I think a huge inclusion for XR over previous entries is the use of subsystems. So far I think we've only seen them on Cap ships and stations but even if it's just them and not some of the smaller ships it will still be a great addition. Subsystems have always been one of my most favorite aspects of Space Sims.
There is nothing better in a game like Freespace 2 than disabling an enemy's engines and weapons and just slowly poking them like an ant whose legs you just pulled off one by one.
What? They may be a small dev but there is nothing budget about this game or the X series. You may not find the game to be worth 50, but most fans do, and if they didn't this wouldn't be the only major Space Sim franchise to survive the past decade where all others failed and died. These games provide many dozens of hours of content in a huge universe with a great degree of depth and breadth.
There is nothing better in a game like Freespace 2 than disabling an enemy's engines and weapons and just slowly poking them like an ant whose legs you just pulled off one by one.
Why would I don't get what's it about? It's a mid-budget game with medium skilled devs. The 50 euro makes the risk only greater. Should've been 35 imho.
What? They may be a small dev but there is nothing budget about this game or the X series. You may not find the game to be worth 50, but most fans do, and if they didn't this wouldn't be the only major Space Sim franchise to survive the past decade where all others failed and died. These games provide many dozens of hours of content in a huge universe with a great degree of depth and breadth.