Came here to see one snippet of a lengthy conversation taken out of context while plenty of console fanboys pounce.
I do not leave disappointed.
I don't think so, there is not anything wrong with a companies leadership speaking to media or public. I actually prefer it vs the companies that make you feel as if they are out of reach. The crux of the issue is us. We reward clickbait headlines (whether posting outside articles or creating the clickbait thread titles). When people point out the discrepancy, they get buried and the conversation keeps going on.He needs to act like herman hulst. You dont see that guy talking like him.
Most devs that developed for PS2 probably had no idea Xbox even existed.Devs had to develop for the PS2, not sure how the S is an issue. Maybe they forgot what a PoS that system was compared to the Xbox.
Most devs that developed for PS2 probably had no idea Xbox even existed.
4000+ games vs nearly 1000.
For a while u dont see any demanding multiplats on switch anymore tho, hell even ps4/xbox one versions, so crossgen games, are dying out, very likely we wont see any in 2024 already.Not a fan of Series S, but if multiplat games could run on Nintendo Switch, there are no reason it can't on Series S, just reduce frame rate to 30, resolution to sub 1080p, low res texture etc.
If you buy a budget console, expect budget experience, as simple as that
Holy shit, even MS said, that you did X version first and then you port down.
Sure they can, but it's the cost and all the time and resources spent on doing the extensive optimizations to compensate for inferior ram amount and bandwidth worth it in the end, with the install base differences?My point is that if they could scale games for both of those consoles, then the S is hardly a departure from a PS5 once you lower resolution. Devs can put The Witcher 3 on a Switch. If they can't make current games run on the S, they suck plain and simple.
That would be definition of crossgen game, where usually devs only improve on stronger platform, and by 2024 u wont see many/any of such games anymore, for simple reason, by 2024 any customer aka gamer who buys games moved on to current gen console.Good devs can work inside hardware limitation. How about starting development on Series S and then improving that version for Series X/PS5.
Mute point since if someone is looking at a series s they're clearly interested in Xbox not playstation or simply taking the cheap upgrade route from last gen.Really terrible deal to buy at 300, and even more terrible with that new 1tb version at 350, barely 50$ below ps5 digital yet so much weaker
Series S CPU is significantly better than PS4 and XBox one, its more GPU bottlenecked, meaning reducing frame rate and resolution is doable. Its not like its CPU had different architecture compare to Series X, I believe its scalable. The CPU between the two machine had only 0.2GHz clock speed of difference. Lower resolution also consume less VRam, thus making 10GB of unified Ram (compare to 16GB in Series X) also scalable.For a while u dont see any demanding multiplats on switch anymore tho, hell even ps4/xbox one versions, so crossgen games, are dying out, very likely we wont see any in 2024 already.
https://www.nintendolife.com/news/2...y-on-switch-has-been-delayed-to-november-2023 double delay on this one, and looks like that will be last AAA multiplat game that will come on switch, as u can see massive delay already.
The Witcher 3 is an 8yr old game and not everything is just about lowering resolution.Devs can put The Witcher 3 on a Switch. If they can't make current games run on the S, they suck plain and simple.
The problem is that this isn't how it ended up. The amount of RAM required doesn't scale that easily.Series S CPU is significantly better than PS4 and XBox one, its more GPU bottlenecked, meaning reducing frame rate and resolution is doable. Its not like its CPU had different architecture compare to Series X, I believe its scalable. The CPU between the two machine had only 0.2GHz clock speed of difference. Lower resolution also consume less VRam, thus making 10GB of unified Ram (compare to 16GB in Series X) also scalable.
The Witcher 3 is an 8yr old game and not everything is just about lowering resolution.
The PC version of Witcher had a min RAM requirement of 6GB so it wasn't that difficult to take 4 years from an entirely different studio (Saber) to lower this for a specific platform release. The open world nature of it only means they had that low RAM requirement in mind already streaming from a HDD. It was a game that started development during PS3.The Switch's tech is even older. And it's an open world game that runs on a tablet with 4 gigs of RAM. I think the CPU in these consoles are more of an issue than the RAM. Starfield for example, that has to run at 30fps because if it's scope. If they managed to get Flight Sim to run on the S, I'd say it has what it takes to play any upcoming game. If the devs don't find it worth it, they can skip Xbox.
I doubt it. Especially as they just stealth hiked the price by $50.Aren't they losing more money on the S as well.
Ms literally said they were losing more money per unit on the S than the XI doubt it. Especially as they just stealth hiked the price by $50.
I recall something but I can't find any information on which they lose more on. I would be surprised if it's the S though especially as they have now increased the price by $50 on the S.Ms literally said they were losing more money per unit on the S than the X
You have to remember, they had the S on fire sale for well over a year. Well below MSRP in a lot of territories in attempt to gain ground and have their digital Game Pass box.I recall something but I can't find any information on which they lose more on. I would be surprised if it's the S though especially as they have now increased the price by $50 on the S.
Yeah I remember those. I mean at MSRP. I don't think the loss at MSRP was higher on the S compared to the X, could be wrong though. otherwise they would have been pushing the X more than the S I'd imagine. Now whatever losses they had collectively based on sales volume, overall losses might be higher on the S vs the X but per unit I have doubts they lost more on the S.You have to remember, they had the S on fire sale for well over a year. Well below MSRP in a lot of territories in attempt to gain ground and have their digital Game Pass box.
Calm down Jeeves.I hate Xbox as a brand and MS in gaming space because of things like that. Those fuckers don't give a shit about gaming as a work of art.
In other words cut back their game knowing that Series S isn’t going to work well.