Concord OPEN BETA Milestones

Anytime you see stat breakdowns that don't include player numbers, or anything related to it, it says a lot. Because that's the main metric studios should be excited to share. Having a ton of players, a ton of completed matches, etc. Anything that points to there being a LOT of players during a limited window, and engaged ones at that. Sharing an image with these kind of stats and breakdowns always look good, but the data itself it can definitely be telling.
 
ENGAGEMENT!

Seriously though. Saying "milestone" and "Concord" in the same sentence is like sayin "refused to suck Jim Ryan" and " Ass of Can Whooping Ass of Can Whooping " too. :messenger_blowing_kiss:

Of course, now that I've said this, watch this game make a total ass of me.
 
dead wink martindale GIF
wtf, what is the context for this? lol
 
Fuck knows mate. Clearly that is completely made up.
lol I don't know if its all made up as much as how that count is coming to be is unknown, so its hard to tell what they are even calculating
Aren't they on a space ship or something?
I'm not sure, I thought that stuff just brings them to the level, like a cutscene or something, I didn't know it was some active thing they are flying around in or something.
 
I dunno if it's the weed or what, but I keep forgetting this game exists. It just looks so bland and unmemorable.
 
I appreciate their confidence, and their continuous support of the game. At least. Not being sarcastic, I genuinely do.

If you are gonna drive a train to a wreck, do it with your cock out.
 
I guess they are really gonna launch it as planned. I would've bet they would delay it and rework it as a f2p game. Seems like tossing money in an incinerator but what do I know. Add it to the list of AAA games that everyone knows will flop before it comes out.
 
This is a fail on so many levels. Ofcourse they don't mention the amount of players.

And the 2 most popular characters say it all; they are the most basic looking ones in the entire game. I said it before, the audience they target with their woke agenda just isn't there. They are shooting blanks.
 
yo wtf? How are they calculating this?

1. Not a lot played the beta

2. I don't recall this even being some large map Battlefield type game.

So...I have no clue how that makes sense or how they are adding it up, I thought the game was like a slower pace or something? Is it a like an arena shooter?
They have to do a lot of running before finding another player in the game.
 
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We know a company is desperate, when they only publish inconsequential numbers.
Had the game bee a success, even if moderate, they would be touting player count.
 
U know shit is real and game is about to bomb when instead of players they show useless metrics like those, some ppl were deceiving themselfs that terrible ccu is just from steam and on playstation game is pulling decent numbers, now we all know diseaster of epic proportions is about to happen at launch :D
 
Well, they opened it up to PSN subs at the last minute. So that was almost as free as you get.
I didn't even know about all that.

Wish I jumped in, I wouldn't have much time, but i did want to see what it was.

I don't see me buying it this month lol

A MP game really has to wow me to get me invested, I think I'll just stick to Battlefield this generation like I did last gen.
 
U know shit is real and game is about to bomb when instead of players they show useless metrics like those, some ppl were deceiving themselfs that terrible ccu is just from steam and on playstation game is pulling decent numbers, now we all know diseaster of epic proportions is about to happen at launch :D
Did anyone here actually say that?
 
A MP game really has to wow me to get me invested, I think I'll just stick to Battlefield this generation like I did last gen.
Honestly Battlefield hasn't wowed me since BF3. Concord doesn't wow me either but it doesn't do anything any worse than the competition. People just like to shit on it because it's the cool thing to do apparently. I won't be buying it at launch not because it's bad, but because living in Australia where player numbers are generally low to begin with I really struggle to see this getting enough numbers to find games consistently.
 
I still think a lot of the player designs are alright. It's the skins that are straight up shit that's turning a lot of people off. Concord is Lawbreakers level of cringe-inducing bland that leans way too hard on it's GotG influence. Everything is made worse with Marvel Rivals coming out dripping with style AND f2p. They HAVE to make some changes before launch including dropping the price on this.
 
Honestly Battlefield hasn't wowed me since BF3. Concord doesn't wow me either but it doesn't do anything any worse than the competition. People just like to shit on it because it's the cool thing to do apparently. I won't be buying it at launch not because it's bad, but because living in Australia where player numbers are generally low to begin with I really struggle to see this getting enough numbers to find games consistently.

For sure it might be fun to shit on it, but for very good reason.

Pushing aside the woke pronoun nonsense, which lets face it rubbed everyone up the wrong way from the off, its just not a very good came.

No SP mode, important for PS folks.
Terrible balance.
No Join in progress or quit penalties.
Terrible progression.
Map design is bad.

I vould go on probably if i played it longer but i was flat out bored.
Sure there where some fun moments here and there but thats all.

Some of the above can and will be fixed through patches and updates, but most wont be at launch for sure.
 
This is even more cringey than that Avowed delay announcement. Like dude who cares how many grenades were thrown.

It's also funny that the most popular characters were the most normal ones. They're super boring and lame, but that's better than the alternative.
 
For sure it might be fun to shit on it, but for very good reason.

Pushing aside the woke pronoun nonsense, which lets face it rubbed everyone up the wrong way from the off, its just not a very good came.

No SP mode, important for PS folks.
Terrible balance.
No Join in progress or quit penalties.
Terrible progression.
Map design is bad.

I vould go on probably if i played it longer but i was flat out bored.
Sure there where some fun moments here and there but thats all.

Some of the above can and will be fixed through patches and updates, but most wont be at launch for sure.
Bolded is key to Concord's success though.
Apart from map design, the issues you mentioned will no doubt be solved.

Map design is a bit more difficult as it likely requires new maps, but the maps from the beta are in no way worse than what's seen in Overwatch or Valorant.
So kind of nitpicking imo.

As for "no SP, important to PS folks".
On what base do you make this statement?
The vast majority of PS installbase spends most of their time playing Gaas/multiplayer games without SP.
 
Bolded is key to Concord's success though.
Apart from map design, the issues you mentioned will no doubt be solved.

Map design is a bit more difficult as it likely requires new maps, but the maps from the beta are in no way worse than what's seen in Overwatch or Valorant.
So kind of nitpicking imo.

As for "no SP, important to PS folks".
On what base do you make this statement?
The vast majority of PS installbase spends most of their time playing Gaas/multiplayer games without SP.
Alot of Sony first party efforts until recently have been high quality single player games, this game would have done alot better with one imo.
 
Alot of Sony first party efforts until recently have been high quality single player games, this game would have done alot better with one imo.
Yes, but that doesn't change anything about where the majority of the installbase spends most of their time.

That's in part why Sony is moving towards Gaas. Most of those Gaas/multiplayer games are 3rd party and Sony made it clear they want to be less reliant on those (especially since MS started buying Bethesda and ABK).
Sony has always had a decent balance between sp and mp until last-gen, where the main focus shifted more towards sp.

Basically, they are returning to what made them great in the first place: strong output in both sp and mp.
 
Yes, but that doesn't change anything about where the majority of the installbase spends most of their time.

That's in part why Sony is moving towards Gaas. Most of those Gaas/multiplayer games are 3rd party and Sony made it clear they want to be less reliant on those (especially since MS started buying Bethesda and ABK).
Sony has always had a decent balance between sp and mp until last-gen, where the main focus shifted more towards sp.

Basically, they are returning to what made them great in the first place: strong output in both sp and mp.
I don't think Sony have ever been known for putting out solely multiplayer titles like Concord. Most have included have included a single player element as well as far as I can remember.

Personally I have a PlayStation for their single player stuff, always have.
 
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I don't think Sony have ever been known for putting out solely multiplayer titles like Concord. Most have included have included a single player element as well as far as I can remember.

Personally I have a PlayStation for their single player stuff, always have.
I was referring to great multiplayer modes, not necessarily multiplayer-only (although there were games like MAG and Warhawk).

But times also are very different now. I'd even argue there's some kind of generational gap, because going by that thread about 40+yo and Retro-gaming, it seems like a lot of the complainers about Sony's Gaas strategy are 40+yo, if not 50+ yo, Retro-gamers.
Which explains a lot of the pushback against multiplayer/Gaas.

Fact of the matter is that since PS3-era, the majority of players spend their time on multiplayer (conflated with Gaas nowadays).
There's just no way around it.
The younger generation doesn't even know any better.
 
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I was referring to great multiplayer modes, not necessarily multiplayer-only (although there were games like MAG and Warhawk).

But times also are very different now. I'd even argue there's some kind of generational gap, because going by that thread about 40+yo and Retro-gaming, it seems like a lot of the complainers about Sony's Gaas strategy are 40+yo, if not 50+ yo, Retro-gamers.
Which explains a lot of the pushback against multiplayer/Gaas.

Fact of the matter is that since PS3-era, the majority of players spend their time on multiplayer (conflated with Gaas nowadays).
There's just no way around it.
The younger generation doesn't even know any better.
Foir the record, im 50 and love me some GAAS when done right.

Edit: bolded that was my point, this game would fair much better with a single player element/campaign like most of Sonys titles.
 
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Oh shit are they actually launching this? Even after seeing what happened to Suicide Squad? They should change the name of the marketing launch team to Suicide Squad tbh.
 
*game wants modern audience*

Most played character: Basic white guy.

I mean... if that doesn't tell you Game Developers anything, then I don't know what will.
 
Foir the record, im 50 and love me some GAAS when done right.

Edit: bolded that was my point, this game would fair much better with a single player element/campaign like most of Sonys titles.
Yeah, it probably would. Who knows? Maybe they'll some PvE later on. It is what is right now, so no avoiding a shitty launch.

*game wants modern audience*

Most played character: Basic white guy.

I mean... if that doesn't tell you Game Developers anything, then I don't know what will.
For what it's worth:

There were only 3 freerunners with different variants available during the betas:
The white guy (Teo), the asian chick (Haymar) and the green guy.

The green guy unlocked real quick and the white guy had challenges to unlock. The Asian chick variant became available for unlock during the open beta.

This likely explains why those 3 were the most picked, with the white guy being top pick as his variant probably was what most people have been playing for. It was part of the Job progression-system for the beta.

But since most people didn't play the beta and just look at the pickrate, they miss out on some context.
 
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