Xbox One Backwards Compatibility Thread: Everyone wants it, no one uses it

I think they had to pay Nvidia royalties on the 360 to get OG XBox emulation on the 360. That GPU wasn't well documented either and the 360 used a third partition of the hard drive to get it running, so it may be just as difficult as 360 BC is, but for less of a gain.

They already did that for the 360, essentially the same way that they're doing 360 games on the XB1. One would think it's possible that the OG Xbox emulators could run in the 360 emulator on the XB1, but maybe not.

I think as a practical matter, they've got so many titles to get to just from the 360's library that the OG Xbox BC will be far, far away, if it ever comes.

I wonder if they would consider selling a specific OG xbox emulator for a small fee, if something like that would be worth the effort. I recall Phil Spencer saying he'd love to find a way to get OG games running on XB1, but priorities et al... there's alot of 6th gen games I'd love to replay that are basically stuck in that generation.
 
A Digital Foundry article on Jet Set Radio Future, "running" through the OG Xbox BC on the 360, running through 360 BC on the XB1 would be hilarious.

If they ever did that, they need to get Midway Arcade Classics or something running on the OG, just go one more layer.
 
Instead of worrying about that, maybe just build an emulator that works within the 360 environment? I have no clue how BC works, maybe someone more knowledgeable could chime in there.

The way it worked was that part of the price of official 360 drives was to pay nVidia for the BC stuff. This is why you can't play Oxbox BC on unofficial drives or via USB drives because they lack the OXbox drive partition (and the nvidia license fee) to play them.

The OXbox emulator under the 360 emulator on the One would have to deal with the same situation.
 
The way it worked was that part of the price of official 360 drives was to pay nVidia for the BC stuff. This is why you can't play Oxbox BC on unofficial drives or via USB drives because they lack the OXbox drive partition (and the nvidia license fee) to play them.

The OXbox emulator under the 360 emulator on the One would have to deal with the same situation.

Oh sheesh, definitely wouldn't be worth the effort for 2 gen old games. Thanks for the explanation.
 
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no rdr or blops
 
Do you guys think Microsoft will surprise us with original Xbox backward compatibility at E3 this year? Maybe it's too soon since there's still many 360 titles that aren't BC or on way.

If Microsoft manages to settle with Nvidia on royalties by paying them huge sum of money then they don't have to worry about paying Nvidia ever again for OG Xbox. I don't know how this works or if it's feasible.
 
Do you guys think Microsoft will surprise us with original Xbox backward compatibility at E3 this year? Maybe it's too soon since there's still many 360 titles that aren't BC or on way.

If Microsoft manages to settle with Nvidia on royalties by paying them huge sum of money then they don't have to worry about paying Nvidia ever again for OG Xbox. I don't know how this works or if it's feasible.

If it does happen, it won't be for quite a while. They're not going to touch that until they've substantially built up the 360 BC library. Announcing an even more ambitious technical endeavor that's less demanded before most of the most requested 360 titles have dropped would not be the best plan.
 
The original Xbox would be a waste of resources and I do not see it happening anyway.

There's not going to be lots of games that people are going to want to play compared to 360 where there are 100s. Also lack of achievements. I doubt many people have kept original Xbox games.

Microsofts own games like Halo and Fable have been remastered. Games like Rallisport and PGR won't happen due to licenses.
 
The original Xbox would be a waste of resources and I do not see it happening anyway.

There's not going to be lots of games that people are going to want to play compared to 360 where there are 100s. Also lack of achievements. I doubt many people have kept original Xbox games.

Microsofts own games like Halo and Fable have been remastered. Games like Rallisport and PGR won't happen due to licenses.

I have the majority of my OG Xbox games still. Titles like Battlefront 1 and 2, Shenmue 2, Jet Set Radio Future, KOTOR 1 and 2, and Ninja Gaiden.. just to name a few.. are titles that I could never get rid of.
 
Hey guys, my DS3 copy came with a Darks Souls code, I already own the game, so I'm giving the code away, first one to quote me wins.
 
So what's the story with Gears Judgment lately? Did they fix that horrible framerate or is it still the same as the last Digital Foundry analysis?
 
The way it worked was that part of the price of official 360 drives was to pay nVidia for the BC stuff. This is why you can't play Oxbox BC on unofficial drives or via USB drives because they lack the OXbox drive partition (and the nvidia license fee) to play them.

The OXbox emulator under the 360 emulator on the One would have to deal with the same situation.
Do you have a link? Never heard this story and I find it kinda hard to believe. Did nvidia work on the emulator or was it a just permission to emulate? The latter can't be true - it's like saying they had to pay Nintendo to emulate N64 games for RR.
 
Do you have a link? Never heard this story and I find it kinda hard to believe. Did nvidia work on the emulator or was it a just permission to emulate? The latter can't be true - it's like saying they had to pay Nintendo to emulate N64 games for RR.

I think it was related to the first Xbox being basically a PC with off-the-shelf components, so they probably had some kind of contract with Nvidia for royalties.
 
On a scale of 1-10, what are the chances they are even invested enough in backwards compatibility that they pay to develop a solution for multi disc games
 
My main hope for backwards compatibility is Super Puzzle Fighter II HD. Currently a shade under £1.70 on the store.

Do the right thing Microsoft and Capcom
 
On a scale of 1-10, what are the chances they are even invested enough in backwards compatibility that they pay to develop a solution for multi disc games

MS' head BC guy, Bill Stillwell, already said they have it in the works, but it's going to take time because of the way it was done on those titles. They need a custom solution for each title that asks the user to insert disc x or that a user can resume progress and have a wrong disc inserted or start a new game and have a wrong disc inserted. From the way he was talking about multi-disc games, which is just a few, anyway, it's just a matter of time.
 
Do you have a link? Never heard this story and I find it kinda hard to believe. Did nvidia work on the emulator or was it a just permission to emulate? The latter can't be true - it's like saying they had to pay Nintendo to emulate N64 games for RR.

They had to pay nVidia for permission since Microsoft has seen the actual nVidia code used on the original Xbox. They wouldn't be able to say they clean room reverse engineered the original Xbox, which is required for legal emulation. It's a similar situation Nintendo is in for the SuperFX chip - they can't get the rights to emulate it, but the general public can emulate it since they never signed an NDA or saw the original code.

nVidia is also the reason the original Xbox cost the most up until the 360 came out and was immediately dropped - nVidia signed a deal for a lot of money per unit in perpetuity and refused to reduce the rate, so Microsoft couldn't drop the price of the OXbox. nVidia's punishment was being sent to the kids' table for DirectX talks.

They pulled similar shit with Sony and the PS3, which is why both companies have only worked with nVidia once and then immediately went to AMD right after.

Microsoft owns the 360 internals 100%.


Also, on the Rare Replay point.. we're not actually sure if Microsoft did that on their own. Donkey Kong 64 came out on VC right before Rare Replay with the MS IP intact, so there's a chance that Nintendo and Microsoft cross licensed a deal where Nintendo got DK64 unaltered and Microsoft got permission to emulate the N64 (Microsoft was an N64 developer, so once again, they can't claim clean room reverse engineering protection). Ken Lobb mentioned waaay back when Perfect Dark XBLA came out that "it's not emulated, and we're not allowed to emulate it anyway"
 
Fair enough. Let me move the goalposts, and this is strictly out of curiosity.

Any of those Capcom games Japanese in origin?

No, but why do you think that matters, though? (You'd be looking for a line in the sand that doesn't exist with BC releases so far outside of Capcom and it seems weird as fuck TBH.) The games spotted in testing have been Japanese-produced releases, too, though several are old Japanese arcade games being emulated or converted that have been handled by a western developer for Capcom.
 
SONIC THE FIGHTERS should bring us closer to VF2, Fighting Vipers, and hopefully VF5 Final Showdown.

Glad to SNK support continuing. I'm the only one who'd want Skystage and Trouble Witches NEO, but hope they happed too.
 
Sonic The Fighters?!! YEAHH!

Great news. Sega seems to really be supporting backwards compatibility.
Looking forward to the rest of their arcade lineup. I'm hoping for Daytona next.
 
Is Dead Space 1 stable as fuck on XO? Just downloaded it last night, might replay it if it works really well.
Doesn't skip a beat on the One. There was only one instance of a significant framerate drop. I couldn't tell a difference between the 360 and One versions.
 
Sonic The Fighters?!! YEAHH!

Great news. Sega seems to really be supporting backwards compatibility.
Looking forward to the rest of their arcade lineup. I'm hoping for Daytona next.

Sonic Adventure 1 and 2 here. Kinda have an itch to run through them again.

Sonic & Knuckles when? :(
 
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