Wrath of the Lich King: Alpha leak compendium; title music suite, abilities, pictures

GDJustin said:
He was a raiding healer in Risen - a guild that had some of the first boss kills in the US/World. I believe they were the #2 or #3 WoW guild in the US before they stopped raiding. The people in these guilds take raiding SERIOUSLY - you think they would give a heal slot to a healadin if it wasn't a viable raid spec? If his healing stats weren't able to keep up with Priests or resto druids?

The top guilds are MERCILESS about their raid line-ups, because they have to be. If Shadow Priests were consistently out DPS'd by Mages, they would replace them all (unless they had a specific skill that was needed). And healing slots are the same.

Anyone saying Pals aren't viable healers in any kind of PVE setting is just out of their element. They were viable in 40 man raids, are viable in 25 man raids... 10mans, 5mans, whatever. PVP is a different story.

Can you show me where I said Holy spec was not viable? My question was very simple: "How does one quantify being one of the top healers in the game? I'd love to see the metrics behind that."
 
He was a raiding healer in Risen - a guild that had some of the first boss kills in the US/World. I believe they were the #2 or #3 WoW guild in the US before they stopped raiding. The people in these guilds take raiding SERIOUSLY - you think they would give a heal slot to a healadin if it wasn't a viable raid spec? If his healing stats weren't able to keep up with Priests or resto druids?

The top guilds are MERCILESS about their raid line-ups, because they have to be. If Shadow Priests were consistently out DPS'd by Mages, they would replace them all (unless they had a specific skill that was needed). And healing slots are the same.

Anyone saying Pals aren't viable healers in any kind of PVE setting is just out of their element. They were viable in 40 man raids, are viable in 25 man raids... 10mans, 5mans, whatever. PVP is a different story.

Holy Paladins are still viable, they just happen to be the worst healers (when at a high gear level) at the moment. Also, Shadow Priests should always be out-dps'd by Mages in Sunwell.
 
jaaz said:
So, will mages still suck?

(I haven't crushed dps numbers based on the rumoured talent and spell changes yet, but I have a feeling I already know the answer...)

Shitty mages will still suck

I know I know, that's a prety big spoiler
 
Holy Paladins are totally viable and absolutely necessary in raids, they're just the worst off at the moment. That in combination with their struggling in arena lately just makes it a good time to finally update some of the lacking elements of the class, which are pretty blatant really.

Shadow Priests take a pretty big DPS tumble in BT into the aux position they probably deserve to be in. Personally, I was never able to take first or second in terms of damage past Vashj and Al'ar, myself, which is perfectly fine really. I always felt a bit TOO useful when Vashj was hot stuff and I'd get first place damage and have restored 30,000 mana, keep everyones HP topped off, and added Shadow Weaving and Misery as well.

These new Shadow Priests changes though, these are going to go a long way to restoring the class where it was pre-BC for PvP as well as make it a HELL of a lot more comfortable in raiding, even the little things like the efficency and mana changes will go a *LONG LONG LONG WAY*, there is no class that struggles with mana as much as a Shadow Priest, especially where I did most of my raiding in SSC/TK and mid-BT. You basically held on by the skin of your teeth at times pulling out all stops on consumables and debuffs, and hell I was a Draenei as well so I had the super helpful MP/5 racial.

I pretty much had a static group of Mage pals + an elem shaman who would get paired with me for regen, man those were fun times.I'm not sure how it is now, if it's changed for the better but raids always made me feel appreciated as hell on my S.Priest.

I'm really torn on what I want to do now if they plan on making Shadow Priests this polished.
 
Hm, the shadow priest changes are really good. Reduced threat in shadowform, increased crit damage, increased mindflay range. We've needed alot of this for awhile. I might just consider dusting mine off and playing it again.
 
The new monster designs are sick.

Especially the giants. Wicked detail and variety.

The wendigo and magnataurs are looking sharp as well.
 
Alex said:
frostwyrmpetyv8.png

I hope that's the pet for the Collectors Edition of WoW WoTLK
 
SiegfriedFM said:
Mages are getting an overhaul to be on top for AOE damage.
That is stupid if true, good thing I have a few other chars on the way to 70 :<

Living bomb sounds stupid, even more so if it kills you in the process (unless you get some invul spell or something so you can't die before the bomb goes off). I'd rather have a 360 dragon breath with increased range.
 
Is there going to be non raid solo content?
(I've not played for a while, but the expansion looked to be for the hardcore only)
 
Suikoguy said:
Is there going to be non raid solo content?
(I've not played for a while, but the expansion looked to be for the hardcore only)

Leveling to 80 and daily quests.

Not hard to get 4 other people for some 5 mans though.
 
BC was amazingly more casual than vanilla WoW, there was a ton of solo and small group stuff, you could very reasonably take yourself to high end PvP and even PvE gear with 5 people. LK will be more option filled for casual players, so they say.

I could never go back to old school WoW, some people look at it with fond memories, all I remember is waiting around for raids and having absolutely nothing else to do, and no way to further any other characters.

I like all of the casual content, I just can't make the time for a rigid raid schedule anymore. But I'll probably try harder now that there's a universal 10 man option and I can just hook up with a good group of folks, especially after how good Karazhan and Zul'aman were. Probably my two favorite dungeons of any size.
 
Alex said:
BC was amazingly more casual than vanilla WoW, there was a ton of solo and small group stuff, you could very reasonably take yourself to high end PvP and even PvE gear with 5 people. LK will be more option filled for casual players, so they say.

I could never go back to old school WoW, some people look at it with fond memories, all I remember is waiting around for raids and having absolutely nothing else to do, and no way to further any other characters.

I like all of the casual content, I just can't make the time for a rigid raid schedule anymore. But I'll probably try harder now that there's a universal 10 man option and I can just hook up with a good group of folks.


FLEABttn said:
Leveling to 80 and daily quests.

Not hard to get 4 other people for some 5 mans though.


That's good to know,
I'll probably reactivate (dammit) :lol
 
I <3 Northrend. I always liked Alterac Mountains anyways, just the winter motif is awesome. Better than the pink and purple motif of Outlands which got a bit old.
 
I'm going to post some more shots in a bit. Pretty floored how much they've improved the visuals solely through art assets. They really just absolutely shame the rest of the genre on visuals.
 
SiegfriedFM said:
And if you're a warrior who falls behind in the gear race, you're hopelessly screwed... not to mention that solo survivability for warriors has always been very low...

Yeah, that's my problem. Warriors in full S3 and a S3 weapon kick ass, but my warrior with just some epic items from the S1 is dead most of the time in pvp.

Everything depends on your gear, more than with other classes.

But I don't see how they could change that, sadly.
 
The armor from season to season really isnt too much of a biggy, but it's nice to save up for the most current weapon you can on a Warrior.

Still, even if you have full S3 and S3 weapon, you're still basically dead meat if you're by yourself in a BG. Too fucking kitable and 110% magic damage taken sucks. Still, it really is funny to catch a no resilence Warlock or Mage and watch them pop... as you die in shame.

I used to play my arena teammates warrior to help him save up for his offpieces. and even in full s3 armor and the weapon you get blown up so fucking fast by yourself. That's the great balancing act of the Warrior, I guess, but it's also the reason I'd never really like to play one, since i like to log on and play bits and pieces in battlegrounds if I cant sleep or nothing else is going on.
 
One of the shots reminds me of the dancing troll village location, maybe it will now have a use!

But damn alot of the shots just blow me away, love the colour.
 
proposition said:
I think the next time anyone says that Western games have bad art I will refer them to this thread. Gorgeous.

Blizzard trumphs all when it comes to art. So much talent and attention to detail it's scary.
 
Damn the more screens I see, the better. I'm absolutely loving the new armor sets too. The warlock (as usual), just looks soooooo evil. It seems WotLK, at least with the armor, is going to be far less cartoony and absurd than BC was (although t6/s3 was a step in the right direction).

To add to the Paladin comments, I rolled my BC BE Paladin to heal in arenas/dungeons; however, toward the end of S2 and a series of awful nerfs, healing in PvP/PvE with my pally got worse. I've recently made him Ret and have been doing far better in arenas, don't plan on making him holy again unless the new talents make it interesting to play. Any suggestions on a new healer to roll? Trying to decide between Shaman or Priest. I'm edging toward priest though since their healing and damaging rolls are both very interesting (not straight forward like shaman).

In any case, this new expansion looks to be at a whole new caliber for WoW, as it should.
 
Blizzard's art division restate their claim to having some of the greatest artists working under them yet again.

Some of those environments are just insane.
 

fuuccck.gif

I was going to say Warrior armor with no form of sources just because Warriors get all the badass looking gear, I want to say that this comes close of being the best looking armor next to the Warrior T3.
 
Holy crap at some of these screen shots,i cannot wait for this expansion to come out :D
 
Alex said:
I'm going to post some more shots in a bit. Pretty floored how much they've improved the visuals solely through art assets. They really just absolutely shame the rest of the genre on visuals.

This can't be a serious post?

In fact, I've never understood the drooling over Blizzard's art, ESPECIALLY in this game. It's nothing spectacular. And you'd hope at some point they'd uprade most of the armor to be somethin more than a coat of paint.
 
It must be incredibly hard to resist temptation to tell everyone what you heard a friend in the beta say about major events.

Must be really hard.

Thank God I don't have to deal with that pressure.
 
GDJustin said:
He was a raiding healer in Risen - a guild that had some of the first boss kills in the US/World. I believe they were the #2 or #3 WoW guild in the US before they stopped raiding. The people in these guilds take raiding SERIOUSLY - you think they would give a heal slot to a healadin if it wasn't a viable raid spec? If his healing stats weren't able to keep up with Priests or resto druids?

The top guilds are MERCILESS about their raid line-ups, because they have to be. If Shadow Priests were consistently out DPS'd by Mages, they would replace them all (unless they had a specific skill that was needed). And healing slots are the same.

Anyone saying Pals aren't viable healers in any kind of PVE setting is just out of their element. They were viable in 40 man raids, are viable in 25 man raids... 10mans, 5mans, whatever. PVP is a different story.
Nobody is saying that they aren't viable, just that, at the sunwell/bt level, they are the weakest healer by quite a bit. Sunwell especially features absurd amounts of raid damage, so the aoe classes dominate. Paladins still get brought, mainly for blessings, and because they can single-target heal adequately (though arguably no better than a priest at this point).

Also, shadow priests are getting consistently out-dps'd by mages at that level. I'm pretty sure they have the lowest top-dps of any class at t6 gear levels (maybe paladins are lower). But they're still retaining sunwells spots because VT is wicked awesome and they have an aoe heal, unlike paladins. (see what I did there? :) )
 
My Arms Your Hearse said:
This can't be a serious post?

In fact, I've never understood the drooling over Blizzard's art, ESPECIALLY in this game. It's nothing spectacular. And you'd hope at some point they'd uprade most of the armor to be somethin more than a coat of paint.

Uh... no, I'm pretty serious. MMO's are notoriously hideous on average. I'm really unconcerned with how much technology you have running if you don't have the art assets to fuel it, and that basically extends, IMO, to WoW, FFXI and a couple of the non-pandering NCSoft aesthetics. UO had a fun look to it as well, but that was 2D.

It's 2008 and we still have current MMO's coming out that take Everquest's route of "try to make your game look identical to shitty Playstation CGI from 1996".
 
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