So then are you saying because it's been around that this updated version of it could not possibly match what the PS5 is doing with the SSD? Or is it left to be seen maybe?
I guess here's what I'm considering. Xbox has the raw power advantage, but how is this leveraged? Does Raw power = Speed? higher fidelity? Can it do both without compromises?
For the PS5, we know its fast...so no guesses about that, but with 10 TF (variable, though only slightly I suppose) does the SSD make up for the lack of Raw Power.
I'm not choosing a side here, but if anybody has ever watched Dragonball Z when Super Saiyan 2 Trunks go against Super Saiyan Vegeta...well Vegeta won because Trunks was too bulky to move quickly. So he could hit hard but couldn't hit his opponent because he was too slow.
Too bad Microsoft and Sony aren't punching each other. It's more like they're punching the same target, namely multiplatform games or the latest prized example, the UE5 demo.
One can hit really hard but slower, the other can hit not as hard, but faster. So to end this terrible analogy, the question ultimately becomes, what game are the systems taking on. I get the feeling that in some cases Xbox Series X could perform better and in others PS5 might have the advantage.