Ulysses 31
Member
Well, ultimately for the frame I think the clear goal is to get three EtherAttackUP XX's, whatever they're called, 3 Custom.WpnAttackup XX on the super weapon cannon thing, and then things get murky. I believe you only need 1 Ether Reflect and one Thermal Reflect to cover everything, I think one covers the whole skell for each type of damage, I don't think every Ether weapon needs an Ether Reflect. For the Gattling Gun I'm starting to lean towards 3 Weapon Speed Cooldown XX's as you can then use it pretty much without cool down.
So what I'm thinking is the Ashura Cannon or whatever it's called gets 3 Custom Weapon Attack Up XX's. The Gattling Gun gets 3 Weapon speed UP XX's. And then on the more useless weapons like the melee blade and the autoblaster I'm putting some Critical Chance ups and the Ether and Thermal Reflects. The Thermal weapon that throws those rings, I'm not sure what to put on there, maybe I'd craft some Antiultrafauna or whatever I plan on fighting or keep stacking more critical chance which would be effective towards everything.
Wasn't there someone who said that frame boost % augs are capped at 100%?
If you like lower CDs, isn't it an idea to use some GP Augs to enter overdrive faster? Remember that weapons don't use fuel during overdrive and CDs are cut in half also I think.