Snapshot King
Member
How long does the game last/whats the endgame? I have the mission to
I'd really rather gear up and keep researching.
assault the alien base, but I'm sure it'd wipe the floor with me,
When picking Loadouts select Clear Unit on a unit you want to swap and pick another soldier.
The problem with shotguns is they are useless in Classic Ironman and above. Sure, if you are playing non-Ironman just run up, save, reload if missed. If you are playing Ironman, at least on Classic, you want to be behind full cover with Overwatch every turn and as far away from aliens as possible.
Basically X-Com equivalent of "spotters+snipers" from earlier games.
How long does the game last/whats the endgame? I have the mission toI'd really rather gear up and keep researching.assault the alien base, but I'm sure it'd wipe the floor with me,
I don't find this to be even remotely true. My shotgun-wielding assault troopers don't miss, mainly because they have 100% chance to hit when standing right behind an alien.
Lightning reflexes+run&gun+shotgun=dead aliens everywhere. My soldier with most kills on my first attempt at classic/ironman was a shotgun-wielding assault.
Why would you ever taken the pistol upgrade ability with the sniper?
What do you consider spread out? Usually I tend to keep at least 3-4 spaces between guys or more. But sometimes 2-3 will be close together depending on how the cover is distributed etc. Other than that I feel that slow moving is the only way to go on classic ironman. And I'm very slow moving. Sometimes not moving with anyone an entire turn if one guy needs to reload or just because I'm turtling up. Or only moving one guy up while the rest stays in overwatch. Moving one square etc.I've only done one alien base assault (I assume there are more), but it was incredibly deadly. I play a spread out but very slow moving style and when 6 Chrysalids popped out of fucking no where I was in a very good position to whittle them down. It was fucking amazing, just a polished, clock work death machine. I love this game.
What do you consider spread out? Usually I tend to keep at least 3-4 spaces between guys or more. But sometimes 2-3 will be close together depending on how the cover is distributed etc. Other than that I feel that slow moving is the only way to go on classic ironman. And I'm very slow moving. Sometimes not moving with anyone an entire turn if one guy needs to reload or just because I'm turtling up. Or only moving one guy up while the rest stays in overwatch. Moving one square etc.
I'd gladly take 12 mutons over chrysalids half that number, to boot.
What do you consider spread out? Usually I tend to keep at least 3-4 spaces between guys or more. But sometimes 2-3 will be close together depending on how the cover is distributed etc. Other than that I feel that slow moving is the only way to go on classic ironman. And I'm very slow moving. Sometimes not moving with anyone an entire turn if one guy needs to reload or just because I'm turtling up. Or only moving one guy up while the rest stays in overwatch. Moving one square etc.
Can anyone list all of the alien types in this game based on official hint books? Which alien types from the classic X-Com are absent in this go around?
I haven't found the Chrysalids to be too bad this time around. They don't have huge HP, and as they are melee-based they are heavily susceptible to abilities like Overwatch, and can also clump up in a way that makes them a good target for AOE attacks. So long as you are relatively conservative in the way you move around, they've generally not been a huge problem in my experience. If you are dash-happy or otherwise unnecessarily aggressive around them, they will probably ruin your day.
The most annoying thing about them is when they impregnate a civilian. Those zombies don't mess around.
You can upgrade pistols to be pretty deadly if they crit, and if you play a fast moving sniper I can imagine that would be useful.
The problem with shotguns is they are useless in Classic Ironman and above. Sure, if you are playing non-Ironman just run up, save, reload if missed. If you are playing Ironman, at least on Classic, you want to be behind full cover with Overwatch every turn and as far away from aliens as possible.
Basically X-Com equivalent of "spotters+snipers" from earlier games.
The problem is that those terror missions force you to be way more aggressive so you can save a few people and not have to deal with hordes of zombies.
Squad sight + Scope + Doubletap stationary sniper is the best sniper.
I have like 3 snipers. I have only had 2 heavies all game, and one was murdered brutally in a muton capture gone wrong.Damn skippy. My sniper's been with me since the start of the game, just wrecking fools. I've lost count of the number of absolutely clutch shots that he's hit.
I finally did get another sniper (they definitely seem to be a lot more rare to have than the other classes, probably because they're so powerful).
Contemplating whether to take him down the same long-range-beast path of my Colonel sniper, or take him down the other path and make him more of a mobile, utility guy. I'll probably go long-range again.
I have like 3 snipers. I have only had 2 heavies all game, and one was murdered brutally in a muton capture gone wrong.
I find my mobile sniper way less useful than the squadsight one. He becomes a liability as I have to put him in harms way sometimes to get a LOS on cluttered maps. The Squad sight, I just grapple up to a roof and camp. Yeah I have to make sure she is in a good position well before anything shows up, but once it does she will one shot almost everything I am fighting.
Got XCom preorder today...
Got a XL size t-shirt; want a S or M
Any Australians want to swap?
Did you guys know that your chances to hit a target increase if you time your execution of the fire order with the reticle arrows synched? The arrow glows for a split second when they're combined. I know it sounds insane but I swear it helps.
Tomorrow.... Tomorrow.
God damn it it feels like it's been aaaaaaaaaaaages since people gotten their hands on the game.
Jintor, you caved as well or are you holding out for tomorrow?
i think i might play the walking dead or xenoblade tonight... and cry all of tommorrow
Tomorrow.... Tomorrow.
God damn it it feels like it's been aaaaaaaaaaaages since people gotten their hands on the game.
Jintor, you caved as well or are you holding out for tomorrow?
You can disable this in the group polocy editor (run or search field -> gpedit.msc)6 hours in , pc shuts down automatically after an update.
Yep, shotgun wielding assaults are not only viable on classic, they are extremely useful. You can't rush out like an idiot and you need to back them up with overwatch, suppression, and use of those sniper vision balls, but used correctly assaults are as deadly as squadvision snipers. And at high ranks assaults become tanks with super high hp and crit immumity, making close quarter combat even more effective.I don't find this to be even remotely true. My shotgun-wielding assault troopers don't miss, mainly because they have 100% chance to hit when standing right behind an alien.
Lightning reflexes+run&gun+shotgun=dead aliens everywhere. My soldier with most kills on my first attempt at classic/ironman was a shotgun-wielding assault.
So what's the best way to get into the game for someone who has never played XCOM? I've read about the "restart after tutorial" thing and some stuff about playing normal a bit to get used to it and then switching to classic.
So what's the best way to get into the game for someone who has never played XCOM? I've read about the "restart after tutorial" thing and some stuff about playing normal a bit to get used to it and then switching to classic.
Both!So, you can't stun a cryssalid, or is this just a bug I'm running into?