Wrong - Character pool recruits start with nicknames.
Oooh, cool.
I stand by my comment that generated nicknames are funnier.
Wrong - Character pool recruits start with nicknames.
need a mod that strips out all the pre and post battle cutscenes. I don't need to see my soldiers leaving and returning. Just load into the map and let me play the game.
The overly long comm chatter during rescue missions, or the dumb pauses after actions. Everything slows the meat of the game down considerably.
need a mod that strips out all the pre and post battle cutscenes. I don't need to see my soldiers leaving and returning. Just load into the map and let me play the game.
The overly long comm chatter during rescue missions, or the dumb pauses after actions. Everything slows the meat of the game down considerably.
I made my dude, no idea how to send it in.
I guess I have to keep the awesomeness of Falk "Falk" Falk to myself.
So how do I get my soldiers to be able to have attacks only graze them? Seems fairly unfair if only the aliens can have attack graze them for like 1/3 the dmg they would have gotten otherwise
Is training psi-soldiers worth it? I'm already struggling to get enough facility space for everything I need. I'm up to +400 supply per month, and next weapon tier is already ~10 to 15 days away. All of my supply is spent on necessary things like weapons, armor, facilities and different soldier / item upgrades.
Building the prerequisites for the psi-soldiers just seems like a pointless distraction that will only slow me down?
So how do I get my soldiers to be able to have attacks only graze them? Seems fairly unfair if only the aliens can have attack graze them for like 1/3 the dmg they would have gotten otherwise
Spend two turns creating the perfect ambush.
Grenadier kills the entire pod with a single grenade.
They're seriously overpowered. I bring two on every mission once I get Squad Size I.Grenadiers with explosive talents are so good it's a little crazy. They are the one class I can't imagine doing without.
This game makes me feel so stupid. Played hundreds of hours of both X-Com and XCOM and yet I have no clue what I'm supposed to do in the campaign.
Shit keeps popping up everywhere, I fly there, "scan" or whatever, and it feels like I'm hardly doing anything (in terms of the geosphere but also in regards to research and developing soldiers).
Meanwhile, thatthing is almost complete so I feel like I probably should attack thatAvatarnow the game keeps telling me about. Well. I wasn't even remotely prepared for that.Black Site
Guess it's time to consult a guide and figure out what to do on the map screen, lol.
They're seriously overpowered. I bring two on every mission once I get Squad Size I.
Faceless being able to attack you on the turn that they're revealed is some bullshit. On par with cross country stun lancers.
Thanks. Think I mostly have to figure out what kind of progress the game is expecting from me at what point. All the resources / scanning stuff feels a bit distracting in that regard but I probably just need to get used to it. Constantly flying around just feels a little... weird.You get resources/scan stuff. Sometimes you get a guerrilla mission as an opportunity arises and tbh you shouldnt wait too long to start to attack the Blacksite..atleast imo. OFC you can play so that you get the 20d timer.
Spend two turns creating the perfect ambush.
Grenadier kills the entire pod with a single grenade.
Thanks for the answers about the graze mechanic.
Another question, does using explosives have an impact on what you can retrieve from a mission? in the first one it would destroy equipment if iirc.
Yeah not sure who thought it was OK to have this.
Faceless being able to attack you on the turn that they're revealed is some bullshit. On par with cross country stun lancers.
I had the same issue. Apparently your game is missing audio filles.Is there anyway to fix these audio issues:
-no soldier VO
-no tutorial VO
I sorta fixed the soldier VO by switching audio sources, but the tutorial VO remains silent.
Speaking of the tutorial, it's extremely sluggish. Sometimes it takes almost 2 minutes before I can issue an order.
My system is more than capable. I even got game up to 60fps.
Quickly losing steam to finish the game. Late game is very, very annoying.
Rant:
- You run out of tech way early. There are very few grades of weapons, which was one of the main criticisms of the first game. We'll all be running around with plastic looking plasma weapons for most of the game. Why? Could we maybe have endgame weapons that don't look like alien dildos.
- Fly to a site, spend .1 seconds scanning it before getting interrupted. After happening a couple of dozen times I am very, very sick of the world map mechanics. At least let me pick up my start of the month supplies for one single time without some absolutely critical going down on the other side of the globe.
- I've stopped caring about customising my gear, since I'm not unlocking new stuff and the endgame weapons/armor look hundred times worse than the starting stuff. The armor designers are obviously Mass Effect fans. I'd love to equip the starting armors again, but since the wound system was designed by Satan that would just result in more frustration.
- Retaliation missions have become "Run through the Chrysilid minefield and hope you've spawned near enough civilians". But hey, at least the civilian AI has improved since...no, wait. They still stand still next the enemy, even after being shot at. I've failed my last 3 because there is no way you can sprint to the opposite end of the map while either fighting or avoiding the enemies. RNG at its finest.
- I'm installing the timer mod after I post this. Instead of having a reasonable timer system, where the timer is only present on missions where they'd make sense, and the timer only starts once detected, they have this static timer limit which doesn't scale as the game progresses.
- I don't even try and maintain the Avatar project anymore. I don't even get why it's there. You can't stop it. You can't keep up with the gains, even when hitting every event. The game never explains the Avatar tracker fully, and it advances seemingly without anything actually happening. The mechanics are so poorly explained and obfuscated because I doubt they want to player to see how bullshit it is.
- Andromedons are plain cheating. Hit one with a 14 damage attack while they're at 2 hp, and they only take 2 hp before going back to full hp.
I think they went a little too far to fix things, since if you played XCOM EW well, the melee enemies couldn't even survive to reach you most of the time.
Grenadiers with explosive talents are so good it's a little crazy. They are the one class I can't imagine doing without.
Feel like such a scrub on this, made it onto my first actual mission and I'm just getting my ass handed to me every time. Mission requires me to extract all operatives and complete the objective, but it's fucking impossible to keep anyone alive when they go down in one shot. Also it takes half the turn counter to make it near the objective which causes me to get my operatives in poor positions.
What am I doing wrong?!
I guess I've played half a week without Psi Ops now though so maybe I can do without Psi Ops...
Did you play XCOM EU? Regardless, recommend watching some people play the game with commentary (Beaglerush as always) - the tactical layer is just about as complex as a roguelike in how all the little mechanics you may not even realize makes a difference, makes a difference.
Feel like such a scrub on this, made it onto my first actual mission and I'm just getting my ass handed to me every time. Mission requires me to extract all operatives and complete the objective, but it's fucking impossible to keep anyone alive when they go down in one shot. Also it takes half the turn counter to make it near the objective which causes me to get my operatives in poor positions.
What am I doing wrong?!
Faceless being able to attack you on the turn that they're revealed is some bullshit. On par with cross country stun lancers.