You can post that. I didnt because I have posted from more credible sources that Halo Infinite gameplay was from a older build.Anyone gonna post the latest vid from reviewtechusa on YouTube? Claims he has a verified Microsoft employee insider that shot him a bunch of news about Halo Infinite and a bunch of the Xbox dev kits including some we don't know anything about. I'm not sure how reliable this guy is but Sony fans on this board always scramble to link his videos when he says something positive about playstation haha
As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.
So, I did get new informations about Avowed:
- fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)
- primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)
- big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)
- realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)
- very advanced character creation tool (didn’t get more info)
- mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)
- very large number of fractions but very different approach than with Skyrim
- you’ll be able to have companions (different than Outer Worlds)
- storyset: fight against incoming threat of tyranny (independent from previous stories)
- game has bosses planned and some of them are very very large
- Gods will have special say in the game
- great focus on iconic landmarks, statues and buildings
- two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)
- fully respecting POE creatures lore with new additions
- dynamic presentation of dialogue
- for now idea is to keep “you can kill everyone in the game” option
- around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
- full production is already a thing
- team will still grow
- target date: late 2022/early 2023
Keep in mind that some parts of this can change during the development process.
I get some of what is being said here, but the lighting for the section they showed was entirely under MS control. So if the time of day was such a big factor then why didn't they pick a better one?
Might have been OK with out the skull on top of the consoleIf it really does look like that, I'll need to consider moving my GoW X1X somewhere else. It was an amazing deal, but it's not exactly pleasing the missus with its looks..
They called it that since E3 2018.Delicious Last Course =D. L. C
They called it that since E3 2018.
Some interesting tidbits from Klobrille @ Resetera. I think it was a perfect time to rewrite the foundation of Forza. Should really improve the lightning aspect of FM. I'm really looking forward to see the first gameplay from FH and FM on the new engine.
At 54:40
They had the first studio wide playtest on 6 December, 2019 and there are 15 other things that are 'under the hood'.We experienced our new tyre model, our new tyre pressure model. We have a new way that heat interacts with tyre pressure, we actually have dynamic track temperatures affecting this all. We have dynamic rubbering in on the track. We actually have a new atmospheric pressure system that accurately has pressure affecting things like air density, affecting aerodynamics and power, as well as the tyre pressure. We have an entire new suspension system with new suspension modelling.
The question is WHEN? The game has moved away from the usual 2-year development cycle, everyone thought it'll be a launch title for XBX, and they just openly admitted the game is just in an early development stage, that was the biggest buzzkill for me as far as next-gen goes... So when can we realistically expect the game if not this holiday season? Second half of 2021?
Whether 2021 or 2022 i feel like that's fine if the game is basically being reinvented from the ground up with all new tech.
We had a Forza/Horizon like every year this gen, i can take a break from that and play other stuff till this is good and ready.
See post #2.How many games did MS reveal between the 2 events (and the pre-show)? 40-50?
Seems like we aren’t talking enough about it.
Huh? You must have been dreaming or under the influence because they only showed that Halo demo.How many games did MS reveal between the 2 events (and the pre-show)? 40-50?
Seems like we aren’t talking enough about it.
See post #2.
Speaking of, any rumors on the price of the Series S?