Now that our WWE All Stars has been completely revealed (including most of our DLC), as expected, the debates and heat rage over who made the final cut. I wanted to take a moment to friendly re-inform/educate you on how this process works when we are making SmackDown vs Raw, WWE All Stars, any WWE wrestling game from THQ. I can't speak for other past publishers that created WWE games, I can only speak for THQ...past, present, and future.
The science behind our roster selection process is simple on the outside, and incredibly deep on the inside. What do I mean? Everyone needs to remember that WE (THQ) are LICENSING WWE PROPERTY to create authentic and official WWE wrestling video games for you. Like any licensee relationship, if it's not your own intellectual property, you don't have freewill to govern how you will use it.
Second, the WWE is a Universe, and it's an ever-changing one week to week, day by day, month to month, pay-per-view to Raw to SmackDown to Wrestlemania. You just never know what's gonna happen next, and that is why YOU and I and the rest of us crazy WWE fans watch week after week. With that in mind, we can make our best predictions who a fan-favorite will be, who will be getting a "push", who is on the rise, and who just flat out SHOULD be in a WWE videogame, but because things change so rapidly, we can't control these elements fully in RESPECT of our game development cycles.
Finally, the time and resources it takes to create a WRESTLER in SmackDown vs Raw or All Stars is roughly 1-month of MAN HOURS - that takes in to account design, animation, AI, regression testing, QA testing, and final polish. The All Stars roster is not as big as SmackDown vs Raw namely because it's a different style of game and equally because of the development process involved in making each character.
The above boils down to a few ending results when we create our gameplay rosters:
1. We HAVE to work hand-in-hand with the WWE on the selection process, and more often than not we are agreeing eye to eye and considering the same Superstars/Legends, etc for a game. But at the end of the day, the WWE has the final say on who makes the cut, and while there may be times we disagree like any good business and creative relationship, we respect one another, and more importantly, respect that this is the WWE's Universe, and we are a huge meteor size part of it. There are wrestlers in our past and present WWE games who were not on our original proposed lists but were for WWE, and thus, we respect that and work together to achieve our mutual goals. Alberto Del Rio, for example, when we locked the WWE All Stars roster down eons ago, he was nowhere near a Wrestlemania "enigma", and while we did consider him for DLC as soon as a couple weeks ago, due to time and resources this late, we are unable to make it happen this go-around.
2. And mentioning Alberto Del Rio is the same scenario as to why Daniel Bryan didn't make it into SVR 2011 or why The Corre hasn't been added as DLC. Because WWE TV programming can change on a dime. Unlike simulation sports from EA, 2K, or Sony where it's easy enough to switch player uniforms, adding alternate attire and ESPECIALLY new CHARACTERS to the game via DLC or last-minute before ship because the TV programming changed and suddenly someone is the new "Rock" of the WWE, is near impossible for us when we are locked. We are looking in to ways to address this in the future with our development processes, but it's a monumental task to stay 100% current with WWE TV programming, just about impossible.
We will always do our best, but it should never be expected that our WWE games will be 100% current with WWE TV. Game development doesn't work that way unfortunately when you're dealing with INDIVIDUAL UNIQUE characters (same goes for UFC Undisputed).
The bottom line is WWE Games Community, whether or not your favorite Superstar or Legend made it into WWE All Stars or makes it in to our next SmackDown vs Raw 2012, know this, WE ALWAYS take the community and WWE universe popularity into account, the niche hardcore favorites (HELLO Animal and Hawk in All Stars is bad-ass), WWE TV programming most importantly, and will always do our best to appease you. Mentioning the word "lazy" or "uncaring" in any criticism against us on how our rosters shape out is simply misunderstanding the process we are locked by as a game developer making AAA wrestling games that incredibly authentic to the WWE Universe.
I encourage debate and constructive criticism when rosters are revealed, but I urge you to understand how our development process works before you do.
WWE All Stars arguably has the greatest Superstars/Legend combined roster of all time, and even though it is missing some of the greatest of all-time and current favorites, collectively, it's one helluva an amazing roster. The final decision to PLAY is in your hands. If ya ask me, the inclusion of Macho Man alone is worth smiling about =)