overall experience and how much time you are putting in. Is it safe to assume that the fast xp you talk about in FFXI was only possible due to constantly rolling with a hardcore guild? That's really not realistic for most players.

Been doing both quests and monsters and combating the lag =|.

The lag has been horrible for OB, and is NOT the norm. :( I hope they fix it with today's downtime.
 
krypt0nian said:
Crap...I got in game for about 30secs and was dumped. =)

Yeah, I can't connect again. Why does it seem like the Alliance races aren't as good? I'm trying to pick one out for Rogue?

Maybe, it's just the classes I'm wanting to play. Obviously, gnomes would be perfect Mage's (you would think) based on stats
 
One more question. How are the professions? Easy to skill? Worthwhile stuff to make at all lvls? Do they all work together pretty well? What's the lowdown on this. This is something I would have loved to get into hardcore in FFXI, but it's amazingly tedious after a point to the point of boredom.
 
MrCheez said:
The lag has been horrible for OB, and is NOT the norm. :( I hope they fix it with today's downtime.
I must be lucky since I have seen no lag at all so far in the open beta on Eastern Test 20. Of course if the server is in the same place the closed beta servers were that got hit by a tornado a couple months ago, its only a 5 minute drive away.
 
Kintaro said:
One more question. How are the professions? Easy to skill? Worthwhile stuff to make at all lvls? Do they all work together pretty well? What's the lowdown on this. This is something I would have loved to get into hardcore in FFXI, but it's amazingly tedious after a point to the point of boredom.

The professions are a BLAST. I love them. The one big complaint people tend to have is that drops or quest rewards tend to be as good as or sometimes better than what you can usually craft for your level. However you can of course still sell your creations (you'll learn to know and love the auction house) , and keep your slots full until you find better gear. Then there are always the professions that provide enhancements other than armor, such as buff/heal potions and engineering gadgets (such as bombs).

Basically the way most people go about professions is they take a gathering skill and a crafting skill. Everything about professions is graphical, easy to learn, quick, and fun. You learn new recipes from trainers or find them out in the world. You have a window for your profession and can see all your recipes and what they require. You also get an "ability" for your gathering skills to locate items you need on your radar. (An herbalist will see where plants are, a miner will see where mineable ore is).

I have never been a crafter in any MMO, but I adore it in WoW. :)

Check out here for more info: http://www.worldofwarcraft.com/info/professions/
 
MrCheez said:
The professions are a BLAST. I love them. The one big complaint people tend to have is that drops or quest rewards tend to be as good as or sometimes better than what you can usually craft for your level. However you can of course still sell your creations (you'll learn to know and love the auction house) , and keep your slots full until you find better gear. Then there are always the professions that provide enhancements other than armor, such as buff/heal potions and engineering gadgets (such as bombs).

Basically the way most people go about professions is they take a gathering skill and a crafting skill. Everything about professions is graphical, easy to learn, quick, and fun. You learn new recipes from trainers or find them out in the world. You have a window for your profession and can see all your recipes and what they require. You also get an "ability" for your gathering skills to locate items you need on your radar. (An herbalist will see where plants are, a miner will see where mineable ore is).

I have never been a crafter in any MMO, but I adore it in WoW. :)

Check out here for more info: http://www.worldofwarcraft.com/info/professions/


Any tips for the auction house? I use the one in Ironforge regularly and its pretty hit or miss. Its fun as hell though!
 
SyNapSe said:
Yeah, I can't connect again. Why does it seem like the Alliance races aren't as good? I'm trying to pick one out for Rogue?

Maybe, it's just the classes I'm wanting to play. Obviously, gnomes would be perfect Mage's (you would think) based on stats

Cause the Alliance suck balls? Just play the race you like the best.
 
But I don't understand why you're making the distinction between the overall game and the leveling xp itself?

It's because you don't have to quest very much at all to level up in the game. Only a handful of quests are needed to actually continue progress in the game to level 75 (Subjob, Advanced Job, and then Genkai/Limit Break) which a fair number of people want to do.

Questing is almost the same except for specific ones where there's a minimum level requirement to accomplish the task (hence why I said almost mutually exclusive).

Some people want to level, some people want to quest, and some people want to do both. I make the distinction between it and the overall game experience because you don't necessarily need to experience questing to do leveling, so saying XPing is slow is incorrect for FFXI. It's like saying an entire RPG sucks because the story is dumb but ignores the fact that the battle system might be awesome

I also point out that you said "Faster leveling" as a pro for WoW. I jumped on that because you were referring to the leveling experience in your words. If you had said "Faster overall game" then I wouldn't clawing on your back (or trying to get two-headed trolls to argue or something).

It might take someone 3 hours due to the 'overall game' to GET to the 1 hour of fast leveling. And that 1 hour of fast leveling could be attained instantly in WoW.

Which is why I said WoW is better for people that don't have tons of time to sink into a game. When you GET to the actual leveling, FFXI can be faster than WoW.

When I refer to leveling and game speed, I mean your overall experience and how much time you are putting in. Is it safe to assume that the fast xp you talk about in FFXI was only possible due to constantly rolling with a hardcore guild? That's really not realistic for most players.

Not necessarily a strong static/guild/linkshell/talkity ma-jig. I've progressed fast when I want to and outside of a short spurt with a static during 61-63, I've been freelance most of my game time. It's more so getting A) Lucky or B) If you're the leader of a party, inviting the right people to achieve your XPing goal. Static parties sure aer a faster way on the whole but it's not necessarily a requirement.

Edit: At any rate, enough arguing. We can do that in another thread later.
 
MrCheez said:
The professions are a BLAST. I love them. The one big complaint people tend to have is that drops or quest rewards tend to be as good as or sometimes better than what you can usually craft for your level. However you can of course still sell your creations (you'll learn to know and love the auction house) , and keep your slots full until you find better gear. Then there are always the professions that provide enhancements other than armor, such as buff/heal potions and engineering gadgets (such as bombs).

Basically the way most people go about professions is they take a gathering skill and a crafting skill. Everything about professions is graphical, easy to learn, quick, and fun. You learn new recipes from trainers or find them out in the world. You have a window for your profession and can see all your recipes and what they require. You also get an "ability" for your gathering skills to locate items you need on your radar. (An herbalist will see where plants are, a miner will see where mineable ore is).

I have never been a crafter in any MMO, but I adore it in WoW. :)

Check out here for more info: http://www.worldofwarcraft.com/info/professions/

Thank you, EXACTLY what I was looking for. I would love to be able to take time out and concentrate on crafting for a good period of time. And still feel like I'm progressing. It reads on the page the professions have their own quests, with hidden recipes and so forth as you advance too. I assume you can support yourself in the game through yout crafting skills?
 
BRING THE SERVERS BACK! it's been 4 hours :\ Seems like they are coming around maybe? They seem to go up and down maybe they are having troubles
 
Lvl 14 with my troll mage.:)Wanted to try something different before I go back to hunter for retail.

Here's a pic of me squishin' them puny humans: :lol
punyhumans.jpg
 
Okay i've got an account but I haven't downloaded the client (reached my monthly limit) where is the best place to download or can't I sign up now since open beta has stopped any new registrations as well?
 
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