I hate Xbox as a brand and MS in gaming space because of things like that. Those fuckers don't give a shit about gaming as a work of art.
I think people are still waiting for announced games to finally be released.Which ms studios games don’t run well
On S?
I hate Xbox as a brand and MS in gaming space because of things like that. Those fuckers don't give a shit about gaming as a work of art.
So Xbox handicaps their ecosystem by mandating all software to run on weaker hardware and then tells devs to "git gud"?
Wow...
Should be common by now. You saw it on that website before they gave you the hammer.Such sensationalism, much wow.
lol imagine thinking Sony gives even half a shit about gaming besides the money they make with it lol.
also studios that go on about "games as art" are almost always pure shit anyways.
and if Sony would care about the possibilities gaming as a medium offers, God of War Ragnarök and Horizon Forbidden West wouldn't exist, as they are the braindead Marvel movie equivalent of the gaming world, just like CoD and 90% of Ubisoft's games.
the only first party that actually uses the possibilities of video games as good as possible is Nintendo.
so better only buy Nintendo systems from now on then.
Should be common by now. You saw it on that website before they gave you the hammer.
Stuff like this happens when the competition starts to get serious. People will mock them when they are weak, but start to hate them when they are getting stronger.I don't usually comment on off site affairs but yeah it's a cavern.
We both know it is very very likely not to be a coincidence .The talking point we've seen toxic Xbox content creators and fans like Colteastwood, Crapdealer etc. push, now the head of XGS is more or less pushing the same thing?
No, they did. It say making games was physically impossible just that essentially you are either am holding one hardware back or users having problems on the other. So not sure how they are proving themselves wrong.That honest opinion becomes pointless, once you actually make the games for it. They are proving themself wrong by making those games.
How would they be proving themselves wrong exactly?That honest opinion becomes pointless, once you actually make the games for it. They are proving themself wrong by making those games.
"They"... A single dev that didn't even worked with the system at the time.Yeah of course they are but before they were acquired they shared their opinion about the S and said it isn't good for the gen.
How would they be proving themselves wrong exactly?
They didn’t say it's so bad that we can't make games on it. They said the memory constraints would hold back the gen and be a pain.
It's a good thing XSS is there to hold things back or we'd be at 480p I guess.
By making said games for that console that is holding the gen back.How would they be proving themselves wrong exactly?
They didn’t say it's so bad that we can't make games on it. They said the memory constraints would hold back the gen and be a pain.
Yeah, it feels like game development skills have seriously deteriorated.The recent ridiculous spec bloat of fairly average looking games is working against the developers' narratives. It's embarrassing how upscaling techniques have become such a crutch that current gen games now run sub 1080p native sub 60 fps. Absolutely inexcusable performance given their lack of technical ambitions.
isnt that what basically happened with one s towards the end, ridicoluos iq with awful framerates.wonder if later in the gen, series s versions will simply be a broken mess. Will ms even allow that.
It's not a single dev going through this pain but "they" refers to id engine devs who was mentioned by a poster as not whining. They had also worked on the system already. They predicted the pains that later devs went through because they had gone through it. They HAD worked with it."They"... A single dev that didn't even worked with the system at the time.
And how would you know if it's impossible? If developers make cuts to make it possible so they can release on xbox or in BG3 case say that they are skipping it due to Series S issues how would you know if it's a "crying dev" or the actual Series S being a pain in the ass?If devs gonna cry, they better show a single current gen game that's not possible in the S with lower graphical settings.
What? what you're saying here isn't clear. I will just point out that there are games that run at half the framerate on Series S vs their bigger console counterparts sometimes even with missing features like raytracing.Each and every current gen game so far run just well and sometimes even more consistent on the S compared to the other consoles, apart from that, each of those games demand so much from the bigger consoles that mostly ditch 60 fps mode altogether.
Bigger consoles reach their own limit way before Series S start bottlenecking anything
How? The resolution struggle with the Series S is mainly gpu related. Memory constraints are different and related to other things like map sizes, enemies on screen, BVH raytracing. How would the industry be proving that wrong? Especially as 'the industry' is complaining and id actually released doom on Series S without raytracing exactly as they predicted they would?The entire industry is proving that wrong in practice. XSX is getting the same games that PS5 is getting and both are being maxed out to the point that render resolutions are under 1080p. It's a good thing XSS is there to hold things back or we'd be at 480p I guess.
As the sales disparity between both consoles widen, devs who don't want to put in the extra effort might just skip xbox all together. And the games might end up more ambitious thanks to more RAM to work with. That would be a good day. Series S is a drag on the whole industry and these fuckers at ms should be ashamed.
Because that's their job. Doesn't mean what they said is being proven wrong. They're making games that have the Series S constraints in mind. They are making games around that system.By making said games for that console that is holding the gen back.
They complained that the memory constraints don't allow them to do BVH raytracing. Lo and behold Doom Eternal was missing raytracing on Series S. Not exactly proving themselves wrong is it?THey made doom eternal. I imagine their next game is going to be taxing on the system.
Fake news.
He didn’t say devs should plan better. He said when they move on to their second game they CAN plan better because they know what to expect.
consoles dont really have true raytracing. That is only available on nvidia graphics.Because that's their job. Doesn't mean what they said is being proven wrong. They're making games that have the Series S constraints in mind. They are making games around that system.
They complained that the memory constraints don't allow them to do BVH raytracing. Lo and behold Doom Eternal was missing raytracing on Series S. Not exactly proving themselves wrong is it?
I have no idea where you are going with this but Doom Eternal has raytracing on XSX and PS5 already. Not sure what point you're trying to make with "true raytracing" and "tech is too early" but if your fear is the fact that it lowers performance then you might also be surprised to know that Series S has games with half the framerate in comparison to X and PS5 and those games don't even have raytracing so what does that mean?consoles dont really have true raytracing. That is only available on nvidia graphics.
After five years, ray tracing still isn't worth the bad performance
The cost of progresswww.techradar.com
Also this tech is too early.
The thing is Raytracing is a baby tech. Devs are chasing this tech, while it hurts their games.I have no idea where you are going with this but Doom Eternal has raytracing on XSX and PS5 already. Not sure what point you're trying to make with "true raytracing" and "tech is too early" but if your fear is the fact that it lowers performance then you might also be surprised to know that Series S has games with half the framerate in comparison to X and PS5 and those games don't even have raytracing so what does that mean?
Yes they were. People should go back and read what they had to say prior to being purchased by Microsoft.Even Id engine devs themselves were complaining about Series S though.
Perfectly reasonable statements to make. That's the Xbox platform, obviously that's the platform that devs have to make the games for if they want to be on Xbox. And obviously they will get better accustomed to the limitations of the hardware with experience.
So if raytracing is hurting their games because it lowers performance, what would the Series S be doing when it's getting half the performance even without raytracing? Hurting games too?The thing is Raytracing is a baby tech. Devs are chasing this tech, while it hurts their games.
Can I get receipts for that 5:1 ratio? I’d like to see them.Devs should plan better by skipping Xbox versions since the PS version outsells the Xbox versions by a 5:1 ratio anyways
Oh right that's what Japanese devs are already doing
Absolutely. Better and easier tools to make the porting more seamless.Microsoft needs to be putting in more effort to make porting down easier.
Because it's not the same specs. You can't get the same results, if it has different specs.So if raytracing is hurting their games because it lowers performance, what would the Series S be doing when it's getting half the performance even without raytracing? Hurting games too?
It's a baby tech, because current console graphics are old already.Because raytracing is difficult on Series S it would likely remain "babytech" for longer. Same with anything else new developers might want to try but are limited by the hardware.
There is no way anyone with a reasonable grasp of English can infer - in good faith - this nonsense from what Booty said.
Even a random 10 year old off the street can easily comprehend the quote means Booty thinks it’ll get easier for devs the more games they make and the more experience they get optimizing for Series S.
Yuck.
Perfectly reasonable statements to make. That's the Xbox platform, obviously that's the platform that devs have to make the games for if they want to be on Xbox. And obviously they will get better accustomed to the limitations of the hardware with experience.
Devs hated the processor and the split memory config in the PS3, they disliked the memory config in the N64, it happens. There was realistically zero chance that Sony or Nintendo was changing or throwing away the generation in either case. If developers wanted games on that platform they had to work with the hardware the best they could. Same deal here, same with the Switch, etc.
We both know it is very very likely not to be a coincidence .
Microsoft needs to be putting in more effort to make porting down easier.
By charging full price for their games forever.Can you explain how nintendo uses the medium better than ms and sony? I play 1p games from all platformholder tho.
Crackers!? That's offensive!
Yep. Sometimes I really hate this forum.Matt Booty: “devs should find it easier once they've moved onto their second game for the platform, since they can plan better, knowing where some of the sharp corners are."
Thread: Booty said “devs just need to plan better, hehe”
People are really invested in quoting this dude out of context.
There is no way anyone with a reasonable grasp of English can infer - in good faith - this nonsense from what Booty said.
Even a random 10 year old off the street can easily comprehend the quote means Booty thinks it’ll get easier for devs the more games they make and the more experience they get optimizing for Series S.
Yuck.