Xbox One Backwards Compatibility Thread: Everyone wants it, no one uses it

Does the compatibility work with cut games?
I redeemed the codes for Rainbow Six Vegas 1 and 2 which came with Siege and I could download Vegas 1 but Vegas 2 does not show up. I checked on the xbox website and it shows me that I have purchased the RB6V2-DE (german cut version).

The cut German version likely has a different disc ID and as such, isn't matching.

Xbox 360 codes are region free. They redeem based on the region of the account used.

It's kind of a hack, but if you reach out to Ubisoft support and complain that the code didn't work, you should be able to create a US account, set it up on your XBO, have it set the XBO as your home console and then redeem the replacement code on that account to get the US version, which would then show up under BC.

But you just said that MCC was two remasters... both of games over 7 years old, and one of them was a standalone remaster of a 10 year game originally (to which you can also add Fable Anniversary).

Neither was Perfect Dark.

Nor were Banjo and Banjo Tooie

Banjo, Banjo Tooie, and Perfect Dark are all running under emulation on Rare Replay.

If I put a European copy of a compatible 360 game into a North American Xbox One, will the backwards compatibility work?

It depends on the disc id on the disc (some games used the same id worldwide, others were different). The current region of the account may also matter if the system is only checking against current region disc ids (I haven't tested the latter so that is just a guess). If a given disc doesn't work, try changing your region on the XBO to the European store and then try again.

wouldn't the easy way around this be to just make 4 different files, one for each disc, for lost odyssey, for example? it would be a bit clunky in the library but then you would also have the option of not downloading all 4 discs at one, too.

so no need to mess with any of that stuff, just have the 4 different file labeled disc 1, 2, etc in the library and then call it a day. Sure, that would be inelegant as fuck but it theoretically should work

Not with the way the emulator is currently setup.

And I should amend my last comment slightly.

Multi-disc games with only one "play" disc (where all other discs are simply "install" discs) could also come to BC fairly easily under the current setup.

The real hitch is multi-disc games where every disc is a "play" disc and you have to swap discs to continue playing and where a version of the game does not yet exist as a GoD.
 
Sometimes you shouldn't take an option that'll simply "work" simply because it'll be nasty. I'd certainly rather wait for them to come up with a single solution that needs to be solved once, rather than end up with 3 or 4 tiles for every multidisc game I own. The library's enough of a clusterfuck as it is.

Hey, that can be easily solved by MS restoring the Hide function back to the library!

The real hitch is multi-disc games where every disc is a "play" disc and you have to swap discs to continue playing and where a version of the game does not yet exist as a GoD.

I dont see how that would be an issue. you save at the end of disc one, back out to the library, load disc 2 (this will close disc 1 like when you load any other game), then just load your save file to keep playing from disc 2.

I'm not sure, maybe im not understanding what the issue would be but it doesn't strike me as any different than loading a save file on disc two of final fantasy vii on the psx as an example

the lack of GoD version shouldn't really be a limitation.
 
Banjo, Banjo Tooie, and Perfect Dark are all running under emulation on Rare Replay.

This is true in regards to Rare Replay, as it gives you the 360 versions of those games... but in terms of what's being argued (remasters after a given period of time) this is irrelevant, because they're not emulated on the 360 (and are the exact same standalone games), and the they were all over 7 years old when they were released.

Hey, that can be easily solved by MS restoring the Hide function back to the library!

Nah, that only helps with games I'm not looking to play (and so don't have installed). It'd be useless someone like myself that keeps their entire library installed so it's accessible on a whim.
 
Nah, that only helps with games I'm not looking to play (and so don't have installed). It'd be useless someone like myself that keeps their entire library installed so it's accessible on a whim.
well then this option would still work as you wouldn't have to have all 4 discs installed at once.

I'm just throwing it out there since it seems like a way to get those games working
 
well then this option would still work as you wouldn't have to have all 4 discs installed at once.

I'm just throwing it out there since it seems like a way to get those games working

Yea, I know that it would work. I just would really dislike this sort of implementation. I don't want to be installing and uninstalling discs as I make my way through them either. I just want to very everything I own installed in a manner that's not hideous. It's a big part of why I purchase digitally in the first place.

I just think it's better to spend longer to implement something properly than to rush out a half-measure that would likely end up impacting countless titles over time, and I'm not sure something like that could later be patched back to being a single title.
 
I dont see how that would be an issue. you save at the end of disc one, back out to the library, load disc 2 (this will close disc 1 like when you load any other game), then just load your save file to keep playing from disc 2.

I'm not sure, maybe im not understanding what the issue would be but it doesn't strike me as any different than loading a save file on disc two of final fantasy vii on the psx as an example

the lack of GoD version shouldn't really be a limitation.

It's an issue due to how the emulator is designed.

It is running all games as GoDs.

Each emulator package contains the Xbox One specific info (title art, etc.), the GoD image of the game, the Xbox 360 emulator and the emulator build of the 360 OS. That OS is configured to launch the game executable on boot.

The emulator don't have direct access to the Xbox One's disc drive and I doubt the emulator itself has ODD emulation included, as in its current form it doesn't need it.

To do what you're asking would require new features to be added to the emulator as well as possibly breaking some of the existing functions. For example, on a basic level, the Xbox One displays what you are playing because of the Game ID at launch. If you "eject" a disc image and load a new one, how is the Xbox One System OS going to know that you changed discs? How does it match up the right art?

This is one of the reasons why the emulator is packaged with each title. If it weren't, the Xbox One wouldn't be able to treat each game as an individual title. Instead, you would just see "Xbox 360 Emulator" under status. There also wouldn't be game hubs linked to each title, etc.
 
It didn't, it was probably the worse COD game regarding performance. A napalm strike would be a fps drop guaranteed, it was really annoying.

Still, I'd love to go back to old zombie maps. Zombie nowadays is about easter eggs and dumb stories, I want it to go back to survival and the occasional easter egg.
Verruckt is GOAT
This.
Black Ops Zombies is still the best Zombies, cool easter eggs that you could explore but were not required and awesome maps that were elaborate but not confusing.
Plus the WAW Zombie map pack.
Mob of the Dead sucked though.
 
It's an issue due to how the emulator is designed.

It is running all games as GoDs.

Each emulator package contains the Xbox One specific info (title art, etc.), the GoD image of the game, the Xbox 360 emulator and the emulator build of the 360 OS. That OS is configured to launch the game executable on boot.

The emulator don't have direct access to the Xbox One's disc drive and I doubt the emulator itself has ODD emulation included, as in its current form it doesn't need it.

To do what you're asking would require new features to be added to the emulator as well as possibly breaking some of the existing functions. For example, on a basic level, the Xbox One displays what you are playing because of the Game ID at launch. If you "eject" a disc image and load a new one, how is the Xbox One System OS going to know that you changed discs? How does it match up the right art?

This is one of the reasons why the emulator is packaged with each title. If it weren't, the Xbox One wouldn't be able to treat each game as an individual title. Instead, you would just see "Xbox 360 Emulator" under status. There also wouldn't be game hubs linked to each title, etc.

It might do.
DLC is downloaded separately to the X1 HD now.
So it must access it somehow.

They must have been experimenting with Borderlands where all the dlc was included in the one file but now with recent games the DLC is separate.
And sometimes free, it's worth checking your games to see if there is any free DLC waiting to be downloaded.
 
Gears 2 runs at a near perfect state, gears 3 runs waaaaaaay more playable was enjoying it last night, judgment is still unplayable but I think it's due to the lag in the game servers.

Uh, I have this glitch happening telling me that all the newly updated 360 games have another update for 10 MB but it doesn't download and it interrupts me each time I boot the game up. I press cancel and it just goes away but now gears 3 can't load my gamer profile what's going on
 
Gears 2 runs at a near perfect state, gears 3 runs waaaaaaay more playable was enjoying it last night, judgment is still unplayable but I think it's due to the lag in the game servers.

Uh, I have this glitch happening telling me that all the newly updated 360 games have another update for 10 MB but it doesn't download and it interrupts me each time I boot the game up. I press cancel and it just goes away but now gears 3 can't load my gamer profile what's going on

so gears 3 got another, second update?

i want to play online so bad but it was still pretty rough after the first update
 
Yea the input lag is mostly gone, there are some drops triggered by some maps and using your Xbox one snap thing.


But everything feels fine to me, was getting hella boltok head
 
Gears 2 runs at a near perfect state, gears 3 runs waaaaaaay more playable was enjoying it last night, judgment is still unplayable but I think it's due to the lag in the game servers.

Uh, I have this glitch happening telling me that all the newly updated 360 games have another update for 10 MB but it doesn't download and it interrupts me each time I boot the game up. I press cancel and it just goes away but now gears 3 can't load my gamer profile what's going on

I dunno, tried a hard reset?
I just tried it and it loaded ok.
 
These updates are downloaded when you launch the 360 BC titles, right? It's not a system-wide update, but just like any other game update?
 
Yea the input lag is mostly gone, there are some drops triggered by some maps and using your Xbox one snap thing.


But everything feels fine to me, was getting hella boltok head

oh shit, i know what to do when i get home from work today. really hoping there's been a significant improvement because i would love to get back into gears 3 :D

These updates are downloaded when you launch the 360 BC titles, right? It's not a system-wide update, but just like any other game update?

it's just like any other game update, they'll even update while the system is on standby
 
It depends on the disc id on the disc (some games used the same id worldwide, others were different). The current region of the account may also matter if the system is only checking against current region disc ids (I haven't tested the latter so that is just a guess). If a given disc doesn't work, try changing your region on the XBO to the European store and then try again.

Thing is, I can't actually test it yet.

I bought a copy of Lost Odyssey from Amazon that turned out to be a European copy when I received it (the photo on the listing was for the US version). It'll play fine in my 360, but I'm worried it won't work if they day comes when the game gets BC support.
 
That last update helped significantly...a lot of bugs disappeared.

I still can't pop in any random physical x360 disk but we're making progress!

At this point, anything is better than turning on another random console for years on end and just hoping for actual next gen games, not just BC, still, nothing....
 
Most of the BC games I have are running the same version at the moment
1.0.1511.42016

Halo Reach is on 1.0.1512.41618
There are a few other games on different builds/versions

Portal Still Alive is still on 1.0.1512.40116
Motocross Madness is 1.0.1512.40813
Iron Brigade is 1.0.1512.40212
Sacred3 is on 1.0.1512.40319
Splelunky 1.0.1512.40413
Perfect Dark is 1.0.1510.42819

I'm not sure what the numbers are at the moment, I'm presuming that like the preview dash builds

I'm guessing those 1512 refers to the date and the numbers at the end are perhaps the build?

How are you checking versions?
 
Got some sort of update/patch for Halo Reach when I put in the game earlier.

I missed out on playing Reach on the 360 at the time but the game has been running horribly since I got it two days ago or so.

I'm not sure how it ran on 360, and I'm not one to nitpick on frame rate but the frame rate dips to ridiculous levels in single player and the audio between characters mid game is unbearable. Can't understand shit and subtitles only work for cutscenes apparently.

I'm still going through the game and really like the single player campaign so far but hopefully this new update fixes some of these issues.
 
it's just like any other game update, they'll even update while the system is on standby

Should it give a message in the notification area for when a game updates? I've never noticed a game update message anywhere (for any games, including 360 titles), but I have seen pop ups that "game" is ready to install or something to that effect.
 
if its anything like Fable 3 its virtually perfect (Ive put over 400 hours into both games, not combined, apiece, so I know how Fable 3 runs on its original hardware)
Fable II runs worse on Xbox One, framerate is lower, I played a lot of Fable II on 360.
 
Fable II runs worse on Xbox One, framerate is lower, I played a lot of Fable II on 360.

really? disappointing. I was actually thinking of buying a used copy and popping it in my xbox one. I was hopeful having played a fair chunk of Fable 3 and enjoying it
 
Anyone help with a question? Might have been covered, but I couldn't see anything.

I never set up cloud saves onyou xbox 360, but sometimes when I play a game on BC my old save from when I played it last on the 360 is there automatically with no user interaction, but other games there are no save.

Why is this, and how can I force the old save game from my 360 to appear on the games that don't do it automatically?
 
Should it give a message in the notification area for when a game updates? I've never noticed a game update message anywhere (for any games, including 360 titles), but I have seen pop ups that "game" is ready to install or something to that effect.

No, you don't get any notifications for updates at all unless it's in the middle of an installation or update when you are using the machine
 
Should it give a message in the notification area for when a game updates? I've never noticed a game update message anywhere (for any games, including 360 titles), but I have seen pop ups that "game" is ready to install or something to that effect.

No, you don't get any notifications for updates at all unless it's in the middle of an installation or update when you are using the machine

When a game is updated, there is a star symbol in the lower left corner of the game icon.

I am not sure, but I think you can get details if you pres the menu button over the game icon.
 
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