Xenoblade Chronicles 3 is Releasing on July 29, 2022

The last thing I remember about this game is the designs, I remember being done with the game, and still playing to beat all the optional bosses because the combat was kickass and I just couldn't get enough

Over 100+ hours on it
 
The XB3 characters thus far all look like they do their shopping at Old Navy. Maybe it makes sense in the world they live in, but if so, that world is boring.
Have you watched Mushi shi? If you look at main characters design it's not exactly "flashy"…

mushishi.jpg

But that didn't made world "boring" at all and in fact Musi shi's world was fascinating, his design perfectly match the tone they were going for.
 
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Have you watched Mushi shi? If you look at main characters design it's not exactly "flashy"…

mushishi.jpg

But that didn't made world "boring" at all and in fact Musi she's world was fascinating, his design perfectly match the tone they were going for.
Ok sure, but that anime is not about cyber swords, mecha, aliens, etc.
 
Ok sure, but that anime is not about cyber swords, mecha, aliens, etc.
It also about war and child soldiers, similar how you dont see "flashy" cloths in shows like The Legend of Galactic Heroes even tho its about space battles.
Legend-of-the-Galactic-Heroes.jpg


The character design needs to match the tone and type of story they are going for.
 
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It also about war and child soldiers, similar how you dont see "flashy" cloths in shows like The Legend of Galactic Heroes even tho its about space battles.
Legend-of-the-Galactic-Heroes.jpg


The character design needs to match the tone and type of story they are going for.
I wouldn't watch this anime based on that picture alone, so... checks out for my tastes, I guess.
 
Now see, this is a clearly "anime design" that is "sexy" to people (aesthetically speaking only. . .I hope) without going the "Fuck it just throw some tape on her huge milkers" style armor route.
See I never understood this kind of hysterical reactions about Pyra (I assume that's what people mostly criticize with the chara designs in 2 because she's the heroine). I always thought Pyra's design was rather tame and never got why she provoked this kind of insane hostility. She doesn't even have that much of an exaggerated body, Xeno 3's new girls essentially have the same proportions as her yet they're seemingly acceptable while Pyra was outrageous. Very bizarre.
 
See I never understood this kind of hysterical reactions about Pyra (I assume that's what people mostly criticize with the chara designs in 2 because she's the heroine). I always thought Pyra's design was rather tame and never got why she provoked this kind of insane hostility. She doesn't even have that much of an exaggerated body, Xeno 3's new girls essentially have the same proportions as her yet they're seemingly acceptable while Pyra was outrageous. Very bizarre.
I also dont have issue XC2 designs at all, it matches type of story they are going for, I have much bigger issue with XCX's doll face character models.
 
People still complaining about XB2's designs. They thought it would hurt the game's sales. It didn't. Made Xenoblade even more popular. Learn to live with it.
 
People still complaining about XB2's designs. They thought it would hurt the game's sales. It didn't. Made Xenoblade even more popular. Learn to live with it.
Its seems no matter what they do people will keep complaining, when XC2 came out people complained the character designs was too flashy and now with 3rd game is not flashy enough.
 
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The XB3 characters thus far all look like they do their shopping at Old Navy. Maybe it makes sense in the world they live in, but if so, that world is boring. They're in an anime inspired videogame. They could have any sort of visual style and we've gone with the most mundane one. I still think that the characters have a "World Trigger" design, which despite being a decent show for other reasons was absolutely a snoozer visually.

world-trigger-.jpg
I love everything about World Trigger (except the long release date between chapters), so it's a win for me!

It isn't a Xenoblade thread without people debating the character design lol
 
Battle system and character design aside, I'm most looking forward to where they go with the story. These games, like any good JRPG, have so many twists and turns, so any speculation from the trailers on character development and motivations are likely to take a complete 360 by the midway point. Allies are likely to become enemies, and vise versa, and I can't wait to see how it ties into the rest of the series. Especially curious where it goes with all the Gnosticism influence, most notably from the first game. Really hoping Alvis appears in some way. I'd be shocked if he doesn't, honestly.
 
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Enel also release battle analysis video


Friend Code (Nintendo podcast on Easy Allies) also discuss the new trailer, with Simmons from Yovideogames (he's an expert of Xeno series)
 
xenoblade-3-battle-class-1.large.jpg

xenoblade-3-battle-class-2.large.jpg


So now we know why their outfits are blander this time around. Its to facilitate them switching jackets between each other to visually indicate the change in job class they are currently using.
 
See I never understood this kind of hysterical reactions about Pyra (I assume that's what people mostly criticize with the chara designs in 2 because she's the heroine). I always thought Pyra's design was rather tame and never got why she provoked this kind of insane hostility. She doesn't even have that much of an exaggerated body, Xeno 3's new girls essentially have the same proportions as her yet they're seemingly acceptable while Pyra was outrageous. Very bizarre.

I didn't have a problem with any of the main character designs in XC2. Many are absolute cheesecake but there's nothing wrong with cheesecake as a rule.

. . .it is the other stuff that I hope XC3 stays far away from.
 
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xenoblade-3-battle-class-1.large.jpg

xenoblade-3-battle-class-2.large.jpg


So now we know why their outfits are blander this time around. Its to facilitate them switching jackets between each other to visually indicate the change in job class they are currently using.
I can't tell if this is a joke or not. Is this real?
 
Awful lol.

This is like the "don't you talk to me or my son ever again" meme come to life.

f35.jpg

How would you have addressed them switching classes? Would you have been cool with just the weapon change as the indicator or should they have made six unique outfits for each class per character?
 
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How would you have addressed them switching classes? Would you have been cool with just the weapon change as the indicator or should they have made six unique outfits for each class per character?
  • a floating color indicator like a halo or even just a mark
  • projected wings added to their backs during battle
  • aura at their feet or surrounding the character
  • 6 outfits for every character as you described (this would still end up being way less than the armor for XBC1)
It doesn't sound like it's a "hot swap" anyways, so you could literally not do anything because you're setting the character class in a menu before the battle starts. People played FFXII just fine with no visual clues as to which job class the characters were.

This is the laziest bullshit and kills my hope that they'll have customizable armor.
 
People played FFXII just fine with no visual clues as to which job class the characters were.
Because in Final Fantasy XII from I can remember they were only 4 characters in active battle, while in XC3 they can go up to 7 characters in active battle.
 
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Because in Final Fantasy XII from I can remember they were only 4 characters in active battle, while in XC3 they can go up to 7 characters in active battle.
I'll hold out judgement until we get more gameplay stuff, but it seems as if the characters work in tandem pairs, so it's more like 3 character pairs than 6 individual characters. I don't know yet if we can issue individual commands to each character or you give a general command to the pair and they follow through with it. If it's done in pairs, it's exactly like FFXII - 3 characters (pairs) with a guest 4th position. Regardless, having a color coded jacket scheme seems really lazy, to me at least, and confirms that we get almost no customization to the characters or their outfits.
 
I'll hold out judgement until we get more gameplay stuff, but it seems as if the characters work in tandem pairs, so it's more like 3 character pairs than 6 individual characters. I don't know yet if we can issue individual commands to each character or you give a general command to the pair and they follow through with it. If it's done in pairs, it's exactly like FFXII - 3 characters (pairs) with a guest 4th position. Regardless, having a color coded jacket scheme seems really lazy, to me at least, and confirms that we get almost no customization to the characters or their outfits.
From all information we have so far it seems to me pairs mostly about them turning in to Ouroboros, it seems you can give command to your party members through "Tactics" command.
2qZTCTz.png


I personally dont have issue with the the way class outfit works, combat in XC3 much bigger scale than pervious games and we have two different type of Tank, Healer and Attacker class so those outfit shows what type class your character is in during hit of the battle.
 
From all information we have so far it seems to me pairs mostly about them turning in to Ouroboros, it seems you can give command to your party members through "Tactics" command.
2qZTCTz.png


I personally dont have issue with the the way class outfit works, combat in XC3 much bigger scale than pervious games and we have two different type of Tank, Healer and Attacker class so those outfit shows what type class your character is in during hit of the battle.
I wonder how it works if you have your pair set to "tank", for example. Do they both taunt at the same time? Is there a need for 2 "tank" class characters at the same time? Same with 2 healers I guess.
 
wonder how it works if you have your pair set to "tank", for example. Do they both taunt at the same time? Is there a need for 2 "tank" class characters at the same time? Same with 2 healers I guess.
It seems XC3 Tank class can give other party members defence boosts, so you can have Mio who is Evade Tank draw enemy's aggro while Lanz can buff defence of other party members.

Or you can go crazy and put all characters as Attacker for DPS focus team.
 
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guarantee you that if you show those two DQ11 characters to random people, the last thing that will come to their minds is Trunks and Gohan.
Worst case scenario, they'll just ask if they're from DBZ.
DBZ is pretty popular even among none anime watchers, my younger bother who doesn't play any games let alone JRPGs but he casually watched couple episode of DBZ but as soon as he saw the MC in DQXI he thought he was trunks

I personally love Akira Toriyama artstyle, I have lot of his art books but it does feel like he recycles lot of his character's looks from his other works.
 
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The sword on the back and smooth hair might confuse when looking from behind. But from the front they're nothing alike.

Regardless, compared to other recent JRPGs, DQ11 still has more distinct looking male characters than the average SAO generic hero.
Well Akira Toriyama's generally have very different style compare to others, but his artstyle doesn't fit the aesthetic Xenoblade going for.
 
I wonder how it works if you have your pair set to "tank", for example. Do they both taunt at the same time? Is there a need for 2 "tank" class characters at the same time? Same with 2 healers I guess.
You can set all tanks/healer/attackers for the Blade on Xenoblade 2.

Some more event descriptions from ESRB
4bss7lro0vu81.jpg
 
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Huh, so it's confirmed no weapon when running on the field. That's kinda disappointing.

Also, some new plot description from Gamestop
Live to fight and fight to live in a warring world with a dark secret. Every minute counts for the soldiers of Aionios who are given a mere 10 years to live and fight. Join Noah and Mio, members of the two opposing nations at the center of this conflict, on a heartfelt journey to end the cycle of violence. A group of six characters from these nations join together to awaken the colonies of Aionios to the underlying threat both nations face. Traverse massive, fantastical sci-fi landscapes as you expose the true enemy pulling the strings behind the conflicts.
 
Huh, so it's confirmed no weapon when running on the field. That's kinda disappointing.

Also, some new plot description from Gamestop
Live to fight and fight to live in a warring world with a dark secret. Every minute counts for the soldiers of Aionios who are given a mere 10 years to live and fight. Join Noah and Mio, members of the two opposing nations at the center of this conflict, on a heartfelt journey to end the cycle of violence. A group of six characters from these nations join together to awaken the colonies of Aionios to the underlying threat both nations face. Traverse massive, fantastical sci-fi landscapes as you expose the true enemy pulling the strings behind the conflicts.
Nobody wants those big ass weapons visible all the time, that would mess with customization.
 
Huh, so it's confirmed no weapon when running on the field. That's kinda disappointing.
To me it make sense, I mean Lanz's weapon super big and Eunie's weapon is very long, it awkward see them caring big weapons like that on their backs while on field.
Also, some new plot description from Gamestop
Live to fight and fight to live in a warring world with a dark secret. Every minute counts for the soldiers of Aionios who are given a mere 10 years to live and fight. Join Noah and Mio, members of the two opposing nations at the center of this conflict, on a heartfelt journey to end the cycle of violence. A group of six characters from these nations join together to awaken the colonies of Aionios to the underlying threat both nations face. Traverse massive, fantastical sci-fi landscapes as you expose the true enemy pulling the strings behind the conflicts.
Interesting, I understand why Mio might have limited time since she is Flash Eater.
 
Nobody wants those big ass weapons visible all the time, that would mess with customization.
What kind of customization? Xenoblade 2 have weapon customization and we can see the weapons in smaller form.
To me it make sense, I mean Lanz's weapon super big and Eunie's weapon is very long, it awkward see them caring big weapons like that on their backs while on field.
Sharla also have big sniper rifle lol.

I like seeing the weapons variety, not just in battle.
 
Sharla also have big sniper rifle lol.

I like seeing the weapons variety, not just in battle.
Maybe there is story reason for that, because you can see Nopon's weapons on their backs but not main party members.

But I get what you mean, but I do kind of like the animation of them summoning their weapons, I'm fine either way.

Also I'm wondering why their weapons is called "Blade" because I don't think the the "Blade" system from 2nd game is returning in 3rd game.
 
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Huh, so it's confirmed no weapon when running on the field. That's kinda disappointing.

Also, some new plot description from Gamestop
Live to fight and fight to live in a warring world with a dark secret. Every minute counts for the soldiers of Aionios who are given a mere 10 years to live and fight. Join Noah and Mio, members of the two opposing nations at the center of this conflict, on a heartfelt journey to end the cycle of violence. A group of six characters from these nations join together to awaken the colonies of Aionios to the underlying threat both nations face. Traverse massive, fantastical sci-fi landscapes as you expose the true enemy pulling the strings behind the conflicts.

Reminds me of Logan's Run.
 
Also I'm wondering why their weapons is called "Blade" because I don't think the the "Blade" system from 2nd game is returning in 3rd game.
I just saw an analysis from a Japanese YouTuber. His theory is
that with the cloud sea is now gone, the blade now cannot become Titan and now stuck in weapon form only.
 
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