foxuzamaki
Doesn't read OPs, especially not his own
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Siliconera: Behind the Mechs
I'm in love with that mech design. I hope they're highly customizable.
that doesnt look like a mech from xenoblade x
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Siliconera: Behind the Mechs
I'm in love with that mech design. I hope they're highly customizable.
I can live with the faces, but if the armor design is as terrible as Xenoblade's... well, maybe that will make the faces look better by comparison.
that doesnt look like a mech from xenoblade x
Curious about the online play. Xenoblade was cool but it felt like it was missing that 'play with others' function while roaming the landscapes. Would be cool to at least see other people roaming and attacking monsters.
Takahashi is just giving more details on Yanase and Mugitani's contributions on the project. He mentions that Yanase is famous for his work on Gundam 00, and that he recalls that he joined the project around the time Kotobukiya's Frame Arms model kits were announced. His request for Yanase was to design the Dolls in the game to mechs which can transform into multiple different vehicle types from single convertible base frames.
He then talks about Mugitani. Apparently he'll be handling the entire design line for "a certain faction" in the game. He's being sort of vague, but he says that he requested him to join the project because in all of Japan he feels that this is something only Mugitani can design. He remembers first meeting him for this project at a coffee shop in Tachikawa, and he's very pleased that each time he gets designs back from him, they are really detailed. Apparently we can also look forward to his designs of "sexy battle suits" for some troops.
I don't like the method of just tweeting info. Show more of the game if it's only a few months away from release.
Show, don't tell.
You could visit his website to get an idea. Basically, kinda like Kos-Mos I guess, except Kos-Mos' design was quite tame by his standards, not to mention he seems to have a thing for rather young girls. Got to say though, as impractical as it might be, I really kinda like the biker outfit featured on the site.I wonder what a sexy battle looks like.
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Siliconera: Behind the Mechs
I'm in love with that mech design. I hope they're highly customizable.
....we just got some info
I wonder if Nintendo will introduce a Amiibo mech line for the game.
I really hope those "sexy battle suits" are for both genders.
.https://twitter.com/choco_mugi/status/539706878029070336
https://twitter.com/choco_mugi/status/539707940555345920
Translation?
"Hello, I'm the sexy battle suits designer Koichi Mugitani"
"I also design sexy battle suits for male characters. (`皿´)/"
I wonder if Nintendo will introduce a Amiibo mech line for the game.
This? I disagree.I will be (only slightly) disappointed if Shulk's Amiibo doesn't unlock some kind of (minor) perk.
Also: Xenoblade had fantastic armor design, what the hell are you people smoking?
Well, may be it's sexy in another sense.
Thanks! Never knew about his analysis.I just watched iyakku's (youtube) analysis for the 1st time.
This guy goes in pretty deep.
hey guys i put a request for an X on my avatar. was wondering if someone could do that. hope i dont get in trouble for asking here? ima new guy but an old lurker for 5years lol
Is this OK?
Zero²;141425281 said:
lol He seems to be having fun with it, so its all goodWould be amazing to have "sexy battle suits designer" on your resume.
None of the info we've gotten really changes anything in any way. Especially for people who played Xenogears and Xenosaga.
If dropping names that most people haven't heard of constitutes as info, then yeah I guess we did just get some. It's hard for anyone outside of dedicated fans to care, though, and that's the problem.
I want this game to do well and promoting the game consistently would go a long way. There's a lingering fear that everyone has that this game could bomb.
Relax, this game is going to bomb/not bomb independently of the hype it gets 1 year (or more) before its release. We should get japanese trailers and stuff soon anyway.
And I personally think we are getting enough info, we had plenty of new footage just one month ago...
[高橋]すみません、今日はデザイナーさんのご紹介からちょっと脱線します。ドールについてどうしても少しお知らせしたくて。
[高橋]ドールの身長は大体人の5倍、9~10メートルになります。これはキャラクターとロボットが混在した状態でのマップ探索やバトルを行う際の最適値として算出した値です。
[高橋]ロボットがこれ以上のサイズになるとマップのサイズも更に巨大な物になり、総バジェットの問題だけでなく、そもそもキャラで探索する際に間延びしてしまうためです。
[高橋]モノリスが設立されて15年、本作においてようやく僕の中での課題であったキャラとロボットが混在しても成立するRPGを実現出来たと思っています。
[Takahashi] My apologies, but today I will depart from introducing the game's designers to talk a little bit about the 'Dolls'. Dolls are about 5 times larger than a tall human, at about 9~10 meters (Translator's note: roughly 29"6' ~ 32"9') tall. We calculated this to be the optimal height for the robots when coexisting with humans while searching the map and battling. If we made the robots larger, the map would also have to be even larger, which is not just a problem of the game's overall budget, but also searching the map would take an overly long time as a human. It's been 15 years since Monolith Soft was founded and I finally feel like I have successfully created an RPG with humans and robots co-exist, a long held vision of mine.
Takahashi said:I don't want to get sidetracked from these designer introductions, but I'd like to explain a few things about the Dolls. The mechs are about five times as large as a human being--roughly 9-10 meters tall. After a few calculations, we determined that would be the most appropriate size for situations in which humans and robots coexist onscreen. If we were to make the mechs any bigger, the map would also expand into something enormous. Not only would that inflate the budget, but it would also make exploring as a human character quite exhausting. Creating a world where humans and robots can exist without feeling incongruous has been a personal objective of mine since the founding of Monolith Soft fifteen years ago, and I'm happy to say that I have finally achieved that goal.
his name isnt Lite Agent for nothingDang L~A, you're fast. The moment I saw those tweets I immediately checked this thread and you're already here.
There you go!
EDIT: Looks like StreetsAhead was one street ahead of me.
Running them together:
Please correct if any mistakes.
You're right on the 2nd sentence; I totally misread that one.
It's probably just that I've been playing so much Xenoblade lately that I instinctively knew what he was talking about.
Also, good night, duckroll!
That last sentence gives me great confidence in this game. Love his former works Xenogears and Xenosaga, and those got cut off from his original vision of a Sci-Fi RPG. Really excited to the final product!
It's probably just that I've been playing so much Xenoblade lately that I instinctively knew what he was talking about.
Also, good night, duckroll!
I need to play more Xenoblade but it's so hard to find time play. Barely have 2.5 hours a day to myself let alone time for gaming and I always want to play Xenoblade for hours at a time.
I'm not sleeping. It's just a really boring update!
I suppose that BLADE building is the tower with a percentage on it in the trailer then. Hmmm.. That is interesting
Zero²;141425281 said: