Shame on anyone besmirching the good name of Dragon Quest
I agree with him/her but happy to admit that everybody has their preferences. I played for 20 hours and gave up.
To me, DQXI is a Saturday morning cartoon equivalent of a JRPG that's light-hearted and fun with no pretence whatsoever. It takes everything that
could be complicated and makes sure it isn't. At its very core, it's a pure old-school JRPG with modern graphos that plods along at turtle speed because it wants you to take your time to engross yourself in its world and with its characters. People often mention the Tim Rogers review where he calls it a 'perfect bedtime story' and you know what? He's absolutely right. DQXI is unashamedly light. Even the gameplay is simplified to the point where it feels like something from the NES era. Of course, this is all absolutely fine.
However, these same reasons are why it isn't my jam. For the amount of time I need to put into it, I need something to grab me: an idea; a concept; something that does something unique. DQXI is the
antithesis of this by design. I find it doesn't approach the same characteristics that make games like FFVII, Xenogears, The World Ends with You, Persona, Earthbound, Mother 3 so intriguing. I kept playing hoping that
something would happen but then I realised,
yeah, it's just not that kind off game.
It's a great experience I'm sure, and of course has many fans, but it's not for people like myself.