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XCOM 2 (PC/Mac/Linux, Firaxis, November 2015) announced [Up: New info/screens in OP]

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Hopeford

Member
I got 660ti myself and I can play Witcher 3 on Hight details with 50-60fps. I think you're safe :p.

Wait, really? That's awesome! I didn't even get Witcher 3 because I figured my current card wouldn't run it at all. Thanks for letting me know!

The real question is, will it be better then Long War?

Why do I have this feeling it won't?

Honestly, just the procedural maps alone will put it above LW. Nothing against LW, it's a fantastic mod--it's just that playing the same maps again and again and again and again and again got really old for me.
 

Tain

Member
How does XCOM being PC-exclusive allow it to have better gameplay? I can kinda understand people preferring the ability to use a mouse, but that's just preference, since for a turn-based strategy game, keyboard and mouse doesn't confer any absolute advantage. What else are people expecting to be different from the series going PC-exclusive?

Mod support aside, the burden on the developers of making an elegant interface is lighter this way. The developers can implement more functionality without worrying about how to condense it down to a gamepad (perhaps having to make more UI elements along the way).

You can make a gamepad game that has more complexity than one that uses keyboard + mouse, of course, but it seems obvious to me that it's easier for a large amount of inputs to lead to a large amount of actions than it is for a small amount of inputs to lead to a large amount of actions.
 

Tacitus_

Member
Really curious to see how good it is. Nothing wears the game out faster than playing the same urban maps over and over, but those are also the ones with the highest degree of interesting, planned out level design. It'll be a hell of a trick if they can approach that handmade quality with algorithms alone.

Conversely, a few more highly scripted levels like Newfoundland wouldn't go amiss either.

They don't need to have the algorithm do it square by square. I'd bet on it being somewhat close to how Diablo 3 does it. Using D3 as an example, here's a block that has these exits, each of which can connect to a set piece, a tunnel, an another block or an entrance/exit. Works reasonably well and it without the amount of repetition of a lootwhoring game the only flaw should be gone.
 

Tain

Member
They don't need to have the algorithm do it square by square. I'd bet on it being somewhat close to how Diablo 3 does it. Using D3 as an example, here's a block that has these exits, each of which can connect to a set piece, a tunnel, an another block or an entrance/exit. Works reasonably well and it without the amount of repetition of a lootwhoring game the only flaw should be gone.

I'd assume that's how the original XCOM works, too, going by what I remember of its maps.
 

Tacitus_

Member
I played Enemy Unknown for 30 hours and can't get into it anymore. I couldn't figure out how to strategize beyond constantly using Overwatch.

(non modded)
Use explosives to take out cover, heavies can debuff your enemies, get snipers to higher ground (grappling hook/jetpack!), spec assaults to either flush enemies out of cover or dodge overwatch which allows them to oneshot lone aliens. Spec a medic to sprinting and give them the stealth armor at lategame so you can discover the aliens on your terms (just spam overwatch and use 1 action to move before that so you can get to cover)
 

Fireblend

Banned
Now that Fire Emblem If is copying XCOM's base management mode with its own "My Castle" thing, I wonder if 2K will shoot back and implement an operative/alien face-rubbing mode :D who wouldn't want to pet their very own cobra alien pet?
 

Nzyme32

Member
Okay, what I just don't get is the idea that a PC game will somehow be better at having cool subsystems and complex simulation than a console game. I mean, my 8-year old Apple laptop can run Dwarf Fortress, so I am pretty confident that a modern console such as the PS4 is capable of running it even better. There is no big difference in power between PCs and consoles that precludes consoles from having complex simulation and game systems. Many years ago, the lack of hard-drives on consoles may have been an issue, but that hasn't been a concern for a long time.

How does XCOM being PC-exclusive allow it to have better gameplay? I can kinda understand people preferring the ability to use a mouse, but that's just preference, since for a turn-based strategy game, keyboard and mouse doesn't confer any absolute advantage. What else are people expecting to be different from the series going PC-exclusive?

All they have said so far is - "later this week we’ll go in-depth with Solomon and DeAngelis on the reasons behind the bold move to take XCOM from a multiplatform series to a PC exclusive, and how XCOM 2 will be tailored to take advantage of that single platform’s strengths – followed by Firaxis’ exciting plans to support modders and their work"

From that my immediate thought is them going highly iterative, updating the game frequently to allow for long term support and changes which might be a big thing they go for. Mods sound like they will be integral, and likely involve an attempt at paid mods - I'd hope curated and in collaboration with Firaxis for the bigger and more comprehensive content. Long War was amazing and done with the limits and lack of support of the previous game, so there are a lot more possibilities here. Mouse and keyboard being a focus is a possibility, opening the game up to other mechanics even in a turn based game. There really no telling where they will go, so you might as well wait for the info to drop tomorrow when they specifically explain why they are going PC only. There are a ton of possibilities.
 

KR_remix

Member
Yeah I saw that, and while that sounds cool what I'm talking about is actually having the aliens being able to ambush me while I'm moving through a map.

Edit: And I don't mean having an alien pod wander out of the fog of war and go "Oh!" and scatter to cover. I mean having them spot me from within the fog of war and actually opening fire, interrupting my movement. That's X-Com, Baby!

Ah, yeah. I get what you are saying now. For some reason I doubt this makes it in, but it would be great to have it back.
 

Instro

Member
Exciting. I'm ashamed to say that I never got around to Enemy Within, even though I loved EU. Planned improvements sound great, looking forward yo how this shapes up.
 
All I need is a better writing and engaging story.
Tbh I haven't finished EU yet. Gameplay is amazing but the story is putting me away.
 

Bessy67

Member
Well that's a bummer. I really enjoyed Enemy Unknown/Within but if it's not on consoles I'll have no way to play the next one.
 
Has Firaxis said if Xcom 2 is running on Unreal? I remember one of the reasons the first game didn't have procedural environments was because the Unreal engine wasn't able to handle it.
 
Full mod support means mods like the Long War wont be held back by major parts of the game being hardcoded.

Yep Firaxis realizes that Long War is a huge draw-in for XCOM EU and they are going to make XCOM 2 much more modder friendly because of it. Smart move to fully support the modding community.
 

Decado

Member
How does XCOM being PC-exclusive allow it to have better gameplay? I can kinda understand people preferring the ability to use a mouse, but that's just preference, since for a turn-based strategy game, keyboard and mouse doesn't confer any absolute advantage. What else are people expecting to be different from the series going PC-exclusive?
Besides modding I'm expecting an xcom game that doesn't cater to a console audience that devs/publishers may perceive as requiring a "dumbed down" experience. I think a lot of the simplifications that went into 2012 xcom may have been a result of that and I'm expecting some to be reversed for xcom 2.
 
Although I'm extremely happy this one is exclusive to PC (especially since that means the UI will be built from the ground-up with PC in mind), I admittedly feel bad for those who played and enjoyed the last two games on consoles.
 
Although I'm extremely happy this one is exclusive to PC (especially since that means the UI will be built from the ground-up with PC in mind), I admittedly feel bad for those who played and enjoyed the last two games on consoles.

Noone was saying this when Apocalypse was PC exclusive following UFO Defense and TFTD being on every platform under the sun from Amiga to PS1, why now?
 

HowZatOZ

Banned
Whoa, so much complaining about it being PC exclusive. Strategy games have a fairly large fan base on PC so I see why Firaxis has gone exclusive for now. Doesn't mean it isn't going to go elsewhere in the future but holy crap at all the shit flinging. People just don't like exclusives I guess, either console or PC.
 

Nzyme32

Member
Has Firaxis said if Xcom 2 is running on Unreal? I remember one of the reasons the first game didn't have procedural environments was because the Unreal engine wasn't able to handle it.

No other info till tomorrow when they go a bit more in depth with an overview of the game and its features as well as reasoning behind being PC only. IGN are also going to be first to debut the gameplay at their show thing during E3 in two weeks, so I guess we'll know in a soon enough

Whoa, so much complaining about it being PC exclusive. Strategy games have a fairly large fan base on PC so I see why Firaxis has gone exclusive for now. Doesn't mean it isn't going to go elsewhere in the future but holy crap at all the shit flinging. People just don't like exclusives I guess, either console or PC.

The difference here is that most exclusivity to PC is almost always due to the game they want to make, features or hardware etc, whereas on the consoles it is often a case of "moneyhatting". Perhaps it is a harder pill to swallow for some. Regardless the answers come tomorrow, so I'm intrigued to here their plans.
 
Noone was saying this when Apocalypse was PC exclusive following UFO Defense and TFTD being on every platform under the sun from Amiga to PS1, why now?

I didn't even have the Internet back in those days, so I don't know anything about what the reaction was like then.

I know for a fact that there were many 360/PS3 gamers who enjoyed Enemy Unknown and Within, though, and that both games scored very high on those systems.

It's a bit odd for Firaxis to suddenly change direction after a reception like that, but if it means we get a higher-quality game that truly takes advantage of the PC's strengths, I'm all for it.
 

Jonm1010

Banned
Not gonna lie, a bit bummed about PC only.

I mean I have a PC which is my main gaming machine but I exclusively couch PC game and given the exclusive nature I very much doubt that controller support will be included.
 
No other info till tomorrow when they go a bit more in depth with an overview of the game and its features as well as reasoning behind being PC only. IGN are also going to be first to debut the gameplay at their show thing during E3 in two weeks, so I guess we'll know in a soon enough


UE4 can do procedural, can it not? Makes me wonder if they switched over to it for XCOM 2. The lighting does have that UE4 look to it, and they are pushing for multiplatform (Linux, Mac).
 

epmode

Member
Eh. I would've been happy with handmade maps w/ an in-game editor connected to the Workshop. Plenty of variety that way, IMO.

Yeah but then you run into the problem the last game had where the battle scenes only tangentially tie into the strategic mode rather than having all sorts of variables in play. Procedural map generation is good news.

The real question is, will it be better then Long War?

Why do I have this feeling it won't?

Long War 2's going to be pretty great, once someone gets around to making it.
 
Whoa, so much complaining about it being PC exclusive. Strategy games have a fairly large fan base on PC so I see why Firaxis has gone exclusive for now. Doesn't mean it isn't going to go elsewhere in the future but holy crap at all the shit flinging. People just don't like exclusives I guess, either console or PC.

It's more that people don't like not being able to play games they want to play.

I hear the last game worked well on consoles and even tablets, so it is an interesting decision targetting PC/Mac only. But, if they are planning on adding mechanics etc that aren't really viable without a keyboard then full credit to the developers. No need to compromise your vision and target multi platform if what you're aiming for isn't a good fit.
 

Jintor

Member
Not gonna lie, a bit bummed about PC only.

I mean I have a PC which is my main gaming machine but I exclusively couch PC game and given the exclusive nature I very much doubt that controller support will be included.

God I hope not, XCOM was a dream to control with controller for everything except grenades
 

Mivey

Member
I think Firaxis is going to port this to consoles, if only to stop all the port begging to their customer support, going by this thread at least.
 

Woo-Fu

Banned
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.

The awesomeness will be directly proportional to how well it works. Hellgate: London had procedural map generation, how awesome was that?
 
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