Kataploom
Gold Member
With PS3, you had to develop for it specifically, even more so being so different from anything else, but with Series S you literally just develop one version on Series X and you don't have to "down port" or whatever, you just adjust or remove features as you see it fits. the Series S doesn't have a specific SDK for it, you just use the Series X and develop for it and use that same version with adjustments.Not sure what you’re saying.
The ps3 was known for being difficult to develop for. The memory wasn’t unified. The gpu was weak. And the cpu required a lot of multi threading to get the most out of it. And obviously the series s takes more work as well with its weaker gpu and less available ram.
That's my understanding of how it works based on devs comments, interviews, etc.