Xbox One Backwards Compatibility Thread: Everyone wants it, no one uses it

The sucks donkey balls. They can't even tell us which games they're working on lest they anger the publishers? BC should be a right, not another tool to give publishers absolute control on your purchases.

Thank God for PC.

Well, and this is why I really only care about MS and console exclusives when it comes to BC. Sure, I have double dipped on a couple titles but unless its some dirt cheap sale I don't bother.

Edit: not that I don't want other games BC. I think every one is great and they need to keep going but I don't really get excited for multiplats that have been $3 on Steam.
 
LOL, BC a right? Tell me where its written in the constitution.
Woah there. BC is a a great pro-consumer feature and a nice feature to help differentiate your platform, but it is not a 'right.' I expect to be able to play my games on the platform I bought them for. Being able to play them on the next system is great, but I don't have a right to do so.

The PS4 not playing my PS1 and PS2 games is a shitty business move, but it is no way a violation of my 'rights.' Voting is a right. Not being held in jail without charges is a right.
Yes. I think it should be a right for your purchases to carry over to the next system. It's why on PC, you don't hear people ever talk of BC cause it's expected.

And you're both right about it not being an actual legal "right". But neither is refunds for digital games and yet everyone agrees that consumers should have it.

Lol this is so sad
Oh don't go all Statham on me just because I put some criticism up.

What are you smoking?

Hasn't even been two full weeks since the last game on BC. Of course they don't wanna tell us everything and piss off publishers. Look how many games use BC games as pre order crap. Im sure there is other factors going on regarding BC releases. A right?? Please.

Seriously what are you smoking.
Did you read my post at all? Your just regurgitating what I criticized.

And yes it should be a right. Look at my post above.
 
Yes. I think it should be a right for your purchases to carry over to the next system. It's why on PC, you don't hear people ever talk of BC cause it's expected.

A 360 game and an Xbox One game are fundamentally different, built for different platforms with very different hardware architectures and different system softwares, firmware, and libraries, with entirely different licensing situations. Xbox 360 to Xbox One BC requires months (or years in the grand scheme) of real development work and testing, as well as clearing various legal hurdles.

A 10 year old PC game is still a PC game built for a PC, just older ones with shittier specs. No shit BC is an expectation. No one team had to write an extremely complex emulator, go through the entire PC gaming library and one by one recompile and extensively test the software, and renew existing licensing agreements to get your 5 year old PC games to work on your newer-and-better-but-basically-the-same PC.

And even still, you'll often have cases where software developed for older CPUs/GPUs and OSes won't work on newer PC so it's not like PC BC is 100% perfect guaranteed. Try popping in a low profile release from 15-20 years ago that never got a Steam re-release for example. Or even some games from around the start of the 360 era, many of which weren't immediately playable on newer CPUs/GPUs/OSes and required time and effort before they were playable, and some of which still aren't playable now (at least without unofficial patches).

Your post is outright nonsense.
 
A 360 game and an Xbox One game are fundamentally different, built for different platforms with very different hardware architectures and different system softwares, firmware, and libraries, with entirely different licensing situations. Xbox 360 to Xbox One BC requires months (or years in the grand scheme) of real development work and testing, as well as clearing various legal hurdles.
Nice putting words in my mouth. I never said the process is easy nor did I say that Xbox 360 and X1 aren't different.

If you go back and read my post, you'll see I was criticizing the fact that publishers get to decide everything when it comes to BC.

But if you want to argue some made up tangent, go right ahead.

A 10 year old PC game is still a PC game built for a PC, just older ones with shittier specs. No shit BC is an expectation. No one team had to write an extremely complex emulator, go through the entire PC gaming library and one by one recompile and extensively test the software, and renew existing licensing agreements to get your 5 year old PC games to work on your newer-and-better-but-basically-the-same PC.
And now you see why I mentioned PC. It doesn't have to deal with problems like these which lets users carry over their purchases. That's why I have long criticized the sporadic changing of the console platform architecture and software.

And even still, you'll often have cases where software developed for older CPUs/GPUs and OSes won't work on newer PC so it's not like PC BC is 100% perfect guaranteed. Try popping in a low profile release from 15-20 years ago that never got a Steam re-release for example. Or even some games from around the start of the 360 era, many of which weren't immediately playable on newer CPUs/GPUs/OSes and required time and effort before they were playable, and some of which still aren't playable now (at least without unofficial patches).
Often? You clearly don't know much about PC.

Low profile release 15-20 years ago? It's telling when you have to go all the way back to small games from the late 90s/early 2000s as a good example of "often cases".

And no, most games from the 360 era work just fine. I would know, I have several.

Your post is outright nonsense.
Valid criticism is nonsense? Pls stop with the melodramatics.
 
Nice putting words in my mouth. I never said the process is easy nor did I say that Xbox 360 and X1 aren't different.

If you go back and read my post, you'll see I was criticizing the fact that publishers get to decide everything when it comes to BC.

But if you want to argue some made up tangent, go right ahead.

Yes, you were critiquing publishers controlling the flow of information and state of releases. But you also stated, flat out, multiple times, that backwards compatibility should be a "right". Bringing up the technical and legal intricacies of software-based backwards compatibility of games upwards of a decade old (or older) on a significantly different platform isn't a made up tangent in the light of that repeated statement.

No words were put in your mouth. I was merely pointing out why the conclusion of your criticism is ridiculous.

And now you see why I mentioned PC. It doesn't have to deal with problems like these which lets users carry over their purchases. That's why I have long criticized the sporadic changing of the console platform architecture and software.

And yet still in the end it's bad comparison since regardless of whether or not it should be the case, the situation between PCs and cross-generational console hardware is wildly different. There's no point in bringing one up if the fact of the matter is they're different and nothing can change that now.

Often? You clearly don't know much about PC.

Low profile release 15-20 years ago? It's telling when you have to go all the way back to small games from the late 90s/early 2000s as a good example of "often cases".

And no, most games from the 360 era work just fine. I would know, I have several.

I imagine much of this, such as what exactly "often" and "many" and "some" mean in the grand scheme, will become an argument of semantics, so I'll drop the specifics of that plotline now simply to avoid it.

I will say though that it was quite clear though that the point of that section of my post was to illuminate edge cases to, as I said, point out that while PC is obviously inherently conducive to backwards compatibility, it's still not a magical guaranteed protected right that grants you full and permanent use of all of your software always and forever. Even on the absolute ideal platform for backwards compatibility, sometimes testing and patches are necessary to fix issues on new hardware/OSes, and sometimes it takes a while, and sometimes it never (officially) happens, especially for progressively older software.

So when even the paragon of compatibility can't guarantee compatibility in a situation not even comparable to consoles to begin with, your multiple-time conclusion that BC is a "right" is silly.

Valid criticism is nonsense? Pls stop with the melodramatics.

Oh come on.
 

The PC is the same, but works on longer timescales. Games often become unplayable on different versions of operating system, architecture and driver changes.

When that happens you don't have a "right" to demand that these different systems support all games that no longer run on them.

What you do have is a choice to retain the hardware and config to allow you to play those PC games in the future.
 
The sucks donkey balls. They can't even tell us which games they're working on lest they anger the publishers? BC should be a right, not another tool to give publishers absolute control on your purchases.

Thank God for PC.
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If you go back and read my post, you'll see I was criticizing the fact that publishers get to decide everything when it comes to BC.

Even this isn't true though.

Sega quite likely aren't able to make Outrun or Sega Rally BC for example. The wall of text you quoted makes it pretty clear how many obstacles there can be even when a publisher wants a game to be BC. There's so much use of other people's IP (especially characters like Batman etc), licensed music, cars, middleware, etc that it's not at all that simple. When Sega remastered Jet Set Radio, they were unable to include the track Yappie Feet due to licensing. When they remastered Sonic CD they were unable to include the lyrics to "You can Do Anything". When they remastered Crazy Taxi, they were unable to include the original songs. If any of these titles were 360 games, then they would have been unable to offer them as BC titles at all, because you can't selectively remove content you no longer have a license to sell.
 
Once the make NG2 backwards compatible I think I'm good. That's really the only title I'm waiting for at this point. If some games I'm interested in that I haven't tried before become BC like MGS Rising, that's a bonus.
 
At this point I bet the emulator is mature enough that target BC games go through all the publisher approvals and legal clearances before they even start working on fixing any technical problems. Why waste time on games that can never be released.
 
Do the BC games work with cloud saves? Wanted to start a mass effect playthrough at my house, but want to be able to use the same save on my girlfriend's Xbox.
 
I saw online that Assassins Creed: Rogue was on sale this week but I cannot buy it from the Xbox One store. Is it a disc only thing? Can I purchase it on the Xbox website? Any help would be great
 
I imagine much of this, such as what exactly "often" and "many" and "some" mean in the grand scheme, will become an argument of semantics, so I'll drop the specifics of that plotline now simply to avoid it.

I will say though that it was quite clear though that the point of that section of my post was to illuminate edge cases to, as I said, point out that while PC is obviously inherently conducive to backwards compatibility, it's still not a magical guaranteed protected right that grants you full and permanent use of all of your software always and forever. Even on the absolute ideal platform for backwards compatibility, sometimes testing and patches are necessary to fix issues on new hardware/OSes, and sometimes it takes a while, and sometimes it never (officially) happens, especially for progressively older software.

So when even the paragon of compatibility can't guarantee compatibility in a situation not even comparable to consoles to begin with, your multiple-time conclusion that BC is a "right" is silly.
If you can't back up your argument of "often cases", please don't say it's because of semantics. But if you wish to drop it, then fine I will as well.

And yes I saw your point. And yes there are some games that aren't inherently BC on PC especially much older games. But as you said you have to go back pretty far to find them, at a time when PC hardware making was much different. Today I can still play games from years ago that were built for much different Nvidia and AMD cards.

PC people expect their old games to work on future systems, which is why many look down upon remasters. That is why I mentioned PC. Plenty of the old games, even those from a decade ago like Bioshock or Crysis, still work on PC just fine.

But you're right about one thing. I shouldn't have brought up PC if it was just to complain about the differences in what's expected. So I'll drop it. My mistake.
 
Just want these MS, and I'm a happy gamer:

AoT: Devil's Cartel
Lara Croft: GoL
Halo 3 ODST (Firefight)
Ace Combat 6: FoL
Driver: San Francisco
Need for Speed: Most Wanted (2005)
Splinter Cell: Double Agent
 
Since its on my mind, one title I really hope we get is the Zone of the Enders HD Collection.

Mainly because the fact 360 owners never got the stability patch the PS3 received was a BS move and the power difference between the 360 and One might really improve the performance of this game through brute strength alone similar to which we have already seen.
 
Since I'm currently playing rogue, I would love AC3 (my favorite AC also) to be added. I'd immediately buy the season pass.
Of course, after Too Human and Amalur.
 
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