"The harder the stage, the less the clothes." Oh yes, it's 萌めくり. Actually, what I said before happened, I did quite like it. It's one of those games where if you flip one tile, the surrounding tiles flip, and you have to have them all facing the same way to see a HOT GIRL NAKED!!!! picture. The presentation is nice, though, I like the bright and chunky logo/fonts and the music is quaint and Katamari Damacy-esque. There are some special blocks too. Grey ones can't be flipped, blue ones flip twice if you click on them (the surrounding blocks only once) and green ones flip every block in that row/column. So there's more to consider. Yeah, I liked it.
Graviton is a spacey racing game. Didn't play multiplayer but it has tons of weapons and stuff. I quite liked the single player mode which has nothing to do but race around laps. You press A to thrust and then take gravity/momentum in to account to steer around landscapes that look like they came from The Helicopter Game. The walls are bumpy which means if you hit them you spin around like crazy so getting your steering perfected to avoid such misery is a must. D-Pad control is a must as there's no analog deadzone and it sends you spinning. I liked this, too.
And this as well, madness! The No Button Game, which I didn't play in No Button mode but will do because I really want to know how it works. I assumed it just pressed the triggers in slightly, but when I pressed them myself it didn't seem to do owt. It's witchcraft, maybe. Anyway, single button mode is The Impossible Game with a few quirks, like a time limit and sections where you can hammer A to keep your speed up. I like the level-based nature of it. Graphics aren't the best and the controls didn't feel 100% responsive but certainly good enough and I enjoyed it.
Block Puzzle's Revenge, not so much. It's Tetris with four fields of play at once and each has its own time limit, you have to clear a line before the time expires to get more time, or you'll have a negative effect on that field. No pressing down, stuff like that. Then you have to clear a line to remove the effect. It's really slow and with four fields of play at once there's ALWAYS somewhere to put something that won't cause any gaps, so it's quite easy too.