good thing they were not image heavy like the JP import thread lol the first page had huge ending spoilers
I was so confused when I read the last post. And then the ones before it.horizonpls
This should've been on the back of the box lolthat is a VERY BAD IDEA
trust me
see that rock
oops your now dead
that tree
fuck you
monsters love to pop out of nowhere in this game
Plus, just about everything in Cauldros is 40+ and the floor is made of lava.
That's a lot of magma in Caldros, not using a skell is pretty annoying and makes getting to some places impossible without taking environmental damage.
See, I want to explore the last two continents on foot like I did Primordia, Noctilum, and Oblivia.
Because I know that if I use my Skells for anything outside of difficult battles that I will be spoiled. So if possible, I'll be on foot for Sylvalum and Caldros until I explore them a good amount.
See, I want to explore the last two continents on foot like I did Primordia, Noctilum, and Oblivia.
Because I know that if I use my Skells for anything outside of difficult battles that I will be spoiled. So if possible, I'll be on foot for Sylvalum and Caldros until I explore them a good amount.
that is a VERY BAD IDEA
trust me
see that rock
oops your now dead
that tree
fuck you
monsters love to pop out of nowhere in this game
Me too. But after roaming around Sylvalum on foot for awhile (running low on fuel, lol, don't want to pay for the whole party), I'm starting to suspect the intent of the developers was to use the Skell. Sylvalum has a lot of flat, empty areas that are kind of boring to walk, and Cauldros has all that lava. I guess it makes sense, given the progression of the game, and how they know you have a Skell for the second half.
What I'm probably going to do is get out and walk some of the places with interesting geography. They have some nice spiral ramps and bridges that look like they would be fun to walk through.
Good luck!See, I want to explore the last two continents on foot like I did Primordia, Noctilum, and Oblivia.
Because I know that if I use my Skells for anything outside of difficult battles that I will be spoiled. So if possible, I'll be on foot for Sylvalum and Caldros until I explore them a good amount.
lol shamelessly leaderboard grinding for a bit, then again I can read GAF while doing this one
Sylvalum is kinda open, yeah, but Cauldros is great for ground traversal. So many paths. Just keep your skell around in case of emergency...like FIRE RAIN.
Oh I thought Squad Missions were co-op. Just tried my first, seemed kind of a waste. How do you jump into another persons game to help out or vice versa?
What's the best place to farm for Phoenix weapons? I'm currently in Badr Basin, got a few G2 Busters so far but no Phoenix yet.
She grows up fast after theprobe-y bits
Welcome to the Mia fanclub.
Celica is still my bae though.
hire someone with treasure sensorWhat's the best place to farm for Phoenix weapons? I'm currently in Badr Basin, got a few G2 Busters so far but no Phoenix yet.
the latterbuying and selling Bikinis? or walking off the cliff into the void?
What's the best place to farm for Phoenix weapons? I'm currently in Badr Basin, got a few G2 Busters so far but no Phoenix yet.
Has anyone figured out how far you can get without a Skell? A Skell-less run seems possible.
Celica is nice too, I like her bloodlust and cockiness when she's on in a Skell. But Mia is just too funny. She should have been a main character.
Also happy to see theres a Mia affinity mission. Whoo hoo!
No, that one was okay, aside from the aforementioned anime preachiness - even the Tatsu bit worked for me. I could have done without thething, though. And not having the option to'Papa'confess your undying love for Lao while you were protecting him frankly strikes me as a bad move.
I meant the scene were- most of the lines themselves were fine, but some of the gaps between them felt like they were five seconds long. Very little in the game feels like natural conversation, but that was really stilted.he's stealing the Prog Ares
why not booth just kick Lin out
BROTHA!!!!So after a day and a half of alternating bouts of attempting chapter 12 and powering up or doing quests, I finally got through it!with just a very small amount of cheese suggested by posters here
I had two weeks to beat this game over break and since I leave tomorrow morning, I guess I finished right on time. I easily clocked 100 hours in this thing, and I loved it to death. From start to finish it was fantastic. I wish I'd had more time to play with the side content. Even when it comes to the affinity missions, I've left SO much undone and it kills me that I may never come back to it. I certainly won't have the opportunity while it's still wildly popular here on GAF, but c'est la vie.
The return of Monolith's gorgeous, enormous, massivelysingleplayer JARPG (can I say that?) series was great. The mechs. The huge open world. The awesome combat. The plethora of interacting systems. The depth of avatar customization. The stupid lyrics. The dumb anime dialogue. The creepy lifeless doll faces. The occasionally impenetrably arcane mechanical minutiae and quest objectives. The wonky wobbly difficulty curve. The amazing talking space potato. I love this game warts and all. I needed this in my life, and from the reveal trailer to the end credits, I'm still kind of surprised it happened at all. The original seemed like such a fluke to come as an exclusive to a Nintendo platform, such a mismatch of genre and gameplay to Nintendo's usual faire and audience. Iwata willing, Monolith will grace us with such a game again some time in the future.usually
Okay that's it. I think I'm done slobbering all over this big stupid game. It's been a huge pleasure to follow the conversation here while I waited for my chance to play the game, and while I sprinted my way through it. Thanks, XenobladeGAF.
Yeah I've gotten like a dozen G2 Busters, but no Phoenix yet. Will keep trying tho. AOE G Buster is pretty awesome.don't they both drop there? G-Buster and Phoenix from Guardian Puges, near Sylvalum's Badr Basin (north of FN Site 406)
it is a drop rate thing so treasure sensor augs ?
BROTHA!!!!
ITS NOT OVA YET!!!!
you forgot postgame
and affinity missions
and Dunban build
and making a god tier skell custom made by you
and more sidequests
and exploring the rest of Mira
make the time dammit
Seriously, the normal missions were a lot of fun. Most of them were great. Really surprised.
BROTHA!!!!
ITS NOT OVA YET!!!!
you forgot postgame
and affinity missions
and Dunban build
and making a god tier skell custom made by you
and more sidequests
and exploring the rest of Mira
make the time dammit
Yeah I've gotten like a dozen G2 Busters, but no Phoenix yet. Will keep trying tho. AOE G Buster is pretty awesome.
Chapter 12
So if you die in the skell during the vita fight then you completely lose it and have to reload your last save? Lmao who the fuck thought that was a good idea.
I have no TV where I live, neither of my monitors have HDMI in, and I won't I won't I won't experience this gorgeous game world through the fucking gamepad screen.
Besides that, I'd probably donate far more time to this game next semester than I have to spare. I'd really like to pass.
The main story was a bit trim. All that quest design love had to go somewhere. Affinity missions and normal missions fucking shine because of it. They absolutely bury the Xenoblade Chronicles wii side mission duldrums because of it. While I wish the main story was bigger, I can't deny that it wasn't a terrible trade.
Just started the game tonight, and played through the prologue. Really digging the music and the environments. I just have a few questions.
There seems to be A LOT too this game. Does the game properly explain to you most of the systems? The prologue wasn't that long at the moment.
Is my game glitched or can you run right through enemies with no collision detection?
Does the game only save after each chapter?
Thanks!
It's definitely a bit of a marathon. It is the one time in the game that actually encourages you to be somewhat economical with your squadmates' skells though, so while I think it maybe could have been sign posted better somehow, I think it was a positive choice. At the very least, the fights don't actually take very long, and you can skip all the cinematic you've already seen.
Just started the game tonight, and played through the prologue. Really digging the music and the environments. I just have a few questions.
There seems to be A LOT too this game. Does the game properly explain to you most of the systems? The prologue wasn't that long at the moment.
Is my game glitched or can you run right through enemies with no collision detection?
Does the game only save after each chapter?
Thanks!
It's definitely a bit of a marathon. It is the one time in the game that actually encourages you to be somewhat economical with your squadmates' skells though, so while I think it maybe could have been sign posted better somehow, I think it was a positive choice. At the very least, the fights don't actually take very long, and you can skip all the cinematic you've already seen.
Is it just me or does every single BLADE operative you have to fight in some of the sub quests have the same skell model?
The OT title ain't no joke. The manual's in the pause menu. It explains more than you might think, although not everything. For explanations of what some gear attributes do, you may have to visit the augment crafting screen at the vendor in NLA, or the augment gear screen where you can improve gear's existing attributes. Both of those will actually tell you exactly what each gear stat does. It doesn't feed you much through way of tutorials, though. The game expects you to be proactive with your learningJust started the game tonight, and played through the prologue. Really digging the music and the environments. I just have a few questions.
There seems to be A LOT too this game. Does the game properly explain to you most of the systems? The prologue wasn't that long at the moment.
Not glitched. No collision detection with monsters. Although some of the HUGE monsters will topple you when you run through them. Similar things may happen if YOU'RE big and they're very small.Is my game glitched or can you run right through enemies with no collision detection?
There's a save option in the pause screen. Hit start.Does the game only save after each chapter?
Thanks!
Blossom Dance buildYoooo, what's that?
It's hilarious how (normal quest spoilers)serious the Manon pizza thing became. At first it was just, "Oh cute. So the Manon like pizza." Soon it's murder mysteries and political unrest.
Yeah I've gotten like a dozen G2 Busters, but no Phoenix yet. Will keep trying tho. AOE G Buster is pretty awesome.
Chapter 12
I don't mind the game not saving as Elma clearly asks twice are you sure you're ready, but at least spawn back in the skells that I lost in the fight so that I can properly retry the boss fight without having to start all over since there's no way to do these fights on foot without being ridiculously overleveled. I thought I could do it with a group of heavy/medium lvl 30 skells, but clearly I'm gonna need more help even with a G-buster. Imma need a lot of money quick for the level 50 skells.
Goddamn does money build fast when you get set up properly. I'm sitting here on 15 million and I haven't finished the story yet. I get over 220k a tick.
The prologue goes through the end of chapter 3, it explains the basics but anything other than that is left for the players to figure out.
It explains most to you but the in game manual has everything you need to know.
Enemies/people/cars don't have collision detection.
Press start and go to "save" to save the game whenever you want. There's no autosave.
The OT title ain't no joke. The manual's in the pause menu. It explains more than you might think, although not everything. For explanations of what some gear attributes do, you may have to visit the augment crafting screen at the vendor in NLA, or the augment gear screen where you can improve gear's existing attributes. Both of those will actually tell you exactly what each gear stat does. It doesn't feed you much through way of tutorials, though. The game expects you to be proactive with your learningNot glitched. No collision detection with monsters. Although some of the HUGE monsters will topple you when you run through them. Similar things may happen if YOU'RE big and they're very small.
There's a save option in the pause screen. Hit start.