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XCOM 2 (PC/Mac/Linux, Firaxis, November 2015) announced [Up: New info/screens in OP]

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Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
So how much longer until we get recommended specs? I got a friend who wants to build a PC specifically for this game (He's mostly a Console Gamer with the exception of the occasional session of Age of Empire II) and he wants me to find him a build/$$$ estimate for this PC but I can't do that until they release that info.
 

samn

Member
So how much longer until we get recommended specs? I got a friend who wants to build a PC specifically for this game (He's mostly a Console Gamer with the exception of the occasional session of Age of Empire II) and he wants me to find him a build/$$$ estimate for this PC but I can't do that until they release that info.

It's still using Unreal Engine 3, it's not pushing the boat out graphically, I would say a GTX 660 or equivalent with ~2GB of VRAM, 8GB of RAM and any quad core could handle this on max.
 

Nzyme32

Member
So how much longer until we get recommended specs? I got a friend who wants to build a PC specifically for this game (He's mostly a Console Gamer with the exception of the occasional session of Age of Empire II) and he wants me to find him a build/$$$ estimate for this PC but I can't do that until they release that info.

There will be info at Gamescom no doubt
 

Mupod

Member
fuck I need to just completely blackout on this game. I want to be surprised, I knew too much about the game last time around due to watching multiplayer matches.

But I know if we get some gameplay at Gamescom I'll be all over it.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
It's still using Unreal Engine 3, it's not pushing the boat out graphically, I would say a GTX 660 or equivalent with ~2GB of VRAM, 8GB of RAM and any quad core could handle this on max.
I guess I can start making a base build based on those specs for now

There will be info at Gamescom no doubt
And I will simply make modifications to the Base Build if any information regarding this matter comes out next week.

Thank You for the information.
 
So I'm a total PC noob who needs to buy a new laptop for school. I figure I may as well try to get one that will run XCOM 2. Right now I'm looking at this one.

That should be able to handle it, right? My only concern is that I've seen people complain about the 1366x768 resolution. But they're always just kind of bitching that it isn't 1080p. Will games actually be stretched and warped at that resolution, or will it just be sub 1080p?

And if it is something worth passing on a purchase over, does anyone know of a similarly priced laptop with the same specs and a higher res screen?
 

Doczu

Member
So I'm a total PC noob who needs to buy a new laptop for school. I figure I may as well try to get one that will run XCOM 2. Right now I'm looking at this one.

That should be able to handle it, right? My only concern is that I've seen people complain about the 1366x768 resolution. But they're always just kind of bitching that it isn't 1080p. Will games actually be stretched and warped at that resolution, or will it just be sub 1080p?

And if it is something worth passing on a purchase over, does anyone know of a similarly priced laptop with the same specs and a higher res screen?

The 940 gpu is good enough to play gamea in 1366x768, but it certainly is too weak to do 1080p justice. It could play those same games, but the framerate will take a hit.

The game won't be warped or anything, 1366x768 is true 16:9 resolution. Imo enough for a 15' display.
 
The 940 gpu is good enough to play gamea in 1366x768, but it certainly is too weak to do 1080p justice. It could play those same games, but the framerate will take a hit.

The game won't be warped or anything, 1366x768 is true 16:9 resolution. Imo enough for a 15' display.

So if I decided I wanted to hook my laptop up to my TV, it wouldn't be powerful enough to display it in 1080p?

Also, in your opinion, does that one seem likely to be able to run XCOM 2?
 

Doczu

Member
So if I decided I wanted to hook my laptop up to my TV, it wouldn't be powerful enough to display it in 1080p?

Also, in your opinion, does that one seem likely to be able to run XCOM 2?

You'd do best by asking here: http://m.neogaf.com/showthread.php?t=745783&page=100000
OP is an expert in mobile GPU's.

But from what i know it's a low-medium tier gpu, playing games in 1080p would force you to sacrifice graphics and make you deal with lower fps.

If this is the same engine as used in the 1st XCOM, then it would even run on a integrated gpu, just not with the fancy settings on.
 
fuck I need to just completely blackout on this game. I want to be surprised, I knew too much about the game last time around due to watching multiplayer matches.

But I know if we get some gameplay at Gamescom I'll be all over it.

That's not a bad idea. This game would be more fun if I dont find out about the other baddies.

Ok going dark from now.
 

Arjac

Member
You'd do best by asking here: http://m.neogaf.com/showthread.php?t=745783&page=100000
OP is an expert in mobile GPU's.

But from what i know it's a low-medium tier gpu, playing games in 1080p would force you to sacrifice graphics and make you deal with lower fps.

If this is the same engine as used in the 1st XCOM, then it would even run on a integrated gpu, just not with the fancy settings on.
One nice thing about it being turn-based is that framerate isn't a big deal.
 

SparkTR

Member
Knowing it will be PC exclusive, I hope they'll have controller support for I preferred that over M+K when playing EU.

XCOM EU was pretty overtly designed around a controller in mind, so it makes sense a gamepad would be more comfortable for most people. XCOM 2 being KB/M focused should hopefully be the opposite there.
 

Funky Papa

FUNK-Y-PPA-4
Buncha new screens of strategy layer/customization stuff:

http://www.gamersyde.com/news_gc_new_xcom_2_screens-16918_en.html

Fuck yeah.

image_xcom_2-29114-3240_0008.jpg

image_xcom_2-29114-3240_0009.jpg

This is some badass shit.

It looks like there's going to be some actual world/base building, too.


The art direction is soooo much better.
 
All this stuff makes me wonder what the fuck the problem is with getting gamepad support in the game by launch. It looks like the XCOM:EU gamepad mapping would work in this game with maybe a minor tweak or two.
 
I'm so happy that you can customize your soldiers so extensively. That was like the big thing in EU that you couldnt. All your soldiers were ugly and so you werent so emotional invested as you could have been. I'm going to make all my soldiers visual look a reflection of their names and give them unique identities. That's when you gonna start sweating risking them.

And of course, no hard restarts. Thats cheating. They die, they die. That's the X-Com way.
 

Apoc29

Member
The head upgrade machine seems primitive; that's the price of being in an underground resistance force, I guess.

ycvimdf.jpg


Also the main scientist isn't Dr. Vahlen? Hope she returns in some capacity. Shen, I can take or leave; he's probably dead and was kind of a jerk.
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
I hope the council stuff is a bit better, going through campaigns, playing near perfect and still failing and losing councils really put a bug bear under me in Enemy Unknown and it became even more unforgiving with Enemy Within. Maybe that is a part of the game, being out of control for some aspects but man if it doesnt feel crappy.
 
I hope the council stuff is a bit better, going through campaigns, playing near perfect and still failing and losing councils really put a bug bear under me in Enemy Unknown and it became even more unforgiving with Enemy Within. Maybe that is a part of the game, being out of control for some aspects but man if it doesnt feel crappy.
If you were playing near-perfect in vanilla EU/EW, you shouldn't be losing council members on anything but the highest difficulty setting.
 

Funky Papa

FUNK-Y-PPA-4
Besides, Long War fixed that fuckery. Not that it was common to lose nations over Vanilla XCOM, but I know shit was infuriating when the game decided to fuck you over.

Go play Long War.
 

Taffer

Member
Also the main scientist isn't Dr. Vahlen? Hope she returns in some capacity. Shen, I can take or leave; he's probably dead and was kind of a jerk.

I liked Shen, he had a cool toolbelt. There's a quote from Chief Shen in those screens so XCOM's failure wasn't total.
 
It looks like Shen's daughter is our new chief Engineer.

Vahlen was probably executed for war crimes, because that's what happens when you do what she did and and end up on the losing side.

Super curious about Intel and enemy ops.
 
XCOM 2 is scheduled for 8:45 am PST tomorrow on the IGN Gamescom stream; hopefully we'll get some proper details on the strategy layer then to give these screens some context.
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
XCOM 2 is scheduled for 8:45 am PST tomorrow on the IGN Gamescom stream; hopefully we'll get some proper details on the strategy layer then to give these screens some context.
The only details I want is for them to release the PC Spec Requirements.
 

Paskil

Member
YAS. I hope they pull a lot of the missing elements from the original games into XCOM 2. I really enjoyed EU/EW, but they felt like a letdown, as compared to the original games from the '90s.
 
Only 7 minutes in, but I am loving EVERYTHING about this. The new staffing system is a particular standout; I hope that your scientists and engineers end up being as diverse as your squaddies, in terms of talent sets at lest.

It's great that they are picking up elements from similar games; the assigned scientists/engineers has echoes of Massive Chalice, as do the unique weapons that can be passed on from fallen soldiers. Not to mention "the aliens are playing their own game" (10:37) which is blatantly pulled from Long War.

I feel like there's a lot of untapped design potential in this strategy subgenre, and I'm glad they're exploring new aspects of depth with the sequel. In particular, I like the increased emphasis on an unpredictable strategy layer that doesn't play out the same between playthroughs.
 

Trey

Member
It's great that they are picking up elements from similar games; the assigned scientists/engineers has echoes of Massive Chalice, as do the unique weapons that can be passed on from fallen soldiers. Not to mention "the aliens are playing their own game" (10:37) which is blatantly pulled from Long War.

I feel like there's a lot of untapped design potential in this strategy subgenre, and I'm glad they're exploring new aspects of depth with the sequel. In particular, I like the increased emphasis on an unpredictable strategy layer that doesn't play out the same between playthroughs.

Long War is stated by devs to have had a huge impact on the design philosophy of XCOM 2, most notably why they're making the game so mod friendly.
 

Grimsen

Member
I love what they've shown at Gamescom.

At the end of that twitch interview, it seems like Garth hesitaded on what platform the game was releasing on. I almost expected him to slip up and say ps4 lol.

It's great that they are picking up elements from similar games; the assigned scientists/engineers has echoes of Massive Chalice, as do the unique weapons that can be passed on from fallen soldiers. Not to mention "the aliens are playing their own game" (10:37) which is blatantly pulled from Long War.

To be fair, you could assign scientist and engineers to tasks, and aliens had their own thing going in UFO Defense.
 

ProvostZak

Neo Member
The mission selection mechanic (at least as far as the 'Dark Events' are concerned) sounds a lot like the way Invisible, Inc. is set up (everyone here has played that gem, right?). The missions available are semi-random and offer a variety of potential buffs to your squad, but they are mutually exclusive so you have to pick carefully. Add in the alien strategic considerations, and it sounds like there will be a ton of excruciating choices to make. Much more involved than, 'I guess I rolled a medium UFO, time to go clear it'. I love it.
 
To be fair, you could assign scientist and engineers to tasks, and aliens had their own thing going in UFO Defense.

True, but scientists were a commodity in UFO Defense whereas it's implied that they may have their own stats in XCOM 2, and the alien scoring of UFO Defense just impacted the strategic loss condition rather than the alien tech advancement that Long War had. I'm just saying these feel closer to fresh elements than just retreading the ground of OG XCOM.
 

Grimsen

Member
True, but scientists were a commodity in UFO Defense whereas it's implied that they may have their own stats in XCOM 2

XCOM APOC ;)

and the alien scoring of UFO Defense just impacted the strategic loss condition rather than the alien tech advancement that Long War had. I'm just saying these feel closer to fresh elements than just retreading the ground of OG XCOM.

I'm not sure I understand what you mean, but I was referring to the aliens' expansion through recon/base building, which as you say affected their score if they weren't stopped.

I haven't played Long war yet, but alien tech advancement sounds juicy. :)
 
I haven't played Long war yet, but alien tech advancement sounds juicy. :)

Don't get your hopes up too high. It's not very nuanced, and only really applies stat bonuses to the aliens at the end of the day. Hopefully XCOM2 is doing something much more robust with alien supply/tech, because Long War's version, while conceptually ambitious, may as well just automatically be applying bonuses to the aliens based on the current month of the campaign in actual implementation.
 
Don't get your hopes up too high. It's not very nuanced, and only really applies stat bonuses to the aliens at the end of the day. Hopefully XCOM2 is doing something much more robust with alien supply/tech, because Long War's version, while conceptually ambitious, may as well just automatically be applying bonuses to the aliens based on the current month of the campaign in actual implementation.

It was more than just stat bonuses; aliens would get additional abilities at certain tiers of research points, such as Lightning Reflexes for Outsider leaders, which would affect the way the player had to approach them. And yes, while it was largely time-based, the player could control the rate of points earned to some extent. However, it sounds like XCOM 2 will allow more direct intervention in preventing the aliens acquiring specific tech, which is neat.
 

McNum

Member
It was more than just stat bonuses; aliens would get additional abilities at certain tiers of research points, such as Lightning Reflexes for Outsider leaders, which would affect the way the player had to approach them. And yes, while it was largely time-based, the player could control the rate of points earned to some extent. However, it sounds like XCOM 2 will allow more direct intervention in preventing the aliens acquiring specific tech, which is neat.
The first time you meet a Chryssalid with Lightning Reflexes: "I'll just overwatch trap them like usual! ...it has WHAT?!"

I'm liking what I'm seeing in the XCOM 2 strategy layer. I was wondering how that would work, and I am quite curious to see how being attacked by UFOs work. Sounds like we might get a reversed UFO crash mission if we do get shot down. That is you now have to defend the downed craft and the aliens are moving in to kill. That'd be fun.
 
It was more than just stat bonuses; aliens would get additional abilities at certain tiers of research points, such as Lightning Reflexes for Outsider leaders, which would affect the way the player had to approach them. And yes, while it was largely time-based, the player could control the rate of points earned to some extent. However, it sounds like XCOM 2 will allow more direct intervention in preventing the aliens acquiring specific tech, which is neat.


This has me super excited. Long War's advancement was cool, but not always well balanced (feels like everything they field has Opportunist by June), and sort of hands-off. It's more like a timer forcing you to keep pace in strategic development than anything else.

This... this has some very serious potential.
 
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