Gonna be difficult to outdo Long War.
I got 660ti myself and I can play Witcher 3 on Hight details with 50-60fps. I think you're safe.
The real question is, will it be better then Long War?
Why do I have this feeling it won't?
How does XCOM being PC-exclusive allow it to have better gameplay? I can kinda understand people preferring the ability to use a mouse, but that's just preference, since for a turn-based strategy game, keyboard and mouse doesn't confer any absolute advantage. What else are people expecting to be different from the series going PC-exclusive?
Really curious to see how good it is. Nothing wears the game out faster than playing the same urban maps over and over, but those are also the ones with the highest degree of interesting, planned out level design. It'll be a hell of a trick if they can approach that handmade quality with algorithms alone.
Conversely, a few more highly scripted levels like Newfoundland wouldn't go amiss either.
I played Enemy Unknown for 30 hours and can't get into it anymore. I couldn't figure out how to strategize beyond constantly using Overwatch.
They don't need to have the algorithm do it square by square. I'd bet on it being somewhat close to how Diablo 3 does it. Using D3 as an example, here's a block that has these exits, each of which can connect to a set piece, a tunnel, an another block or an entrance/exit. Works reasonably well and it without the amount of repetition of a lootwhoring game the only flaw should be gone.
We're heading deep into the Nigerian interior. To a McDonalds and a truck stop.
And get potentially buried in the process? At least now the sequal gets the attention that it deserves and gamers have steady flow of information prior to E3.Because surprise E3 announcements are fun?
I played Enemy Unknown for 30 hours and can't get into it anymore. I couldn't figure out how to strategize beyond constantly using Overwatch.
And get potentially buried in the process? At least now the sequal gets the attention that it deserves and gamers have steady flow of information prior to E3.
Okay, what I just don't get is the idea that a PC game will somehow be better at having cool subsystems and complex simulation than a console game. I mean, my 8-year old Apple laptop can run Dwarf Fortress, so I am pretty confident that a modern console such as the PS4 is capable of running it even better. There is no big difference in power between PCs and consoles that precludes consoles from having complex simulation and game systems. Many years ago, the lack of hard-drives on consoles may have been an issue, but that hasn't been a concern for a long time.
How does XCOM being PC-exclusive allow it to have better gameplay? I can kinda understand people preferring the ability to use a mouse, but that's just preference, since for a turn-based strategy game, keyboard and mouse doesn't confer any absolute advantage. What else are people expecting to be different from the series going PC-exclusive?
Yeah I saw that, and while that sounds cool what I'm talking about is actually having the aliens being able to ambush me while I'm moving through a map.
Edit: And I don't mean having an alien pod wander out of the fog of war and go "Oh!" and scatter to cover. I mean having them spot me from within the fog of war and actually opening fire, interrupting my movement. That's X-Com, Baby!
Full mod support means mods like the Long War wont be held back by major parts of the game being hardcoded.
Besides modding I'm expecting an xcom game that doesn't cater to a console audience that devs/publishers may perceive as requiring a "dumbed down" experience. I think a lot of the simplifications that went into 2012 xcom may have been a result of that and I'm expecting some to be reversed for xcom 2.How does XCOM being PC-exclusive allow it to have better gameplay? I can kinda understand people preferring the ability to use a mouse, but that's just preference, since for a turn-based strategy game, keyboard and mouse doesn't confer any absolute advantage. What else are people expecting to be different from the series going PC-exclusive?
Although I'm extremely happy this one is exclusive to PC (especially since that means the UI will be built from the ground-up with PC in mind), I admittedly feel bad for those who played and enjoyed the last two games on consoles.
Has Firaxis said if Xcom 2 is running on Unreal? I remember one of the reasons the first game didn't have procedural environments was because the Unreal engine wasn't able to handle it.
Whoa, so much complaining about it being PC exclusive. Strategy games have a fairly large fan base on PC so I see why Firaxis has gone exclusive for now. Doesn't mean it isn't going to go elsewhere in the future but holy crap at all the shit flinging. People just don't like exclusives I guess, either console or PC.
Noone was saying this when Apocalypse was PC exclusive following UFO Defense and TFTD being on every platform under the sun from Amiga to PS1, why now?
No other info till tomorrow when they go a bit more in depth with an overview of the game and its features as well as reasoning behind being PC only. IGN are also going to be first to debut the gameplay at their show thing during E3 in two weeks, so I guess we'll know in a soon enough
Eh. I would've been happy with handmade maps w/ an in-game editor connected to the Workshop. Plenty of variety that way, IMO.
The real question is, will it be better then Long War?
Why do I have this feeling it won't?
UE4 can do procedural, can it not? Makes me wonder if they switched over to it for XCOM 2. The lighting does have that UE4 look to it.
Gonna be difficult to outdo Long War.
Whoa, so much complaining about it being PC exclusive. Strategy games have a fairly large fan base on PC so I see why Firaxis has gone exclusive for now. Doesn't mean it isn't going to go elsewhere in the future but holy crap at all the shit flinging. People just don't like exclusives I guess, either console or PC.
Not gonna lie, a bit bummed about PC only.
I mean I have a PC which is my main gaming machine but I exclusively couch PC game and given the exclusive nature I very much doubt that controller support will be included.
Wish they would have had a Thin Man in the trailer.
No need for Thin Men, they're out in the open.
Noone was saying this when Apocalypse was PC exclusive following UFO Defense and TFTD being on every platform under the sun from Amiga to PS1, why now?
Let's talk about procedural map generation instead. How awesome is it that Firaxis is going with procedural map generation? So awesome.