Xenoblade Chronicles X - Review Thread

Some of these reviews make me wonder how the original scored so high. Might just be a case of different reviewers frpm the same publication scoring the game.

operation rainfall effect, if nintendo had just released them without any issue it would have gotten 5s
 
Some of these reviews make me wonder how the original scored so high. Might just be a case of different reviewers frpm the same publication scoring the game.

Well, they are pretty different types of RPGs from the looks of it. The battle system/mechanics are somewhat similar, but the set-up is completely different. Maybe the reviewers who did X wanted a game more like the original in terms of story progression and characters, but they didn't get that.

I could easily see why the games could be scored differently.

operation rainfall effect, if nintendo had just released them without any issue it would have gotten 5s

lol
 
Some of these reviews make me wonder how the original scored so high. Might just be a case of different reviewers frpm the same publication scoring the game.

Times have changed, and this year has had a bevy of Open World games, so there's also fatigue.
 
All you need to know is this is Xenoblade X - Days of our Lives.

Also read the NWR review. Don't forgo meals for playing this game! :<
 
Some of these reviews make me wonder how the original scored so high. Might just be a case of different reviewers frpm the same publication scoring the game.

It's honestly very different. They don't share much besides the combat system.
 
I asked earlier but for anyone who has taken the time to read the reviews through, are there any written by people who didn't enjoy the mechanics of the first game but changed their minds on this one?
 
My review for the Belgian site 4Gamers.be http://www.4gamers.be/reviews/49103/1/Xenoblade-Chronicles-X

Gave it a 90/100

This year might not have been the best for Nintendo fans, but thankfully the Big N manages to finish 2015 in style. Xenoblade Chronicles X is a gigantic JRPG which will keep players engaged for more than hundred hours. While the Wii U isn't the most powerful console of this generation, the game contains a scale and verticality that we've never seen before. This allows for some wonderful exploration on foot and with your mechs. The strong and improved combat system, in combination with beautiful locations and a pleasant story result in a JRPG you simply can't miss.
 
Gamespot video review is actually quite good.

I know I would be endlessly annoyed by the overly cutesy JRPG sidekick trope and the poor storyline, but the world is just so enticing and interesting looking that it doesn't seem to matter.
 
Some of these reviews make me wonder how the original scored so high. Might just be a case of different reviewers frpm the same publication scoring the game.

It was easier to get higher reviews back then.

Also, apparently a lot of the really good content in XCX is apparently found outside the main game, which many reviewers probably didn't delve into.
 
I dunno this ninja blade fellow but people are acting seriously gross about the polygon and gameinformer review in here. Confirmation bias I guess, yuck.

I wish you would do this for other review threads, because this thread has been nowhere near as terrible with that shit. I feel like you just want to find anything to outrage about.

Don't bother, some of the more extreme nintendo fans tend to be very... Tight and like to turn on other nintendo fans such as myself.

he's talking about you
 
This makes me so happy to see these glowing reviews, but sad too because my SE preorder is listed as backordered.... I hope is still arrives on time.

So the final mech list is:
Formula, Verus (Wels), Urban, Lailah, Inferno, Mastema, Amdusias, Ares, Policemen, Excavator, Yumbo
?
 
I listened to the gamexplain review and skimmed one or two others, but honestly, I don't feel the need to read reviews when I'm already preordering the game and have a good idea what to expect. If I was basing my purchase decision I'd read more carefully
 
GameXplain dude says the characters are interesting if you delve into the sidequests.

Well that sounds better. Jim said the group was a little streotypy, something I dont really mind becuase at least it means they have some characters, but he also says the main girl character has no personality whatsoever.

The classic voices for your avatar are Shulk and Fiora.

Knew the shulk voice, didnt know about Fiora. Still, would have preferred a large part of the voice cast being british. I really really loved the dub NoE did for the original and I would have loved that would have been a staple of the series. We have too many american voices already in videogames.
 
It's been three and a half years with tons of open world game development.

Yes I know. Has the original aged that poorly?

An enormous wealth of content beckons in Xenoblade Chronicles X, including a hefty selection of gear and monsters meant to be tackled after the story concludes. A wealth of character-focused missions flesh out the otherwise threadbare cast, and hundreds of smaller basic missions encourage you to hunt, gather, and converse. However, this content rarely grabbed my attention, and frequently wasted my time.

It just sounds like he doesn't enjoy the series.

Well that sounds better. Jim said the group was a little streotypy, something I dont really mind becuase at least it means they have some characters, but he also says the main girl character has no personality whatsoever.

He didn't like the original's main cast much either so if you liked Xeno Wii's protagonists maybe you'll have a difference of opinion.
 
What have the reviews been saying about the story? I already know the gameplay is going to be great, but I am a bit worried that the story will be less of a focus compared to XC.

Here are what a number of reviews are saying about the story. Take it as you will:

Escapist said:
The strangest part of the story - and of the game as a whole - is your character, newly awakened from stasis after humanity has been on Mira two months. You're a rookie, struck with amnesia, and immediately assigned to the most elite commander BLADE has. It's not clear at first, but you're just along for the ride. This is basically a movie - or more aptly, an anime - and you get a front row seat and the ability to occasionally throw in a cheer or a dash of flavor commentary. It's not very clear why you're afforded special privileges at first... and it never becomes wholly clear. You're a created character for the sake of having a created character. The story neither needs nor requires your presence. It's weird to run combat and then watch NPCs take credit for your direction as soon as the cutscenes roll. The choices you make in dialogue are very much binary and often lead to the same outcome regardless of your choice. If the game wants you to have a fight, you're having a fight. It's disheartening, but you'll get over it when you realize Xenoblade Chronicles X just isn't about you and settle in to watch everything burn.
Gameinformer said:
While your party expands over the many hours that follow, only a few characters ever stand in the spotlight long enough to be considered main characters. However, your strangely mute protagonist sadly isn&#8217;t one of them. It feels odd in a story like this to have the player character sidelined; you feel more like an empty shell along for the ride, rather than a custom hero at the center of the action. Awkward attempts at humor stunt the storytelling potential, including an endlessly repeated joke about eating one of the alien party members that isn&#8217;t funny the first time, and is far less so on the 50th.
Godisageek said:
While the narrative is your typical JRPG affair (which, depending on your viewpoint, is either a good or bad thing), the dialogue is quirky and amusing enough to make you want to talk to everyone and finish as many missions as you can, just to learn more about everyday life in New Los Angeles, a colony created from the wreckage of the White Whale.
Gamespot said:
At the same time, X is a long RPG with a thin story and repetitive, lifeless characters. You hear the same jokes over and over again, and endure drawn-out cutscenes with little to no emotional payoff. Like so many Japanese-made RPGs, X's serious moments are often undermined by the presence of a cute and cuddly sidekick.
Jimquisition said:
Narratively, Chronicles X has its ups and downs. There are some clever twists as plot holes get surprisingly adequate explanations, while the growing cast of villains provide just the right amount of ham to keep scenes interesting.

There are more than a few overly predictable moments (enemy traps and false hope spots are telegraphed from a mile away), and some of the &#8220;comical&#8221; scenes are cringeworthy in both their delivery and obsessive repetition. A running gag involving food-loving Lin&#8217;s obsession with eating the Nopon Tatsu was only slightly amusing at first, but it becomes contemptuous with its inability to stop beating the same dead horse.

One thing the story does well is build a coherent universe full of unique alien races, to the point where I&#8217;d be tempted to say something trite along the lines of, &#8220;this is Japan&#8217;s answer to Mass Effect.&#8221; I won&#8217;t say that, though. Nobody can prove I said it&#8230; even if it is kind of true.
Eurogamer said:
The formal story delights too. There are only 12 core missions, but each of these has various involved criteria to clear before they become accessible. Almost all other missions can be undertaken synchronously, so, as the game evolves, every excursion into Mira sees you advancing your progress across multiple axes. Thematically, director Tetsuya Takahashi uses the game to explore some interesting terrain, particularly in the friction that develops as friendly alien races learn to live and work with one another. The writing is straightforward but, at times, affecting, especially in some of the optional quests where, for example, you must help guide a xenophobic human on their journey from ignorance to acceptance.
Metro said:
To be honest, although the backstory is interesting the actual plot and characters are not terribly enthralling. There&#8217;s a few creditable attempts at exploring the nature of xenophobia, but the dialogue is barely serviceable and the characters are dull clichés. And although the voice actors now sound like they&#8217;re in a generic anime dub, instead of the amateurish regional British accents of the first game, they do nothing to elevate the material. (There is no Japanese language option.)

The game seems to realise that storytelling is not its strong point though, and there&#8217;s actually only 12 mandatory story missions &#8211; despite the game featuring hundreds of hours of gameplay. That doesn&#8217;t imply you can just whip through the story alone though, as most of the missions require a complex set of requirements to be fulfilled before you can unlock them. But enjoying XenobladeX has little to do with ploughing through the story missions, but instead just enjoying the open world environment and the insane level of detail some of the gameplay systems go into.
 
This is actually better than I expected considering importers' reactions. Looking forward to get my free time annihilated in a week (or whenever it is that Amazon ships mine).
 
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