Wut ? wait !! What ?
STRATEGY game
Must try out the demo.
And a very solid one. It brought me back into strategy genre. I was kinda tired of the classic "base building" and who's the fastest to build ala starcraft.
Wut ? wait !! What ?
STRATEGY game
Must try out the demo.
Are there more psionic skills to research/discover than the 5 you can choose from?
About to jump in - controller or keyboard and mouse?
About to jump in - controller or keyboard and mouse?
Can someone list all the parameters that result in a failed campaign? Game does a really shitty job telling you. How many countries can leave the council?
Do I need to do anything else to capture aliens? I just stunned 2 but back at my HQ no message about a new item or interrogation or anything pops up.
I'm so conflicted with the Sniper skill split where you pick to either have squad sight or be able to fire your sniper rifle after you move. I love having my snipers hang back on high ground and pretty much clean house, but so many times my snipers have had to move in and try to make a save with a pistol and it has failed.
it might be because although you stunned them, other area of effect attacks (in whose vicinity their bodies fell) may have killed them afterward (like grenades or rockets).
I went with squad sight. The accuracy penalty on move & shoot didn't fit the way I handle a sniper, for me. I suppose it's a better perk if you use your sniper a little more aggressively.
About to jump in - controller or keyboard and mouse?
problem is in big spaceship and close quarters, squad shoot is useless with many walls around
I posted this in the buy/trade thread as well : If anyone wouldn't mind I'll happily buy the customization pre-order dlc off ya, I'd really appreciate it...
I'm so conflicted with the Sniper skill split where you pick to either have squad sight or be able to fire your sniper rifle after you move. I love having my snipers hang back on high ground and pretty much clean house, but so many times my snipers have had to move in and try to make a save with a pistol and it has failed.
I'm hoping it reduces some tension or something haha.
I played a few missions now, enjoying it a lot but it hasn't really captured what I liked about the original, especially in the combat, It doesn't feel as free, it feels like it's forcing you to adopt certain way of playing.
I get the feeling that this one really wants you to care for your soldiers, whereas I enjoyed playing the original really recklessly, it's hard to send guys on a suicide mission or out into the open as bait when there are so few of them. I'm also not keen on the classes, it just feels limiting, I don't mind perks for soldiers who consistently use the rocket launcher or sniper rifle but not being able to pick up a fallen comrades weapon in a moment of desperation is an odd choice. also things like having to choose between a grenade or a vest is strange
But while it only superficially feels like UFO, I am enjoying it and it feels like it's own game, I definitely wouldn't just have wanted UFO Enemy Unknown with an updated UI, but I do wish it kept more of that freedom to play as you want. This is an early impression however and it could all change once i have put more time into it.
One is not really clear cut better than the other. I'd just base the choice on where I want to sit.
You get a worldwide panic reduction for finishing that mission. Like -2 or so. It's awesome.
I don't think that anyone has gotten it separately. I bought the game on GMG and it was included with the game. It's under DLC as "XCOM: Enemy Unknown - DLC1".
Also, I've said this a million times but I feel the need to reiterate it- give your sniper squad sight, opportunist, damn good ground, and a scope, stick him on high ground (if available) with clear line of sight and habitually put him on Overwatch. He'll punish enemy movement turns like nobody's business, and is particularly devastating against melee enemies who don't take cover like the Chrysalids. He also punishes the enemies' initial movement turn when you first spot them.
Snapshot is useful in certain circumstances, but it's highly situation compared to squadvision which is better in the vast majority of cases. And if you need a more mobile attacker, there are better classes to use than a snapshot sniper, and upgrades pistols can be a decent substitute if you need to move and attack or overwatch.
Even with 30+ engineers it just takes so long to build satellites and nexus/uplinks. And I have been real constrained on money. I think my Classic playthrough will have me start in Africa for the 30% money bonus immediately.
Isn't it only a bonus to your end of the month income? And I think Africa only has 3 member countries, so you'd get less to start with. Assuming it works that way, I'm not sure.
I'm definitely eyeing that bonus now though, I got my 3 satellites on the way for that sweet sweet continental bonus. Should put me over 1300 spacebucks a month (minus expenses of course).
Europe's bonus really is the best imo. You need them workshops up and running fast.
Yeah, I agree overall, but it does hurt in some of those closed off missions tomhave your squad basically reduced to 5.
In geneneral I'm really loving all the new strategic combat options. Run and gun is awesome. Overwatch is awesome. Suppression is great, etc. I feel like it makes the individual soldier choices a lot deeper than the original game.
Africa's bonus is more useful later on, and only requires 3 satellites to get, so yeah, it's probably best to go with a different starting base. Engineers are the most important thing early on.
Yeah run and gun, lightning reflexes, and rapid fire really come in handy when the enemies start letting the grenades fly and you can't relax behind cover. Heavy seems like the most useless class so far. It feels like no matter what the odds say I never have a better than 1/3 chance to hit anything with a shot.
Yeah run and gun, lightning reflexes, and rapid fire really come in handy when the enemies start letting the grenades fly and you can't relax behind cover. Heavy seems like the most useless class so far. It feels like no matter what the odds say I never have a better than 1/3 chance to hit anything with a shot.
Heavies have a really poor AIM stat. I find their use lies in using rockets to destroy cover/clumps of enemies, and that AOE suppression which can get pretty nasty once you get a bunch of those upgrades.
I put scopes on my heavies.
Isn't it only a bonus to your end of the month income? And I think Africa only has 3 member countries, so you'd get less to start with. Assuming it works that way, I'm not sure.
I'm definitely eyeing that bonus now though, I got my 3 satellites on the way for that sweet sweet continental bonus. Should put me over 1300 spacebucks a month (minus expenses of course).
Europe's bonus really is the best imo. You need them workshops up and running fast.
Africa's bonus is more useful later on, and only requires 3 satellites to get, so yeah, it's probably best to go with a different starting base. Engineers are the most important thing early on.
Once you start getting perks and other ways to customize soldiers it really opens up a lot more.
Yeah run and gun, lightning reflexes, and rapid fire really come in handy when the enemies start letting the grenades fly and you can't relax behind cover. Heavy seems like the most useless class so far. It feels like no matter what the odds say I never have a better than 1/3 chance to hit anything with a shot.
So..I've been wonderingdo we actually get to visit Mars in this game?
Hmmm.. Yes, it is only a bonus to end of the month income. Early game you get about 300/month so it's an extra 100 per month. Later it can get significant. I think I'm up to 800/mo give or take. That'd be a solid 250. That's enough for another 1-2 facilities or a round of weapons.
I'll re-evaluate the europe bonus. I took US for my normal run as I thought the fighters would be more valuable than they are. I've only had 3? UFO missions the entire game so far and I've made do with the base fighter.
Classic needs to be managed well. The extra money early game probably won't be as valuable as the EU bonus. I wish there was a list online somewhere, I can't seem to find it.
Also, mind was just blown. While looking for the country bonus list I found out that proximity bonuses for buildings go VERTICAL as well as horizontal. Dammit! That completely changes how I'd build my base. Ugh. I was working so hard and spending so much early money to get facilities next to each other horizontally. sigh.
I'm sure it does, and i am definitely enjoying it as it is, but it really seems geared towards players who wanted to treasure every member of their squad. My style of play with the original was having a core team and then some high explosive carrying meatbags, who I couldn't care less about. that is hard to do with only 4~6 people.![]()