Rentahamster
Rodent Whores
Squint and you'll see it's actually raining chryssalids.
New Weather Girls song.
Squint and you'll see it's actually raining chryssalids.
From what I've heard, there'll be at least one gameplay demo (that might not be the E3 demo). It's hard to say beyond that, mostly because the source for this was a German video.What are the chances of some Gamescom news?
So how much longer until we get recommended specs? I got a friend who wants to build a PC specifically for this game (He's mostly a Console Gamer with the exception of the occasional session of Age of Empire II) and he wants me to find him a build/$$$ estimate for this PC but I can't do that until they release that info.
So how much longer until we get recommended specs? I got a friend who wants to build a PC specifically for this game (He's mostly a Console Gamer with the exception of the occasional session of Age of Empire II) and he wants me to find him a build/$$$ estimate for this PC but I can't do that until they release that info.
I guess I can start making a base build based on those specs for nowIt's still using Unreal Engine 3, it's not pushing the boat out graphically, I would say a GTX 660 or equivalent with ~2GB of VRAM, 8GB of RAM and any quad core could handle this on max.
And I will simply make modifications to the Base Build if any information regarding this matter comes out next week.There will be info at Gamescom no doubt
So I'm a total PC noob who needs to buy a new laptop for school. I figure I may as well try to get one that will run XCOM 2. Right now I'm looking at this one.
That should be able to handle it, right? My only concern is that I've seen people complain about the 1366x768 resolution. But they're always just kind of bitching that it isn't 1080p. Will games actually be stretched and warped at that resolution, or will it just be sub 1080p?
And if it is something worth passing on a purchase over, does anyone know of a similarly priced laptop with the same specs and a higher res screen?
The 940 gpu is good enough to play gamea in 1366x768, but it certainly is too weak to do 1080p justice. It could play those same games, but the framerate will take a hit.
The game won't be warped or anything, 1366x768 is true 16:9 resolution. Imo enough for a 15' display.
So if I decided I wanted to hook my laptop up to my TV, it wouldn't be powerful enough to display it in 1080p?
Also, in your opinion, does that one seem likely to be able to run XCOM 2?
fuck I need to just completely blackout on this game. I want to be surprised, I knew too much about the game last time around due to watching multiplayer matches.
But I know if we get some gameplay at Gamescom I'll be all over it.
They've confirmed it won't have gamepad support, at least not at launch. Yeah, it's a bit disappointing.Knowing it will be PC exclusive, I hope they'll have controller support for I preferred that over M+K when playing EU.
One nice thing about it being turn-based is that framerate isn't a big deal.You'd do best by asking here: http://m.neogaf.com/showthread.php?t=745783&page=100000
OP is an expert in mobile GPU's.
But from what i know it's a low-medium tier gpu, playing games in 1080p would force you to sacrifice graphics and make you deal with lower fps.
If this is the same engine as used in the 1st XCOM, then it would even run on a integrated gpu, just not with the fancy settings on.
Knowing it will be PC exclusive, I hope they'll have controller support for I preferred that over M+K when playing EU.
PC only? Thats a shocker
Enemy Unknown played great on consoles.
Daaaaaaaaayum!Buncha new screens of strategy layer/customization stuff:
http://www.gamersyde.com/news_gc_new_xcom_2_screens-16918_en.html
Buncha new screens of strategy layer/customization stuff:
http://www.gamersyde.com/news_gc_new_xcom_2_screens-16918_en.html
Buncha new screens of strategy layer/customization stuff:
http://www.gamersyde.com/news_gc_new_xcom_2_screens-16918_en.html
Buncha new screens of strategy layer/customization stuff:
http://www.gamersyde.com/news_gc_new_xcom_2_screens-16918_en.html
If you were playing near-perfect in vanilla EU/EW, you shouldn't be losing council members on anything but the highest difficulty setting.I hope the council stuff is a bit better, going through campaigns, playing near perfect and still failing and losing councils really put a bug bear under me in Enemy Unknown and it became even more unforgiving with Enemy Within. Maybe that is a part of the game, being out of control for some aspects but man if it doesnt feel crappy.
Also the main scientist isn't Dr. Vahlen? Hope she returns in some capacity. Shen, I can take or leave; he's probably dead and was kind of a jerk.
Fuck yeah.
This is some badass shit.
It looks like there's going to be some actual world/base building, too.
The art direction is soooo much better.
Lol, what happened to Corsica, Sardinia and Balearic Islands?
The only details I want is for them to release the PC Spec Requirements.XCOM 2 is scheduled for 8:45 am PST tomorrow on the IGN Gamescom stream; hopefully we'll get some proper details on the strategy layer then to give these screens some context.
XCOM2 Strategic Layer discussion from Twitch:
https://www.youtube.com/watch?v=un9YdJl5-uk
Only 7 minutes in, but I am loving EVERYTHING about this. The new staffing system is a particular standout; I hope that your scientists and engineers end up being as diverse as your squaddies, in terms of talent sets at lest.
It's great that they are picking up elements from similar games; the assigned scientists/engineers has echoes of Massive Chalice, as do the unique weapons that can be passed on from fallen soldiers. Not to mention "the aliens are playing their own game" (10:37) which is blatantly pulled from Long War.
I feel like there's a lot of untapped design potential in this strategy subgenre, and I'm glad they're exploring new aspects of depth with the sequel. In particular, I like the increased emphasis on an unpredictable strategy layer that doesn't play out the same between playthroughs.
It's great that they are picking up elements from similar games; the assigned scientists/engineers has echoes of Massive Chalice, as do the unique weapons that can be passed on from fallen soldiers. Not to mention "the aliens are playing their own game" (10:37) which is blatantly pulled from Long War.
To be fair, you could assign scientist and engineers to tasks, and aliens had their own thing going in UFO Defense.
True, but scientists were a commodity in UFO Defense whereas it's implied that they may have their own stats in XCOM 2
and the alien scoring of UFO Defense just impacted the strategic loss condition rather than the alien tech advancement that Long War had. I'm just saying these feel closer to fresh elements than just retreading the ground of OG XCOM.
I haven't played Long war yet, but alien tech advancement sounds juicy.![]()
Don't get your hopes up too high. It's not very nuanced, and only really applies stat bonuses to the aliens at the end of the day. Hopefully XCOM2 is doing something much more robust with alien supply/tech, because Long War's version, while conceptually ambitious, may as well just automatically be applying bonuses to the aliens based on the current month of the campaign in actual implementation.
The first time you meet a Chryssalid with Lightning Reflexes: "I'll just overwatch trap them like usual! ...it has WHAT?!"It was more than just stat bonuses; aliens would get additional abilities at certain tiers of research points, such as Lightning Reflexes for Outsider leaders, which would affect the way the player had to approach them. And yes, while it was largely time-based, the player could control the rate of points earned to some extent. However, it sounds like XCOM 2 will allow more direct intervention in preventing the aliens acquiring specific tech, which is neat.
It was more than just stat bonuses; aliens would get additional abilities at certain tiers of research points, such as Lightning Reflexes for Outsider leaders, which would affect the way the player had to approach them. And yes, while it was largely time-based, the player could control the rate of points earned to some extent. However, it sounds like XCOM 2 will allow more direct intervention in preventing the aliens acquiring specific tech, which is neat.