AgentOtaku
Member
CoolS said:MediaMarkt or Saturn are probably the easiest to find. Or Tell us where u are and we will help you
Yeah, I could easily buy it at a local Saturn, but isn't going to be all in Deustch?
CoolS said:MediaMarkt or Saturn are probably the easiest to find. Or Tell us where u are and we will help you
The box might be, but the game itself will still have English/Japanese voices and the different subtitles.AgentOtaku said:Yeah, I could easily buy it at a local Saturn, but isn't going to be all in Deustch?
The game will come with German packaging, but it's the same game as the rest of Europe, so it will have English language options and English voice acting.AgentOtaku said:Yeah, I could easily buy it at a local Saturn, but isn't going to be all in Deustch?
Get it! Now!AgentOtaku said:Holy shit, really!?
Thanks! (^____^)
Orgun said:HOly shit a JRPG where your armour changes actually show up on your character. /faint
CrankyKong said:I've just made it to. What percentage am I into the game?Melias home city
Anasui Kishibe said:Alcamoth is about 30%-35% percent in
CrankyKong said:Damn, this is one long mofo
Anasui Kishibe said:and in cutscenes, tooOrgun said:HOly shit a JRPG where your armour changes actually show up on your character. /faint
Anasui Kishibe said:if you're doing all the quests I can see this lasting around 150 hours easily. I'm at 128, final dungeon, and still have a lot of sidequests to do
In flashbacks, the game displays whatever armor your team was wearing at the time, regardless of you changing it later.mclem said:and in cutscenes, too</div>
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The impressive thing is flashbacks.
I think we're progressing at exactly the same pace :lolAnasui Kishibe said:if you're doing all the quests I can see this lasting around 150 hours easily. I'm at 128, final dungeon, and still have a lot of sidequests to do
That's pretty annoying, I couldn't kill that one big monster that roams Gaur Plains because I couldn't hit it. Didn't have a problem other than that. Got one level, went back, and took it down easily. Kind of silly to me, and it keeps leading me to wonder how you're supposed to kill the 100+ monsters.BlazingDarkness said:My one problem with the combat is that enemies that are X amount of levels above you, you just can't hit, every attack misses, even though an enemy with similar attacks but is 2 levels lower I can fight (still challenging) but at least I can damage them
Kinda takes some of the challenge out of the game because it's simply a case of grinding before I can damage them
I'm hoping this is what Versus XIII is going to be like, given some of the interviews with Nomura, but who really knows at this point since we've hardly seen anything.Laughing Banana said:It is quite... perhaps ironic is the word?... in that precisely because of the existence of a console like Wii that a JRPG like Xenoblade can exist. I do not see many companies can handle creating a JRPG with a scale as large as this game with high-definition assets/production values... and even amongst those who can most probably none will ever will.
I imagine the cost will be very astronomical.
I'd suggest doing any timed quests you want to finish sooner rather than later. Just sayin'.UltimateIke said:Just made it to the top of. I'm burning myself out trying to complete every quest as soon as I get it. And my OCD with the Collectopedia knows no bounds. When I finally progress the story it's terrific though.Mechonis Field
Any time I read "streamlined" when referring to HD development, I think of FF13. And lots of closed-off corridors.
Gvaz said:In flashbacks, the game displays whatever armor your team was wearing at the time, regardless of you changing it later.
chaosblade said:I know people have mentioned agility and stuff, but even with 50% agility from gems and more from skill links I couldn't hit a level 81 monster with any consistency until it's bar was yellow and not red.
That's what I thought, I just know people have said it makes a difference in hitting the 100+ enemies. Haven't tried them myself, but from my own experience with lower level enemies it makes no difference. I wonder if the accuracy thing goes away at level 99 (or maybe 95 or something since people have beaten them under 99).mclem said:Agility's avoidance, not accuracy. I don't think I've seen a hit chance gem/stat, as such, but ether attacks seem significantly more reliable at hitting than melee ones are. I do wonder if melee attacks are useless at that stage of progression, or if there's some key to upping hit chance that I've missed.
This reminds me. Minor spoilers upcoming (only for the nature of some achievements, no story spoilers):There's two achievementslinked to taking down higher-level enemies. One I've got, that's for taking down an enemy 5 levels higher than the party. How many levels is the second one for, or is it in fact not quite the same principle? (The wording of the 'hint' for the achievement is slightly different, which makes me wonder if there's a tougher requirement - no deaths, perhaps?)
chaosblade said:That's what I thought, I just know people have said it makes a difference in hitting the 100+ enemies. Haven't tried them myself, but from my own experience with lower level enemies it makes no difference. I wonder if the accuracy thing goes away at level 99 (or maybe 95 or something since people have beaten them under 99).
Wrong. Agility affects avoidance and accuracy of melee/physical arts.mclem said:Agility's avoidance, not accuracy.[/spoiler]
SecretMoblin said:You know those glowing blue collectibles you've been picking up around the world? Your party members like some of them -- a lot. Just go into the inventory and select one, and there will be an option to "gift" the item between two characters. It's a bit time consuming and not at all fun, but it works.
Gvaz said:Wrong. Agility affects avoidance and accuracy of melee/physical arts.
There's no +hit gems or anything like that because that's what agility does. Go fight a high level enemy (like +10) with no agil gems and/or naked then try again with the highest agility gems you can stick in your armor (up to the +150 cap) and notice you don't miss nearly as much.mclem said:I stand corrected then, but it's never *felt* like it made a difference to me.
RDreamer said:Finally got this, and took the plunge got my Wii running it. Even realized I had an old external hdd sitting around and converted that so I could use the USB loader. Probably going to rip all my games, since it's pretty nifty.
I've only played a very little bit so far, but it's amazing how much of an impression this game gives compared to a lot of the duds this generation (Infinite Undiscovery, The Last Remnant, and even Star Ocean).
Also, I'm really enjoying the music. How much of it is Mitsuda and how much is Shimomura?
Agility only has a 50% cap. And like I said, I tried fighting the level 81 unique in Guar Plains while it's name was still red, had agility as high as I could get it with gems+skill links and missed the vast majority of my attacks. Got one level, went back and it was yellow, and I took it down with ease.Gvaz said:There's no +hit gems or anything like that because that's what agility does. Go fight a high level enemy (like +10) with no agil gems and/or naked then try again with the highest agility gems you can stick in your armor (up to the +150 cap) and notice you don't miss nearly as much.
Also link agility skills
Very, very little. I think Mitsuda only did the vocal track for the ending. Shimomura did just a few tracks here and there, almost the entire thing was done by ACE+.RDreamer said:Also, I'm really enjoying the music. How much of it is Mitsuda and how much is Shimomura?
Google docs thing says 50, and I'm positive that's what I was getting on my game. Speed armor (at least the lower ones) gives +30 agility each for the arms and legs , but you couldn't take full advantage of it because it capped at 50.Gvaz said:is it really? I can't check this second but I'm pretty sure it goes up to 150...
is it really? I can't check this second but I'm pretty sure it goes up to 150...chaosblade said:Agility only has a 50% cap. And like I said, I tried fighting the level 81 unique in Guar Plains while it's name was still red, had agility as high as I could get it with gems+skill links and missed the vast majority of my attacks. Got one level, went back and it was yellow, and I took it down with ease.
I think you're probably right. Making it for the Wii is likely the only way this game could've gotten made on a non-portable console, nowadays (even if Monolith weren't owned by Nintendo). Whatever the case, I'm just glad it was made.Laughing Banana said:It is quite... perhaps ironic is the word?... in that precisely because of the existence of a console like Wii that a JRPG like Xenoblade can exist. I do not see many companies can handle creating a JRPG with a scale as large as this game with high-definition assets/production values... and even amongst those who can most probably none will ever will.
flyover said:I think you're probably right. Making it for the Wii is likely the only way this game could've gotten made on a non-portable console, nowadays (even if Monolith weren't owned by Nintendo). Whatever the case, I'm just glad it was made.
So that just goes back to the original point: it's a pretty lame way to make high level monsters hard to kill, but I guess they had to do something because some party combinations would make it fairly easy to take out enemies level 85ish enemies at level 75 or so. I don't think I've run into anything in my level range that has been difficult at all since the low-70s, except the third to last bossMan God said:Agility caps at 50 points, not 50 percent. This is done because agility is the main stat that makes monsters out of your level range so impossible to hit as it goes up by a set amount each level up so you can magically hit the monsters now. Since it is capped at only 50 points you can't even gem your way out of it.
BlazingDarkness said:I think we're progressing at exactly the same pace :lol
I went to the final dungeon to collect materials for finishing Colony 6 rebuilding, but I have a shit load of new sidequests to do (many which I can't finish yet because the enemies are too high level) I'm at 128 hours too
My one problem with the combat is that enemies that are X amount of levels above you, you just can't hit, every attack misses, even though an enemy with similar attacks but is 2 levels lower I can fight (still challenging) but at least I can damage them
Kinda takes some of the challenge out of the game because it's simply a case of grinding before I can damage them
Yeah, I didn't trade with a single person until the very end of the game, when I traded for a single item to help me rebuildAnabuhabkuss said:A few things that are running through my head.
1) I have yet to trade with one named NPC character. I bet there's a ton of good loot that I am missing.
Anabuhabkuss said:Good reminders. Thanks.
chaosblade said:So I just kind of randomly wondered, does anything special happen if you fail the (level 70ish boss fight before the huuuuuuge late game cutscene, you'll know if you did it)quest?Save Bionis
Beyond that, I might have screwed myself out of Sharla's last skilltree. Is that possible? Spoiler references how to get it.I have En Agentis in Colony 6, so I don't think I can move Zel Agentis. I got the other character instead of Peppino, and I think he's required for the quest if I go through En Agentis.
The Google docs thing says Oleksiy is required for En Agentis though, which contradicts what I saw elsewhere. That would be a good thing if that's accurate, since I could still do the quest. Affinity there isn't quite high enough yet to be sure though.
Re: trading. It's really only useful to get items for quests, instead of killing monsters. Also, the last section of the Collectopedia ("Other") is for items found exclusively through trade. I wouldn't really consider that a spoiler, I just won't say what any are.
chaosblade said:Very, very little. I think Mitsuda only did the vocal track for the ending. Shimomura did just a few tracks here and there, almost the entire thing was done by ACE+.
PigSpeakers said:Really? I keep thinking a lot of these songs feel like classic Shimomura. Lots of violin and piano.