Benzychenz
Member
I've been using th default class since i strayed the game. I'm level 14. Am I playing this wrong?
As soon as your class hits level 10 you should change it otherwise you're just wasting xp.
I've been using th default class since i strayed the game. I'm level 14. Am I playing this wrong?
Lol. I guess I'll just quest around and level up another class....you probably maxed out Drifter a long time ago didn't you?
Yeah you should definitely switch classes at that point.
?Goddamnit, Tatsu. You got my arm blown off! Can you be anything other than an annoying hindrance
It's hard to believe the same person who wrote Xenoblade's characters & story, wrote XCX. I love the world of XCX & the gameplay, but the story is absolutely, unforgivably bad, both in content & in execution. This is probably one of the worst I've ever seen in an RPG.
I remember Hyodo, who jumped onboard XCX as one of the writers to assist Takeda, asked Monolith if he could create new characters for the game & Monolith replied with: "Sure. Create as many as you like." Was this really a good thing to do? There's just too many filler characters & they're all defined by one single trait, which get shoved down your throat over & over again. It's like Monolith threw quality control out of the window with this game. I think the biggest thing that hurt the game's story is the addition of online multiplayer halfway through development; having to scrap the main protagonist for a custom, mute avatar & rewriting the story to fit around him/her can't NOT of hurt the story's pacing & quality. & it's not like the online multiplayer is even that decent, either. Whoever called for online multiplayer halfway through development needs a kick to the balls. It's never a good thing to take a U-turn halfway through development.
Another thing: the music. There's some tracks that I do like, but I hear the same ones over & over & over again, in story missions & normal missions, to the point where I've just become numb to them; they don't do anything for me anymore. It's not like I'm a big Sawano fan, anyway. A lot of the tracks in X are soulless, in that they're these overproduced, bombastic pieces with little composition to them. They're just notes going up & down within the same octave slapped over standard 4/4 time signatures & disgusting tin-sounding snares that sound like they're ripped straight out of Metallica's St. Anger album. I feel like I'm just hearing an orchestral version of crappy nu-metal/pop-rock songs. The compositions are so lazy & derivative, & just plain obnoxious a lot of the time. Tracks are also placed over scenes which really don't fit with what is being playing out or being said.
There's other things I dislike, too, like having to have Elma & Lin/Tatsu in every story mission & a lot of the affinity missions (I am sick of these characters' archetypes), the fourth party member having no input in story events, gathering quests that can have you running around for hours on end, & other weird design choices that have me scratching my head, but I will leave it there.
With that all said, the game is still great, & I actually do like the world-building that comes with just talking to NPCs/xenoforms & doing normal missions, but I'm glad Takahashi wants to return to a more traditional JRPG formula with Xenoblade 3 because, in all honesty, I don't think I could tolerate another "Xenoblade Chronicles X" feat. Sawano.
Chapter 12 is bullshit.
Died during the last bossfight. Can't fix my Skell, while you need it to finish it. This isn't thought out well.
It's hard to believe the same person who wrote Xenoblade's characters & story, wrote XCX. I love the world of XCX & the gameplay, but the story is absolutely, unforgivably bad, both in content & in execution. This is probably one of the worst I've ever seen in an RPG.
I remember Hyodo, who jumped onboard XCX as one of the writers to assist Takeda, asked Monolith if he could create new characters for the game & Monolith replied with: "Sure. Create as many as you like." Was this really a good thing to do? There's just too many filler characters & they're all defined by one single trait, which get shoved down your throat over & over again. It's like Monolith threw quality control out of the window with this game. I think the biggest thing that hurt the game's story is the addition of online multiplayer halfway through development; having to scrap the main protagonist for a custom, mute avatar & rewriting the story to fit around him/her can't NOT of hurt the story's pacing & quality. & it's not like the online multiplayer is even that decent, either. Whoever called for online multiplayer halfway through development needs a kick to the balls. It's never a good thing to take a U-turn halfway through development.
Another thing: the music. There's some tracks that I do like, but I hear the same ones over & over & over again, in story missions & normal missions, to the point where I've just become numb to them; they don't do anything for me anymore. It's not like I'm a big Sawano fan, anyway. A lot of the tracks in X are soulless, in that they're these overproduced, bombastic pieces with little composition to them. They're just notes going up & down within the same octave slapped over standard 4/4 time signatures & disgusting tin-sounding snares that sound like they're ripped straight out of Metallica's St. Anger album. I feel like I'm just hearing an orchestral version of crappy nu-metal/pop-rock songs. The compositions are so lazy & derivative, & just plain obnoxious a lot of the time.
There's other things I dislike, too, like having to have Elma & Lin/Tatsu in every story mission & a lot of the affinity missions (I am sick of these characters' archetypes), the fourth party member having no input in story events, gathering quests that can have you running around for hours on end, & other weird design choices that have me scratching my head, but I will leave it there.
With that all said, the game is still great, & I actually do like the world-building that comes with just talking to NPCs/xenoforms & doing normal missions, but I'm glad Takahashi wants to return to a more traditional JRPG formula with Xenoblade 3 because, in all honesty, I don't think I could tolerate another "Xenoblade Chronicles X" feat. Sawano.
It's hard to believe the same person who wrote Xenoblade's characters & story, wrote XCX. I love the world of XCX & the gameplay, but the story is absolutely, unforgivably bad, both in content & in execution. This is probably one of the worst I've ever seen in an RPG.
I remember Hyodo, who jumped onboard XCX as one of the writers to assist Takeda, asked Monolith if he could create new characters for the game & Monolith replied with: "Sure. Create as many as you like." Was this really a good thing to do? There's just too many filler characters & they're all defined by one single trait, which get shoved down your throat over & over again. It's like Monolith threw quality control out of the window with this game. I think the biggest thing that hurt the game's story is the addition of online multiplayer halfway through development; having to scrap the main protagonist for a custom, mute avatar & rewriting the story to fit around him/her can't NOT of hurt the story's pacing & quality. & it's not like the online multiplayer is even that decent, either. Whoever called for online multiplayer halfway through development needs a kick to the balls. It's never a good thing to take a U-turn halfway through development.
Another thing: the music. There's some tracks that I do like, but I hear the same ones over & over & over again, in story missions & normal missions, to the point where I've just become numb to them; they don't do anything for me anymore. It's not like I'm a big Sawano fan, anyway. A lot of the tracks in X are soulless, in that they're these overproduced, bombastic pieces with little composition to them. They're just notes going up & down within the same octave slapped over standard 4/4 time signatures & disgusting tin-sounding snares that sound like they're ripped straight out of Metallica's St. Anger album. I feel like I'm just hearing an orchestral version of crappy nu-metal/pop-rock songs. The compositions are so lazy & derivative, & just plain obnoxious a lot of the time. Tracks are also placed over scenes which really don't fit with what is being playing out or being said.
There's other things I dislike, too, like having to have Elma & Lin/Tatsu in every story mission & a lot of the affinity missions (I am sick of these characters' archetypes), the fourth party member having no input in story events, gathering quests that can have you running around for hours on end, & other weird design choices that have me scratching my head, but I will leave it there.
With that all said, the game is still great, & I actually do like the world-building that comes with just talking to NPCs/xenoforms & doing normal missions, but I'm glad Takahashi wants to return to a more traditional JRPG formula with Xenoblade 3 because, in all honesty, I don't think I could tolerate another "Xenoblade Chronicles X" feat. Sawano.
Your fuel gets drained at the start anyway you're meant to do it on foot.
I always wonder, what the heck does overproduced means and what exactly is the definition of soulless? There are terms thrown around a lot with music which basically means, 'I don't like this soundtrack'. There are a lot of tracks in XC I didn't like, like the standard battle music, but I would never call them lazy, overproduce, or soulless. I just say I didn't like them and moved on.
And if Xenoblade X is one of the worse RPG stories you ever played, sorry to say, you haven't played too many RPGs. The main story is not the focus point like Xenoblade and the music is very different too, but they are meant to be. Personally, I like that they took risks instead of just making XC2, which I much as a like, had a lot of traditional RPG elements and cliches, especially the last third of the game.
I haven't finished the game, but in terms of everything I care about, this game is a stepped up from Xenoblade. The battle system is better, exploring isn't such a pain, inventory management is tolerable, the quests are great and takes some twisted turns. and I loved having a map always on. And honestly, I find the survival story of humanity on some unknown, mysterious planet to be more interesting overall than Shulk's revenge story that was the driving force for almost a third of Xenoblade, mostly because revenge stories are really played out to me,.and the battle of gods arc that took over the last part of the game
But, you know, opinions.
The difference between the music of Xenoblade & the music in XCX is that the music in Xenoblade is more interesting compositionally, imo. There's a lot of colour to the compositions, more interesting chord changes, & more interesting rhythms.
Take, for example, this track from XCX: https://www.youtube.com/watch?v=0fi4_DoVwto
The whole thing is pretty forgettable because it's just basic power chords slapped on top of a disgusting tin-sounding snare. The track doesn't twist & turn into interesting passages that heighten the intensity of a last boss battle a track like this does: https://www.youtube.com/watch?v=IzjItmya4L0
I also admire Monolith Soft for trying something different. They could have easily done a Xenoblade 2.0, played it safe, & called it a day, but they didn't, but that doesn't mean I'll like everything that was born out of wanting to try something different.
It's not the premise of humanity surviving on an unknown planet that I dislike, it's everything that happens within that of which I'm not a fan of.
Personally, I like that track and XC has some pretty forgettable tracks that sounds just as over composed tracks as you put it. I also liked the song better than the example you used as the better track. To be honest, most of the battle tracks also of like two are memorable in XC in my opinion. Doesn't help that "I See a Vision' tends to override any song playing and keep playing throughout the entire battle. Even funnier, I played through XC twice and I don't even remember the track you linked, which shows what a weak impression it left on me.
I think the execution comes off poorly since you can do so much with the side quests and a lot of them are more interesting than the main quest. While with XC the main quest is always in your face no matter where you are in the plot so you can forget it, even if you wanted to.
I want to reiterate that I do very much like XCX, & I've put 190 hours into it & I'm not stopping anytime soon, so I hope I don't come across as a hater. Like I said, there are a handful of tracks in XCX that I really do like (the Skell battle theme is one of my faves & Black Tar (the Skell version) is another, too. I also love the field themes, the ocean music, & others that I can't remember by name). I also admit that I'm not too hot on some of Xenoblade's field themes & that there are some weak tracks here & there. I guess it's expected with when you have 90+ tracks.
And yeah, servers are under maintenance. Apparently about 100 minutes.
Kinda stuck trying to get my skell. I have to get 15000 in one go from probes, I have 2 basic research probes and one a step up from that plus a booster and a duplicator. Is it possible to get 15000 from that? I can't get it to go much over 9000Joke not intended
Oh.
Guess I should have started this lobster mission sooner than 160 hours into the game.
The great thing about games is that there is no time limit to finishing them. You can take all the time you want to learn the systems. I understand though. I'm 4 hours in and still confused. I'm beating my head against it and trying to figure it out though.I think I'm done with RPGs. My slide into casual gamer status is complete, and I'm OK with it. I just don't have the time or patience to learn all the systems of a game like this. It's utterly overwhelming.
Joking aside, try placing the research probes where there are sightseeing spots, and of course you need to find them. That will boost your revenue a few thousand per tick. Aside from that, just install more probes and you'll get 15k eventually.
Should have seen that avatar quote coming lol. Thanks, Luckily managed to just edge it out at Noctilum. Found a nice sightseeing spot with the A ranks for income that chained out all over the place and managed to create an elaborate little setup out of the dupe and booster with the g2.
Think I was wasting the dupe and booster through bad placement before.
EDIT: Skell unlocked now but it didn't explain the refuelling mechanic? Where or how do you refuel and can you park and leave it anywhere to remove the added UI info when you're not using it? It's gonna take me a long time to be able to buy skells for my crew too, guess I'd best find some high paying quests
Grinded the seidr's and xe-dom's for their parts, now how do I grind reward tickets for the rest?
Telethia Plume is the best grind I have so far for tickets. 300-400 tickets per fight with the wings and tail appendages cut off.
So the game has no mechanism to tell you where to find them? This is one of the very first quests in the game... and it locks you in once you start it... it cant be the only time this will happen...Oh, yeah, everyone always bitches about that one.
Your best bet is to look at the spreadsheet in the OP to find them.
Or just use Reward Tickets.
Another thing: the music. There's some tracks that I do like, but I hear the same ones over & over & over again, in story missions & normal missions, to the point where I've just become numb to them; they don't do anything for me anymore. It's not like I'm a big Sawano fan, anyway. A lot of the tracks in X are soulless, in that they're these overproduced, bombastic pieces with little composition to them. They're just notes going up & down within the same octave slapped over standard 4/4 time signatures & disgusting tin-sounding snares that sound like they're ripped straight out of Metallica's St. Anger album. I feel like I'm just hearing an orchestral version of crappy nu-metal/pop-rock songs. The compositions are so lazy & derivative, & just plain obnoxious a lot of the time. Tracks are also placed over scenes which really don't fit with what is being playing out or being said.
I thought you meant the one at Divine Roost and was going to question you before googling it and realising there's another Telethia.
I've never seen the Plume
Where is it? Googling just gives advice on actually battling it.
That's the squad mission online. Gonna need some BLADE medals for it though.
If you're just ticket farming, just cut off the wings and the tail, then abandon the mission since you just need those appendages cut for item drops. Then trade those for reward tickets.
After 120 hours I have no idea what a BLADE medal is and have never done a squad mission.
Well let's have a look.
I've seen this one mentioned a bunch, where do you start it?
So I'm 6 Advanced Cores away from getting my Ares90. I'm so excited for it. Grinding for it wasn't as bad as I thought once I used lv60 scouts and grinded Telethia for tickets.
Anyways, I haven't read too much about it, since I'm already feeling a bit overwhelmed with the grind for the Ether Blossom build, but from what I understand, Ares90 isn't the strongest Skell, and is meant to be used to grind for the weapons for those other lv60 skells, who will become stronger with said weapons. Correct?
If so, should I grind any sort of weapons or anything for the Ares90, or is there no point? Should I immediately jump into farming these weapons for the other skells? Maybe I should just focus on making my Ether Blossom character?
It's pretty fast with the Support mission though...I'll never be able to grind up so much affinity before getting tired of this game so is there any of the side characters in particular that you guys would say have must see affinity missions?
So I'm 6 Advanced Cores away from getting my Ares90. I'm so excited for it. Grinding for it wasn't as bad as I thought once I used lv60 scouts and grinded Telethia for tickets.
Anyways, I haven't read too much about it, since I'm already feeling a bit overwhelmed with the grind for the Ether Blossom build, but from what I understand, Ares90 isn't the strongest Skell, and is meant to be used to grind for the weapons for those other lv60 skells, who will become stronger with said weapons. Correct?
If so, should I grind any sort of weapons or anything for the Ares90, or is there no point? Should I immediately jump into farming these weapons for the other skells? Maybe I should just focus on making my Ether Blossom character?
So I'm 6 Advanced Cores away from getting my Ares90. I'm so excited for it. Grinding for it wasn't as bad as I thought once I used lv60 scouts and grinded Telethia for tickets.
Anyways, I haven't read too much about it, since I'm already feeling a bit overwhelmed with the grind for the Ether Blossom build, but from what I understand, Ares90 isn't the strongest Skell, and is meant to be used to grind for the weapons for those other lv60 skells, who will become stronger with said weapons. Correct?
If so, should I grind any sort of weapons or anything for the Ares90, or is there no point? Should I immediately jump into farming these weapons for the other skells? Maybe I should just focus on making my Ether Blossom character?
So I'm 6 Advanced Cores away from getting my Ares90. I'm so excited for it. Grinding for it wasn't as bad as I thought once I used lv60 scouts and grinded Telethia for tickets.
Anyways, I haven't read too much about it, since I'm already feeling a bit overwhelmed with the grind for the Ether Blossom build, but from what I understand, Ares90 isn't the strongest Skell, and is meant to be used to grind for the weapons for those other lv60 skells, who will become stronger with said weapons. Correct?
If so, should I grind any sort of weapons or anything for the Ares90, or is there no point? Should I immediately jump into farming these weapons for the other skells? Maybe I should just focus on making my Ether Blossom character?