Poodlestrike
Banned
So, guess that's that for IGN First. Guess we'll see more at Gamescom.
Hmmm, it appears that there will be enough of a story that they are going to have a novelization:
http://www.amazon.com/dp/1608877124/?tag=neogaf0e-20
Weve added so much more customization to soldiers this time around. You can change gender, you can change nationality, accent, and weve added a ton more visual customization for your soldiers. Were giving players a much larger set of pieces to play withmore accents, facial props, custom veteran unlocks, and personality poses are a few teasers for whats new.
Overwatch fire is sequential. Closest target gets shot by the first soldier, and if it dies, the remaining overwatch shots go towards the next target, and so forth. No more six guys unloading on a Seeker that uncloaks at the start of the alien turn!
Hmm, I kind of hope they do something to make the slow, procedural advance under cover of Overwatch less viable. I never played Enemy Within, but I think I heard they did a few changes towards that end. Did they work?
http://www.lazygamer.net/genre/strategy-genre/how-xcom-2s-new-mechanics-make-it-even-more-emotional/
I skim article so you don't have to:
...?PC is lacking in turned-based tactics games
...?
Valkyria Chronicles 1 has been on PC since November 2014.The only three turn-based tactics games most people know about are XCOM, Valkyria Chronicles, and Fire Emblem. And the latter two aren't on PC.
Not really an unusual statement.
Valkyria Chronicles 1 has been on PC since November 2014.
sub to the threadNot to start a problem or anything, but why is it that the "new thread for new news" rule doesn't apply to this game? There's like tens of updates in this thread that I've missed...?
Not to start a problem or anything, but why is it that the "new thread for new news" rule doesn't apply to this game? There's like tens of updates in this thread that I've missed...?
Most of the news is trivial. There'll probably be a new thread when they show more footage.Not to start a problem or anything, but why is it that the "new thread for new news" rule doesn't apply to this game? There's like tens of updates in this thread that I've missed...?
I mean I guess there aren't a ton of turn-based tactics games, but you could go and buy the following:
Invisible, Inc.
The Banner Saga
XCOM: Long War
Xenonauts
Dragonfall
Valkyria Chronicles
And have a blast for probably 500 hours or more. And they all came out in the last couple of years.
Most of the news is trivial. There'll probably be a new thread when they show more footage.
I tried to get into Xenonauts, but the "One enemy left, try and find him somewhere on this map" annoyance proved to be way worse in Xeno than in XCOM.
Plus, the aerial combat seemed completely inscrutable.
I tried to get into Xenonauts, but the "One enemy left, try and find him somewhere on this map" annoyance proved to be way worse in Xeno than in XCOM.
Plus, the aerial combat seemed completely inscrutable.
GD: We are gonna have more accents in XCOM 2, and we have a focus on British accents!
GC: Well, I hope so. Because he wasnt exactly top draw, the chap in the demo.
GD: [laughs] We are gonna have various British accents, that is actually an important request that were gonna get done.
GC: Really? I was just joking.
GD: No, were gonna do that!
Metro interviewed Garth DeAngelis at E3, here's the bit of information that I hadn't already read elsewhere (the article went up a bit after E3):
Sorted.
They should do what LW has done and crowd-source accents to some extent. Ask fans from around the world to send in (good quality) audio.
Most male soldiers ended up looking and sounding like Guile,
In Xenonauts, occupying a cleared UFO for 5 turns will end the mission without having to hunt for that last alien.
I actually really liked the air combat in Xenonauts. The game could have done a much better job of explaining its mechanics, though. There are a ton of things that the game never hints at.
Against small UFO's that can roll, you're supposed to release one missile at a time so the first one forces the UFO to roll while your second missile hits it during the roll cooldown. Alternatively, maneuvering to a UFO's side (3 o'clock or 9 o'clock) and releasing missiles will almost guarantee a hit, since the UFO's roll will carry it along the same axis the missile travels at (you can even land torpedoes using this technique).
The length of an aircraft's roll is also dependent on the speed the aircraft is traveling at - you get the longest rolls when you're using afterburners, which is immensely helpful when trying to get around to a UFO's back. Air combat in Xeno uses a lot of fuel because speed is essential for giving you options against UFO's.
I thought the air combat in Xenonauts was much better than the air combat in XCOM. XCOM's air combat is very RNG-based with little depth. It's not so bad in vanilla and EW, because if you're teching fast enough you can shoot down pretty much whatever the game throws at you. The flaws of the air combat, however, are much more apparent in Long War, where shooting down UFO's can go either way. It works within the context of Long War, where you have many interceptors per continent and a major part of the game is taking losses and recovering. But I infinitely prefer Xenonaut's air combat, because you have complete control over the combat. Once you've learned the mechanics, if you make a mistake, it's your fault, not the RNG's. It also lets you employ a number of different tactics depending on the aircraft you bring - a pair of default interceptors engage mediums much differently than does an interceptor and a Foxtrot.
Oh, and you can actually intercept with more than one aircraft. How cool is that?
Or to put it terms you might understand: futbol, futbol, futbol
I'll reserve judgement until I see the face from the front.
The profile face looks...weird.
How's that?