WTF is the difference between the next “Xbox Console” and “Xbox PC”?!

They haven't even managed to break Denuvo yet
To put it simple. If the Magnus SoC is used for the Xbox PC. Modder would download a bunch of games through GamePass, mod them to be playable offline and upload them somewhere, then jailbreak the Xbox PC with a downloadable activator.

This has a high chance of happening based on the amount of tools available on PC and the fact there's a Windows activator.

Now, I'm promoting this, just saying it's possible.
 
The Xbox and Windows versions aren't the same games technically. The emulated/translated versions would be.
Emulation has existed well before the job listing. Series X already uses emulation for BC. It's never made official on PC due to licensing restrictions as the restriction does not define the technique or the source. It defines the target platform. For MS to officially implement emulation across the board, they will have to negotiate with the pubs as a contract addendum or a new one altogether, which they are already doing in the background for "Play Anywhere". So BC on PC is just a matter of time. It just seems unlikely at launch, and even less likely across the board of existing BC titles, especially considering the insider comments. May be a few years later. Or a continuous drip feed...
 
Isn't this at most mid level laptop power?
Building your own SFF PC with common PC parts must be a better alternative. No idea about cost differences though.
The GPU in Magnus is rumored to be around a 5080 so its no slouch. Its going to depend a lot on price tbh. There may be an audience for these machines, like people who like prebuilts and don't want to tinker around with the diy market.

Personally I'm keeping my eye on this for my next upgrade depending on how OEM's price them. Or just go RDNA 5 DGPU and set and forget for a few years.
 
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If the Xbox PC doesn't support BC then it's utterly lost me as a potential customer. I'm not buying into another walled garden console again. I can just hang onto my Series X for BC, and that will be the last Xbox I ever purchase.
 
It might be argued that designating that particular chip as an 'Xbox' SoC, including using it in the actual next gen console could circumvent that.

Likely this wouldn't be a solution for any random HP desktop or whatever PC, but for PCs made with custom chips.

I am no attorney but I don't think it will circumvent it. I believe even with that "Xbox" SoC it would be easy to prove that an "Xbox" version of a PC is still a different device. I think they would still need updated licensing agreements. Not counting the heat MS would get if they tried to pull something like that.
 
The console will take the place of the Series S and the PC of the Series X? Would be interesting if they allow for upgrading the SSD and RAM in the PC version given that next gen is likely going to require a lot of RAM as the years go on. Launch with 24GB of RAM and allow for an expandable to 32GB of RAM down the road.
 
The console will take the place of the Series S and the PC of the Series X? Would be interesting if they allow for upgrading the SSD and RAM in the PC version given that next gen is likely going to require a lot of RAM as the years go on. Launch with 24GB of RAM and allow for an expandable to 32GB of RAM down the road.
It doesn't appear the difference would be that wide early on. The SoC looks to be the same. Perhaps with more rapid iterations and variants down the line? The chiplet design would allow that
 
This is not confusing at all! Very easy to understand for all the parents out there buying for their kids... Fuck me Microsoft, you have completely ruined the Xbox brand. What a disgrace.
 
The GPU in Magnus is rumored to be around a 5080 so its no slouch. Its going to depend a lot on price tbh. There may be an audience for these machines, like people who like prebuilts and don't want to tinker around with the diy market.

Personally I'm keeping my eye on this for my next upgrade depending on how OEM's price them. Or just go RDNA 5 DGPU and set and forget for a few years.
5080?? What's the price expectation for this? A 5080 goes for $1200-1500 in my area…..
 
One is a piece of x86 PC hardware and will have future utility no matter what.

The other is a console and has no future at all.

Steam is closing down?

I am no attorney but I don't think it will circumvent it. I believe even with that "Xbox" SoC it would be easy to prove that an "Xbox" version of a PC is still a different device. I think they would still need updated licensing agreements. Not counting the heat MS would get if they tried to pull something like that.

Licensing isnt necessarily tied to a specific device or generation, though. Otherwise you wouldn't be able to play Xbox One games on Series X, or PS4 games on PS5. There's probably an argument to be made if you designate a family of devices made with a specific, custom 'Xbox' chip as an Xbox device. Especially if everything Xbox next gen runs Windows.

This is not confusing at all! Very easy to understand for all the parents out there buying for their kids... Fuck me Microsoft, you have completely ruined the Xbox brand. What a disgrace.

Mr Rogers Clown GIF


An unrevealed, unannounced console is 'confusing for parents' now?

Are you taking the piss right now? 🙄
 
A few thoughts regarding the chart.

Play Anywhere for pc games bought via Xbox store doesn't mean much when you can buy from any store and it will see the console as just another pc. It makes Play Anywhere less important when all your Steam games will run on Xbox natively. You can just buy them on Steam and play them either place.

Also, the console is not just another pc. It can't be upgraded and has various subtle, but important differences from a pc.
 
A few thoughts regarding the chart.

Play Anywhere for pc games bought via Xbox store doesn't mean much when you can buy from any store and it will see the console as just another pc. It makes Play Anywhere less important when all your Steam games will run on Xbox natively. You can just buy them on Steam and play them either place.

Interesting point. Well, there will likely be store based pricing, exclusives, discounts, gamepass etc that would determine where the user gets the game from. Steam may not always be the place to go if you get a better deal on Xbox store on the console, for example. And given how different the game performance and features can be between a console and PC version, there would be incentive to get the console version for the console as opposed to a PC version, which could make Play Anywhere relevant.

This is, of course, assuming Microsoft doesn't get rid of the console store entirely and release everything as a PC title that's playable as-is on the console. At that point, play anywhere itself becomes obsolete outside of Backwards Compatibility. The console, PC and handheld would all essentially be playing the same PC SKU. Some people have suggested that would be the direction. I'm skeptical that they would do something that drastic as it fundamentally changes the "console experience" in-game with extensive settings menus, benchmarking etc. What right would Microsoft have to even call it a console at that point? There will be no console game SKU at all. The lines have already been blurred with running Windows and playing PC titles.

And the prebuilt PC part was just tongue in cheek. I personally agree with you, but previous speculation threads were all saturated with "it's just a pc" comments, taking away from any meaningful discussion beyond that. So that was just me pre-emptively conceding to popular demand :messenger_grinning_smiling:
 
If the Xbox PC doesn't support BC then it's utterly lost me as a potential customer. I'm not buying into another walled garden console again. I can just hang onto my Series X for BC, and that will be the last Xbox I ever purchase.
That's exactly my case. If the next Xbox doesn't run my digital library and/or it's going to be too expensive, I'll keep my Series X but look for a new platform.
 
If the Xbox PC doesn't support BC then it's utterly lost me as a potential customer. I'm not buying into another walled garden console again. I can just hang onto my Series X for BC, and that will be the last Xbox I ever purchase.
If the next console supports multiple storefronts, then it's not a walled garden right? Or are you referring to other kinds of flexibility with PC?
 
If the Xbox PC doesn't support BC then it's utterly lost me as a potential customer. I'm not buying into another walled garden console again. I can just hang onto my Series X for BC, and that will be the last Xbox I ever purchase.
That's exactly my case. If the next Xbox doesn't run my digital library and/or it's going to be too expensive, I'll keep my Series X but look for a new platform.

They've been promising full BC for the past 1.5 years now. Digital library is a lock at this point. It's the physical disc users that are likely to be left behind unless something happens. Probably they'll make it an add on.
 
An unrevealed, unannounced console is 'confusing for parents' now?

Are you taking the piss right now? 🙄
No not taking the piss. If this is all to be believed then it's confusing the fuck out of me and I think I have a handle on this shit. But little Jimmy who wants the next Xbox to play his copy of WWE2K as he got it on Xbox series X won't know what console/xbox pc to buy to have that copy of his game play on his next unit. I mean, just have a look at the super stupid marketing for the rog ally Xbox or whatever it's called. You can play all Xbox games on there except you can't natively. But most people buying it and looking at the marketing wouldn't know that. It's pathetic.
 
Licensing isnt necessarily tied to a specific device or generation, though. Otherwise you wouldn't be able to play Xbox One games on Series X, or PS4 games on PS5. There's probably an argument to be made if you designate a family of devices made with a specific, custom 'Xbox' chip as an Xbox device. Especially if everything Xbox next gen runs Windows.
I think we can agree a pc device and a console device will most likely fall under a different licensing agreement. That is the whole point of play anywhere. Just because you add a "console" chip to a pc it does not make it a console. It will be interesting to watch this play out in court if this was to happen.
 
They've been promising full BC for the past 1.5 years now. Digital library is a lock at this point. It's the physical disc users that are likely to be left behind unless something happens. Probably they'll make it an add on.
We should all know by now that everything the people at Xbox says, we should accept and believe them implicitly. They've never lied to us and only know how to speak the truth. They told us they'd only put 4 games on PlayStation and see how that goes. Miraculously they had ports of other games ready to go shortly after that. It's a miracle of development how quickly they decided to port those games and they were ready… almost like Microsoft were going to port those games across all along.

Don't believe what these assholes say. Ever.
 
No not taking the piss. If this is all to be believed then it's confusing the fuck out of me and I think I have a handle on this shit.

How do you expect to have full clarity over an unrevealed and unannounced console?

But little Jimmy who wants the next Xbox to play his copy of WWE2K as he got it on Xbox series X won't know what console/xbox pc to buy to have that copy of his game play on his next unit.

How do you know this would be an issue, since it's unrevealed and unannounced?

I think we can agree a pc device and a console device will most likely fall under a different licensing agreement. That is the whole point of play anywhere. Just because you add a "console" chip to a pc it does not make it a console. It will be interesting to watch this play out in court if this was to happen.

I think you're overthinking this. Sony's Afeela electric Vehicle is promised to land with a built in PS5. They're not going to just slot in a standard consumer PS5 console in the dashboard.

MS - from multiple statements and job listings - are plowing ahead full steam with bringing Xbox library to their next console that runs Windows, so id be surprised if partner devices with the same chipset, with the same security modules would not be able to have BC.

But we'll know more when the next gen product and strategy is announced and revealed.
 
We should all know by now that everything the people at Xbox says, we should accept and believe them implicitly. They've never lied to us and only know how to speak the truth. They told us they'd only put 4 games on PlayStation and see how that goes. Miraculously they had ports of other games ready to go shortly after that. It's a miracle of development how quickly they decided to port those games and they were ready… almost like Microsoft were going to port those games across all along.

Don't believe what these assholes say. Ever.

Yes, they also put up those job listings on LinkedIn to deceive you, and have only spoken multiple times about forward and backward compatibility (unprompted!) just to play 4D chess with you 🙄

Miraculously they had ports of other games ready to go shortly after that.

Really? Which ones?
 
I think we can agree a pc device and a console device will most likely fall under a different licensing agreement. That is the whole point of play anywhere. Just because you add a "console" chip to a pc it does not make it a console. It will be interesting to watch this play out in court if this was to happen.

How do you expect to have full clarity over an unrevealed and unannounced console?



How do you know this would be an issue, since it's unrevealed and unannounced?



I think you're overthinking this. Sony's Afeela electric Vehicle is promised to land with a built in PS5. They're not going to just slot in a standard consumer PS5 console in the dashboard.

MS - from multiple statements and job listings - are plowing ahead full steam with bringing Xbox library to their next console that runs Windows, so id be surprised if partner devices with the same chipset, with the same security modules would not be able to have BC.

But we'll know more when the next gen product and strategy is announced and revealed.

I was thinking they'd do something like they do with the Xbox Ally. You'd have two environments; the Windows Desktop and the Xbox Dashboard. You could only play Xbox console games including BC from the Dashboard, it's essentially only an Xbox at that point, then go to the Desktop if you want to do other things. I mean the PS3 did this with Linux and it didn't affect the licensing agreements there.
 
Maybe I just haven't gotten enough sleep (also cutting caffeine 😩) but

It's the same SOC as the console so would the Windows Store version of games recognize it as such and automatically set settings and the like? I could see that being quite useful from a simplicity factor
 
Maybe I just haven't gotten enough sleep (also cutting caffeine 😩) but

It's the same SOC as the console so would the Windows Store version of games recognize it as such and automatically set settings and the like? I could see that being quite useful from a simplicity factor
Possibly. If it's going to be MS' version of steam machine, then this may be a feature of Xbox app. Doubt it will work with all storefronts though…
 
Possibly. If it's going to be MS' version of steam machine, then this may be a feature of Xbox app. Doubt it will work with all storefronts though…
I'd assume first party games would have some sort of preset built in but this seems like it could end up being a compatibility/optimization mess.
 
It's just a mess. If this thing is going to work, every single Xbox game must be a play anywhere title. It's not happening, and the PC store is garbage.
 
If the next console supports multiple storefronts, then it's not a walled garden right? Or are you referring to other kinds of flexibility with PC?

It's a bit of both. Outside of gaining PC storefront access on the Xbox console, you lose all of the flexibility of the PC platform. They're locking the console down so hard that it's not the truly hybrid approach I wanted it to be.

The other issue is that it's not opening up access to the Xbox library / the backwards compatible games for PC, so it's still a walled garden in the sense that if you want to experience that library, you're locked into needing another console.

Is it unreasonable to ask for access to the Xbox library on PC? It's been said that it's a licensing nightmare to do this so perhaps it is. But it should be technically more than feasible. It's all running on Windows anyway (even on Xbox) and the rumor was that there would be some sort of dedicated hardware in the chipset, probably like a form of DRM, which would allow the OEM-built Xbox PCs to also act as a console. Think of an 'Xbox mode' baked into it.

I was envisioning it like how Steam Deck can bounce between the Steam library (Xbox UI) and the linux desktop (Windows). Of course there should still be some level of segregation between the Xbox side and the PC side, because obviously you don't want people modifying Xbox game files, but effectively all i'm asking for here is a slick form of dual booting which has been around for eons.

What they've come up with is a PC that is doing nothing extra that any other pre-built PC couldn't already do, and a console that isn't doing anything more than a console always did, except install some Steam games on top. And all of that is caused by Microsoft erecting what, to me, seems like a completely artificial barrier in the middle of the two.
 
What they've come up with is a PC that is doing nothing extra that any other pre-built PC couldn't already do, and a console that isn't doing anything more than a console always did, except install some Steam games on top. And all of that is caused by Microsoft erecting what, to me, seems like a completely artificial barrier in the middle of the two.
*If the rumor is true

But I don't think Microsoft has created the artificial barrier. Their whole vision for play anywhere is to get rid of the barrier. The issue is getting publishers to play ball as it directly impacts their revenue models. There's a lot of lost opportunity (i.e double dip, cannibalization etc.) that they need to be ok with. It will effectively kill their right to enforce platform exclusivity. It's either all Xbox or no Xbox. And until they play ball, we may get this half baked solution being presented like the holy grail. On the PC side, like you said, it's just another prebuilt PC with a shiny green sticker.*

*If the rumor is true
 
I will read the thread and reply more comprehensively later.

But let's assume that Kepler is right and AMD CEO and Xbox President both are liars, that there is no BC with Xbox branded devices on the same family of APUs as Magnus.

That doesn't mean there can't be FC (Forward Compatibility) whereby all new titles published on Xbox, in order to gain certification for publication have license to run on all Xbox branded products capable of doing so.

Nothing prevents MS from updating the licensing agreements for new games released after next gen hardware to support the entirety of Universal Xbox Platform.

Where the same GDKX created and optimized for Magnus game can run on Xbox devices.

Up to 4k/120 on Xbox PCs, Xbox Consoles, Xbox Cloud using Magnus, and up to 1080/120 on Xbox Laptops, and Xbox Handhelds (and also tablets or mini PCs).

There is nothing preventing MS from updating and securing Series console BC via each publisher, the same way they do for streaming rights.

For example, MS just secured permanent streaming rights for GTAV to be streamable via Core and standard tiers and xCloud Buy and Stream. MS can incentivize publishers, MS can use the carrot and stick approach.

Start with full BC, let publishers that whine, Opt out. Then buy those publishers out, either literally or just some powers of persuasion.

The complete Xbox platform with Seamless NATIVE gameplay will be created one way or another. It's a hardware based platform based on AMD APUs. Play Anywhere will be used to cover ALL other types of PC devices.
MS will have FC and BC can be done on case by case basis.

That's the entire point of the AMD long term partnership.
 
I will read the thread and reply more comprehensively later.

But let's assume that Kepler is right and AMD CEO and Xbox President both are liars, that there is no BC with Xbox branded devices on the same family of APUs as Magnus.

That doesn't mean there can't be FC (Forward Compatibility) whereby all new titles published on Xbox, in order to gain certification for publication have license to run on all Xbox branded products capable of doing so.

Nothing prevents MS from updating the licensing agreements for new games released after next gen hardware to support the entirety of Universal Xbox Platform.

Where the same GDKX created and optimized for Magnus game can run on Xbox devices.

Up to 4k/120 on Xbox PCs, Xbox Consoles, Xbox Cloud using Magnus, and up to 1080/120 on Xbox Laptops, and Xbox Handhelds (and also tablets or mini PCs).

There is nothing preventing MS from updating and securing Series console BC via each publisher, the same way they do for streaming rights.

For example, MS just secured permanent streaming rights for GTAV to be streamable via Core and standard tiers and xCloud Buy and Stream. MS can incentivize publishers, MS can use the carrot and stick approach.

Start with full BC, let publishers that whine, Opt out. Then buy those publishers out, either literally or just some powers of persuasion.

The complete Xbox platform with Seamless NATIVE gameplay will be created one way or another. It's a hardware based platform based on AMD APUs. Play Anywhere will be used to cover ALL other types of PC devices.
MS will have FC and BC can be done on case by case basis.

That's the entire point of the AMD long term partnership.
Yeah I think we are aligned on what their long term strategy is. I'm just wondering now if the next iteration may fall short of it by confusing the player base with a half baked solution on the PC side. Following that, Xbox may not even have the runway to achieve the true long term vision.

If PC isn't getting BC, they should simply release just a console like they did this generation (with the added multiple storefronts) and release branded PCs when Play Anywhere and forwards compatibility becomes near universal. Otherwise the PCs have no differentiating value proposition and will die on the vine imo.
 
If PC isn't getting BC, they should simply release just a console like they did this generation (with the added multiple storefronts) and release branded PCs when Play Anywhere and forwards compatibility becomes near universal. Otherwise the PCs have no differentiating value proposition and will die on the vine imo.
Exactly. Buying a branded PC in a console shell makes no sense what so ever if there is no upside to it, it'll just be more expensive without upgradability and might come with incompatibility problems from not using common parts.
 
Exactly. Buying a branded PC in a console shell makes no sense what so ever if there is no upside to it, it'll just be more expensive without upgradability and might come with incompatibility problems from not using common parts.
UNLESS, the goal all along is to abandon the console side eventually. That the BC is needed to keep the customers happy, but wait another 8 years and maybe the complaints would die down. The PC with an Xbox sticker is the final goal and where they want their customers to migrate, and the one with the BC chip is just a placeholder to stop the old guard from just giving up and go PlayStation.

it had always been nearly impossible to tell Console gamers to play on PC, it had been decades after all. So MS is trying to do the transfer in a sneaky fashion.
 
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The issue is what are they selling: Are they selling PC software, i.e. products than can be played on any compatible system. OR are they selling Xbox software, titles that are built for and require proprietary Xbox hardware (and subs) to function?

This is what I've been trying to emphasize to people; Even if the software is 99% the same, these two things are definitionally different products in the marketplace.

So the idea of them being merged into one is pretty bizarre. Buyers need to know what hardware they need to have to play the game.
 
UNLESS, the goal all along is to abandon the console side eventually. That the BC is needed to keep the customers happy, but wait another 8 years and maybe the complaints would die down. The PC with an Xbox sticker is the final goal and where they want their customers to migrate, and the one with the BC chip is just a placeholder to stop the old guard from just giving up and go PlayStation.

it had always been nearly impossible to tell Console gamers to play on PC, it had been decades after all. So MS is trying to do the transfer in a sneaky fashion.
Giving up and go PlayStation makes even less sense for someone invested on Xbox. Then everything has to be repurchased and no saves carry over or achievements or friends etc. Blank slate transition.

But a PC with potential limitations from being a console-box would be an expensive way forward too, and short-sighted. The more I think about their strategy the less I understand it. For me it all fall apart when they can't get BC working on PC. There are like a thousand Play Anywhere titles. That's nothing for someone with a long history on Xbox, it's a fraction of the whole library.
 
There are like a thousand Play Anywhere titles. That's nothing for someone with a long history on Xbox, it's a fraction of the whole library.
But just as most people wouldn't care to play most of NES titles today, Xbox is hoping that less and less of the old Xbox library stay relevant after next gen. And everything that is going to be new for Xbox will ALL be play-anywhere. Thus the gap will shrink.
 
Giving up and go PlayStation makes even less sense for someone invested on Xbox. Then everything has to be repurchased and no saves carry over or achievements or friends etc. Blank slate transition.

But a PC with potential limitations from being a console-box would be an expensive way forward too, and short-sighted. The more I think about their strategy the less I understand it. For me it all fall apart when they can't get BC working on PC. There are like a thousand Play Anywhere titles. That's nothing for someone with a long history on Xbox, it's a fraction of the whole library.
Yeah, they are sort of stuck between a rock and a hard place. They either drop BC support and essentially abandon their fanbase with the hopes they just move to PC, or they continue to put time and money into the console space despite obviously not having a great time.
 
Yeah, they are sort of stuck between a rock and a hard place. They either drop BC support and essentially abandon their fanbase with the hopes they just move to PC, or they continue to put time and money into the console space despite obviously not having a great time.

There's no issue here. They're making a console, running on Windows. They'll have BC from day one, and it won't be subsidized. They certainly wont sell a crazy amount of these, but more crucially they won't be losing any money on hardware.
Public statements and job postings confirm that they are invested in BC for next gen.
 
There's no issue here. They're making a console, running on Windows. They'll have BC from day one, and it won't be subsidized. They certainly wont sell a crazy amount of these, but more crucially they won't be losing any money on hardware.
Public statements and job postings confirm that they are invested in BC for next gen.
If all you want is BC support, isn't it better to just buy a few spare Series_X? At least then you still have BC for the discs.

As for "not subsidized", you are underselling what it means. It means next gen will be the last gen as the console cost would at least be twice that of the PS6 but with no real benefits. At some point it would cost too much to make the consoles for the number of sales it gets. More importantly Xbox version of new 3rd party games will stop being made and all you would get is PC titles, which brings in issues of launch delay and quality issues.
 
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If all you want is BC support, isn't it better to just buy a few spare Series_X? At least then you still have BC for the discs.

Where did i say all I want is BC?

And the whole idea is for the new console to support BC. Why would anyone prefer hooking up older hardware vs having everything integrated into one machine? Do you have your PS4 and PS5 hooked up to the same TV?

As for "not subsidized", you are underselling what it means. It means next gen will be the last gen as the console cost would at least be twice that of the PS6 but with no real benefits.

You're suggesting that Sony is planning to lose at least $400 on each PS6?

We'll know if there any benefits when both consoles are revealed but at least MS is strongly hinting at multiple store support, and the ability to play games from GoG, Steam etc on their next console.
I consider it highly unlikely that Sony does anything similar.

I don't have financial constraints when it comes to console hardware, so it's never been an either-or situation for me.

At some point it would cost too much to make the consoles for the number of sales it gets. More importantly Xbox version of new 3rd party games will stop being made and all you would get is PC titles, which brings in issues of launch delay and quality issues.

This is such a weird point, since gaming laptops exist. As long as you're not losing money, manufacturers don't have to worry about the volume of sales.

even if you're getting a PC build, it's to a fixed hardware specification with significant MS devkit support. Console devs are already familiar with and skilled at optimizing against a fixed hardware specification.
 
This is such a weird point, since gaming laptops exist. As long as you're not losing money, manufacturers don't have to worry about the volume of sales.

even if you're getting a PC build, it's to a fixed hardware specification with significant MS devkit support. Console devs are already familiar with and skilled at optimizing against a fixed hardware specification.
The game devs have to worry about the volume of sales. Basically there is no point to make any adjustments for Xbox when the market is so small.

TES was once a PC title. But after it came out on consoles the volume of sales was so big that Bethesda pivoted and made the TES a console title instead and ignored the PC side.

But the reverse happens when the volume of sales shrinks, like an overly expensive Xbox console. The 3rd party game devs would just ignore any demand from Xbox and just launch a normal PC game with no optimization, because that is what it means when your ecosystem is too small.
 
There's no issue here. They're making a console, running on Windows. They'll have BC from day one, and it won't be subsidized. They certainly wont sell a crazy amount of these, but more crucially they won't be losing any money on hardware.
Public statements and job postings confirm that they are invested in BC for next gen.
Unless they somehow make every single game work on Windows then no they won't have BC from Day 1. Play Anywhere is not having console BC because you are missing all of the console BC games on top of a ton of native Xbox One and Series titles.
 
That's exactly my case. If the next Xbox doesn't run my digital library and/or it's going to be too expensive, I'll keep my Series X but look for a new platform.

And that's exactly what most people do. If you migrate from, for example, an Xbox SX to a PS6, you just keep the Xbox SX for the old games if you want to play them, and buy new games on the PS6.

One of the biggest lies Phil Spencer told is that to switch platforms you have to throw the old one in the trash
 
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The 3rd party game devs would just ignore any demand from Xbox and just launch a normal PC game with no optimization, because that is what it means when your ecosystem is too small.
I have a lot of doubts about what the new Xbox will be like, but one thing I'm certain of is that the "next generation" of Xbox games will just be PC games running on a PC with an "Xbox Inside" sticker.

It's going to be the biggest piece of shit of all generations... It's going to be a duck, it doesn't swim well, it doesn't fly well, it does everything but nothing well.
 
You're suggesting that Sony is planning to lose at least $400 on each PS6?
Subsidized doesn't mean losing money, it means they (Sony) pay less for hardware and therefore can sell it for cheaper than an off-the-shelf equivalent.

Sony could also opt to lose money as well however, they usually do.
 
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Unless they somehow make every single game work on Windows then no they won't have BC from Day 1. Play Anywhere is not having console BC because you are missing all of the console BC games on top of a ton of native Xbox One and Series titles.
BC on console should still be possible for legacy BC titles as Xbox already updated their licensing with publishers to allow emulation back in the Xbox one era. They probably already have emulators that can run on Win32 APIs (as opposed to custom Windows NT). And for one X and series X games, they should be able to handle it either via emulation or natively as they are already on x86.

I think BC on console would be equal or better than series X. It's only the PC that is allegedly getting none of it due to licensing constraints.
 
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The game devs have to worry about the volume of sales. Basically there is no point to make any adjustments for Xbox when the market is so small.

TES was once a PC title. But after it came out on consoles the volume of sales was so big that Bethesda pivoted and made the TES a console title instead and ignored the PC side.

But the reverse happens when the volume of sales shrinks, like an overly expensive Xbox console. The 3rd party game devs would just ignore any demand from Xbox and just launch a normal PC game with no optimization, because that is what it means when your ecosystem is too small.

I suspect the ecosystem for an unsubsidized Xbox console would not be as small as you imagine. But we'll see.


Subsidized doesn't mean losing money, it means they (Sony) pay less for hardware and therefore can sell it for cheaper than an off-the-shelf equivalent.

Thats not what 'subsidized' means. At all.


Unless they somehow make every single game work on Windows then no they won't have BC from Day 1. Play Anywhere is not having console BC because you are missing all of the console BC games on top of a ton of native Xbox One and Series titles.

Who said anything about 'Play Anywhere'?

All the chatter is about playing the existing console library on the new hardware.
 
BC on console should still be possible for legacy BC titles as Xbox already updated their licensing with publishers to allow emulation back in the Xbox one era. They probably already have emulators that can run on a Win32 kernel (as opposed to Windows NT). And for one X and series X games, they should be able to handle it either via emulation or natively as they are already on x86.

I think BC on console would be equal or better than series X. It's only the PC that is allegedly getting none of it due to licensing constraints.
What's a Win32 kernel?
 
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