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XCOM 2 (PC/Mac/Linux, Firaxis, November 2015) announced [Up: New info/screens in OP]

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Replay value? Steam shows that I played it for 330 hoursssssssssssssssssssssssss.

Took me like a quarter of a day.

On Mercury.
 

Alo81

Low Poly Gynecologist
Is there any reason to get the digital deluxe version instead of the regular version?
Seems like the price hike for some extra DLC is not worth it for me.

Edit:
Bought the regular version on cdkeys.
Was the cheapest way and the only option I had, since I'm a bit short of money and not really sure how my computer will manage the game.
hype has begun.

Anyone else order the game from CDKeys? $30 USD on there right now.

In December I got the deluxe edition on Nuuvem for $29 USD. Its currently still 10% off so the same price.

MIght be a better avenue to explore if you have the option. We don't get keys until release date tho it looks like.

But yeah, that price can't be beat. Also, the normal edition is ~$25.
 
I hope they get a S.H.I.V. mod out very soon after release. Those little guys are awesome, and I can't help but think of them as honey badgers while playing. They just don't give a shit and charge into anything.
 

Fantastapotamus

Wrong about commas, wrong about everything
Have to say, the infos that most missions will have a timer is a bit worrying for me. I hate having a timer in games, especially in tactical games. Guess I'll wait and see, worst case scenario there will be a mod to get rid of it.
 
It's not like a TIMER, timer. There are objectives that you have to complete in a set number of turns on some missions. Other objectives (sometimes in that same mission) don't have a timer. That first rush of footage had a "hack a terminal" objective that you needed to complete inside of... I think 8 turns, and then you had to kill all the aliens which you could take your time on.
 
Oh wow, didn't realise XCOM 2 had a shitty Season Pass-styled thing attached to it.
Bolster your ranks with three themed DLC packs available together for an amazing discounted value*. Each themed content pack will add unique new twists to the core game experience:

  • ANARCHY’S CHILDREN is a rebellion themed DLC featuring more dramatic soldier customizations. (To be released in Spring 2016)
  • ALIEN HUNTERS introduces new soldier customizations and gameplay themed around XCOM as an elite alien hunting unit. Face off against “Ruler” aliens with new, more powerful weapons and armor. Experience a new dramatic mission & confrontation. (To be released in Summer 2016)
  • SHEN’S LAST GIFT introduces a new soldier class with unique upgradeable weapons, armor and customization features, and a new narrative-driven mission and map. (To be released in Summer 2016)
[Source]

Get the whole game for the low, low price of CDN$95. (And thanks to how bad the loonie is sliding, this is actually becoming a deal. Dammit.)


XCOM 2 is my most expected game of 2016, and the greatest bummer of 2016, all in one handy bundle.
 
Deluxe edition is basically the season pass bundle, right?
Season pass + digital OST (which might be the only release method).

Oh wow, didn't realise XCOM 2 had a shitty Season Pass-styled thing attached to it.

Get the whole game for the low, low price of CDN$95. (And thanks to how bad the loonie is sliding, this is actually becoming a deal. Dammit.)

XCOM 2 is my most expected game of 2016, and the greatest bummer of 2016, all in one handy bundle.
Honestly, I'm more okay with this season pass than other ones, since the stuff Firaxis adds generally increases replayability for future playthroughs, as opposed to some other season passes. And if it can provide funding for an EW style expansion pack, then that's good too.
 

Mupod

Member
Oh wow, didn't realise XCOM 2 had a shitty Season Pass-styled thing attached to it.


Get the whole game for the low, low price of CDN$95. (And thanks to how bad the loonie is sliding, this is actually becoming a deal. Dammit.)


XCOM 2 is my most expected game of 2016, and the greatest bummer of 2016, all in one handy bundle.

On the other hand, Civilization-like DLC support sounds good to me. EU let me down a bit in that respect, so I'm hoping they have a lot of post-release stuff for XCOM 2. I've honestly never bought a season pass once for any game because I know I won't come back to the game after I beat it - but I'll make an exception this time.

Also Canadian, I got it from Greenman for 25% off a while back. Still expensive though.
 

Nordicus

Member
u3X7EXt.gif


I.... uhhh... I think I'm gonna need a bigger minigun
 

Maulik

Member
So am running an i5, 8Gb Ram, 256 GB surface pro 3 and was able to run xcom 1 not too badly. Any hope for me in XCOM 2 on my morning commute?
 

Tacitus_

Member
So am running an i5, 8Gb Ram, 256 GB surface pro 3 and was able to run xcom 1 not too badly. Any hope for me in XCOM 2 on my morning commute?

What was your config? It ran horribly for me unless I turned it to the absolute minimum which fucked with the touch detection.
 
So am running an i5, 8Gb Ram, 256 GB surface pro 3 and was able to run xcom 1 not too badly. Any hope for me in XCOM 2 on my morning commute?

I looked up the Xcom 2 specs on steam, it says:


Code:
    Minimum:
        OS: Windows® 7, 64-bit
        Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
        Memory: 4 GB RAM
        Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
        DirectX: Version 11
        Storage: 45 GB available space

CPU should be ok, but the 460 will be too high for the integrated to handle. I mean, the reqs could be exaggerations so try it by all means, but I'm worried my dGPU surface book won't be good enough.

Xcom 1 requirements for comparison:

Code:
    Minimum:
        OS:Windows Vista
        Processor:2 GHz Dual Core
        Memory:2 GB RAM
        Graphics:NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
        DirectX®:9.0
        Hard Drive:20 GB HD space

8600 GT -> 460 is a very big jump in required performance.
 

Maulik

Member
I looked up the Xcom 2 specs on steam, it says:


Code:
    Minimum:
        OS: Windows® 7, 64-bit
        Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
        Memory: 4 GB RAM
        Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
        DirectX: Version 11
        Storage: 45 GB available space

CPU should be ok, but the 460 will be too high for the integrated to handle. I mean, the reqs could be exaggerations so try it by all means, but I'm worried my dGPU surface book won't be good enough.

Xcom 1 requirements for comparison:

Code:
    Minimum:
        OS:Windows Vista
        Processor:2 GHz Dual Core
        Memory:2 GB RAM
        Graphics:NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
        DirectX®:9.0
        Hard Drive:20 GB HD space

8600 GT -> 460 is a very big jump in required performance.

Thanks for the info. Very much obliged. Guess will have to play it mostly on main PC and hope for the best as to the surface.
 

Stoze

Member
Honestly, I'm more okay with this season pass than other ones, since the stuff Firaxis adds generally increases replayability for future playthroughs, as opposed to some other season passes. And if it can provide funding for an EW style expansion pack, then that's good too.

Really? The Slingshot pack and Elite Soldier pack were some hot garbage DLC for $12 and added basically zilch to the core experience. That season pass looks more up the same alley, I'd really suggest people don't go for it.
 

mbpm1

Member
It's not like a TIMER, timer. There are objectives that you have to complete in a set number of turns on some missions. Other objectives (sometimes in that same mission) don't have a timer. That first rush of footage had a "hack a terminal" objective that you needed to complete inside of... I think 8 turns, and then you had to kill all the aliens which you could take your time on.

Oh, so then just like the "Disarm this bomb" missions from Xcom EU
 

Falk

that puzzling face
Really? The Slingshot pack and Elite Soldier pack were some hot garbage DLC for $12 and added basically zilch to the core experience. That season pass looks more up the same alley, I'd really suggest people don't go for it.

Slingshot was pretty okay. For the first time. It became a chore on the umpteenth playthrough, same as base defense.

Procedural maps should help with that (assuming they apply to 'scenario' type missions) but a larger pool of different arcs to choose from to shake up playthroughs would be ideal.

Hoping Workshop integration helps with that. Custom scenarios/levels definitely helped games like Torchlight 2 without feeling out of place w.r.t. the base experience.
 
Really? The Slingshot pack and Elite Soldier pack were some hot garbage DLC for $12 and added basically zilch to the core experience. That season pass looks more up the same alley, I'd really suggest people don't go for it.
Elite soldier pack was neat little customization stuff that everyone got for free if they preordered, so it wasn't that big a deal.

I agree that Slingshot wasn't great, but it also A) an experiment by Firaxis to see if short, story focused paid DLC was a thing they could do and B) basically nothing but a few new maps, a Heavy, and the ability to get some tech earlier. Aside from the one pack of customization options, the DDE packs give you new enemies, a new soldier class, new weapons, new missions, and at least one new map. So you're at least getting some stuff that Enemy Within provided, which automatically makes this stuff better value.
 

SRG01

Member
Just purchased new parts for a new PC for this game and my flight simming.

980 Ti.

i5-6600k.

Give me the frames.

I have a 960 4GB, and finding it hard to justify getting a 980Ti for myself :/ I mean, the 960 will run the game fine at the resolutions I play at (typically 1280x800 windowed) but still...
 
I have a 960 4GB, and finding it hard to justify getting a 980Ti for myself :/ I mean, the 960 will run the game fine at the resolutions I play at (typically 1280x800 windowed) but still...

I'm coming from an Asus gaming laptop with a 770M. I could justify it easy enough lol.

My logical portion of the brain would say hang on to the 960 and wait to see what gets announced this year...

The much larger portion of my brain that doesn't do much else but impulse buy says "DO EEEEET."

:)
 
Good news is drone can hack it from like 16 tiles away.
Also should be one of the first mods that comes out (increase or remove timer)

Also, you start in concealment, so you could probably swing getting to and completing the timed objective before combat even begins.

Remote hacking is a skill you need to unlock, though. I think it's Corporal, so not a big deal.
 

Anno

Member
Also, you start in concealment, so you could probably swing getting to and completing the timed objective before combat even begins.

Remote hacking is a skill you need to unlock, though. I think it's Corporal, so not a big deal.

Hmmm? Can't you Gremlin hack from the moment you get Specialist?

But yeah I think making good time under concealment will be very important in those timed missions. I wonder how much work a Ranger can get done behind enemy lines with a few more points down that side of the tree.
 
Hmmm? Can't you Gremlin hack from the moment you get Specialist?

But yeah I think making good time under concealment will be very important in those timed missions. I wonder how much work a Ranger can get done behind enemy lines with a few more points down that side of the tree.

Ah, that's right, I'd gotten mixed up. You need Haywire Protocol to hack robot enemies and turrets, but you can do terminals right from the get go.
 
One of things I'm really liking is the transparency and confidence by FIraxis. We already know the game is good quite in advance and this doesn't happen too often with other games. Was just thinking about this the other day and wishing it becomes the norm although I know it wont.
 

Rosur

Member
Finished watching TB's coverage and yea quite looking forward to it now definitely liked the changes to the map seem a better way to handle stuff than in 1.

Oh wow, didn't realise XCOM 2 had a shitty Season Pass-styled thing attached to it.


Get the whole game for the low, low price of CDN$95. (And thanks to how bad the loonie is sliding, this is actually becoming a deal. Dammit.)


XCOM 2 is my most expected game of 2016, and the greatest bummer of 2016, all in one handy bundle.

Seems like something forced on them from the publisher. The only one I might pick up is the new class but maybe a modder will just add that in to the base game.
 

Makikou

Member
Oh wow, didn't realise XCOM 2 had a shitty Season Pass-styled thing attached to it.


Get the whole game for the low, low price of CDN$95. (And thanks to how bad the loonie is sliding, this is actually becoming a deal. Dammit.)


XCOM 2 is my most expected game of 2016, and the greatest bummer of 2016, all in one handy bundle.

Lol, such hyperbole.

I have no issue paying for DLC if i like the game enough and Firaxis & Solomon's team is someone i really want to support.

How do you even know all this content in season pass would be done already and this is just a hoax to get more money out of you?

Lol.
 

Mupod

Member
One of things I'm really liking is the transparency and confidence by FIraxis. We already know the game is good quite in advance and this doesn't happen too often with other games. Was just thinking about this the other day and wishing it becomes the norm although I know it wont.

it's crazy how much they are letting out there. It's actually kind of annoying, just watching ChristopherOdd's class breakdown videos and out of nowhere he casually shows off an enemy type I hadn't seen yet. I kinda wish I hadn't seen the
Faceless
on Beagle's stream but that's my own fault.

Playing EU, there were only a couple of enemy types I didn't know about going in, and they were just enemies from the original game (Ethereals for example) that anyone could have predicted. The original game's most memorable aspect to me, was the 'what the HELL is that oh god' feeling when seeing a new enemy. I've at least managed to avoid information on actual enemy abilities though, I'll try to hold on to that. And I'm sure they've held a few units back.

But yeah, at this point I would be very surprised if we don't see a demo.
 
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