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XCOM 2 (PC/Mac/Linux, Firaxis, November 2015) announced [Up: New info/screens in OP]

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Ushay

Member
Really excited for this one. Shame it wont come to consoles as that was my preference.

Ah well I have Pillars and this to look forward to when I rebuild my PC later this year.

My guess it will inevitably come out for console.
 
If your laptop is only similar to a last gen console then I see what you mean.
You can use your Xbox One and DualShock 4 controllers on a computer. The Xbox controller has official support and the DS4 has excellent community-made drivers.

My laptop is kinda in between the generations, but much closer to Ps3 than 4. Ran EU really well though, so if I've got no other choice then PC it is. But graphics doesn't mean much, it's more about the better screen and speakers as well as general convenience. I'd forgotten about the Xbone controller support so that could be nice unless I need another wireless adapter. But I'd also spend more time actually playing the game instead of fiddling with settings to make the most of it.
 

Sinatar

Official GAF Bottom Feeder
They should have saved this announcement for that PC gaming press conference that's happening at E3.
 

nynt9

Member
I can't wait until there's more details and interviews and media so we can stop talking about how it's a PC exclusive.

The port begging is real, and it's derailing the thread.

Then again we don't have a lot to talk about except for the basic premise, but still.
 

epmode

Member
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.
 

Firebrand

Member
I hope they got Michael McMann back for the sequel. From what I heard he wasn't crazy abut this type of music, yet he's doing the new Deus Ex.
 
Really excited for this one. Shame it wont come to consoles as that was my preference.

Ah well I have Pillars and this to look forward to when I rebuild my PC later this year.

My guess it will inevitably come out for console.

I read on here earlier that Enemy Unknown is getting ported to Vita... is it possible the console versions will all get announced at E3 instead?
 
Strategy games don't sell well on the consoles.

That's because publishers don't release their games on consoles and build an audience in the first place. It's a vicious circle. Someone has to create and maintain the niche before it can do well.

A digital only relase could be the way to do it. Reducing the expense, still reaching the target audience and maximising profit per sale. A PS+ / GWG offer and sale later on would help build a larger audience as well.
 

Kinsei

Banned
So excited for this. I`m going to have to finally beat classic ironman in Enemy Within before this comes out.

The snakemen and new (or at least I dont remember them)`sectoid things look awesome!
 

Sciz

Member
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.

Really curious to see how good it is. Nothing wears the game out faster than playing the same urban maps over and over, but those are also the ones with the highest degree of interesting, planned out level design. It'll be a hell of a trick if they can approach that handmade quality with algorithms alone.

Conversely, a few more highly scripted levels like Newfoundland wouldn't go amiss either.
 
The news makes me want dive back into XCOM after I clear Witcher 3. Regarding EW, it's basically an in-game expansion to EU, right? Meaning my, all of EW's features are rolled into EU and it is not "second quest" right?

So I want to enable EW when I start a fresh XCOM run?

Sorry, on console it was two separate games and as I've transitioned to PC I've noticed that they're both tied together.
 

Rentahamster

Rodent Whores
I'm a little hesitant about the change in setting. I was always charmed about the modern-age setting and slowly capturing alien tech. I believe in Solomon, though.


Procedural terrain, fuck yeah.
 

junpei

Member
XCom fanbase on consoles? Haven't heard, seen, or ever meet such mythical beings.

Mythical being here! I wouldn't have played XCOM if if wasn't for PS PLUS. I played it because it was free and I feel in love. I pick up enemy within on day one. the console fanbase exist but we just don't post in the long war thread. XCOM played fine on consoles before and seeing as how the ps4 and xbox one are basically pcs i don't see why they should get glossed over. I hope that firaxis will elaborate on the lack of a console version .
 

squadr0n

Member
Super excited for some more XCOM!

I wonder what the reasoning is behind having this be PC only. They are missing out on a large portion of their target audience that bought the first one and have only played XCOM on a console. Based on how well the first one sold I doubt it will stay exclusive for long.

Unless this is just a ruse and come E3 they will announce a exclusivity deal with either Sony or Microsoft.

I still need to play the first! I have it on Steam but never gave it a real try!

Do yourself a solid and check it out. One of the best games that came out that year. If you have Enemy Unknown, I would play with it instead of vanilla but honestly either way is an awesome game. Super Addictive.
 

Miker

Member
Nobody has mentioned that Dr. Vahlen needs to come back? Well, fine, I'll be the first to say that Dr. Vahlen needs to come back. She and her weird English/German accent are the only bits of personality I remember from the first game.
 

Purkake4

Banned
The news makes me want dive back into XCOM after I clear Witcher 3. Regarding EW, it's basically an in-game expansion to EU, right? Meaning my, all of EW's features are rolled into EU and it is not "second quest" right?

So I want to enable EW when I start a fresh XCOM run?

Sorry, on console it was two separate games and as I've transitioned to PC I've noticed that they're both tied together.
Once you finish EW play the Long War and learn the definition of insanity.
 

Gothos

Member
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.

Definetely the best and the most needed feature of the sequel. The maps were the weakest point of the original and thanks to that XCOM2 will be on completely new level replayability wise. So happy it's in.
 

Sijil

Member
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.

awesome_to_the_max.gif
 

Moofers

Member
Bummer about the PC exclusivity. I had a great time with the last one on PS3. But hey maybe by the time it comes out I'll upgrade my rig from 2010.
 
Really hope that this + Valkyria Chronicles's 300K+ PC sales puts pressure on Sega to do a proper VC revival of sorts.

Also, wow, when mentioning VC in this thread, there's a strange irony in that BOTH IPs have now pulled a platform switcharoo of abandoning consoles... Uh, even if VC's direction was towards handhelds and mobile instead... But then again VC1 did get that sudden PC port last year.
 
PC gamers port-beg in every console thread and that's okay too apparently.

are you making that up? because I don't think you're fooling anyone who's been around here for any reasonable length of time with a false equivelance like that. This port begging happens nearly every time there's a notable and desirable PC exclusive, even if it's never been on consoles before. And it happens to a degree far removed from how often PC gamers port beg for console exclusives - which is rare, and which if I asked you to dredge up specific examples, I could meanwhile pull dozens of my own examples in the same time it'd take you to find one instance of what you're claiming. and I mean, consider just how much more extreme reactions are toward port begging in console threads anyway, even if your post were true, which it isn't. Port beg between consoles, you get called out, reprimanded, maybe banned. But here in PC Land, things are bizarro as fuck.
 

Palehorse

Member
Definetely the best and the most needed feature of the sequel. The maps were the weakest point of the original and thanks to that XCOM2 will be on completely new level replayability wise. So happy it's in.

Procedural is indeed best in life...however they also need to add in the possibility of being attacked when moving. You know...when an alien was hanging out off screen and your soldier moves towards the fog of war and triggers the overwatch of that sneaky alien...

I understand it's not terribly fair but it adds to the tension and suspense so much. When I'm moving my squad from cover to cover and they're basically home free until an alien pod is spotted...where's the danger? There is none.
 
I think the procedural map generation is more in-line with what I expect from Firaxis games, so each time you play the game it's a different experience, and is maybe why I had a hard time getting into Xcom: Enemy Unknown/Within. Procedural maps will make Xcom 2 more of a randomised sandbox for mechanics.
 
I wonder what they mean by "procedural," though. In a way I'd prefer to see small premade areas mixed and matched rather than complete randomness. Premade spaces let designers make interesting choices about cover and sight lines moreso than just littering random cover here and there.
 

Sinatar

Official GAF Bottom Feeder
Assuming the Long War guy decides to start doing some mods for this, it's going to be pretty interesting to see what he'll be able to do with proper mod tools.
 
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.

Eh. I would've been happy with handmade maps w/ an in-game editor connected to the Workshop. Plenty of variety that way, IMO.

I'm a little hesitant about the change in setting. I was always charmed about the modern-age setting and slowly capturing alien tech. I believe in Solomon, though.

It's a damn shame the mod support for EU wasn't strong enough to get a Stargate total conversion, because it would've been pitch perfect, thematically. Still, this has a lot of potential as well.

Nobody has mentioned that Dr. Vahlen needs to come back? Well, fine, I'll be the first to say that Dr. Vahlen needs to come back. She and her weird English/German accent are the only bits of personality I remember from the first game.

Agreed! So long as you turn off the beginner VO stuff, she's great.

Really hope that this + Valkyria Chronicles's 300K+ PC sales puts pressure on Sega to do a proper VC revival of sorts.

Also, wow, when mentioning VC in this thread, there's a strange irony in that BOTH IPs have now pulled a platform switcharoo of abandoning consoles... Uh, even if VC's direction was towards handhelds and mobile instead... But then again VC1 did get that sudden PC port last year.

The first thing I thought of after I finished VC1 on Steam was that the next one should totally come to PC first. It seems like a great fit. Hopefully Sega sees the potential there...
 

SkyOdin

Member
I'm not even talking about sales (that's the icing on the cake). I understand why they went with PC only and it makes sense in terms of controller (mouse/keyboard for a squad based RPG strategy game) + the ability to have a LOT of cool subsystems within the game simulation. I am honestly looking forward to it more than if they had announced a PS4/XBO version. I just wanted to let the people saying "no console following" know how wrong they are.

Okay, what I just don't get is the idea that a PC game will somehow be better at having cool subsystems and complex simulation than a console game. I mean, my 8-year old Apple laptop can run Dwarf Fortress, so I am pretty confident that a modern console such as the PS4 is capable of running it even better. There is no big difference in power between PCs and consoles that precludes consoles from having complex simulation and game systems. Many years ago, the lack of hard-drives on consoles may have been an issue, but that hasn't been a concern for a long time.

How does XCOM being PC-exclusive allow it to have better gameplay? I can kinda understand people preferring the ability to use a mouse, but that's just preference, since for a turn-based strategy game, keyboard and mouse doesn't confer any absolute advantage. What else are people expecting to be different from the series going PC-exclusive?
 
Okay, what I just don't get is the idea that a PC game will somehow be better at having cool subsystems and complex simulation than a console game. I mean, my 8-year old Apple laptop can run Dwarf Fortress, so I am pretty confident that a modern console such as the PS4 is capable of running it even better. There is no big difference in power between PCs and consoles that precludes consoles from having complex simulation and game systems. Many years ago, the lack of hard-drives on consoles may have been an issue, but that hasn't been a concern for a long time.

How does XCOM being PC-exclusive allow it to have better gameplay? I can kinda understand people preferring the ability to use a mouse, but that's just preference, since for a turn-based strategy game, keyboard and mouse doesn't confer any absolute advantage. What else are people expecting to be different from the series going PC-exclusive?

Increased mod support and availability, mostly. The rest is just window dressing and/or superiority complex silliness.
 
Okay, what I just don't get is the idea that a PC game will somehow be better at having cool subsystems and complex simulation than a console game. I mean, my 8-year old Apple laptop can run Dwarf Fortress, so I am pretty confident that a modern console such as the PS4 is capable of running it even better. There is no big difference in power between PCs and consoles that precludes consoles from having complex simulation and game systems. Many years ago, the lack of hard-drives on consoles may have been an issue, but that hasn't been a concern for a long time.

How does XCOM being PC-exclusive allow it to have better gameplay? I can kinda understand people preferring the ability to use a mouse, but that's just preference, since for a turn-based strategy game, keyboard and mouse doesn't confer any absolute advantage. What else are people expecting to be different from the series going PC-exclusive?

Integrated mod support could be huge.
 
The first thing I thought of after I finished VC1 on Steam was that the next one should totally come to PC first. It seems like a great fit. Hopefully Sega sees the potential there...

Especially since when VC1 is Sega's fastest selling PC port thus far, with the only other "late ports" that sold better than it having a 2+ year lead on it, and sales leads of 50k at most.

Haha, anyway, this announcement comes just in time as I'm into my first proper run of Enemy Within. Managed to only lose one guy thus far, to a random Cyberdisk out of nowhere even after I've held the line against Mutons, Berserkers, and Chrysallids without issue. RIP Squaddie Ramirez.
 

KR_remix

Member
Procedural is indeed best in life...however they also need to add in the possibility of being attacked when moving. You know...when an alien was hanging out off screen and your soldier moves towards the fog of war and triggers the overwatch of that sneaky alien...

I understand it's not terribly fair but it adds to the tension and suspense so much. When I'm moving my squad from cover to cover and they're basically home free until an alien pod is spotted...where's the danger? There is none.

Enemies patrolling was mentioned earlier in the thread.

Here:
The XCOM website has been updated and has some other small details:

  • The mobile base is called "The Avenger" and is a converted alien ship.
  • There are five classes now — I'm guessing "Ranger" is the new one. They mention "Momentum" as a new class ability.
  • "The state of the world affects each combat mission's environment."
  • "Use concealment to ambush enemy patrols." (YES.)
  • "Loot enemies for precious gear and artifacts."
  • You can save fallen soldiers by carrying them to the extraction. (YES.)
  • "There are virtually infinite combinations of map, missions and goals." (YESYESYES.)
  • Also confirms head-to-head multiplayer on generated maps.
 

Mivey

Member
1000+ posts in, can we fucking stop discussing what platforms this is and isn't on and just talk about the game?
That depends, were now at post 1139. How many active accounts does NeoGaf have?

I'm kind of sad about the mobile base though. Having multiple bases and defending them would be a really interesting element in this game, especially in guerrilla warfare. You could create and give up bases depending on risk of detection, strategic risk, etc. I hope that at least some guerrilla elements are in the final game, would be such a waste of the setting otherwise.
 
1000+ posts in, can we fucking stop discussing what platforms this is and isn't on and just talk about the game?

Ha ha!

No.

But seriously though, a few thoughts:

-What's up with the drone? New model SHIV, or some sort of class accessory (like a pet-type deal?)
-Snakemen! Hope they're a little bit better at the whole constrictor type deal than the squids from EW, they weren't terribly threatening at all on higher difficulties.
-Melee weapons! Class restricted?
-Base customization! How will it be handled now that we're operating out of a mobile fortress?
 

Hopeford

Member
Wonder if I'll need to upgrade my graphics card for this. I only have a 660 ti, but I figure xcom is not the most graphical intensive of games. Either way I'll totally upgrade if need be.
 

Nzyme32

Member
Wonder if I'll need to upgrade my graphics card for this. I only have a 660 ti, but I figure xcom is not the most graphical intensive of games. Either way I'll totally upgrade if need be.

I could almost guarantee that it would work. This is the kind of game that they aren't going to be fussing to much over graphics and will likely make really scalable
 

Mrbob

Member
I read on here earlier that Enemy Unknown is getting ported to Vita... is it possible the console versions will all get announced at E3 instead?

The game has just been announced as a PC exclusive. I doubt we'll hear anything about a console version at E3. Next year though I have a feeling this will be coming out on consoles.

Seems Firaxis is focusing on getting a proper PC version done first.
 

Palehorse

Member
Enemies patrolling was mentioned earlier in the thread.

Here:

Yeah I saw that, and while that sounds cool what I'm talking about is actually having the aliens being able to ambush me while I'm moving through a map.

Edit: And I don't mean having an alien pod wander out of the fog of war and go "Oh!" and scatter to cover. I mean having them spot me from within the fog of war and actually opening fire, interrupting my movement. That's X-Com, Baby!
 
Wonder if I'll need to upgrade my graphics card for this. I only have a 660 ti, but I figure xcom is not the most graphical intensive of games. Either way I'll totally upgrade if need be.

Judging by the screens in the op I think they're taking the low-specs road, which is a great way to get more sales in PC land.
 

Gothos

Member
Wonder if I'll need to upgrade my graphics card for this. I only have a 660 ti, but I figure xcom is not the most graphical intensive of games. Either way I'll totally upgrade if need be.

I got 660ti myself and I can play Witcher 3 on Hight details with 50-60fps. I think you're safe :p

I just hope mobs don't spawn from the sky anymore.

Since we can ambush them now it's higly unlikely.
 
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