If your laptop is only similar to a last gen console then I see what you mean.
You can use your Xbox One and DualShock 4 controllers on a computer. The Xbox controller has official support and the DS4 has excellent community-made drivers.
I can't wait until there's more details and interviews and media so we can stop talking about how it's a PC exclusive.
Really excited for this one. Shame it wont come to consoles as that was my preference.
Ah well I have Pillars and this to look forward to when I rebuild my PC later this year.
My guess it will inevitably come out for console.
I hope they got Michael McMann back for the sequel. From what I heard he wasn't crazy abut this type of music, yet he's doing the new Deus Ex.
Strategy games don't sell well on the consoles.
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.
XCom fanbase on consoles? Haven't heard, seen, or ever meet such mythical beings.
I still need to play the first! I have it on Steam but never gave it a real try!
Once you finish EW play the Long War and learn the definition of insanity.The news makes me want dive back into XCOM after I clear Witcher 3. Regarding EW, it's basically an in-game expansion to EU, right? Meaning my, all of EW's features are rolled into EU and it is not "second quest" right?
So I want to enable EW when I start a fresh XCOM run?
Sorry, on console it was two separate games and as I've transitioned to PC I've noticed that they're both tied together.
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.
PC gamers port-beg in every console thread and that's okay too apparently.
Definetely the best and the most needed feature of the sequel. The maps were the weakest point of the original and thanks to that XCOM2 will be on completely new level replayability wise. So happy it's in.
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.
I'm a little hesitant about the change in setting. I was always charmed about the modern-age setting and slowly capturing alien tech. I believe in Solomon, though.
Nobody has mentioned that Dr. Vahlen needs to come back? Well, fine, I'll be the first to say that Dr. Vahlen needs to come back. She and her weird English/German accent are the only bits of personality I remember from the first game.
Really hope that this + Valkyria Chronicles's 300K+ PC sales puts pressure on Sega to do a proper VC revival of sorts.
Also, wow, when mentioning VC in this thread, there's a strange irony in that BOTH IPs have now pulled a platform switcharoo of abandoning consoles... Uh, even if VC's direction was towards handhelds and mobile instead... But then again VC1 did get that sudden PC port last year.
I'm not even talking about sales (that's the icing on the cake). I understand why they went with PC only and it makes sense in terms of controller (mouse/keyboard for a squad based RPG strategy game) + the ability to have a LOT of cool subsystems within the game simulation. I am honestly looking forward to it more than if they had announced a PS4/XBO version. I just wanted to let the people saying "no console following" know how wrong they are.
They should have saved this announcement for that PC gaming press conference that's happening at E3.
Okay, what I just don't get is the idea that a PC game will somehow be better at having cool subsystems and complex simulation than a console game. I mean, my 8-year old Apple laptop can run Dwarf Fortress, so I am pretty confident that a modern console such as the PS4 is capable of running it even better. There is no big difference in power between PCs and consoles that precludes consoles from having complex simulation and game systems. Many years ago, the lack of hard-drives on consoles may have been an issue, but that hasn't been a concern for a long time.
How does XCOM being PC-exclusive allow it to have better gameplay? I can kinda understand people preferring the ability to use a mouse, but that's just preference, since for a turn-based strategy game, keyboard and mouse doesn't confer any absolute advantage. What else are people expecting to be different from the series going PC-exclusive?
Okay, what I just don't get is the idea that a PC game will somehow be better at having cool subsystems and complex simulation than a console game. I mean, my 8-year old Apple laptop can run Dwarf Fortress, so I am pretty confident that a modern console such as the PS4 is capable of running it even better. There is no big difference in power between PCs and consoles that precludes consoles from having complex simulation and game systems. Many years ago, the lack of hard-drives on consoles may have been an issue, but that hasn't been a concern for a long time.
How does XCOM being PC-exclusive allow it to have better gameplay? I can kinda understand people preferring the ability to use a mouse, but that's just preference, since for a turn-based strategy game, keyboard and mouse doesn't confer any absolute advantage. What else are people expecting to be different from the series going PC-exclusive?
The first thing I thought of after I finished VC1 on Steam was that the next one should totally come to PC first. It seems like a great fit. Hopefully Sega sees the potential there...
Procedural is indeed best in life...however they also need to add in the possibility of being attacked when moving. You know...when an alien was hanging out off screen and your soldier moves towards the fog of war and triggers the overwatch of that sneaky alien...
I understand it's not terribly fair but it adds to the tension and suspense so much. When I'm moving my squad from cover to cover and they're basically home free until an alien pod is spotted...where's the danger? There is none.
The XCOM website has been updated and has some other small details:
- The mobile base is called "The Avenger" and is a converted alien ship.
- There are five classes now I'm guessing "Ranger" is the new one. They mention "Momentum" as a new class ability.
- "The state of the world affects each combat mission's environment."
- "Use concealment to ambush enemy patrols." (YES.)
- "Loot enemies for precious gear and artifacts."
- You can save fallen soldiers by carrying them to the extraction. (YES.)
- "There are virtually infinite combinations of map, missions and goals." (YESYESYES.)
- Also confirms head-to-head multiplayer on generated maps.
Why?
That depends, were now at post 1139. How many active accounts does NeoGaf have?1000+ posts in, can we fucking stop discussing what platforms this is and isn't on and just talk about the game?
1000+ posts in, can we fucking stop discussing what platforms this is and isn't on and just talk about the game?
Wonder if I'll need to upgrade my graphics card for this. I only have a 660 ti, but I figure xcom is not the most graphical intensive of games. Either way I'll totally upgrade if need be.
I read on here earlier that Enemy Unknown is getting ported to Vita... is it possible the console versions will all get announced at E3 instead?
Enemies patrolling was mentioned earlier in the thread.
Here:
Wonder if I'll need to upgrade my graphics card for this. I only have a 660 ti, but I figure xcom is not the most graphical intensive of games. Either way I'll totally upgrade if need be.
Wonder if I'll need to upgrade my graphics card for this. I only have a 660 ti, but I figure xcom is not the most graphical intensive of games. Either way I'll totally upgrade if need be.
I just hope mobs don't spawn from the sky anymore.